Maybe have reapers go to own server. Or have brig and galleon separate to sloops

  • Lastly, Guild Servers would still allow PvPvE. As I said, it just gets rid of toxicity and cheating.

    Unless...the cheaters are part of that same crew/guild and someone joins a guild decides they had enough and starts acting toxic anyways. :/
    You are never without cheaters as you seem to believe they are everywhere, so that means they are also in your own Guild.

    They say Guild Servers are just "official Alliance servers", they aren't.

    Yeah, they will be, just without the idea of Betrayal at the end of a mass voyage pickup/drop off. Alliance servers are just PVE until someone decides to break that alliance. Guilds will be just...pve only.

    You can still PvP against other Guild ships, you can still go Reapers or Servants if you want with no threat of being kicked.

    Until someone cheats/is toxic and gets caught.

    Guild Servers would serve multiple purposes. First, you'd be able to play with your Guild Members, more than just 4 people at a time, making Guilds actually mean something. Second, it would allow us to avoid any toxic players

    or avoid pvp all together until someone in the guild wants a friendly announced, predictable pvp match with guild. Win or Lose, the outcome still the same. Guild Earns Rep/Gold for Crew. Nothing lost.

    Third, it would allow us to get away from any potential cheaters, because yes, there are cheaters in this game

    Even in your own Guild. So cheaters will follow, as you said.."they are everywhere."

    Guild Servers should be allowed to be full reward, and full rep progress, as everything you can do in High Seas would be available in Guild.

    So..Alliance server without losing anything? PvP wont be real or even a thing to fear. Everything will be given to you on a plate without fear of losing it. Since a Guild is all earning.

    If Rare wants to keep High Seas relevant, then they can simply double all loot and rep payouts while in High Seas

    Wont change much. Not many play for the Loot/Rep, they play for the acts of pirates. Which you seem to want to take away. Being a pirate is sinking ships and stealing there booty, regardless of Flag you represent. Or sake of RPing

    Rockstar Games did the same thing a while ago with GTA Online.

    Major difference between games here. Besides, as you mention, RS didnt start out with those settings, they "later" added them to an already dying and outdated game. Since after all..the new GTA wont even allow you to transfer your money :P

    It wouldn't "ruin the game".

    True, just ruin the over all experience for you. Players dont want to deal with PVP, it simple as that. They want to earn everything without doing anything. But the game is..PVPVE. Not one or the other, it both. Core gameplay is Player Interactions. Good or Bad, that is the Core of it. Making a Guild only server, only people you meet are your little guild mates, you know and expect. Its the Unknown...that sloop off the distance...that been following you for awhile, suddenly gets on your tail, sails on your side and "HEY! can you help me?"

    Reapers on High Seas would still have people to go after, either other Reapers or those who are willing to take the risk

    Is this about the Risk or wanting a Guild Only Server. Seems to be just about Reapers and how a problem they are (for some)

    they might complain now, but they would change their opinion real quick if that happened.

    No it wont. Maybe it will. Who to say. But again, if they are easy to change there minds...why arent others easy to change there mind about, Just playing HS instead of SS and experience the whole game for it what it is, without yourself or hiding away in a pocket void with your own club buddies?

    Trust me, more people would be happy about this than you might think

    Cant trust someone who wants to hide from 1% of players and smaller percent of other problems and hide. Only happy people will realize how lacking it will be when, all they do is play with Guild Mates, Doing Forts with no contest and completing WE without someone fighting them.
    Oh yeah, You guild mates will fight you...But Why? All that loot goes to the Guild...

    more people means more potential players that would spend money on the microtransactions, which would be beneficial to Rare on both accounts.

    I love it when players use "Beneficial to rare" remark. Not knowing if it will or wont. Rare makes money from other things as well, not just Microtransactions. Sure it maybe a good chunk(or not), but they also earn money by other means. :p

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    As for the risk/reward thing, you could make the same argument for Safer Seas. Right now rep is capped, but loot value is 100% value. So that same level of risk/reward is in Safer Seas. But as Guilds could still fight each other, the risk is still higher there than it would be as a solo ship in Safer Seas. Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Funny how you call it the same risk/reward but Safer Seas doesn't allow emmissaries so you can't boost the gold gain, certain commendations, Reapers and Athena's quests are locked off and there is no access to soverigns so it's slow to sell everything and since some of the best loot for money is from High Seas exclusive WE not to mention Reapers will buy just about anything from you i think at a higher price than the other emmisaries too because waving that emmisary is a higher risk. All in all, Safer Seas is Low Risk, Medium Reward. A Guild Server would be No/Low Risk, High Reward. This is not the same in any fashion.

