This forum tends to focus on improvements we'd like to see, and things that have frustrated us. We rarely come here to rave about how much fun we're having on Sea of Thieves, probably because we're busy playing Sea of Thieves. I thought it would be good to include some positive feedback about changes and aspects of the game that have worked really well.
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Overall Experience.
I think this is a fantastic game with a great balance of sandboxy freedom, but with enough quests, challenges, and commendations that we're rarely, if ever, struggling to find something to do. The game mechanics are fine tuned enough to provide skill based challenges and make competitive play interesting, but not so complex that we can't immerse ourselves in the story or just sit back and appreciate a visually stunning world. -
Regular New Content
I know we all have our opinions on why X, or Y from season Z did or didn't work (I'll go into details about more specific changes below), but I also want to recognise the challenge of bringing out new content as regularly as Rare does, balancing it from a game mechanics perspective, as well as making the storytelling aspect interesting and immersive. You don't have to take much of a break from this game to know you're going to come back to a whole load of new stuff to learn and explore. There's a nice mix of time limited events to enjoy and then look back on, and permanent new content.
Specific Changes
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The Burning Blade
The Burning Blade world event is a fantastic piece of content. It is, in my opinion, the most exciting, unique and original thing they've added to the game since I started playing. It is my favourite world event by far, partly because it incorporates so many different aspects of the game - a nice balance of PVE and PVP, it involves both sailing and land based adventures, combat and puzzles, constantly balancing risk and reward. But also because it introduces unique experiences and opportunities - mainly the feeling that you have become a fundamental part of the game's content, story, and world. You're not just doing stuff. You ARE the "stuff" that other players have to try and do. If I had one request for future content it would be "more stuff like this". More opportunities to really be a part of the story, rather than just another person playing through it. -
The grapple gun.
Amazing new weapon. Incredibly well balanced. Providing the option to sacrifice a little competitive lethality, for convenience, creativity, and general fun making and shenanigans. -
Throwing Knives
Again, very well balanced weapon. Nice all rounder that does a bit of everything, but not too much of anything. -
Removing 1 Hit Blunder.
Excellent choice that's massively improved the combat experience. I'm not winning any more fights than I was before the change, or getting spawn killed any less, but I'm having more fights. There's now just a little bit of back and forth each time before I get killed again, which in my opinion makes a world of difference. It's the difference between getting beaten at a game I'm not very good at (and trying to figure out how I could improve) and not really getting to play the game at all because I'm just spending all my time on the ferry or staring at black screens (with no idea what I was supposed to learn or do differently because the fight was over before I knew what was happening). -
Friendly Skeletons
Whether they're from bonecallers, reaper's chest, dug up on islands, or on the burning blade, the ability to have skeletons that are on your side but still doing their own thing, adds a whole new feel to the game that makes it so much more enjoyable. I think the ability to bend a tiny bit of the world's randomness in your favour, makes the game feel a little less like everything's always against you. -
PVE boarders
From bonecallers or the Barnacled Dread, I think the addition of non-player enemies boarding your ship is a great idea. It gives an extra dimension to PVE naval combat and makes the encounters feel more alive and exciting, and makes the challenge more complex and interesting.
Interested to hear what changes everyone else thinks have had the most positive impact and why.
