4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS

  • Here you go, an hour and a half fight dumbed down to 20 minutes of "highlights"

    I hear you ask:
    "What seems to be the problem?"
    "You defeated them all right? so?...."

    Even though our tactics to take the ships out worked.
    And we thinned out the numbers pretty quickly.
    We Could NOT beat the group of ships simple for 1 reason.

    RESPAWNS.

    The respawn system is broken, we went to a skull island, encountered a galleon. and before we knew it we were enjoying the most epic battle we ever had, struggling every second to stay alive and floating.
    We sunk ship after ship and were on a role, it was EPIC.

    After a good while of battling, there we go..... another ship but...... the same one?! what?! we defeated this skinned ship 2 times already. now a third?!
    He even claimed to have "Defeated" us 3v4.... but we never sunk. yeah...

    Please make ships who get sunk switch server (this will freshen up encounters all the time aswell) or spawn at the other side of the map. Some people will never give up and do anything to restore just a flimsy bit of their ego by coming back over and over and over.

    Extra: Yesterday i was at skull island, where i was trying to do the quest.
    But a sloop came in, we killed them. and struggled with it quite a while.
    had to kill them, and im not thickening it, 20!!!! over 20 times!!! we had to litterly kill these guys with the sword and gun over 20 times over a time period of an hour to get some rest from them.
    They simply respawned, and went back to annoy us. There was NO way they would ever win because they were not skilled with sword or gun. so all they did was sail by, put holes in the hull and keep repairing their ship. So i entered their ship over 20 times to try and sink them, just to die to one spawning behind me once in a while. it was VERY frustrating. We couldnt complete the quest because they kept coming back and eventually galleons and more came in to just complete the picture.

    THIS IS NOT HOW IT SHOULD BE:
    https://youtu.be/Vvpym5u3a9g

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  • Yeah, it's getting pretty old to have the clearly superior crew and sink twenty (same three respawning) ships trying to do a skeleton fort. Personally I prefer the spawn ship to different server approach, but I'd be satisfied with spawning across the world.

  • @quixoticfolly Different server would be a better type of "punishment"
    but i can see how that can give issues in the long run with masses of people changing servers all the time.
    You could even make it so people that die ALOT without sinking or dealing damage to others get placed on servers with people with the same sort of attitude or stats. but guess that would ruin the game in the long run too... mmmh

  • I really don't know how easy would be to have server migrations upon sinking, but if it's possible, then we really need this feature. You've been beaten, go away.
    We literally fought around a fort with our galleon vs another galleon and one sloop for more than half an hour. They kept coming. We finished all our supplies, had to sink the other galleon for the last time with our last 7 cannonballs and a boarding action. Fortunately they gave up after that and we were able to complete the fort.

  • Oh yea I have had that problem, we had to raid the fort for cannonballs before we even got the Captian due to galleons trying over and over and over again to take us out, thank fully we had the 5 minute reprieve between respawnings to get all the loot out otherwise I would probably still be there.

    There should be a 3 strikes and your out system for sinking in and area repeatedly. I. E if you sink the same ship 3 times in an hour at the same fort then it gets migrated to another server.

  • +1 to have ships respawn on new servers. This would solve so much.

  • It happened to us as well yesterday around 11pm. We were in a sloop and we encountered 2 galion on the skull event.

    We sunk those 2 galions and then, they came back to sink us. We sunk them again. Thank god, they both rage quit and never came back but it is so easy to get back to where you were when you died.

    I think we should just spawn farther in the map. That would help a lot and make them think twice before they come back to kill or do the raid.

  • @a-roflmonster I still think 3 times is way too much. it should be 1 strike your out. Its not a punishment to be transported to a new server. just a method of keeping you from returning to a point 24/7
    Maybe its going to mess with anything that should be persistent in the future. but yeah.

  • We've figured out a couple different tactics to combat this. You can lay in wait at a nearby island till the skull disappears, quickly sink them, steal the key and run. Or, we've left let 2 at the fort and had them chase after us while they finished up a wave or 2 before grabbing the key and running away. It just makes you have to be a little more dynamic in your gameplay. I really don't mind the close respawns. They're an advantage as much as a disadvantage.