  • @DragonGodVargas

    Following your logic and narrative of your comments - I should then just assume you're one of those Alliance Server "enjoyers", since we're being generous with baseless accusations.

    Even though Rare is still not enforcing anything on Alliance Servers, they're not endorsing them and mentioned several times in podcasts they might start cracking into them if things get out of hand.


    Well, it might be a high time they finally start infiltrating and banning these exploiters, because that's what they essentially are.

    If not, Rare may as well just make it a feature in the game. It's not like they already didn't cave with FoV...

    But these Alliance posts are getting tiresome. Just put an end to this nonsense already, it's going on for years. Cringe and exhausting.

  • Reapers are hunters.

    It is very easy to avoid or prepare to fight an approaching Reaper.

    Watching the horizon similarly you can avoid or prepare to fight larger ships.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @captain-coel

    You're just wrong on all accounts here. Guild Servers would not ruin the game. People said that same thing about Safer Seas, but they were wrong. And they are NOT the same as Alliance Servers. Guilds wouldn't have to bully other people off the server, they have their own. While yes, Guilds COULD implement similar rules within their Guild, that doesn't mean they will, certainly not all of them would, maybe a few, but it's still nowhere near as strict as Alliances are.

    I personally only have 10 people in my Guild at the moment, and I don't plan on "rotating out" unless it becomes full and there's a member that hasn't been on in ages. I can't speak for others in that sense, but I can speak for myself and my Guild.

    While Guilds have shared progress right now, that's not what the spirit of a Guild is. Look at any other game that has Guilds, Crews or Clans, it's a way to all be able to play together when the party (or in SoT's case, the crew) is full. Multiple ships in a Guild could also have battles or competitions with other ships from the Guild, or perhaps be able to face off against another Guild in a glorious multi-ship battle.

    As for the risk/reward thing, you could make the same argument for Safer Seas. Right now rep is capped, but loot value is 100% value. So that same level of risk/reward is in Safer Seas. But as Guilds could still fight each other, the risk is still higher there than it would be as a solo ship in Safer Seas. Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Also, I DO play GTA, which is how I'm able to compare them, and considering GTA was in the same position a few years ago, and then changed how they did things, and saw a resurge of players, this game would see that same effect. Despite what you and a lot of others who enjoy PvP a little too much, there are a lot of other people who DO want Guild Servers.

    Lastly, Guild Servers would still allow PvPvE. As I said, it just gets rid of toxicity and cheating. And I know being sunk doesn't mean the players are toxic, but their attitude about doing so IS what makes them toxic.

    You really dont understand that games can be different, do you? You and I will not and do not see to eye to eye here. But your "vision" for SoT is a bad one. Your ideas read like they havent been thought through and you are a new/new-ish player. You have this golden vision of what you think would happen with zero concept of how it would be abused.

    When you say attitude about sinking you? do you mean being verbally abusive, cause thats the only way to be toxic. I can sink you for no other reason than i felt like it and thats perfectly fine.

  • @look-behind-you said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Outside of YouTube videos and conspiracy theories....that's simply not true....


    Maybe it should be? Give a bigger threat for PvE

    While some guilds MIGHT not use these servers for pure PvE/Farming.....they 100% will.

    And why is that a bad thing? If as above there was a bigger PvE threat, why not have a more intermediate option, for less beginner, but not PvP ready.

    As an aside, as a person who likes the game, I simply don’t have time to play it nearly as much, the risk/reward is too great for the time required.

  • @look-behind-you

    @look-behind-you said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Outside of YouTube videos and conspiracy theories....that's simply not true....


    While some guilds MIGHT not use these servers for pure PvE/Farming.....they 100% will.

