Potential Flaw In Current Game Design

  • Eh I was going to do this later, and as it's 4:30am the chances are I'm going to ramble.

    Rare, I'm sorry mate (dont mind if i call you mate do you?) but you are doing all this the wrong way............

    Each time a new patch/update/content/event comes out, it just seems like some gimmicky little "cater to noobs" situation that is going to be no more than a 5 minute distraction at best, and gives no real encouragement to buy play or level on this game.
    When I first got SoT on launch, I was led to believe that everything up till Pirate Legend is tutorial and End Game begins there and so I worked hard, as at that point there were no PLs, nobody knew PLs so it was a mystery that we all wanted to be part of this exclusive bit of content that comes with being......max level (or at least is the case in almost any MMO type game ever.......), during my grind I bumped into a few of the worlds first PLs, and I was invited into the hideout, and Athenas were put down for me, this drastically killed it for me............Not the fact that the surprised was ruined but because I realized how shallow being a Pirate Legend is, and how NONEXCLUSIVE it really is, still I ground my way up, and have been a Pirate Legend for over 8 weeks now and I'm beginning to get a little tired of your stints to grab a few minutes of limelight.

    Hitting Pirate Legend was supposed to be exclusive, and with that, the Pirate Hideout should of been exclusive, and Athenas should of also been exclusive (8 weeks ago I hit PL, only level 5 in Athenas, I know level 30s that are 6+.......This shouldnt of even been allowed to be possible.....)

    So far with this game you have made no substantial moves to build upon replayability (BARREL SKELETONS DO NOT MAKE THIS REPLAYABLE).
    Since the beginning all my non SoT friends, or my friends that DID play SoT complained about content but I defended you, "It's only been a month" "They are making the game stable first" etc etc......getting tired of it now.......

    What you should of been doing, is creating an epic end game, so when people learn what is to come at end game, it thrills, excites and encourages them to grind HARD because they want it, they need it. You have done nothing to encourage this grind at all, and because of this, i've gone from 140 on SoT daily on my friends list, to struggling to get 16 together for a server armada......now I know we are supposed to create our own fun.........but we can only create with tools given, and when the tools given are limited, so is what is created.

    I still have a flame for this game, i've helped 6 friends hit Pirate Legend, two more are going to be Pirate Legend this weekend, to keep myself keen for this game i even began streaming on Twitch to make it fresh! Done a 100 Skull giveaway today.......you know how long that took? 16 hours......PEOPLE ARE DYING HERE, CRYING HERE for something to do, and by people I dont mean NEW players, who half will only be here till level 25-30 on Game Pass, I'm talking about the people who have put in the time, the hours, the dedication, the real gamers, who will spread news of this games glory to their hundreds of friends, only for it to fall short when you hit cap..............OR you could start making changes.....

    Work on Max Level.....REALLY work on it, repeatable voyages that are DIFFERENT to what is already in the game, but EXCLUSIVE to max level, for boat skins ETC (not paints) that ONLY max levels can GRIND for........a new type of Skull Fort that ONLY max levels can even enter the area, if you're not PL you get ported to an outpost......and then, when people have a REASON to play your game, a reason to level, a reason to buy...........bang out some microtransaction pets, and these silly little events you have going on.

    This whole chapter of 2minute content fixes are not good enough.
    Hungering came out.....did it 5 times day 1
    Thrones came out..........3 times day 1
    Now this current "event" giving us two weeks xD Almost everyone i know has completed all BUT the Group Fort one.....and they are all at least 10/20 on that one too..........

    I mean it's your company, it's your game, do what you want or what YOU feel is best, but remember, this is just money to you, you need to step back and be a gamer again, because we're the ones BUYING your game, and if it's not up to standards people wont buy it and news will spread, personally I dont believe the way you're going so far is making this game successful, infact people are leaving in their hundreds/thousands. This has the potential to be the game of the decade if you'd stop thinking with your wallets, and more with your hearts.........

    I think I read somewhere that you wanted at least 20% of the games population to hit Pirate Legend before you bring any content..........tell me...........without anything to do at max.......what reason do these 20% have....to even bother? Want more Pirate Legends? Want more people to buy SoT? Want more people to grind? Pirate Legend Exclusive material, gamers are by nature competitive, they want to hit max level because that's where the real game begins but there's nothing.....

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  • @ducklol1337 I disagree, until the percentage of PLis much higher. The biggest pool of players are no PL and that is where they will focus, until much much later.

  • @dragonsire2016 said in Potential Flaw In Current Game Design:

    @ducklol1337 I disagree, until the percentage of PLis much higher. The biggest pool of players are no PL and that is where they will focus, until much much later.

