Remove Cannon Skeletons

  • Seriously, why do cannon skeletons exist on islands and skeleton forts? These bone heads are so annoying. They've almost managed to sink me every single time I've approached a skeleton fort. In fact, I got disconnected once because the game couldn't handle how many cannonballs were being fired from the skeleton fort cannoneer skeletons.

    These skeletons literally serve no purpose, the island skeleton cannoneers don't even make sense lore wise. Your telling me that there are just random cannons on random islands with a skeleton conveniently at them? I don't mind the island cannon skeletons as much, but the skeletons at the cannon at skeleton forts need to go. They are the bane of my existence.

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  • @thunderdrago205

    These skeletons literally serve no purpose

    They do. Purpose is be happy it isn't a player tucker, or you'd be sunk. A good refresher that it's time to start paying attention to your surroundings, and to also learn islands.

    the island skeleton cannoneers don't even make sense lore wise

    But those jumping out of the grounds do? Make it make sense lol.

    In fact, I got disconnected once because the game couldn't handle how many cannonballs were being fired from the skeleton fort cannoneer skeletons.

    In fact, you got dc-ed cuz servers are struggling generally, or you have connection issues. Nothing to do with fort skeletons at all.

    I don't mind the island cannon skeletons as much, but the skeletons at the cannon at skeleton forts need to go. They are the bane of my existence.

    So first you say that island skeletons don't make sense, then right after that you say you don't mind them, but only those on forts? 😅 Ooookay.

    Btw, speaking of Fort Skeletons (in towers), they disappear the moment you get close to the shore. So even if you took 5-6 shots, you still won't sink as you have more than enough time to bail out and repair. Feel free to ignore all shots actually, and just full sails till you reach the fort and until they disappear, repair and bail after.


    So if you still do not want to try and learn how easy is to deal with both island and fort cannoneers, I'll tell you the same thing I told you on the Steam sub topic that you deleted few days ago, complaining about the same thing - you should maybe consider switching to Tetris. No stress and no danger there.

  • @r3vanns Try solo slopping towards a skeleton fort and having your game kick you out because of the lag, come back and then see how much water your taking on. At that point, you can't do anything but leave. Even 5 years of experience doesn't save me from these skeletons which is absolutely ridiculous, skeletons are NPCs. They need to act like NPCs and not level 1000 hourglass players.

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @r3vanns Try solo slopping towards a skeleton fort and having your game kick you out because of the lag, come back and then see how much water your taking on. At that point, you can't do anything but leave. Even 5 years of experience doesn't save me from these skeletons which is absolutely ridiculous, skeletons are NPCs. They need to act like NPCs and not level 1000 hourglass players.

    And? It could've been a storm, or a kraken or meg, before you even got near the fort. It could've been another player.

    The main issue here isn't skeletons. But disconnection.

    And all of these things were the reason I've lost my ship when my ship was already damaged, and I caught a DC. And yes, I'm 90% of the time a solo player.

    But you won't see me asking devs to remove krakens, megs, just cuz I kept getting DC-ed 😂 Should I maybe ask them to disconnect other player mid fight as well, if I DC during a fight?


    If you complained about connection issues, I probably wouldn't have said a thing. Possibly even upvote you. But this suggestion makes absolutely zero sense.

    You're treating a symptom instead of a cause here.

  • If you are getting sunk by the easiest cannonballs in the game to dodge, how to you contend against players?

  • @r3vanns I was in safer seas. No other events happening, it was 100% percent from the skeletons on the fort from firing too many cannonballs.

  • @potatosord Easy? Yeah, try sailing straight towards a skeleton fort and see how easy it really is. Solo. On a sloop.

  • @thunderdrago205 Ok, will do, for the 20th time today... I've been grinding skeleton forts since I got my ghost curse. Honestly sea forts are more dangerous

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @r3vanns I was in safer seas. No other events happening, it was 100% percent from the skeletons on the fort from firing too many cannonballs.

    try sailing straight towards a skeleton fort and see how easy it really is. Solo. On a sloop.

    You either deliberately ignored my points and what I was trying to explain, or simply don't understand it.

    In any way, Tetris it is then. Also no risk from disconnection there, so problem solved lol.

    EDIT:
    Actually, make sure to have a few spare batteries. I don't want a seller having to deal with things like this cuz batteries ran out before you hit your high score 😅

  • These bone heads are so annoying.

    That is the point.

    They've almost managed to sink me every single time

    ......How? There shots are wide, and often always miss unless you the player are doing silly things.

    They've almost managed to sink me every single time I've approached a skeleton fort

    Ah Yes. The first 45seconds of approaching a Fort and suddenly disappear afterwards.

    In fact, I got disconnected once because the game couldn't handle how many cannonballs were being fired from the skeleton fort cannoneer skeletons.

    What about Fortresses? They seem to fire more or about the same. Do you still crash?

    These skeletons literally serve no purpose

    To sink and annoy you. Seems to be working.
    Frankly they use to be a lot worse...

    don't even make sense lore wise.

    Defending the Fort?

    Your telling me that there are just random cannons on random islands with a skeleton conveniently at them?

    Yup...You also mean to tell me, skeletons spawn from the ground after you just dug up grubs?

    They are the bane of my existence.

    They are fine. You need more practice.

  • Defeated by pve...

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @potatosord Easy? Yeah, try sailing straight towards a skeleton fort and see how easy it really is. Solo. On a sloop.

    I’ve done it 8,00,987,6543,679 times as solo, at least

  • @capt-greldik Congrats then. You are absolutely better than everyone else here.

