Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay

  • Ahoy, fellow pirates and developers!

    I wanted to bring up a concern I’ve encountered during the Burning Blade event, specifically related to the Chest of Fortune. It seems that after sinking the Burning Blade, the Chest of Fortune doesn’t always appear because some players board the ship earlier, grab the chest, and sell it before the event progresses. As a result, the chest de-spawns, and other crews don’t get a chance to fight for it. This feels like an unfair gap in the mechanics.

    Here’s what I believe is happening:

    Chest of Fortune De-spawning: The chest is taken by boarding players and sold before the event progresses, leading to it de-spawning for others after 20-30 minutes. This feels frustrating, as it prevents fair competition for the chest.

    Additionally:

    Burning Blade Crew Voting to Reaper’s Hideout: The crew can still vote to deliver the chest even when other ships are nearby, unlike in Hourglass mode where nearby threats prevent action. This mechanic doesn’t promote the player-versus-player (PvP) combat that should be happening in the Adventure mode.

    Suggestions:

    1- The Chest of Fortune should only appear after the Burning Blade is sunk, preventing players from boarding early and selling it unfairly.

    2- Similar to the Hourglass mechanic, the game should prevent delivery of the Burning Blade Ship to Reaper’s Hideout if other ships are nearby, encouraging more PvP fights over the chest.

    We all love the thrill of the chase and the fight in Sea of Thieves, but these gaps create frustration and an uneven playing field. What are your thoughts on these issues, and do you think some adjustments could make the experience fairer for everyone?

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  • It seems that after sinking the Burning Blade, the Chest of Fortune doesn’t always appear because some players board the ship earlier

    Pirates being pirates

  • @burnbacon said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    It seems that after sinking the Burning Blade, the Chest of Fortune doesn’t always appear because some players board the ship earlier

    Pirates being pirates

    I get that pirates being pirates is part of the game, but what I’m talking about is a gameplay gap. Players can grab the Chest of Fortune or vote to deliver it without any warning that other ships are nearby, which doesn’t feel balanced. It’s not about pirate behavior; it’s about making the mechanics fair for everyone. I think you might have misunderstood the point I’m trying to make.

  • @seathiever what part is 'unfair' it's different from other world events where you have to complete them sure, but that's not a bad thing. It's a bit of balance for smaller crews that don't feel able to take over the burning blade.

    Bear in mind this is only a rotation of the chest of fortune, it will continue to move through world events each season. I say let it be, there's nothing unfair about it, I get it's disappointing to find it gone

  • It's not despawning... it's just being sold, it's not on the ship anymore. If the chest is your priority you can board the ship and find it to determine if it is there or if it's sold already.

    Nothing is unfair about this... if I board your ship and sell your loot you don't get to sell that loot it's gone.

    Also the BB is already prevented from being sold while other ships are in combat with it.

  • @seathiever said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @burnbacon said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    It seems that after sinking the Burning Blade, the Chest of Fortune doesn’t always appear because some players board the ship earlier

    Pirates being pirates

    I get that pirates being pirates is part of the game, but what I’m talking about is a gameplay gap. Players can grab the Chest of Fortune or vote to deliver it without any warning that other ships are nearby, which doesn’t feel balanced. It’s not about pirate behavior; it’s about making the mechanics fair for everyone. I think you might have misunderstood the point I’m trying to make.

    The unfair part is that the loot door opens whether the Burning Blade is claimed or unclaimed. This allows players to jump in, grab the Chest of Fortune, sell it, and then leave the server. This creates a huge gap in the game that encourages server hopping. Players just keep switching servers to find easy chests, and that’s the real problem. It makes the game feel empty and repetitive.

    As for the rotations of the Chest of Fortune each season, if these gaps aren’t addressed, it continues to ruin the experience, impacting matchmaking and gameplay. Think about it deeply—this is a bigger issue than it seems. The constant gaps with each update are what’s making the game boring for many players.

  • @captain-fob4141 said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    It's not despawning... it's just being sold, it's not on the ship anymore. If the chest is your priority you can board the ship and find it to determine if it is there or if it's sold already.

    Nothing is unfair about this... if I board your ship and sell your loot you don't get to sell that loot it's gone.

    Also the BB is already prevented from being sold while other ships are in combat with it.

