Im a 945 servant of the flame and run into this particular guy every day with obby bones that does nothing but this in solo hourglass. It’s ridiculous I can defend all day but my action economy is tied up 100% of the fight guarding ladders, I cant helm I can’t cannon I can’t do anything because he runs launches out, im stuck guarding ladders until he runs out of harpoon amo. Captain falcore was absolutely right about his concerns of the introduction of this tool. In solo hourglass specifically it’s really hard to deal with.
Tired of sword and harpoon runners in hourglass
The harpoon gun strategies in solos have been an annoyance for quite a while. The shrinking circle has made it slightly more tolerable because they eventually have to fight when the circle is at its smallest... But that's assuming you make it that long without getting Rare'd beforehand.
They basically get unlimited tries with no consequences while you have to run through your blunderbomb supply and/or hope that the "necessary changes" to the blunderbuss actually work for you instead of against you.
The harpoon sword strat is oddly less annoying than the harpoon blunderbuss strat in my eyes. Having the "necessary changes" be used against you is infuriating.
I've found that just anchoring yourself is pretty effective against these types of players since their whole goal is to drive you out of the circle.
I run into this specific player that very obviously has achieved around level 300 in servants doing nothing but this, hes mastered it. Meanwhile my skill Ive invested in is naval im deadly but this guy completely goes against the spirit of hourglass and laughs at you while doing it. Im like good luck using that in last ship standing. Unfortunately im not as a great tdmer as I am at naval I hate being stuck in this infinite loop until he gets me.
There’s a way to break it.
Drag the fight out. Don’t rush it. Let the circle close in to its smallest size. When that's done , head straight for his ship but ideally dont ram.
Even if he’s already on your ladder, it doesn’t matter.Drop your anchor hard when you arrive at his ship no hesitation. Now jump over to his deck. Lower his sails and take his wheel and drive his ship straight out of bounds.
Most of these players don’t anchor. Use that against them. Your enemy will be confused While he’s still hanging off your ladder, distracted and thinking he’s in control, his own ship is sailing out of bounds and your ship is anchored and takes too long to raise anchor so now this shifts the power to your hands.
By the time he realizes, it’s too late. Even if he mermaids back, the shrinking circle will finish the job for you. He was too slow to do anything about it GG.
As for the boarding game stay disciplined. That’s where most people lose.
Let him come. That’s what you want.
Don’t take the bait. They’ll dance on the ladder, trying to make you fire early, waste shots, lose control. Ignore it. Hold your nerve. Only pull the trigger if he fully commits and climbs over the top. (Use the shotgun).If he does make it aboard, he’s already at a disadvantage. One weapon against your two. In close quarters, that’s a death sentence.
It’s about patience, timing, and exploiting the other players weakness and predictability. a player who relys too heavily on boarding to win is predictable and its a weakness particulary if they are not very good at it.