  • @twiejk I think one strike is too harsh 2 would be better purely because if it was one strike there is no room in case you mess up aka accidentally dropping gunpowder from the crows nest on to the deck killing your crew and sinking your ship because you pressed the wrong button, I mean that's what I heard at least.

  • New server after sunk twice in a row by same crew IMO. You should have a chance at revenge at least once. If they sink you again, new server. If you sink them.. rinse and repeat til same crew sinks you twice in a row. This could lead to some very epic battles too between two equally skilled crews.

  • I think a good way to stop or slow people down from coming back with the their ship to get revenge so fast without making them change servers is to respawn them farther way each time they get killed / ship sinks. This would majorly slow them down and Deter them from making a be line back at you. Also start their ship with no supplies and make them search the islands that they spawn at to load the ship back up. It is just fair since if you win the battle you have low supplies as well and have to do the same thing.

  • Posted this in another thread, but it would be also be great if when a new ship spawned, it had zero supplies on it. Because they spawn so close, and have 40/45 cannonballs on board, it means it's trivial for them to come straight back. If they started with zero cannonballs, then at least you're severely hamstringing their ability to harrass you without taking some time to find supplies.

    Let's take this scenario:
    You're at a fort. Galleon arrives. You beat it. It respawns nearby (agreed it should spawn way further away). They loot the island for cannonballs. Fine, they get 30. Come back, have a fight, they die, respawn at the same island, zero cannonballs on board, and island hasn't refreshed, so it still has zero. They now have to sail elsewhere first if they want to be able to cannon you.

    By having less/zero supplies when you respawn, and a little more persistence in island barrels, you don't make it so trivial for someone to immediately return to the fray, and you also make them think a little harder about engaging.

  • @twiejk Agreed, I had a similar situation in the weekend. Long story short, after a long battle we managed to flee our sinking ship and board theirs, killed them all, and then they respawned right next to us and blunderbuss'd us to kingdom come.

    There has to be some sort of system that lets you claim ownership of another crew's ship if they're all dead simultaneously and you're on it, or something similar so it doesn't get abused. That was very unfair to us.

  • I only hear dips on the fort to be honest.

    I think the fort is right as it is at the moment, the idea is that everyone on the server will come to the big skull in the sky if you change it in any way you will remove part of the experiance. Just want to say if you suggest people changing server if their ship sink then be prepared to change server aswell if you are attacking the fort and you ship is sunk. fort should not be an easy win and it will be if you remove anything as it is now.

  • I agree with Blackbeard. I think you should get two 'Lives' as it were, that way you can have a second attempt but if you mess up again then you get migrated.

  • @twiejk had the exact same issue last night to the point where it was just a battle of "who has to go to sleep sooner" that decided who got the skeleton fort in the end.

    I too find the idea that sunken ships should switch servers. Although I think it should be like a hybrid solution.
    Maybe the first time a ship is sunk, respawn it at the other end of the world, second time switch servers.

    I think I heard that Rare are already working on something for this issue so I hope that they'll come up with a good solution for this.

  • So last night I got off work and joined a random 4 man galleon. When I spawned on the ship they tell me ok we are going to sink this guy this time. I ask what. They said there was a Galleon at the fort and they tried to attack it 5 times but were sunk instead. So I join on there 6th attempt. It's there boat I guess I'm along for the ride. So as we get close to them we are lining up to attack since their sails were up. As soon as we get close they drop sail and move. We managed to get 2 waterline shots in the hull and 1 mid section. Then a dude on our crew dropped our anchor. Why I don't know. Now by the time we get the anchor up up the galleon had a very larger lead. We chase for about a little over a minute. Then we she their ship sinking. We get there all the crew is in the water with a lot of sharks killing them. We waited for the sharks to do their job then jumped in the water and got all of the fort loot. Now they were either too dumb to realize they had 3 holes in their boat which I doubt or had no more supplies left from the multiple attacks my crew had done before I showed up. I wasn't complaining I was excited to log on and in 10 minutes make that much gold so easily. But the moral of the story is YES when you sink their ship it should spawn on the other side of the map. These guys kept coming right back every 5 minutes with fresh supplies while the fort crew was just depleting theirs.