    I understand your point about the chest being sold, but the issue here is the loot door opening before the Burning Blade is claimed. This allows players to board early, grab the Chest of Fortune, sell it, and then leave without even fighting for it. It’s not about loot getting sold after combat; it’s about skipping the actual battle by exploiting this gap.

    To make it fair, the door should stay locked until the Burning Blade is properly claimed. This would prevent players from server hopping just to snatch the chest and disappear. It’s not about stopping piracy, but about creating a balanced system where the chest is earned through proper combat, not by exploiting game mechanics.

    And honestly, this problem stems from Rare’s management. They haven’t been spending enough time on the Insider Program or thoroughly studying these updates before they’re released. This has been an issue since Season 1 in 2021, and it's leading to the same gaps every time a new update drops.

  • Can someone explain why there’s even an option to scuttle the Burning Blade?

    Right now, players claim the Burning Blade, complete the three rituals, and then head to Reaper’s Bones Hideout to vote for scuttling. They do this just to sell the sword and get commendations, bypassing the actual challenge. This makes scuttling the Burning Blade a huge gap in the game’s mechanics.

    As I’ve mentioned before, Rare’s management seems to overlook these gaps because they aren’t properly studying their updates before releasing them. Insider testing isn’t thorough enough. If we’re in Season 13, Insider should be testing content for Season 16. Each season should last 6 months, giving Rare enough time to properly study, maintain, and balance the game.

    Rare needs to stop pushing out rushed updates and focus on quality. These constant gaps and mechanics that allow players to exploit the game are ruining the experience. Instead of throwing out unfinished updates, Rare should take the time to deliver well-crafted content that improves the game, not breaks it.

  • @seathiever right, it's 100% intended. You need to be the first crew to claim the loot as yours not just sink them. The heist aspect of the world event makes opening encounters an absolute blast.

    Also scuttling is the option to get out of toxic crew encounters. At a minimum it needs to stay in.

    BTW, if you crew the BB and sink or scuttle you can only sell the sword at reapers, which is pretty well thought out considering they could've just sold the BB and it would have been faster to just sell the ship. The alternative is either the sword doesn't spawn or the BB crew can't reclaim their sword//fight over it, both go against the design policy more than the crew being able to sell it.

  • @seathiever the chest of fortune thing is a thing, but the chest of fortune is only here for this season, it moves every season… so, hopefully next season its in fotd again

  • @Captain Fob4141 @CallMeBackdrafT

    I see where you’re both coming from, but I think you’re missing the bigger issue here. The intended design of “claiming” the loot might work in theory, but in practice, it's leading to server hopping and ruining the player experience. Players just switch servers, board early, grab the Chest of Fortune, and sell it without any real combat or challenge. It’s not about the thrill of piracy—it’s about exploiting a gap in the mechanics.

    Scuttling the Burning Blade might help avoid toxic encounters, but it’s being used to avoid the challenge altogether. Crews complete the three rituals, head to Reaper’s, scuttle, sell the sword, and walk away without engaging in PvP. It’s bypassing the fight, and that’s not what this game is about.

    The real problem is that the loot door on the Burning Blade opened—it should stay closed until the Burning Blade is properly claimed. Right now, this gap is encouraging players to server hop just to grab the chest, sell it, and leave, which results in empty servers. Just today, I came across 18 Burning Blades without the Chest of Fortune, and it's clear that people are just hopping to grab it quickly.

    This isn't about "pirates being pirates"—this is about game balance. If the Chest of Fortune is meant to be fought over, then the mechanics should support that, not exploit it. The update feels hollow when it's all about hopping, grabbing, and leaving. There's no joy in this, and it certainly doesn't feel like the pirate's life we all signed up for.

  • Unfortunately, your thread is just a big whinge.

    18 Burning Blades? I have 8 at most during a long gaming session.
    How often have you changed servers yourself?
    Did you conquer 18 Burning Blades a day or did you want to go hopping yourself?
    Basically, you didn't do the event yourself.

    You were just slower than others.
    Then be faster than others and win or don't do it.
    But your thread only shows that you don't want to improve.

    I've also stolen the crate several times and fought other pirates for it because they were just as fast as me.
    So yes, pirates fight for it, you're just too slow.

  • @seathiever technically all loot is meant to be fought over does that mean all is ? No surely not, yes the CoF is a decently high value target but its not as PvP oriented as, lets say, the skull of siren song and that voyage is just dead because nobody cares.

    The ONLY reason the CoF is still coveted so many seasons after its initial release is because of the commendation tied to it that ups by 30 every season.

