New Combat Utility - Kick

  • When a keybind is pressed, your Pirate performs a brief kick animation with a small windup. Enemy Pirates hit by this kick take no damage, but are knocked back slightly and slowed for less than half a second. Players cannot be knocked off the ladder by this kick for obvious balancing reasons. Two kicks colliding results in a "neutral reset" with neither player having an advantage, making kick a viable defense against kick.

    I think this would be a simple defensive addition both gun and sword users. Ranged users can put small distance between aggressive Sword players, while Sword players can throw the aim of Ranged players off with a kick thrown in.

    Is this Madness? No;
    THIS! IS! SOT-A!
    Low Hanging Fruit

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  • I think this is a good suggestion.

  • What would be the balance if say, Multiple pirates Kick the same target? Infinite stun loop?

  • @burnbacon said in New Combat Utility - Kick:

    What would be the balance if say, Multiple pirates Kick the same target? Infinite stun loop?

    Now now, you don't have to market this to me more, I already love the idea!

  • @burnbacon Would need a diminishing return... like the sword needs but that not be happenin' still... =/

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