Why the game is dying, and what should be done

  • First, stop forcing every player to encounter toxic veterans. Let them enjoy the game by adding calm seas without gold or reputation restrictions. According to the developers, the spirit of the game is meeting other pirates and PvP, and that's exactly why nobody plays it anymore. The game is perfect; there's hardly any cheating anymore, or it's quickly dealt with. The only remaining problem is player toxicity, which means Sea of ​​Thieves will remain a less than fun game for beginners wanting to try it out and perhaps even play it regularly.

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  • @samaeljpg said in Why the game is dying, and what should be done:

    First, stop forcing every player to encounter toxic veterans. Let them enjoy the game by adding calm seas without gold or reputation restrictions. According to the developers, the spirit of the game is meeting other pirates and PvP, and that's exactly why nobody plays it anymore. The game is perfect; there's hardly any cheating anymore, or it's quickly dealt with. The only remaining problem is player toxicity, which means Sea of ​​Thieves will remain a less than fun game for beginners wanting to try it out and perhaps even play it regularly.

    Do you have some detailed analysis you conducted that you’d like to share with us? Surely you have a good reason to conclude that the game is dying due to PvP. Interestingly enough, I have multiple discords full of active pvpers that I’ve played with and continue to play with in other games, and I can’t get any of them to play sot with me. Why? A variety of reasons, cosmetics only progression is foreign to those who are used to leveling and gearing their character, some find it cartoony and that doesn’t appeal, a couple actually get sea sick, the one guy I got to play the longest left because he considered it “janky”. These people certainly have no adversity to pvp, yet they choose not to play because reasons.

    Have you considered that it’s a game going on 10 years and its reduction in players over time is typical for most, if not all, games? Naw, couldn’t be that. It must be because you and some others bought a PvPvE game and consider an integral part of it to be “toxic”.

    Imho, calling people playing the game as intended toxic is toxic in itself.

    Lastly, we were all beginners at some point, you don’t speak for everyone. My time as a beginner was fantastic. The danger lurking and the need for me to play to my abilities and keep my head low are precisely what made it great. Not everyone is looking for a Netflix & Sail experience.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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