    Having to sink or take control of the blade is literally a non issue, because it is stupidly easy to do so, it is no harder to take down a pve burning blade then it is to take down a single skeleton galleon..

    So yeah, people steal the CoF before it is taken down, they played it smart, the main reason i still take control of the blade is to get my 10 x 8 streaks

    Otherwise its not worth to do it.

    I can make more gold doing other things like world events in the same amount of time, but yeah the blade blocks world events and even though it is a cool ship it is slower then molasses.

  • @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    Unfortunately, your thread is just a big whinge.

    18 Burning Blades? I have 8 at most during a long gaming session.
    How often have you changed servers yourself?
    Did you conquer 18 Burning Blades a day or did you want to go hopping yourself?
    Basically, you didn't do the event yourself.

    You were just slower than others.
    Then be faster than others and win or don't do it.
    But your thread only shows that you don't want to improve.

    I've also stolen the crate several times and fought other pirates for it because they were just as fast as me.
    So yes, pirates fight for it, you're just too slow.

    Firstly, it's odd that you're answering my questions for me before even letting me clarify. So, let's clear up a few things:

    Yes, I’ve done 27 Burning Blades so far, and I’ve only gotten 2 Chest of Fortunes out of all those runs. If you're wondering how fast I am, it’s because I have no need for a typical job—I give jobs. My time is mine to use, and I find crews using platforms like Discord, Xbox LFG, and even paid matchmaking apps where I spend up to $50-120 a month. No, it's not a boosting service, just tools to find groups. Let's be clear on that.

    I don’t do server hopping just to catch events. I simply use my time wisely, and the group-finding apps help me form effective crews. I don't waste time hopping between servers.

    As for being slower than others, you're mistaken. The problem isn't my speed—it's players like you who seem to enjoy the gaps that Rare leaves in their updates, which is exactly what I’m criticizing. You’re not playing the game as intended if you're just exploiting the system for quick grabs. Find the soul of the pirate life, please.

    The entire purpose of my post is to point out that Rare doesn't spend enough time studying their updates for gaps like this one. My goal is to encourage the developers, moderators, and investors to work together on delivering well-crafted, fair updates. Right now, they're sailing far from the core concept of Sea of Thieves, and it's hurting the experience for many.

    Lastly, if you're the one rushing into servers just to board the Burning Blade, grab the Chest of Fortune, and then run off to sell it without even fighting, you're the real loser here. Where’s your sense of adventure, of pirate spirit? Don’t just finish things fast—spend time with friends, enjoy the game, and stop supporting broken mechanics. If you do that, you’ll understand that the gaps need to be fixed, not abused.

  • @callmebackdraft said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @seathiever technically all loot is meant to be fought over does that mean all is ? No surely not, yes the CoF is a decently high value target but its not as PvP oriented as, lets say, the skull of siren song and that voyage is just dead because nobody cares.

    The ONLY reason the CoF is still coveted so many seasons after its initial release is because of the commendation tied to it that ups by 30 every season.

    Having to sink or take control of the blade is literally a non issue, because it is stupidly easy to do so, it is no harder to take down a pve burning blade then it is to take down a single skeleton galleon..

    So yeah, people steal the CoF before it is taken down, they played it smart, the main reason i still take control of the blade is to get my 10 x 8 streaks

    Otherwise its not worth to do it.

    I can make more gold doing other things like world events in the same amount of time, but yeah the blade blocks world events and even though it is a cool ship it is slower then molasses.

    @CallMeBackdrafT, I hear what you’re saying, but let’s cut to the core issue here.

    Yes, all loot is technically meant to be fought over. But the Chest of Fortune (CoF) is not just 'another piece of loot'—it’s a high-value item tied to progression, and Rare has created a system that encourages cheating the experience. The commendation system tied to the CoF has turned what should be a thrilling fight for treasure into a boring race for exploitation, where server hoppers snag the chest and vanish without a battle. How is that fun? The Skull of Siren Song you mentioned may not have the same weight, but that’s because the core problem is Rare’s reliance on commendations instead of well-thought-out mechanics.

    You say taking down the Burning Blade is 'stupidly easy,' and that’s exactly the problem. Why is it that something meant to be an epic challenge is no harder than a single skeleton galleon? Why do players even need to play 'smart' by skipping the entire event just to claim the CoF and run? You’re admitting the system is broken by saying you don’t even bother unless it’s for streaks.