  • @jecksauce said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    +1 to have ships respawn on new servers. This would solve so much.

    Respawning ships on other servers will break game Emerson and burden the servers even more. Defiantly not the right approach

  • Aye, I agree with the OP here. I personally had a similar situation. We were 3 people on a galleon, and were working on a fort. Out of the blue, a sloop comes barrelling towards us. We “removed” the threat, and then they came back. And then a different sloop came along (one had customized sails). And then a galleon showed up. We sank once, and after 2 HOURS we finally were on to the captain of the fort. Then, the fort reset. After 2 hours, we got LITERALLY nothing out of it other than holes that we couldn’t repair because we ran out of planks, used all of the planks on the island, and couldn’t find any more anywheres. We were the losers, after sinking 5 ships. One sloop quit trying, the other skimmed the outskirts taking potshots at both of the galleons. We were on opposite ends of the island, so we couldn’t fire on the galleon, even though we couldn’t because we ran out of cannonballs. It was incredibly frustrating.

  • @lord-of-goats i like this too, i dont like the fact you get a boat thats stacked and ready to go in the first place.

  • @itsmrticklez sounds like it could have been my crew at the fort lol :p

  • @holyskin what breaks emmersion more then killing people and having them return a few minutes later? maybe if it was as a ghost crew yes... but not like this. this breaks emmersion more then anything else

  • @twiejk they have right to get:

    1. revenge
    2. get back the loot

    Now you sound like those PvE freshwater sailors demanding safe zones and PvE only servers. You sank them 2 times, keep doing it, you clearly are better than them.

  • @lobofh said

    Now you sound like those PvE freshwater sailors demanding safe zones and PvE only servers. You sank them 2 times, keep doing it, you clearly are better than them.

    But you're missing the point. Yes, he might be better, but eventually, the sloop can keep returning and simply force him out of supplies, at which point, you can't be better with zero wood planks.

  • @lord-of-goats dijo en 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    @lobofh said

    Now you sound like those PvE freshwater sailors demanding safe zones and PvE only servers. You sank them 2 times, keep doing it, you clearly are better than them.

    But you're missing the point. Yes, he might be better, but eventually, the sloop can keep returning and simply force him out of supplies, at which point, you can't be better with zero wood planks.

    If you waste more than 10 cannon balls and 5 planks to sink a sloop there is a more important problem. Don't forget that the forts are places with lot of loot aswell.

    I had this exact problem with a sloop in a stronghold, we sank him 4 or 5 times. Yes, we were low on resources at the end but the advantage is still there...and my buddies are rookies in SoT, with an experienced crew is gets even more difficult for a sloop. Annoying?, perhaps, but it's piracy life, never fair.

  • I think that they should spawn on the opposite side of the map (or at least as far away as possible) until they are sunk three times by any means, because it would be hard to tell if you were sunk by the same crew if you accidentally rammed into an island during the fight or took on too much water from a storm, as that would likely tell the computer that they sunk on accident or at least not because of you. (I could actually see people trying to use that to their advantage and sinking their own ship just so they can keep fighting you.) But anyway, three strikes and then they would respawn in a new server.
    However, what if your ship sinks but you survive? Should you be forcefully pulled from one server to the next? Or should you have to use the mermaid like before? (maybe a different colored mermaid to signify that you have reached your last strike?) I think the latter would be cooler in a few ways.
    Let's say someone is griefing you and you can't fight them off for whatever reason. (You won't believe how many times I've lost a fight because one of us is experiencing lag or just randomly clips through the hull into the sea.) So, you're on your last strike and you have some good loot and you just want to get back to port to sell it before you go to bed for the night. Then the other ship comes by, just before you make it, and sinks your ship, but you and your crew survive and grab as much gold as possible. Now, if you just get ripped from the server then all of that loot is gone without you getting the chance to sell it, but if you have to use a mermaid then you can try to sell it and then go on to the next server or quit or what have you. This would make it to where you can have one last try at finishing what you need to do, and if they kill you before you finish then that is just too bad.
    This would also allow you to enact some kind of final revenge, like boarding their ship and sinking it with powder barrels or crashing it into an island.

