At What Point Does Repetition Become Insanity?

  • Sigh...

    Rare, how many times must I ask this question?

    What's in the game?

    This so called "bespoke" experience is the same one you've been showing off for over two and a half years. And you know what...I'm too frustrated to take the time to go into this. So to the archives!


    From a May 8, 2017 thread:

    1. It won't be released until mid 2018 or later

    I'll agree with you on this one. If it doesn't come out before E3 2018 and it makes an appearance there...that'll be a new kind of frustrating and annoying.

    2. It's going to be just a collection/gathering game - get bananas, planks, cannon balls, treasure chests

    See, I fear it'll be a hollow game much to dependent on "emergent" gameplay and the players making things happen instead of the developers providing the tools needed for such things to occur properly.

    3. Solo is going to be hell especially in combat (navigating the ship, firing the cannons, patching the holes, and eating those bananas)

    Hard to tell on this one since only Rare have been able to test out any ship other than the 4/5-man, 8-gun galleon that we've been shown for nearly two years now.

    4. No main story or campaign

    Yep. Going back to their desire to place everything on the players I do wonder at times if the Lore of this game world will be nearly non-existent. I find it silly that Rare's worry about players being jealous of NPC has caused them to leave out potential story avenues. That and the illogical bit about players basically being the start of the Golden Age of Piracy in this world even though there's apparently only whispered rumors and legends about what lies within the Sea of Thieves. Which is itself silly since there was apparently tons of something that drew all those poor sots who are now reanimated skeletons to the area and provided them with freaktons of precious items to bury every which way. Seriously! That makes me very curious about their stories and what brought them to the Sea of Thieves. Rare seems to just want to drop players off in a world that's supposedly rich in lore but who's story isn't supposed to exist until the player enters it. I find that worrisome. That and the constant use of "emergent".

    5. I won't be able to fish

    I'm worried fishing will be solely restricted to poles only and be mind numbingly boring.

    6. It will be a griefer's paradise

    I share this one as well. I also worry that the PvPers will be the ones to dictate any nerfs/buffs that happen, much to the detriment of the PvEers.

    7. Communication is going to be a nightmare, and sailing with a crew is going to get old fast

    Assuming we get multi-channeled text and voice chat channels with all the bells and whistles for setting them up, running and managing them I think we'll be fine.

    Constantly playing with others can be draining that's one reason why I eagerly await the addition of solo ships to the game.

    8. I will forced or only allowed to play it once a week at 1am for 3 hours

    At some point here Rare will need to expand the hours the servers are operational for, all the way up to the point where they're up 24/7. That and figure out the best time to run maintenance and push through patches to inconvenience the smallest group of players possible while giving them ample time that day and the rest of the week to troubleshoot any issues that arise (hint: Tuesday in the AM is the right answer).

    9. I'm going to miss fighting against the Dutch East Indian Company

    I won't. Assuming of course that there will actually be factions equivalent to them roaming the game world. Such as the merchants of the Spring Lily Trading Company. But going back to the lore bit I'm worried that such entities won't make it into the game. Even though their inclusion at the outset would help to shape the gameworld in the years to come through their actions and players interactions with them and their ilk. But seeing as how there won't be NPC ships and how heavily player dependent things might be...anxiety!

    10. I won't be able to use The Playstation VR on the PS4 Pro version

    Seeing as how you put something silly here I'll just take that as a chance to post a Quest/Activities list that I've been slowly building for months. My concern is that hardly any of it will make it into the game and what does will be overly reliant on PvP.