    And that’s the root of the issue—Rare’s lazy design that pushes players to cut corners rather than enjoy the pirate life the game promises. When you say, 'Otherwise it’s not worth doing,' you’re confirming that the event is flawed at its foundation. The Burning Blade blocks other world events, yet it’s slower than molasses and offers no real reward worth the time.

    What Rare needs is a complete overhaul of these mechanics. They need to stop relying on meaningless numbers tied to commendations and focus on creating meaningful, balanced events. They need to make sure that players earn their loot through proper combat, not by exploiting gaps in the system. And if you want the Burning Blade to be more than a joke in the game’s ecosystem, then Rare has to wake up and fix the core gameplay instead of pushing out unfinished content every season.

    Here’s a bold truth: Until Rare stops treating their updates like quick-fix content drops and starts treating them as core parts of the game’s long-term strategy, nothing will change. As it stands, commendations drive empty, exploitative gameplay instead of fostering a pirate’s life where loot is earned, not taken without a fight.

    So while you might be okay with cutting corners and saying 'people played it smart,' I say Rare has failed to deliver the pirate experience they promised.

  • @burnbacon said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    It seems that after sinking the Burning Blade, the Chest of Fortune doesn’t always appear because some players board the ship earlier

    Pirates being pirates

    here is what i think,

    To Be Honest With You – Chest of Fortune Needs to Be Randomized Across ALL World Events!

    I’ve been hearing this about how the Chest of Fortune is only tied to this season and will rotate out. But let me be honest with you: if Rare, the developers, and everyone involved were smart enough, they would make the Chest of Fortune a random reward across ALL world events, not just the Burning Blade.

    Think about it. This chest should appear randomly across all kinds of world events—whether it’s:

    Normal Forts
    Burning Blade
    Fort of the Damned
    Skeleton Forts
    Fort of Fortune (a name that, let's be real, doesn’t even make sense—it’s just proof they never really study their updates!)
    Skeleton Fleets
    Ghost Fleets
    Devil's Roar Forts
    Kraken and Megalodon encounters
    Veil Voyages
    Some Others

    This would not only make things more exciting but also fix some of the dull repetition we’ve been seeing. Players wouldn’t know where the chest is going to spawn, and it would force us to fight for it in a variety of different situations.

    Right now, it feels like Rare is just pushing out updates without properly studying the impact—just throwing out content and focusing on microtransactions instead of real gameplay improvements. We need more than just predictable events to keep the seas interesting.

    It's not about rotating the chest to another single event every season, but about keeping the entire game world dynamic and unpredictable. This would truly test the skills of real pirates and restore some excitement to these updates.

  • @seathiever sagte in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    Firstly, it's odd that you're answering my questions for me before even letting me clarify. So, let's clear up a few things:

    Yes, I’ve done 27 Burning Blades so far, and I’ve only gotten 2 Chest of Fortunes out of all those runs. If you're wondering how fast I am, it’s because I have no need for a typical job—I give jobs. My time is mine to use, and I find crews using platforms like Discord, Xbox LFG, and even paid matchmaking apps where I spend up to $50-120 a month. No, it's not a boosting service, just tools to find groups. Let's be clear on that.

    I don’t do server hopping just to catch events. I simply use my time wisely, and the group-finding apps help me form effective crews. I don't waste time hopping between servers.

    As for being slower than others, you're mistaken. The problem isn't my speed—it's players like you who seem to enjoy the gaps that Rare leaves in their updates, which is exactly what I’m criticizing. You’re not playing the game as intended if you're just exploiting the system for quick grabs. Find the soul of the pirate life, please.

    The entire purpose of my post is to point out that Rare doesn't spend enough time studying their updates for gaps like this one. My goal is to encourage the developers, moderators, and investors to work together on delivering well-crafted, fair updates. Right now, they're sailing far from the core concept of Sea of Thieves, and it's hurting the experience for many.

    Lastly, if you're the one rushing into servers just to board the Burning Blade, grab the Chest of Fortune, and then run off to sell it without even fighting, you're the real loser here. Where’s your sense of adventure, of pirate spirit? Don’t just finish things fast—spend time with friends, enjoy the game, and stop supporting broken mechanics. If you do that, you’ll understand that the gaps need to be fixed, not abused.

