@thegrimpreacher said in Well it's about time.:
@lem0n-curry said in Well it's about time.:
This was totally the wrong way by Rare of adressing the issue of the scarcity of encountering the merchant delivery voyages in bottles.
Hard disagree. I think it was a creative way of addressing a long-standing issue that also breathed a bit of a spark of new life into another Merchant mechanic that hasn't seen much use since they nerfed the rep you used to get from commodities runs (that used to be the best way to level up the faction).
That spark will be gone as soon as people have completed the commendations; now they've spend time adding three commodities, adjusting the system so three commodities are rotated out each week (guess they took a pointer from the stock in the Emporium ...)
It will be quicker to finish than the changed Burning Blade commendation though.
Commodities IMHO suffer mostly from clicking 45 times to buy all of them from one merchant (and then not even getting them all).
They should have addressed the scarcity a lot earlier, around a month after they realised that removing voyages in barrels (on the outpost mostly) also had impact on these voyages and thus the commendations.
This, I do wholeheartedly agree with; it should've been addressed almost immediately after the voyage system was overhauled. Many of us even mentioned exactly this issue when it was pointed out that "tattered parchment" voyages were removed in season 11 because it was essentially the only way to get them with any type of frequency.
The topics on this in the forum mostly requesting to add a voteable voyage for the crates and kegs had several ways to address this: the voyage as reward for reaching Emissary grade 5 (instead of the nerfed delivery you get now); as they added the chance of multiple voyages per bottle, just add a chance to have one more but one of the crates/kegs ones to name just two.
I argued against the voteable voyage, but even that was a better solution than what they concocted with the commodities.
now you just find the outpost's Merchant that has 10 of them, load them up and deliver them at the closest outpost and repeat until your commendation pops up and never look at these commodities again.
How is this different in any way to the seven already existing commodities that are equally dusty and untouched for anyone that doesn't already have the four commodities commendations?
Above examples would, I think, taken less time to develop and kept some of the original properties of the difficulty and originality of the voyages/commendations.
There are dozens of voyages, gameplay mechanics, tall tales, enemies and activities in this game (and even WHOLE damn trading companies) that players who already have all the corresponding commendations for will never ever do again due to their specific playstyles or tastes. There's nothing wrong with that and expecting these four comms (or the new way to unlock them) to be any different is unrealistic.
What doesn't help for people who do like(d) them and did them is them becoming more of the same and getting rid of the unexpectedness. I prefered the old voyages where you'd get multiple islands with a different array of loot. Decide which one to do (skipping Old Faithful obviously), set a relative efficiently course - which would go awry as soon as you saw another ship close to a target island &c.
Now, shall we dig up tow or three chests on a near island ...
TBH, we only use them for the diving now or if we need a bit of rep to get to a higher Emissary grade and are close to the end of a session.
Non-PvP players will never touch hourglass again after loss-farming or getting carried to their curses. When is the last time you think the average veteran crew that is 99% completed with the game voted up and did, just for fun, a Gold Hoarder treasure vault? Or grabbed a voyage off the voyage board or posted one? Did a siren shine that didn't have a Breath of the Sea voyage attached to it? How about a non-world event Ghost Fleet for the Order? Found a Manifest from a Lost Shipment for the Merchants? Smugger Runs...? When's the last time you went and delivered snakes, chickens or pigs because you enjoyed the activity enough to choose it...?
I used to do the animal voyages when I set sail solo ... pick up the crates, find out which islands to visit preferably close to the target Outpost so you didn't have to feed the pigs too many times.
Now, you're only get animals from one island and you're certain of the colours (and I don't think the pigs have a need for a banana anymore on the way to the outpost) - they took the fun out of them.
Sure, I can pick up the cages and try to find the animals on other islands ...
I get why they did it: people want to play shorter sessions and still accomplish things and they want to have a certain equivalent reward for time spend, but IMHO there was no need to take out the old stuff.
I mean, I do all these old voyages and activities pretty regularly because my role in my SoT Discord is "old guy who has seen it and done it and rides shotgun to help new players". I don't get anything out of it personally except being able to introduce more new people to a game I've loved for years the same way an old friend once did for me when I didn't know my blunderbuss from a hole in the ground. But not everyone is content to do that and that's okay, too.
/me applauds