    • Seize a ship (general pirating and privateering)
    1. Random encounter - Merchants or Treasure or Military
    2. Contracted to find, intercept and seize
    3. Seize a treasure ship or treasure fleet
    • Raid an estate/village/town/port/fort
    • Seize an estate/village/town/port/fort
    1. Unaligned Freehold
    2. Faction Based
    • Anti-pirate ship or squadron
    1. Destroy
    2. Avoid
    3. Assist
    • Invasion/Survival/Outlast
    1. Skeletons and/or other mythical creatures
    2. Local/Aboriginal populations
    3. Various government forces and factions
    4. Trade Companies
    • Sabotage
    1. Local/Aboriginal populations
    2. Various government forces and factions
    3. Trade Companies
    4. Opposing factions
    • Treasure Hunt
    1. Single Chest, Single "Clue"
    2. Multiple Chests, Multiple steps to find
    3. Multiple Chests, large reward
    4. Multiple Clues, single reward
    5. Dungeon/Cave dive, shifting maze depending on key used
    • Assassination/Elimination
    1. Local/Aboriginal individuals or entire groups
    2. Various government officials and/or officers
    3. Trade Company officials
    4. Opposing faction leaders or key figures
    5. Mystical creature(s)
    • Exterminate/Cleanse
    1. Local population
    2. Invasive population/Mystical creatures
    3. Local wildlife
    4. Invasive wildlife
    • Retrieve/Find Item or Information
    1. Salvage a shipwreck (pre-generated or newly sunk player ship)
    2. Retrieve someones item(s)
    3. Find/Steal information for a trader/broker
    • Rescue
    1. Individual
    2. Marooned crew
    • Escort
    1. Ship(s)
    2. VIP
    3. Settlers/Explorers
    • Kidnap
    1. NPCs only
    • Bounties - Player and NPC
    1. Kill
    2. Capture (NPC only)
    • Trader (low, medium, high risk)
    1. Commission, build, purchase or steal an item to deliver to the buyer
    2. Resupply a village/town/port
    3. Point A to point B, profit
    4. Supply and Demand, learn the market, stockpile goods in a warehouse from your voyages, buy low - sell high
    5. Trading triangle, one commodity traded for another to then deliver and profit
    • Whaling (some products require specific whales to harvest)
    1. lamp oil (from sperm oil)
    2. margarine and cooking oil (from whale oil)
    3. candles, soaps, cosmetics and perfumes (from sperm oil)
    4. corsets and umbrellas (from whalebone)
    5. whale-meat for human consumption
    6. animal feed (from meat meal)
    7. fertilizer (from bone meal)
    8. string for tennis racquets (from tendons)
    • Fishing
    1. Nets, from or with ship
    2. Nets, from shore
    3. Pole, from shore or ship
    4. Harpoon, from ship or underwater
    5. Spear, from the shallows or in rivers
    6. Lobster traps
    7. Pearl diving
    • Hunting
    1. Kill, sell meat (make jerky for more money) and hides (make clothing for more profit)
    2. Capture/trap, sell
    • Monster Hunting (Krakens, Leviathans, Giant Squids, Vengeful Narwals, etc)

    • PvP Dueling

    1. Ship v. Ship (Matchmaking will group people with this quest onto servers)
    2. Arena/Club/Brawlers Pub (betting and spectating possible)
    3. Dueling - Pistol or sword/melee

    Post from May 18, 2017:

    @Daimyo-DoriMa said in The Road to E3 2017 - What's Next for Sea of Thieves?:

    I'll just reiterate some things I've said before. This will be Rare's third appearance at E3 and showing people what this game actually is, is very important to their credibility with certain gamers. It's also important for Microsoft since they've had some high profile studio closures and game cancellations over the last year or so. No more videos that basically show the same limited features over and over. I still love the developer gameplay videos, there just needs to be more revealed about what Sea of Thieves will have to offer that will not only attract players in the first place, but keep them coming back for more. E3 2017 should be the time where Rare finally lets people in on what those game features will actually be and what the game as a whole has to offer gamers.