    You're telling me that you spend 50 to 120 dollars a month on matchmaking?
    Is that planned by the developers? I don't think so:
    You're accusing everyone here of exploiting an ‘exploit’.
    But it's not an exploit. The chest of fortune has always been accessible from the beginning.

    You say your speed is not the problem, but you miss the chance to access the box 25 out of 27 times.
    Yes, you are slow.

    You're just too bad to get the chest and now you want to change the game conditions because you can't do it that way.
    I've even got the chest on my own with a sloop alone.
    And you're blaming me and others.

    I've already fought for the crate with others, as I said. That means it fulfils the purpose of being fought for.
    So your ‘argument’ is not an argument. You wouldn't get the chest even if it was locked away. Then others would be faster than you.

    The chest is also not the main part of the Burning Blade. The ship itself is the main part.
    The chest will probably change places with the next season, as it has done several times before.

    I've already made fortune forts for the crate and there was no one there. So you can only make fortune forts for the crate if there are other players nearby?
    That would be your opinion. Rare has never said anywhere that you should fight for it with another Players.

    The only things that are really broken in the game are bugs, cheaters and Hourglass.
    But not Burning Blade.
    The only loser is you, because you just don't want to improve.

  • @seathiever yup, just think about the ramifications for these things first before blindly suggesting them.

    CoF being anywhere: people contest the seasonal location less because they don't know where it could be, and it will be less contested when active. [Especially for veil voyages]

    BB not being scuttle-able: pvp sweats will lock players in a spawn camping situation and there will be no escape

    Sword of souls not being sellable for the BB crew: no reason to fight players as the risk of losing everything is too high.

    All these things you think are poor designs have well thought out reasons behind them. I get that YOU don't like it but it doesn't make them bad designs. The CoF being heistable means that the ships that stay on a server and don't server hop have an advantage over those that hop to a server with a BB active already.

  • @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @seathiever sagte in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    Firstly, it's odd that you're answering my questions for me before even letting me clarify. So, let's clear up a few things:

    Yes, I’ve done 27 Burning Blades so far, and I’ve only gotten 2 Chest of Fortunes out of all those runs. If you're wondering how fast I am, it’s because I have no need for a typical job—I give jobs. My time is mine to use, and I find crews using platforms like Discord, Xbox LFG, and even paid matchmaking apps where I spend up to $50-120 a month. No, it's not a boosting service, just tools to find groups. Let's be clear on that.

    I don’t do server hopping just to catch events. I simply use my time wisely, and the group-finding apps help me form effective crews. I don't waste time hopping between servers.

    As for being slower than others, you're mistaken. The problem isn't my speed—it's players like you who seem to enjoy the gaps that Rare leaves in their updates, which is exactly what I’m criticizing. You’re not playing the game as intended if you're just exploiting the system for quick grabs. Find the soul of the pirate life, please.

    The entire purpose of my post is to point out that Rare doesn't spend enough time studying their updates for gaps like this one. My goal is to encourage the developers, moderators, and investors to work together on delivering well-crafted, fair updates. Right now, they're sailing far from the core concept of Sea of Thieves, and it's hurting the experience for many.

    Lastly, if you're the one rushing into servers just to board the Burning Blade, grab the Chest of Fortune, and then run off to sell it without even fighting, you're the real loser here. Where’s your sense of adventure, of pirate spirit? Don’t just finish things fast—spend time with friends, enjoy the game, and stop supporting broken mechanics. If you do that, you’ll understand that the gaps need to be fixed, not abused.

    You're telling me that you spend 50 to 120 dollars a month on matchmaking?
    Is that planned by the developers? I don't think so:
    You're accusing everyone here of exploiting an ‘exploit’.
    But it's not an exploit. The chest of fortune has always been accessible from the beginning.

    You say your speed is not the problem, but you miss the chance to access the box 25 out of 27 times.
    Yes, you are slow.

    You're just too bad to get the chest and now you want to change the game conditions because you can't do it that way.
    I've even got the chest on my own with a sloop alone.
    And you're blaming me and others.

    I've already fought for the crate with others, as I said. That means it fulfils the purpose of being fought for.
    So your ‘argument’ is not an argument. You wouldn't get the chest even if it was locked away. Then others would be faster than you.

    The chest is also not the main part of the Burning Blade. The ship itself is the main part.
    The chest will probably change places with the next season, as it has done several times before.

    I've already made fortune forts for the crate and there was no one there. So you can only make fortune forts for the crate if there are other players nearby?
    That would be your opinion. Rare has never said anywhere that you should fight for it with another Players.