    You disagree because that's your opinion? Or you disagree because Rare said they wont do anything till 20%? Personally I'm interested in knowing why you feel like this......the "Pool" of Pirate Legends would be exponentially larger in size if it wasn't for the fact people have left the game because with the reveal of Pirate Legends content and how hard you ultimately have to farm to become one, the time put in and reward you get is very one sided and they want to feel more rewarded for the time invested. Also there isn't a chance you had time to read that entire post by the time you commented, you saw "pirate legend + content" and decided to copy and paste [Mod edited] opinion. People dont play for the tuts, people dont play for the mid game, people play and stay for the end game, and without an end game.........you can hardly be surprised the Pirate Legend "pool" isnt larger

    Personally when you have 26 chests handed in, 316k metres sailed, 31 voyages completed, 59 skulls cashed in, 48 merch crates sold, and 209 islands visited..........and have played since 13th June......I will absolutely not take your opinion seriously

  • @ducklol1337 its about the journey, not the destination.

    there is no endgame here. nor there will be if had to guess.
    endgames end stuff. this is an online sandbox game.

    Next you want endgame to gta online.

  • @lucky-monkee said in Potential Flaw In Current Game Design:

    @ducklol1337 its about the journey, not the destination.

    there is no endgame here. nor there will be if had to guess.
    endgames end stuff. this is an online sandbox game.

    Next you want endgame to gta online.

    Pirate Legend is end game which you get too from getting max level (end game) on 3 factions. From what im aware they have already said they will begin to bring out content for Pirate Legends when 20% of the playerbase are Pirate Legends....quite positive you didn't read my post, it was exactly the last thing that was written/typed. 20% isn't good enough, this game will be dead before that happens, which is unfortunate and avoidable.

    Also this game is MUCH more than just a sandbox game, if you think it's limited to just that then more fool for you

  • @ducklol1337 said in Potential Flaw In Current Game Design:

    @dragonsire2016 said in Potential Flaw In Current Game Design:

    @ducklol1337 I disagree, until the percentage of PLis much higher. The biggest pool of players are no PL and that is where they will focus, until much much later.

    You disagree because that's your opinion? Or you disagree because Rare said they wont do anything till 20%? Personally I'm interested in knowing why you feel like this..

    Games survive with a steady influx of players. Making a small percent of very dedicated players happy vs attracting a steady stream of players with features available to them and not locked behind a huge time sink doesn't make sense money wise.

    The "Pool" of Pirate Legends would be exponentially larger in size if it wasn't for the fact people have left the game because with the reveal of Pirate Legends content and how hard you ultimately have to farm to become one, the time put in and reward you get is very one sided and they want to feel more rewarded for the timeitalicised text invested.

    Its clear that they likely didn't expect people to get to PL as fast as people have, which I am sure is a factor. Don't misunderstand, I agree players should feel rewarded for time, but its just a fact that when it comes to long term goals. They make more attracting new players than keeping old. Its economic and it sucks.

    Also there isn't a chance you had time to read that entire post by the time you commented, you saw "pirate legend + content" and decided to copy and paste [Mod edited] opinion.

    Lol I'm not sure what to tell you, but I definitely did..and I am definitely not a fanboy...so ..so...not

    People dont play for the tuts, people dont play for the mid game, people play and stay for the end game, and without an end game.........you can hardly be surprised the Pirate Legend "pool" isnt larger

    I'm not. To keep dedicated players that's exactly what they need to do. If that was the goal. Games that add features to the base game attract more players, and keep casual players happy and eventually through micro transaction, spending money. Dedicated players stay for the end game, casual players don't. Read any paper on the subject and you will find its the casual player these games want to attract.

    Rare will add more and more to the end game, but its focus financially needs to be improving the base game to attract players and keep as many of those casual players as they can by giving them more and more to. Dedicated players will keep coming back for updates, leave. Come back.[link text](link url)

    I will absolutely not take your opinion seriously

    Well u asked?

  • @ducklol1337 you are right, i did not read it. You make no sense.

    The long term goal is PL. the game happens between lvl1-lvl50. When uou reach 50 you can get extra 10lvl and to share it with your friends who are lower lvl if you so choose.

    More Only PL content is on its way and i have yet to see the proof that they will wait til 20% cuz that is just impossible and not needed because the game is by design free of lvl bias.

    So stop going haywire about something that you think is gonna happen.

    I am perfectly happy right now and do not need any extra PL stuff just because I am a legend.

  • Sorry your post was verry long so I didn't read all of it.

    You're saying there should be more for legends to do, but then you complain about people who left before becoming legends because there's nothing to do.

    Then you complain about the fact that rare makes content for all to enjoy in stead of focussing on legends?

    I'm confused.