    Anything they put forward should be definitive and truly answer questions. No more of the "we're not talking about that right now" or other such lines from them. The Electronic Entertainment Expo is a trade show for Pete's sake! You're there to sell your product to the consumer. So if you're unable, for whatever reason, to answer certain questions make sure to communicate that before hand with gaming journalists so there aren't any awkward or dead sections to the interviews. Though those instances make up only small portions of some interviews, they can still leave people wondering why you're even there if you're not answering questions. Again, this is a trade show and you want to convince people that your product is for them so please prepare yourself now for some pre-interview prep time with the journalists at E3.

    I appreciate that @MikeTheMutinous has taken the time to address the community and many of his posts clearly define Rare's intent. Though with his last one, The World of Sea of Thieves (and an NPC’s place in it), I was left feeling that I'd already heard a lot of this before. I also felt like I'd just got a sales pitch from an insurance salesman where everything mentioned was rather nebulous and I wasn't going to get a clear picture unless or until I purchased the product I was asking about. I'd also say I was "Dr. Jay'd" but since that's a completely personal reference to a college professor of mine it would hold no meaning. I and others have asked: "What is Sea of Thieves?" Though Rare has attempted to answer that I think it's time to expand upon and clarify that question. When will we see what Sea of Thieves is? I'm hoping E3 2017 is the place that question is answered. Preferably by answering much of the following.

    • Without NPC ships to raid or escort or trade with. How am I to be the pirate I want to be?
    • With this game "being on the edge of civilization" and settlements reduced to mere "outposts" with minimal NPCs. How am I to be the pirate I want to be?
    • How am I to be a privateer if there are no large towns/ports/forts to house government or mercantile factions that can be sided with or reaved upon?
    • How populated will each server be?
    • What hostile NPCs are there beyond skeletons and the as yet unseen kraken?
    • What governmental factions will we encounter (perhaps the stalwart minotaurs of the Moohoovian Republics)?
    • What mercantile factions will be included (perchance the silver tongued merchants of the Spring Lily Trading Company)?
    • What aboriginal factions will we come across (shall we be waylaid by the little blighters that make up the tribes of the Neatite Bushmen)?
    • What are the plans for factions?
    • What ship customizations, cosmetic and functional, will be available?
    • What weapon customizations, cosmetic and functional, will be available?
    • What character customizations, cosmetic and functional, will be available?
    • What will character creation entail?
    • How will the economy of the game work?
    • Will inter-player trading be allowed?
    • How will personal and ship inventory management work?
    • Is there to be an auction house or any sort of easy trading market?
    • How will NPCs help facilitate trading (among other game features)?
    • What crafting will be possible: weapons, clothing, food, equipment?
    • How are ships purchased and upgraded?
    • How many ship types are there to be?
    • What is there to do beyond treasure hunting?
    • What quests/activities are there to equally fulfill PvE and PvP motivations?
    • How are PvE players to feel welcomed to a game that has so consistently shown itself to be PvP centric with an attack on sight mentality (what was that about not wanting A.I. because of their predictability)?
    • What are the long term goals for this game?
    • How often will players be yanked out of the game world to interact with third party software to accomplish some action in game (Voice chat, group finding, etcetera)? Conversely, what will be done to minimize players being taken out of the game to accomplish certain actions?

    EDIT: Added questions about factions.


    @Daimyo-DoriMa said in E3 2017 Sea of Thieves - Pros and Cons:

    @Soulless-Rager

    Well, my enthusiasm for the game pretty much tanked during E3. @JoeNineTee mentioned a time or two how people were wondering what Sea of Thieves was so Rare figured they'd show people what it was. The problem with that is they chose to show the same stuff they've been showing since E3 2015: skeletons, treasure hunting and ship versus ship combat. I'm sure those things are fun but they're not enough to keep a good population of players coming back time and time again for years to come. There's no depth to it. As it stands this is a twenty dollar game - at best. One that, for my money, is out done by a singleplayer scifi game called Rebel Galaxy that was put out by a development studio consisting of two guys. Not a development studio with two hundred or so employees.