  • @potatosord Sea Forts are easy. The phantoms almost never get a single hit on my ship.

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @capt-greldik Congrats then. You are absolutely better than everyone else here.

    If not dying to skelly forts makes me better than others, the bar is pretty low ;)

  • @burnbacon Bro, 5 years of experience. FIVE. It's not that I need practice, it's that these skeletons have actual aimbot. Reminds me of the eye of reach skeletons that hit you no matter what.

  • @metal-ravage And I consider myself better at pve than pvp. I'd rather grind to hourglass level 1000 in both factions, then deal with some skeletons that rare don't know how to balance.

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @metal-ravage And I consider myself better at pve than pvp. I'd rather grind to hourglass level 1000 in both factions, then deal with some skeletons that rare don't know how to balance.

    Well, hourglass is fun after all. Can’t blame you for that one.

  • @thunderdrago205 said in Remove Cannon Skeletons:

    @metal-ravage And I consider myself better at pve than pvp. I'd rather grind to hourglass level 1000 in both factions, then deal with some skeletons that rare don't know how to balance.

    Go for it, we need more players in the queue.

  • @metal-ravage said in Remove Cannon Skeletons:

    @thunderdrago205 said in Remove Cannon Skeletons:

    @metal-ravage And I consider myself better at pve than pvp. I'd rather grind to hourglass level 1000 in both factions, then deal with some skeletons that rare don't know how to balance.

    Go for it, we need more players in the queue.

    I do, getting close in servants. The best HG training I’ve had is from driving towards the incredibly difficult skelly forts 😂

  • @capt-greldik My point is, the actual skeleton fort itself is like 10x times easier than the skeletons on the cannons, gives me flashbacks towards the burning blade when it was first introduced.

  • @thunderdrago205

    My strategy is always to drive full speed straight into the rocks.

  • @capt-greldik said in Remove Cannon Skeletons:

    @thunderdrago205

    My strategy is always to drive full speed straight into the rocks.

    Exactly:

    Btw, speaking of Fort Skeletons (in towers), they disappear the moment you get close to the shore. So even if you took 5-6 shots, you still won't sink as you have more than enough time to bail out and repair. Feel free to ignore all shots actually, and just full sails till you reach the fort and until they disappear, repair and bail after.


    Or he can anchor turn before crashing with a bit of practice, and then raise both the sails and the anchor right after that, to be ready to sail if another player approaches after some time.

    In the end, up to a player preference really if you're gonna repair extra without dropping an anchor and just lowering sails on crash, or going with the anchor turn approach.

    And with a little bit of map knowledge, he can up the game by parking on the side of the fort where he's gonna be dropping loot from the fort, to be ready to harpoon as soon as finished. Saves a decent amount of time, and it's generally advised to do. Especially in HS.

  • @thunderdrago205 Then how do skeleton forts? They have less cannons and shoot less often.

  • @potatosord What? They literally shoot like every three seconds. The sea forts take like 10 seconds for one shot. But I'm just gonna deal with it tbh, skeleton forts give loot anyways.

  • @capt-greldik

    Aye and stand ready with bucket and planks. Once you crash drop anchor and repair. Done

  • @thunderdrago205 Bro I have been actively doing the commendations for the curses so I have done like 20 of each in the last few days. Neither of them are hard to approach, neither of them are harder than the other

  • @potatosord These skeletons on the cannons have one shot me before and I couldn't do anything except watch as my ship sinks because I was on the ferry. I can perfectly repair and bucket after getting attacked by them, it's just when I get one balled or stuff like that happens.

  • CAAAAAARL!!!!

    ifykyk...

    Anyways. Seems like the issue is "sailing straight towards an active skelly fort"

    serpentine?

  • @thunderdrago205 One balling on its own should not be enough to get you sunk. I play enough hourglass to know that you can be very dead and still not sink for a long time. There is no way they are lasering you THAT much

  • What i would say is their accuracy with aiming is wildly inconsistent with sea fort phantoms who are seemingly flinging cannons randomly so perhaps a tweak to somewhere in between.

    My personal tactic with forts is full sail straight at them, prioritise keeping your mast up and using it to avoid being killed, the hit anchor once you're reaching the distance which will despawn the skellies. Then repair up, raise sail and anchor to do fort.

    They can actually be useful. It's an indicator of whether there are any players on the island tucking.
    Although they dont seem to reset as quickly now if you find yourself having to leave the island beyond the banner distance

  • @thunderdrago205 said in Remove Cannon Skeletons:

    Seriously, why do cannon skeletons exist on islands and skeleton forts? These bone heads are so annoying. They've almost managed to sink me every single time I've approached a skeleton fort. In fact, I got disconnected once because the game couldn't handle how many cannonballs were being fired from the skeleton fort cannoneer skeletons.

    These skeletons literally serve no purpose, the island skeleton cannoneers don't even make sense lore wise. Your telling me that there are just random cannons on random islands with a skeleton conveniently at them? I don't mind the island cannon skeletons as much, but the skeletons at the cannon at skeleton forts need to go. They are the bane of my existence.

    Skeletons on cannons actually make sense — forts are meant to be defended, especially under Flameheart’s control. Plus, those cannon skeletons help warn you if another ship is approaching. If they were removed, it would make it easier for PvP players to catch you off guard while you're focused on the event. They’re annoying, sure, but they’re also part of the balance and tension.

  • Plus, those cannon skeletons help warn you if another ship is approaching.

    That feature has been long gone. :/

  • @potatosord Believe it or not, they can and will laser you that much to the point where I often just quit the game if I don't make it to the fort.

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