    The only things that are really broken in the game are bugs, cheaters and Hourglass.
    But not Burning Blade.
    The only loser is you, because you just don't want to improve.

    first, let's keep the conversation about the game and not dig into personal choices. If you're interested, I'll clarify that when I mentioned spending money, it's about using Looking for Group services like Discord or Xbox LFG, not about boosting or exploiting anything. So before assuming things about my life, I suggest you stay in your lane.

    Now, regarding your points:

    Speed vs. Quality: You keep focusing on speed, as if the faster player is somehow superior, calling slower players "losers." But what I’m discussing here isn’t about speed. It’s about quality and fairness. I’ve completed the Chest of Fortune commendation since the first week, so if you think I’m here to complain about not getting it, you’re missing the point. My concern is about Rare delivering well-crafted updates that offer fair gameplay and avoid these unnecessary gaps and exploits.

    Chest Accessibility and the Loot Door: You say people are "too slow," but my issue is not that others are faster, it's about mechanics that allow server hopping and exploits. Players can board the Burning Blade, grab the Chest of Fortune before the event is complete, and just leave. That loot door should stay locked until the ship is fully claimed, preventing this kind of behavior. This would encourage more balanced and fair PvP, which is what the game is all about.

    Sea of Thieves Isn't About Speed Alone: Sea of Thieves is designed to be enjoyed, not rushed. You seem to pride yourself on speed, while I’m pointing out the long-term quality of the game. If Rare continues allowing such loopholes, it reduces the value of the fight. If players like you believe that finishing events fast and leaving is the "right" way, then you're ignoring what makes this game truly special. It's about being a pirate, experiencing adventure, and having those thrilling moments of combat—not just rushing through it to grab loot.

    Rare's Stance on PvP and Chest of Fortune: You ask where Rare says we need to fight for it? It's obvious in multiple places. Just check the Sea of Thieves Season Nine: Official Content Update Video, particularly at these timestamps:

    2:46 – "Dust off your stash and head out on your waves" (talking about hunting the chest).
    4:26 – "Nice try, runners." That’s literally a call to fight over it, not just grab and run.
    So, I suggest you watch it again and understand what it means to fight for the chest. Also, it’s well-known among long-time players that Rare intends for players to battle over valuable loot. The real pirate experience isn’t just rushing in and running off with loot unnoticed.

    To conclude: I’m not here to say the Burning Blade is broken. The Gab is the loot door opened, and the option to scuttle the ship. This ruins the challenge for others and needs to be addressed to make the game fairer and more immersive for everyone. It’s about improving the quality of the game, not about who’s faster or slower.

  • @captain-fob4141 said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @seathiever yup, just think about the ramifications for these things first before blindly suggesting them.

    CoF being anywhere: people contest the seasonal location less because they don't know where it could be, and it will be less contested when active. [Especially for veil voyages]

    BB not being scuttle-able: pvp sweats will lock players in a spawn camping situation and there will be no escape

    Sword of souls not being sellable for the BB crew: no reason to fight players as the risk of losing everything is too high.

    All these things you think are poor designs have well thought out reasons behind them. I get that YOU don't like it but it doesn't make them bad designs. The CoF being heistable means that the ships that stay on a server and don't server hop have an advantage over those that hop to a server with a BB active already.

    I appreciate the way you’ve engaged with my points, and I’d like to clarify some of them.

    I get your concern about people contesting the Chest of Fortune less if it were randomly located across events, like the Veil Voyage or regular forts. The idea behind my suggestion is to avoid predictable exploitation, where certain crews or server hoppers rush to the known locations. By making it more random, it forces more balanced and dynamic gameplay across events. This would push players to be more active across the board, not just cherry-pick Burning Blade servers.

    You raise a good point about spawn camping, and I agree that this is something to be wary of. However, locking the loot door until the event is fully completed would create an incentive to fight for control, rather than having players steal loot and leave mid-battle. As for scuttling, perhaps there could be a middle ground: scuttling is allowed after a certain time, giving defending crews a fighting chance but not trapping them indefinitely.

    I agree that removing the ability to sell the Sword of Souls for the Burning Blade crew might reduce the incentive to fight other crews, and I hadn’t fully considered that side of the equation. What I'm aiming for is to add risk and reward, making the entire encounter feel more meaningful. The current mechanics let players easily grab loot and leave, which in my opinion undermines the spirit of competition and adventure the game was built on.