    What made it worse was when @MikeTheMutinous said: "We believe that Sea of Thieves is the pirate game that you've always wanted." How can that be so when they've clearly stated that NPC ships won't be in the game, nor were they ever considered? How can this be the pirate game I've always wanted when there are no merchantmen or treasure ships to capture? Where are the bustling towns, ports and forts to reave or visit? Where are the factions to work with or against? Where is the player versus environment gameplay that truly captures the quintessential pirate experience for those of us who look to actual pirates and not romanticized works of fiction?

    Compounding all this was yet another bit from Joe during his GameSpot interview. I'll paraphrase what he said. Is there going to be any game that's going after the same thing as Rare? Rich shared world, players all with different goals, with the rich feature set and unexpected encounters within a world. Also a massive success with streamers. To this he said he's yet to see that under any theme. Funny thing is, the first game that popped into my mind and the minds of other PC gamers I mentioned this to was Star Citizen. It's hands down the richer experience of the two. Not to mention far and away superior in sharing what the game is to be.

    Rare obviously believes they have something amazing here. But I'm not seeing it. All I'm seeing is two years of hopes slowly dashed as Rare shows the same things over and over. I'm thinking it's reached that point where I need to spend far less time hanging around the forums. It's just becoming too frustrating not knowing what this game actually has to offer - assuming it's to be anything beyond what they've thrice shown at E3. Less time spent around the forums might also help me maintain a little bit of hope that Sea of Thieves can still deliver some semblance of a proper pirate experience for me.


    The definition of insanity is doing the same thing over and over again, but expecting different results

    I still can't decide whether that quote is better suited to Rare or to me. Rare for continuing to show the same game loop/content: treasure hunting, skeletons, and ship versus ship combat for over two and a half years. Or me for pointing out the lack of content and expecting Rare to actually fill the community in on what their product contains.

  • 38
    帖子
    32.0k
    查看
  • I sure hope they start providing a bit more information on what we can actually expect from this game. We are way passed the point where we can make any kind of meaningful impact it seems and it really seems to be showing on the forum.

    I have been having fun in the beta but it has been pretty lackluster.

  • @daimyo-dorima Makes you wonder how games like Pac-Man have been so popular for so long... oh that's right you do not need a ton of content for something to be fun. If I can play this game for 100+ hours with what is available now ( 1 Trader), I will happily say I got my moneys worth. // 20$ for a 2 Hour long movie vs 60$ for 300+ hours I will put into the full game, that's pennies on the hour for the amount of entertainment I will receive.

  • @daimyo-dorima said in [At What Point Does Repetition Become Insanity?]

    The definition of insanity is doing the same thing over and over again, but expecting different results

    I still can't decide whether that quote is better suited to Rare or to me. Rare for continuing to show the same game loop/content: treasure hunting, skeletons, and ship versus ship combat for over two and a half years. Or me for pointing out the lack of content and expecting Rare to actually fill the community in on what their product contains.

    Precisely.

  • @th3ghost23 You have some pretty low standards for this genre, then. This is a genre that is supposed to be entertaining for thousands of hours.

  • Good post, i guess you called it early doors.

    My disappointment really hit home with this beta. But, there's still time, just about.

  • @daimyo-dorima
    How many other game developers tell you or show you exactly what is in their game before it is released??? They don't! You see a few adverts, read a few reviews & make your mind up!
    Just the same as any new blockbuster movie, they ain't going to show you it all, they show you a brief 5min trailer showing some exciting bits.
    There is less than 2 months til release, i can't see why Rare would want or need to come out & announce everything that is going to be in the game.
    Ranting about needing details now is just pointless. Just wait til it's released & make your own decision from there!!

  • At some point Rare has to make some kind of announcement with all the features in the game. They can't keep players in the dark till release. I'm sure not gonna stick to 70€ pre-order if I don't get list of game features.

    I am afraid we will end up with 3 kinds of missions and the rest content will be "sitting in tavern drinking grog and sharing your funny and epic stories".. Damn I could go to tavern IRL if I wanted to.

