So, I know we all want some more diversity to the Voyage types to help break up the grind to Pirate Legend and make the journey more rewarding (not to mention give us a few more things to do). So, with that in mind, I have some ideas about new Voyages for some of the Factions as well as some revisions to existing ones that I think could shake things up a bit. The goal is to make it so each Faction has two Voyage types that are both equally worth doing so that we have more diversity to our sessions and overall journey.
Gold Hoarders
Treasure Map: No change to this existing Voyage type, it is a nice classical trope and works well already.
Mystic Riddles: So, as it stands most people are will to just dump these if they get them due to the effort needed vs the reality of knowing you only get a single chest by the end of it that could RNG poorly. The more steps, the less appealing it is for those looking to work the mechanics of the game which is legit (though not how I play, I actually do these all the time). So, how about when we unlock a new part of the riddle it also reveals an Artifact treasure item in the area. I envision it as the Artifact flashing into existence on the ground in a glare of green light which is a common theme on the Riddles already.
Order of Souls
Skeleton Captains: No change to this existing Voyage type, it is a good starting point for the Faction.
Skeleton Lords: This could be something to make use of the currently unused Forts around the map. These Missions would always send you to these Forts where you need to kill captains as normal, however the catch is that you must truly raid the fort in order to get to the captains. So, the captains will be in the inner fort towers, but there will be large doors that sealing these up which need at least 5 Gun Powder Barrel explosions to open for you to get in and spawn the captains for the final wave. While you are working on trying to get in, the now active Fort will continually spawn all different types of skeletons all at the same time to impede your ability to get in, and it will do it in large amounts. Along with this, the outer towers on all of these forts should always spawn skeletons in order to fire upon ships which come to close. This would kind of make this quest a middle ground between Skeleton Captain quests and Skull Fort Raids, while also making use of the unused areas.
Merchant Alliance
Courier Services: No change to this existing Voyage type, it is a nice classical trope and works well already.
Merchant Navy: This would just be something fun to take advantage of the fact that Rare will now be putting AI controlled ships into the game some. The way this Voyage would work is that you would need to go to another Outpost far from the one you pick the Voyage up at (must at least be forcing you to go to another Region at minimum, preferably just going with the Outpost furthest from the current location). Once you arrive you speak to the Merchant Alliance person there and this will spawn a new ship type - the East Indiaman which is a 4 mast ship that is only ever spawned by this Mission type so it is easy to see on the horizon, and it will contain a fair bit of Merchant Alliance based loot. The objective is to escort this ship safely back to the original Outpost, and doing so will net the Voyage crew more Gold and Rep than they would get from just looting the ship themselves. However, this is an obvious target on the horizon, so other pirates will no doubt try and get their hands on the spoils and it is up to you to defend the ship.
