Double Barrel Pistol rework

  • I think we can all agree this weapon is buns and clunky to use. The issue is it can’t really be buffed without making it a one shot, but I recently had an idea to possibly help make the weapon less clunky.

    Pressing Reload (R M&K, X Xbox, Square PS5) while the Double Barrel is fully loaded will prepare the 2nd shot instead of holding M1

    I feel another change it could have to make the weapon feel more unique is that the 2nd shot is fired shortly after the 1st instead of both shots being fired consecutively, which would reward tracking; however I’m on the fence for this as this could be considered a nerf to an already pretty bad weapon. It would also be HELL to animate I imagine.

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  • @boneheart1237 IMO, the only rework that the Double Barrel needs is to make it fire on press instead of fire on release. That alone makes the weapon clunky and inconsistent for deck fighting. For PvE, sure it's fine. For PvP, it falls flat.

  • For PvE, sure it's fine. For PvP, it falls flat

    That problem. Guys work fun with pve but against pvp it a toss. Weapons should work for both both one or other better.

    (Frankly they do work fine but players always need them to shoot faster, or do more damage) because it’s a cod with pirates XD

  • If it were up to me this is how I would rework the DB.
    The DB pistol is obviously underpowered, but more importantly, it doesn’t have a unique niche in the meta, and is overshadowed by other weapons (especially the pistol)

    Firstly, when aiming down sights, the DB will always fire a single shot.
    When hip firing it will always fire 2 shots. No more clunk. The hipfire accuracy should not be perfect like a pistol, but should be much better than the sniper.

    The reload should be much faster and the ammunition should be increased to 8. The range should be slightly increased. Damage per shot should be nerfed accordingly.

    The intention is that the double barrel pistol is a suppression tool. It has a fast rate of fire and a large ammo pool. It’s the sea of thieves equivalent of a LMG. It keeps players at bay and forces them to heal frequently rather than outright killing them. The range increase is so it is more useful as a suppression tool in naval combat.
    In PVE it would be useful for finishing off weak enemies as it has a large ammo capacity.

    Additionally, the hipfire double shot gives it a secondary place as a close range backup weapon. The blunderbuss is the king of close range, but if a player carries a double barrel pistol, they can pull it out and hipfire it with more speed and accuracy at range in close quarters than a blunderbuss.

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