    Hopefully we are all wrong about this game and it will turn out to be true masterpiece.

  • @th3ghost23 said in At What Point Does Repetition Become Insanity?:

    @daimyo-dorima Makes you wonder how games like Pac-Man have been so popular for so long... oh that's right you do not need a ton of content for something to be fun. If I can play this game for 100+ hours with what is available now ( 1 Trader), I will happily say I got my moneys worth. // 20$ for a 2 Hour long movie vs 60$ for 300+ hours I will put into the full game, that's pennies on the hour for the amount of entertainment I will receive.

    This is ultimately a foolish stance to take.

    The overwhelming consensus about SoT in the current state everyone has played it in, is that Sea of Thieves has immense potential, but is nowhere near realizing that potential.
    To defend what is a severe lack of content and to limit ambition in this way is clear nonsense.

    Sea of Thieves has had the potential to be truly incredible. To say what amounts to "ehhhhhh... it's okay if we don't work to realize that potential, I still got my money's worth!" is unimportant [mod removed]

  • @logansdadtoo "We make this cool game, please guys trust us it's gonna be epic but we will tell you only very little about the game and show you some features that could be either 10% or 80% of the game. 70€ please."

    Also Warhorse Studios as an example of game developer who is sharing pretty much everything the game has to offer.

  • I have to agree with that 100%. There just should be more content. The game is loads of fun but it does get repetitive after a while. There has to be more than just finding treasure. Diving caves to find treasures and fighting curses are a must have for a pirate themed game.

    Having events is the very least but as mentioned things like raidable towns and more NPCs not only in the form of skeletons on the islands but sea creatures or traders ships should deffinitely come to be.

    I'm also disapointed that there is STILL no kraken in the game.

  • Rare is a private company working on an unreleased project.

    They are not obligated to tell us anything.

    If you don't think you'll like the game... Don't buy it.

  • @crusaderjesus
    No one is forcing you to pre order!! As i said, wait until release & decide from there!!
    A small indie company developing it's 1st game, doesn't really have much bearing on this m8, they may be showing everything, but that's because they need to!!
    Rare has competition in the 'pirate' genre with both Skull & Bones & Blackwake being developed, so why would Rare put all their cards on the table??

  • As this post and many before it can attest, its not like they had a lack of many good ideas... and its not like we demanded them exactly as concepted, we obviously arent designing the game but they really should have been more proactive about accepting and rejecting ideas, and maybe a "plausible in the future" category for things not finished for launch or that they are worried they couldnt implement properly. If anything the fact that most of us have already played hundreds of hours and are still saying this lack of content existed is a testament to our hopes and sincere intent to help make the game the best it can be, if we just always act content they will see no reason to improve the game, and i agree that if a 60$ game lasts you 10 hours its not like you got ripped off, dosnt mean you shouldnt be disappointed that the game never saw the potential it could.

  • @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    @crusaderjesus
    Rare has competition in the 'pirate' genre with both Skull & Bones & Blackwake being developed, so why would Rare put all their cards on the table??

    @logansdadtoo Most people here obviously don't expect them to to put ALL their cards on the table, but maybe enough new and engaging things to convince people why they should choose this game over those other games in the long run?

    If they have so many new and exciting things hidden away for launch that we have yet to see, why cant they include at least some of that to properly market their game? That's what puzzles me.

    Every marketing trailer we have gotten up to this point we have already seen except for minor features.

  • @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    Rare has competition in the 'pirate' genre with both Skull & Bones & Blackwake being developed, so why would Rare put all their cards on the table??

    Because its crunch time and people are deciding whether they are going to buy it or not.

    The fact is becoming such an issue shows how important it is to let your "customers" know exactly what kind of game you are getting.
    We don't want to know every little detail, just some way of judging if im going to find this as boring as the Beta in the long run.
    Generally i know if im going to like a game by the information they decide to show, and in this case with so many people scratching there heads more intel could of been better no?