    PvE event frequency and difficulty ARE based on ship value, If 5 ships are on open seas all at once when the Kraken spawns, it's going to target the ship with the highest combined total value between supplies and loot, and its aggressiveness depends on how high that value is. Ship and crew size also contribute to this, so it's difficult to notice the differences unless you know what your looking for to compare between encounters. Same goes for how aggressive the Megs are, as well as the Skeleton Ships, you got a little loot, you'll probably get hit by a Sloop, but have a lot, or have a bigger ship, you'll get hit by a Galleon. Go test it for yourself if you don't believe me.

  • @yumisaru

    @yumisaru said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @look-behind-you said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    Besides, if you know ANYTHING about PvE, the more value your ship has, the higher chance of getting hit by a Ship, Meg or Kraken, and the higher the value, the tougher the encounter. And that value is a combination of both loot AND supplies.

    Outside of YouTube videos and conspiracy theories....that's simply not true....


    Maybe it should be? Give a bigger threat for PvE

    While some guilds MIGHT not use these servers for pure PvE/Farming.....they 100% will.

    And why is that a bad thing? If as above there was a bigger PvE threat, why not have a more intermediate option, for less beginner, but not PvP ready.

    As an aside, as a person who likes the game, I simply don’t have time to play it nearly as much, the risk/reward is too great for the time required.

    This one understands. As I said before, ramp up the difficulty of PvE WEs for Guild Servers. Make these encounters scale based on how many ships are allied together. More ships means tougher enemies. Right now, Alliances are "problematic" (they're really not), because people can fly the alliance flag, and rake in a percentage of what their partner ship does and the challenges they face don't increase in difficulty. But say if 2 Sloops ally, that is a 4 man team, and the challenge should be equal to that of a Galleon, instead of still a Sloop's rating. And more people added to that, the difficulty grows more and more.

    As for the farming, there are people who already will put the time in to trucking all those chests back and forth in Safer Seas. They are already PvE farming. Guild Servers, while yes, they may still do that, there's no guarantee they will, so you keep telling me to not speak in certainties, maybe you shouldn't either with that "100% will" claim, because you don't know what each individual Guild will use the Guild Servers for. Some might, but not everyone.

  • @dragongodvargas said in Maybe have reapers go to own server. Or have brig and galleon separate to sloops:

    PvE event frequency and difficulty ARE based on ship value, If 5 ships are on open seas all at once when the Kraken spawns, it's going to target the ship with the highest combined total value between supplies and loot, and its aggressiveness depends on how high that value is. Ship and crew size also contribute to this, so it's difficult to notice the differences unless you know what your looking for to compare between encounters. Same goes for how aggressive the Megs are, as well as the Skeleton Ships, you got a little loot, you'll probably get hit by a Sloop, but have a lot, or have a bigger ship, you'll get hit by a Galleon. Go test it for yourself if you don't believe me.

    That's not how it works at all.

  • How would one even determine if a player "is a reaper"? If they raise merchant emissary they can still do reaper stuff. They could raise merchant in your server to stay in your server, then once the game determines them "not a reaper" they are there. You would have to forcibly dive them to a new sea to stop them, which would just be a bad move and would make more players hate the game. It's a pirate game, pirate stuff is gonna happen.

  • PvE event frequency and difficulty ARE based on ship value, If 5 ships are on open seas all at once when the Kraken spawns, it's going to target the ship with the highest combined total value between supplies and loot, and its aggressiveness depends on how high that value is. Ship and crew size also contribute to this, so it's difficult to notice the differences unless you know what your looking for to compare between encounters. Same goes for how aggressive the Megs are, as well as the Skeleton Ships, you got a little loot, you'll probably get hit by a Sloop, but have a lot, or have a bigger ship, you'll get hit by a Galleon. Go test it for yourself if you don't believe me.

    Tested and proven False.
    Was attacked by Meg and Sloop, and I just left Outpost. 0 look and just started the game.

    WE are I believe based on Ship/Crew Size I forget which. I also believe...if mistaken the difficulty changes when more ships/crews join the world event.

    ANYWAYS
    Subject of the Reapers being on own server & bigger ships being on own server (or sloops)
    Not gonna happen. Reapers aren't the only major threats. Those without flags are and Sloops are like mosquitos to Galleons/Brigs, see them looking for a fight more often.

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