    I understand Rare has put thought into these designs, but my concern is that these systems create opportunities for exploits and predictable patterns that reduce the richness of PvP encounters. My goal with this post is to push for improvements that maintain the integrity of the game experience, for the long-term health of the game.

    Thanks again for your well-reasoned points and for taking the time to engage with my ideas!

  • @seathiever sagte in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    first, let's keep the conversation about the game and not dig into personal choices. If you're interested, I'll clarify that when I mentioned spending money, it's about using Looking for Group services like Discord or Xbox LFG, not about boosting or exploiting anything. So before assuming things about my life, I suggest you stay in your lane.

    Now, regarding your points:

    Speed vs. Quality: You keep focusing on speed, as if the faster player is somehow superior, calling slower players "losers." But what I’m discussing here isn’t about speed. It’s about quality and fairness. I’ve completed the Chest of Fortune commendation since the first week, so if you think I’m here to complain about not getting it, you’re missing the point. My concern is about Rare delivering well-crafted updates that offer fair gameplay and avoid these unnecessary gaps and exploits.

    Chest Accessibility and the Loot Door: You say people are "too slow," but my issue is not that others are faster, it's about mechanics that allow server hopping and exploits. Players can board the Burning Blade, grab the Chest of Fortune before the event is complete, and just leave. That loot door should stay locked until the ship is fully claimed, preventing this kind of behavior. This would encourage more balanced and fair PvP, which is what the game is all about.

    Sea of Thieves Isn't About Speed Alone: Sea of Thieves is designed to be enjoyed, not rushed. You seem to pride yourself on speed, while I’m pointing out the long-term quality of the game. If Rare continues allowing such loopholes, it reduces the value of the fight. If players like you believe that finishing events fast and leaving is the "right" way, then you're ignoring what makes this game truly special. It's about being a pirate, experiencing adventure, and having those thrilling moments of combat—not just rushing through it to grab loot.

    Rare's Stance on PvP and Chest of Fortune: You ask where Rare says we need to fight for it? It's obvious in multiple places. Just check the Sea of Thieves Season Nine: Official Content Update Video, particularly at these timestamps:

    2:46 – "Dust off your stash and head out on your waves" (talking about hunting the chest).
    4:26 – "Nice try, runners." That’s literally a call to fight over it, not just grab and run.
    So, I suggest you watch it again and understand what it means to fight for the chest. Also, it’s well-known among long-time players that Rare intends for players to battle over valuable loot. The real pirate experience isn’t just rushing in and running off with loot unnoticed.

    To conclude: I’m not here to say the Burning Blade is broken. The Gab is the loot door opened, and the option to scuttle the ship. This ruins the challenge for others and needs to be addressed to make the game fairer and more immersive for everyone. It’s about improving the quality of the game, not about who’s faster or slower.

    You call it an ‘exploit’.
    Walking through an open door and picking up the Chest of Fortune is probably the biggest ‘exploit’ in gaming history.

    I also got to Burning Blades where the chest was gone, then someone beat me to it, done.
    I've also just missed a Chest of Fortune while the person who sold it was already at the port.
    He was quicker and that's okay.

    It's not about fairness, because it's fair to accept that someone is simply playing better than you.
    The door has never been locked and it's been open from the start.
    That implies that the developers wanted it that way.
    The Burning Blade cannot be anchored as an NPC ship and the masts cannot be destroyed.
    This shows that this would not be desirable. It would be an exploit if a player could do this in an unforeseen way that is not intended.
    Alliances with the Burning Blade were not intended and have been removed.
    Taking the Burning Blade into the Hourglass was not intended and has been removed.
    These mechanics were not intended for the ship in the first place.
    There was no regular Hourglass on the ship and there was no flag for alliances.
    This is what is called an exploit.

    You don't understand that you're using the word exploit incorrectly. You first called me a ‘loser’ because you couldn't accept my opinion.
    You called me an exploiter and a loser for being one. You didn't even realise that I was merely reflecting what you were saying.

    I've already shared and given to other players who didn't have the speed for it. Helped them get the Chest. I've fought for it.
    I even stole crates from the ship shortly after taking over the Burning Blade.
    Should that be removed now too?