    I don't know, maybe its hard to advertise a more purely role play style game.

  • @logansdadtoo Nobody forced me that's true, but I'm willing to slam 70€ so tell me what I get for my money. As I said if I don't get a list of features before the games release I'm backing out and I'm pretty sure big portion of players who pre-ordered will do the same.

    This small indie company consists of stars in the industry who have worked on many games that made huge international impact on gaming and are well above many other developer studios. They didn't have to share all of their features but they chose to inform the player about the game as much as possible. Partially because of marketing reason but by this they also said players with deciding if they want to pre-order the game.. They've always been open about stuff they added or removed and that's what a great developer does with their new ip.

    Skull & Bones and Blackwake are not quite direct competition to Rare and Sea of Thieves.

  • While I think there are some fair points to be made about content, and what features will be included at launch. I'd just like to add that I've already put more collective hours into this alpha/beta than any other $60 game that I've purchased in the past 5 years.

    A lot of critically acclaimed games like Mario Odyssey, Zelda BOTW, and Destiny are incredibly repetitive (and I'd argue much more so than SoT). The exciting thing about SoT, is all of the community driven interactions that occur as a result of the voyages. In my opinion, the primary purpose of voyages is to facilitate these types of interactions. If anything we need more tools that encourage the social aspects of the game, rather than adding a bunch of meaningless "things to do" ala loot grinding and farming like in Destiny.

  • @mad-mordechai
    Once the tv / internet advertising etc starts properly, we probably will see some more features being shown, but who's to know.
    Rare are known for being a secretive company when it comes to their game development, & although this time they have included this community to help test & shape the game, we still shouldn't expect them to show us more than we need.

  • @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    @mad-mordechai

    Rare are known for being a secretive company when it comes to their game development, & although this time they have included this community to help test & shape the game, we still shouldn't expect them to show us more than we need.

    Its a good point, really they shouldn't have dropped the NDA, or had a beta play test.
    Whats happened is, they have shown a few cards from there hand and everybody is thinking they've got nothing.
    Do i fold, or go all in?

  • I don't want Rare to give away everything and spoil it all either.
    It would be amazing to be surprised, and the launch version of SoT has significantly more substance to it, but that's a really optimistic view based off zero evidence to support it.

    If the launch version of SoT is only slightly different than what we've played, unfortunately it could end up being due to the risk Rare has taken by developing Sea of Thieves through the method of continuous delivery. The trade-off of little content but higher quality/more polish.

  • @schnibz
    I have full confidence in the company & the game! Just take a look back over their game development history & ask yourself this question - 'How many of these games have flopped or been terrible??'

  • @perfect-code Their supposed "continuous delivery" is rubbish on the PC side at least to be blunt, there are issues and bugs from way back in the Alpha that they still haven't fixed, but that's another matter..

  • One man sloop isn’t impossible at all just takes skill and planning

  • @williamherschel said in At What Point Does Repetition Become Insanity?:

    I'd just like to add that I've already put more collective hours into this alpha/beta than any other $60 game that I've purchased in the past 5 years.

    I have as well, but realistically a lot of that time been spent due to imagining the potential and being optimistic a lot more of it will be made real.

    @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    @schnibz
    I have full confidence in the company & the game! Just take a look back over their game development history & ask yourself this question - 'How many of these games have flopped or been terrible??'

    Somewhat of an irrelevant question to ask. How many of those games have the same people working at Rare now working on this? How many of those games were multiplayer and how similar was it to this? How much has software/hardware tech changed since then?

    @mad-mordechai said in At What Point Does Repetition Become Insanity?:

    @perfect-code Their supposed "continuous delivery" is rubbish on the PC side at least to be blunt,

    It's not complete rubbish.

    there are issues and bugs from way back in the Alpha that they still haven't fixed

    This is true. lol

    @themilkman-vaec said in At What Point Does Repetition Become Insanity?:

    One man sloop isn’t impossible at all just takes skill and planning

    Wat. Oh... Yeah... Yeah man yeah.

