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The PvP Respawn time!!!! When killing another player, their respawn time needs to be at least 30-40 seconds longer. It is bs if fighting another ship going back and forth and finally kill someone only for them to spawn again so quickly putting them right back in. Also if you sink another ship and kill most of or all of their crew the ship needs to spawn really far away from where the action was. it is bs if your crew wins the battle and get some good loot only for the other crew to spawn right by you over and over with fresh supplies
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Add a few more guns.... or at least with the sniper rifle it is bs that it takes 2 hits to kill a skeleton. Its also lame that only the blunderbuss will kill from up super close. I snuck behind another player got 1 inch from his head with the pistol from behind and it still didn't kill him..... even if there is just another pistol gun that holds 6 shots but costs a bunch of money that is actually worth it.... or a sniper that only holds 2 shots but actually will kill a player or skeleton in just 1 shot even if its super expensive
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1 man solo players need to be put on a server with only other sloops. It is super unfair if someone is by themselves and a galleon crew of 3 is on that person. 1 cannonball hit and its over. 1 person and drive, repair, dump water, watch the ladders etc. A solo player with treasure has nothing he can do if a galleon crew is on him. I felt really bad when we wiped a guy out who had some decent stuff
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PLEASE SOME SHIP UPGRADES!!!! some stuff thats not just cosmetics..... even if its 150k for something like an extra cannon or 2 on a sloop..... or even a front cannon on it. Or even if its just something about decreasing the time it takes to lower sails or something. It doesn't have to be something where it will give a crew with massive gold a huge advantage but at least do a little something..... if not ship upgrades then maybe even some item upgrades like a shovel that will dig the treasure out in 1 dig, or maybe even a pair of boots where you run slightly faster. a telescope with some more distance etc
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(this isnt a huge deal) but I almost feel if pvp'ing galleon on galleon that if a galleon ends up taking like a total of 40-50 cannon balls the holes at least get bigger and the boat eventually goes down. Last night my crew of 3 was chasing around a crew of 4 for about an hour (they had some big obvious loot) we were better sailors then them for sure (we constantly would pull up on them and land massive hits, we probably landed a total of 30-40 cannonballs while they landed around 3) but they were just decent enough to keep a few steps ahead of us, usually about a 10-15 second jump. So even with us dominating they were still able to keep repairing which I guess could be fine if the respawns were not so quick (back to my first point, cause we would constantly take out multiple of them) I just feel after so much damage a ship has to get to pieces
Im curious to hear other ideas