  • @ducklol1337 not everyone plays the game all day every day and ths didn't do hungering deep 5 times in 1 day... no matter what RARE added to the game you would complete it immediately and whine for more, like a baby bird whining for a worm

  • @ducklol1337 mate (dont mind if i call you mate do you?), i don't agree with you. I respect your opinion but as others stated above, until the number of PL are significantly higher, the releases made by Rare should target the normal players more. I am a Pirate Legend and have been one for a month or so. From all my friends, maybe we are 2 that have reached PL. If all that you see in SoT is "grind, grind, grind" i am afraid you and I have total perspectives regarding this game. It's not about the numbers, it about the journey, the things you do with the people you do. For me the road to PL was more important than the PL status.

  • The flaw is in the perception SoT is an MMO. We all must grind to max level, right? Because that's what pirates do, yarr!.

    SoT is a social experiment, a game based on promoting positive encounters.
    It's uniquely awesome in it's ability to do something not seen before.

    It's only flaw is it runs on human behavior good and bad.

    I know this has nothing to do with being a PL.
    I can only assume Rare knows.

  • @ducklol1337 I'm sorry. You use the word EXCLUSIVE a lot in your rant.

    PL is not exclusive everyone can be a PL it's just how long you want to take to get there. RARE know what they are doing as they have bn doing this for a while.

    RARE have said from the beginning that they want us to improve the game not them. Instead of slaging them off tell them what you want and they may well listen. There was no real input to make the game get better from your rant.

    I understand that there Is not anything to do once you hit PL (it's all I hear "whine, whine, whine") but instead of whining about it give them some idea's of what you would like. This game has so much potential, let's all make it happen.

  • @ducklol1337 said in Potential Flaw In Current Game Design:

    @dragonsire2016 said in Potential Flaw In Current Game Design:

    @ducklol1337 I disagree, until the percentage of PLis much higher. The biggest pool of players are no PL and that is where they will focus, until much much later.

    You disagree because that's your opinion? Or you disagree because Rare said they wont do anything till 20%? Personally I'm interested in knowing why you feel like this......the "Pool" of Pirate Legends would be exponentially larger in size if it wasn't for the fact people have left the game because with the reveal of Pirate Legends content and how hard you ultimately have to farm to become one, the time put in and reward you get is very one sided and they want to feel more rewarded for the time invested. Also there isn't a chance you had time to read that entire post by the time you commented, you saw "pirate legend + content" and decided to copy and paste [Mod edited] opinion. People dont play for the tuts, people dont play for the mid game, people play and stay for the end game, and without an end game.........you can hardly be surprised the Pirate Legend "pool" isnt larger

    Personally when you have 26 chests handed in, 316k metres sailed, 31 voyages completed, 59 skulls cashed in, 48 merch crates sold, and 209 islands visited..........and have played since 13th June......I will absolutely not take your opinion seriously

    He disagrees because, He and myself, Feel that Rare is doing it right. They are making content for EVERYONE not the 1%. This isn't upperclass Wealth this is Sea of Theives, They want to make stuff that everyone can enjoy and I respect the heck out of that!

  • @personalc0ffee said in Potential Flaw In Current Game Design:

    There are around 350+ pirate legends right now out of say 200,000 active players. Less than 1% of the playerbase is pirate legend.

    For real? You just made me feel special.

  • you make some good point.
    Legend here to, an have only played the event for a couple of day.
    Don't think that grind = fun.
    an I only really grind the last lvl of merchant solo 47-50, but having fun with other players got me to 50-50-47

    The only thing Athena voyage gives, is that you can share with players who hasn't reach Legend.
    what I don't think is more content, but just more of the same with a little carrot of getting a new voyage to lvl up

    Think that could be more involved being a pirate legend that is not game-breaking, but for the case of fun encounters an new meaningful contents getting to legendary

    quike idea of the top of my head.
    Legend can take a Legendary ship from the hideout, where there is some termes if taking that ship, an they should all look different in some way, so you can see what the legend are doing
    Like "Spanish treasure galleon" that have to visit every fort an fill the boat with treasure an return to the hideout

    Pirate hunter: where you have to hunt some ship that have sunk other pirates for then to return
    Maybe give the ship 6 cannon on the sides an 2 in the front

  • PL here as well,
    I appreciate Rare coming out with content as they have been and even in my own personal opinion I was disappointed by the thrones. THD was underwhelming and I at least can say the skellies with the boom barrels is entertaining. I still keep hoping they increase max level and introduce more trading companies. Would like to see pets and at least be able to name my ship something that I thought would be exclusive to hitting PL. But it's all in what you make of the adventure when you are sailing.

  • Hi,
    I have been able to relax and have way more fun being a PL. helping others is great fun and what I like most about the game. One point you mentioned about exclusivity and being a PL I do agree with. If only PL where able to cash in and get the Athena xp it would spur on more players to get to PL. let’s face it, most new players see your ghost get up and they want it too.