    Because a true pirate doesn't give up until they are dead.

  • @lobofh Yes, agreed! And a single sloop can often be handled with a couple of you firing yourselves over to kill the crew and crash the ship.

    But then add another sloop and a galleon to the mix. Each instance (as I understand it) has 4 ships. Since Saturday, every time I've tried a fort, there have been at least 3 ships there every time. Which is definitely the right recipe for fighting fun. But as someone else pointed out, with the respawn mechanics it eventually becomes a test against either boredom or who has to go to bed first

  • @lobofh said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    @twiejk they have right to get:

    1. revenge
    2. get back the loot

    Now you sound like those PvE freshwater sailors demanding safe zones and PvE only servers. You sank them 2 times, keep doing it, you clearly are better than them.

    Yea that's why most people are saying they should get two or three attempts before being moved. You don't seriously think that the current way of being able to constantly kamikaze into a crew with a fresh ship and supplies is a good design?

    P.S this is nothing like people demanding safe zones...

  • @dyanor excellent point here! I was wondering as I read through the thread. Wouldn't server changes on sinkings just lead to people sinking every parked ship they see (not that they don't now). Server change is too harsh, increase respawn distance, possibly lower supply levels. The forts are supposed to be a pain, part of that pain is fending off others that want in. One thing that should be changed is the server hopping to farm forts! Willing to bet there would be less of this nonsense taking place if a fix was put in.

  • I think that they should spawn on the opposite side of the map (or at least as far away as possible) until they are sunk three times by any means.

    The whole server-switch concept is a bad one. I mean, sure, in concept it might seem great. But in practice, it's a total pig to code and balance. What happens if it's 5am, and you two are the only players in your region? You change server. Now you're both solo, and so it switches you straight back. And that's just one edge case. I'm sure there are many more.

    Adding in things like custom mermaids only makes things worse, because now you're adding custom assets into the mix, along with custom code to perform those actions.

    Simply spawning at a different island with less resources is fundamentally a much easier, much quicker fix (presumably starting resources for ships are buried in a config file and trivial to change, and the algo to select spawning location would likewise be relatively easy to tweak). It also goes a long way to solving most of the issue people have, which is those you've killed returning way too quickly with way too many supplies.

  • @octopus-lime dijo en 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    @lobofh said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    @twiejk they have right to get:

    1. revenge
    2. get back the loot

    Now you sound like those PvE freshwater sailors demanding safe zones and PvE only servers. You sank them 2 times, keep doing it, you clearly are better than them.

    Yea that's why most people are saying they should get two or three attempts before being moved. You don't seriously think that the current way of being able to constantly kamikaze into a crew with a fresh ship and supplies is a good design?

    P.S this is nothing like people demanding safe zones...

    No, not a perfect design, but in my opinion the problem here is...fresh supplies...the game needs to punish to lose or scuttle a ship. Start with no resources, take them in the world. This would help with strongholds and other situations in the game.

  • @twiejk said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    @holyskin what breaks emmersion more then killing people and having them return a few minutes later? maybe if it was as a ghost crew yes... but not like this. this breaks emmersion more then anything else

    Kicking people out the server still isn’t the answer mate. It takes long enough to spawn when you die f*s. Server loading speeds are pretty bad. It’ll be like GTA, 60% if the time players will be staring at loading screens 👎🏿

  • @twiejk It was 7pm PST

  • @a-roflmonster said in 4 galleons 2 sloops, defeated them all... but.... PLEASE FIX THIS:

    There should be a 3 strikes and your out system for sinking in and area repeatedly. I. E if you sink the same ship 3 times in an hour at the same fort then it gets migrated to another server.

    I was just about to suggest this. The first death should be a farther respawn, if they return it should be even farther; a third time, server change.

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