  • @perfect-code
    Very true, but the company / brand has never let a game go out of it's doors that it wasn't happy with & their judgement has always been spot on!

  • @perfect-code I sunk two four man ships in a one man sloop two days ago. Anyone who says it’s impossible is just to casual.

  • I have over 150 hours played btw

  • @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    @perfect-code
    Very true, but the company / brand has never let a game go out of it's doors that it wasn't happy with

    One hopes this is true for Sea of Thieves. ^_^

    And again:
    "A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto

    @themilkman-vaec said in At What Point Does Repetition Become Insanity?:

    @perfect-code I sunk two four man ships in a one man sloop two days ago. Anyone who says it’s impossible is just to casual.

    Cool. All good man. I said "wat" because thought the comment was pretty irrelevant to what has been discussed here and didn't see where it was mentioned at first. Don't think anyone said it was impossible though I have not read everything.

  • @boredburrito87 that is a poor attitude to take just because someone expresses valid feedback.

  • @perfect-code
    Fingers crossed m8!!
    I hope there is a good amount of content to be added too, it'll take me ages to beat the player with the highest gold total with just the Gold Hoarders!! I hear it was over 2 million i'll have to beat to take that title for my own. Whoever he may be, he won't have that title for long ;)

  • @schnibz ...or check? no need to fold or go all in....simply wait out the next play...Game Pass has SoT included (might be Xbox only mind...) and has a 14 day free trial...

  • @logansdadtoo said in At What Point Does Repetition Become Insanity?:

    @perfect-code
    Fingers crossed m8!!
    I hope there is a good amount of content to be added too, it'll take me ages to beat the player with the highest gold total with just the Gold Hoarders!! I hear it was over 2 million i'll have to beat to take that title for my own. Whoever he may be, he won't have that title for long ;)

    Aye, fingers crossed. Ha, with just the Gold Hoarders yeah... Should note the amount per chest was quite different then making it somewhat easier. We will see how all is set at launch and after that. A player with genuine determination and 24/7 access still shouldn't take as long though hehe

    @triheadedmonkey said in At What Point Does Repetition Become Insanity?:

    @schnibzGame Pass has SoT included (might be Xbox only mind...)

    Think they did say Xbox Game Pass will include the Play Anywhere version as one would hope so PC versions will/should be playable from the Microsoft Store library.

  • @perfect-code said in At What Point Does Repetition Become Insanity?:

    @triheadedmonkey said in At What Point Does Repetition Become Insanity?:

    @schnibzGame Pass has SoT included (might be Xbox only mind...)

    Think they did say Xbox Game Pass will include the Play Anywhere version as one would hope so PC versions will/should be playable from the Microsoft Store library.

    that would be a bonus.

    I have said a few times that no one is forcing pre-orders. (marketing encouraging it is different) the best advice I can give is, if it doesn't seem like it's enough or too expensive or simply not sure it's your cup of tea (general advice...only the first 'sentence' was specific to you) then don't pre-order....wait until release...or for a sale...or for when friends decide to buy/play...the way the game is, you wont be at a disadvantage other than missing out on a clothing set...

  • @triheadedmonkey said in At What Point Does Repetition Become Insanity?:

    that would be a bonus.

    Yeah I think the Xbox Game Pass will be a pretty compelling choice for a lot of consumers wanting to try out Sea of Thieves. Especially if there is as much concern about long term replayability then as there is now.

    I have said a few times that no one is forcing pre-orders. (marketing encouraging it is different) the best advice I can give is, if it doesn't seem like it's enough or too expensive or simply not sure it's your cup of tea (general advice...only the first 'sentence' was specific to you) then don't pre-order....wait until release...or for a sale...or for when friends decide to buy/play...

    Oh yes, indeed. Accurate and agreed.

38
帖子
32.0k
查看
页数 14/38