  • OP,

    I think your rant was a little over-done. Honestly, after reading it twice, it sounds more like you're the type that just dove into the game, did the content as quickly as you could and now you're upset because there is nothing more for you to do, when Rare probably designed the game to be taken a little slower than that. As you bragged in your post about how many times you do an event in one day, many of the players who Rare tends to target with content don't. I've been playing since Beta, I have yet to actually do any of these special events and am casually moving up the progression ranks with the various merchants for the mere fact that I don't see the point in rushing to the end when there isn't much new to do.

    Don't get me wrong, I want to get to PL with my crew. But we have so much fun working towards it, that rushing to get there is pointless.

    I do agree that PL should have content that only PL should get access to. Special voyages, maybe a special ship (man o' war) that only PLs can choose on the load screen. Maybe a new map that only PLs can access with tougher NPCs, more powerful weather, treasure maps that aren't so precise in showing where the treasure is, things like that.

    But Rare is doing right by making sure that those who don't rush through the content have new stuff as well. As it was stated before, it's the journey not the destination.

    But rather than rant on Rare, perhaps you should take a look at your own play style. Relax a bit and try to take things slower.

    And maybe not try to devalue another poster's opinion by bragging about how much you've done and acting like if they haven't matched you or done more than you their opinion isn't valid. That kind of elitist attitude can devalue your words in the eyes of others just as easily.

  • I can count on one hand how many games I have played to their 'end games'...cause...the answer is zero. Wait...no. World of Warcraft I sort of did. Max level(at the time) but I never cared about raiding or pvp so I didn't do any of that. I just ran around in circles with my friends in silly outfits.

    Point is...playing for end game in my opinion is such a single player aspect of gaming. You play to the end of the game and then you stop playing. In an Online environment where they want you to stay until they come up with more they just pump you with busy work. Most online games that come to mind just offer daily grind work or pvp though my knowledge base is far from extensive.

    If anything I can already pvp because I don't need end game gear, I can already run in circles with friends in silly outfits, I can already spend time lazily messing around often with strangers. Going off my understanding of end game...we ALL have it from the start. Some just have a title.

    To be fair I think we all think Pirate Legend needs some love, we just differ on when it should happen. Everything else is just personal preference when it comes to gaming. As always...'to each their own'.

  • @Ducklol1337 Please refrain from the use of derogatory language on our forums, as it is against our Forum rules. Your post has been edited accordingly.

    Derogatory Language
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  • I don't understand the idea of replayable content = exclusive content that gives rewards.

    Did the keg skellies make voyages more dynamic, same with meg, and therefore more repayable because its more unique with each iteration? What you seem to be asking for is not replay-ability, but something different to play when you reach a particular point.

    I don't understand why people like "end game" content. Here is some content that you can only partake in at the end and barely has any baring on the rest of the game! Its almost like we could have made 2 entirely different games built around different types of mechanics.

  • For me every time I get on a ship with a crew it's an adventure. I have a regular crew and I do randoms, we always have some laughs and some intense battles with some revenge thrown in.

    I'm not in a big hurry to get PL, I'm just having fun with it and since Rare is adding things bi weekly I know the game will continue to progress with things players want.

  • @savagetwinky

    I have often asked questions like this about other RPGs. You spend the whole game building up and grinding to get that special weapon or gear and its usually near the end of the game and only used to beat the final boss. Then that awesome gear/weapon is useless if you can't go back and replay the game with it.

    Working towards something is great, but often the cool stuff should be given mid-game so you can use it within the game world for more than just the final stages.

  • @kiethblacklion Honestly I never got the point of "gear". You play the game and you become handicapped... your forced to play more to be able to play the game, only to be handicapped again.

    Or something like diablo where you play 1000 hours just so you have optimal gear to PvP.

    The only gear that I enjoy is when it unlocks new ways of playing the game / strategies. Because it gives more variability and different tactics during the game play.

  • I remember watching the first pirate legend and the quest was just a mix up of existing quests... I was ohhhhhh no no no no.... They should have had a separate quest line... if you joined random crews they would beg you to put down a legendary quest to try out a different experience... but yea they went this route instead...

  • @ducklol1337 I agree that a lot needs to change in relation to this game, but honestly if you can't deal with what it takes to get to legend, then maybe that is not a goal you should have right now?

    Of all the people that I know that were grinding hard to get to legend, or trying to "cheese" their way there... they have ALL quit totally. They cannot stand the game now.

    I took my time. I did voyages the way they are meant to be done. No cheese... no grind...

    I am a pirate legend at Athena's 10. I am not bored. I still play daily.

  • Pirate Legend status is not an exclusive title, its just an endgame reward, it doesn't matter how people get there it's none of your concerns.

    That said Pirate Legend does need more quests other than literally glorified new game plus, where you do the same missions you did prior to legend, only all at the same time, which is boring.

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