Hey All,
Hope you are enjoying the seas! Friends and I have been playing since release and really like the game. Here is something we thought of that hopefully you might find interesting too!
A bounty system to balance PVP. First and foremost I have read the other posts on Bounty systems (there are some great ideas out there) and I think that Rare might be able to pull from everyone if they do decide to implement a bounty system.
Here is what we are thinking:
- New weapon -- Club -- to knock out players (1-3 hits?). Once unconscious there is an option to lock them in the Brig. A pirate will stay unconscious for 30 seconds before waking if not thrown into the brig. Should be we be able to throw a whole Crew of 4 in a ships brig? Thoughts?
- You must then return them Alive to an outpost to claim a reward. Maybe turn in to a new NPC or the Barkeep. They remain in a ship's brig until you interact with NPC to claim prize.
Bounty Mechanics are as follows
- Bounty is per server
- Kill count is displayed above a pirate's name with a skull and the number of kills beside it (for easy identification while sailing the seas).
- Kill counts can only be added by killing innocents (those without a kill count). Example: if two pirates with kill counts square off... the winner cannot be penalized with another kill count.
- Upon a victim's death there is a prompt asking if they want to add a kill count to the one that sent them to the Ferry of the Damned.
- Gold is added per kill count a pirate racks up (ex 250 gold per kill added by the game- not player added). Maybe an option to add additional Bounty by a victim if desired...?
- There is a time delay to return to the world (ex 2.5 min per kill). They are transported to a jail once their bounty is turned in... then released when their time is up.
- Kill count is reset upon being released back to the world.
- A captured pirate should be able to be released but we are unsure of how... Maybe if the one that captured them is killed? or If the ship that holds them is sunk? Thoughts?
- Pirate bounty is shared among a crew the same as Voyages.
Why this bounty system? FOR FUN first and foremost! We have been on the both ends of pirate attacks and we think it would be fun to have a little more excitement that goes along with pvp or pve with pirate attack encounters.
There would be an actual consequence for pirates killing people and raiding their ships (time in jail)... I mean back in the day as a pirate being thrown in jail or hung was completely within the realm of punishment. If would also be more enticing for those being attacked to stand ground and fight back with the hope of securing a nice plunder.
I have read a lot and PVE and PVP complaints and I feel that this system or one similar similar could level the playing field and meld the PVE/PVP experience to where those that like to hunt (PVP) could be awarded by collecting bounties and PVE'rs now have incentive to engage in the hunt as well.
What do you think? Let's help Rare build on the game so engage, respond, support, give constructive criticism...
