I'm thinking on a guard system, like for Honor, but simplified, not unblockables or faints or combos, not grabs (guard breaks would happen with the charged attack and a new heavy attacks and moves).
- 3 zones to defend/attack with an stamina bar, you know you are tired with sound cues.
- As there is no real HUD for the inmersion, you had to react to the sword and watch the position of the enemy sword so you predict his movement.
- Even some dirty new moves like low kicks on the shin, throw sand or riposte to open enemy guard
Would be tense and fun, the attacks would be more like a real sword fight with back and forth movement and strat