@capt-mik0e said in It's about time.:
@callmebackdraft Dude, maybe I'm not a professional, I do indie dev in my spare time, mainly in UE. Daily, I work a regular IT job. But I know it's not that overwhelming work. It’s an investment, but it pays off. Your explanation applies to both industries, and it’s just a bullcrap statement to shut down ideas company don’t want to pursue. Then a modder or indie dev comes along and does it in their spare time with minimal resources often in a reasonable timeframe. For example: Skyrim/Oblivion multiplayer, offline mode in SW:BF2, and the metro system in Cyberpunk. There are many more examples.
Well i am a SR software engineer, but that is not the (main) point.
It is a fact as stated by rare that it is a monumental task to update the engine. SoT was release 7 years ago in UE 4.10, they started dev in 4.6 but stopped taking updates after the 4.10 update because:
we have heavily modified UE in order to make the game, the work involved with updating the the engine every time was not worth it.
I am not pulling this out of my behind this is from RARE themselves at unreal fest a year or so after release.
Keep in mind, 4.10 was already 3! Years old when sot released and UE had 9 minor updates between i4.10 and the release of sot.
So yeah, every time i say this i hope i am wrong but the history reveals that any sort of UE major version upgrade is not in the cards, with unreal engine 5 now also being 3 years old, why not “wait” till UE 6 etc etc.
Your point about modders etc falls flat, because while a modder can target a single platform, Rare has to look at a while slew of them, and how the game works on them:
- XBOX One (original reference platform for rare)
- XBOX One X
- XBOX Series (x/s)
- PS 5
- PC
Also a modder doesnt need to make money of his work, they can but it usually starts as a passion project, Rare is a commercial company that has shareholders/stakeholders to appease and mouths to feed they have hundreds of employees etc etc. If they say ok lets have 1 dev work on this for a year that is $ 75000 dollars just in salary invested (excluding any tax, benefits, holiday etc etc) it ramps up quick
Then there is the fact about RARE’s whole design philosophy being centered about this horizontal progression so thats another hurdle to overcome.
And then further is basically that if you want to move it to an RPG game mode, which like arena would take dev time away from the regular sot experience and is highly reviewed on multiple platforms (267k positive reviews on steam alone)
Anyway which like arena would require a whole different system in order to actually work fundamentally as a rpg, which was unsustainable and got killed off. And the only thing that arena added was a scoring system and limited time based sessions.
So yeah, hence why i said i do not see this happening