So I have started to take a liking to the grapple gun, as a player who enjoys boarding and wrecking havoc on the enemy ship it has improved my success rate in the game significantly. Though that being said I do think it needs further improvement. whenever i’m aiming for something and I harpoon something i’m not aiming for, it’s a little frustrating not having a way to cancel it. I don’t care if the cancellation costs you ammo but I think it wouldn’t be too hard to implement this?
Grapple gun improvements
It's already incredibly op vs smaller ships/crews as it is, way worse after they changed it in a patch to be even more of an easy way to board a ship.
People will say "you sacrifice a weapon for it"
My success in boarding/sinking has gone up significantly as a solo because of harpoon blowpipe. It's a very powerful combo in the reality of adventure combat, especially for someone with a foundation built on naval/naval pressure, and with larger crews it's just another thing to spam for success.
It's an awesome tool for adventure but it's so ridiculously op as an offense pvp weapon it really shouldn't get anything else that helps it be more useful in combat in any way.
They are making it more and more ridiculously easy to take out sloops while telling them to "adapt" in defense. While giving them nothing in return for all of these spammy tools that clearly benefit attackers far more than those defending. Blunder is such a mess of a weapon that it's just a lottery that smaller crews/solos will lose.
There have been board/launch exploits for many seasons, already makes it a nightmare to fight skilled players that use them. Then they get the spammy assist features on top of that. Way too easy and op to be a hostile crew with nothing to lose in SoT. Way worse than it's ever been for smaller crews that don't use exploits while fighting crews that do everything cheesy and op that they can.
I think it's laughable to call the harpoon gun "balanced" but that delay/consequence is a part of what they intend to be balance.
I'll never deny that it's fun, but it's just making what was imbalanced in combat significantly worse.
Think it falls under the, hit or miss or something.
You used the tool, what happen nexts is on you.
If you fire a blowpipe explode dart and it ends up killing you instead. Or throwing a blunderbomb, accidentally hitting a nearby wall and knocking you off the ship or taking damageIt’s on you. So firing the grapple and hitting a target but not the one you wanted, that on you. Aim carefully