  • @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @seathiever sagte in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    @naoenagi said in Burning Blade & Chest of Fortune Mechanics – Unfair Gaps in Gameplay:

    first, let's keep the conversation about the game and not dig into personal choices. If you're interested, I'll clarify that when I mentioned spending money, it's about using Looking for Group services like Discord or Xbox LFG, not about boosting or exploiting anything. So before assuming things about my life, I suggest you stay in your lane.

    Now, regarding your points:

    Speed vs. Quality: You keep focusing on speed, as if the faster player is somehow superior, calling slower players "losers." But what I’m discussing here isn’t about speed. It’s about quality and fairness. I’ve completed the Chest of Fortune commendation since the first week, so if you think I’m here to complain about not getting it, you’re missing the point. My concern is about Rare delivering well-crafted updates that offer fair gameplay and avoid these unnecessary gaps and exploits.

    Chest Accessibility and the Loot Door: You say people are "too slow," but my issue is not that others are faster, it's about mechanics that allow server hopping and exploits. Players can board the Burning Blade, grab the Chest of Fortune before the event is complete, and just leave. That loot door should stay locked until the ship is fully claimed, preventing this kind of behavior. This would encourage more balanced and fair PvP, which is what the game is all about.

    Sea of Thieves Isn't About Speed Alone: Sea of Thieves is designed to be enjoyed, not rushed. You seem to pride yourself on speed, while I’m pointing out the long-term quality of the game. If Rare continues allowing such loopholes, it reduces the value of the fight. If players like you believe that finishing events fast and leaving is the "right" way, then you're ignoring what makes this game truly special. It's about being a pirate, experiencing adventure, and having those thrilling moments of combat—not just rushing through it to grab loot.

    Rare's Stance on PvP and Chest of Fortune: You ask where Rare says we need to fight for it? It's obvious in multiple places. Just check the Sea of Thieves Season Nine: Official Content Update Video, particularly at these timestamps:

    2:46 – "Dust off your stash and head out on your waves" (talking about hunting the chest).
    4:26 – "Nice try, runners." That’s literally a call to fight over it, not just grab and run.
    So, I suggest you watch it again and understand what it means to fight for the chest. Also, it’s well-known among long-time players that Rare intends for players to battle over valuable loot. The real pirate experience isn’t just rushing in and running off with loot unnoticed.

    To conclude: I’m not here to say the Burning Blade is broken. The Gab is the loot door opened, and the option to scuttle the ship. This ruins the challenge for others and needs to be addressed to make the game fairer and more immersive for everyone. It’s about improving the quality of the game, not about who’s faster or slower.

    You call it an ‘exploit’.
    Walking through an open door and picking up the Chest of Fortune is probably the biggest ‘exploit’ in gaming history.

    I also got to Burning Blades where the chest was gone, then someone beat me to it, done.
    I've also just missed a Chest of Fortune while the person who sold it was already at the port.
    He was quicker and that's okay.

    It's not about fairness, because it's fair to accept that someone is simply playing better than you.
    The door has never been locked and it's been open from the start.
    That implies that the developers wanted it that way.
    The Burning Blade cannot be anchored as an NPC ship and the masts cannot be destroyed.
    This shows that this would not be desirable. It would be an exploit if a player could do this in an unforeseen way that is not intended.
    Alliances with the Burning Blade were not intended and have been removed.
    Taking the Burning Blade into the Hourglass was not intended and has been removed.
    These mechanics were not intended for the ship in the first place.
    There was no regular Hourglass on the ship and there was no flag for alliances.
    This is what is called an exploit.

    You don't understand that you're using the word exploit incorrectly. You first called me a ‘loser’ because you couldn't accept my opinion.
    You called me an exploiter and a loser for being one. You didn't even realise that I was merely reflecting what you were saying.

    I've already shared and given to other players who didn't have the speed for it. Helped them get the Chest. I've fought for it.
    I even stole crates from the ship shortly after taking over the Burning Blade.
    Should that be removed now too?

    Hey @NaoeNagi,

    First off, chill! We're not here to fight each other; we're here to find a common ground that benefits all of us. There’s no need to put my thoughts above yours or yours above mine. Remember the saying as legends: "We shall sail together"? Well, in this case, we should stand together too.

    Let me clarify things more:

    Is it fair to grab the chest and leave? Be honest with yourself: If the door opens and someone takes the Chest of Fortune and leaves without even a fight—selling it and hopping to another server—is that really the pirate adventure Rare intended? Sure, you might say it's convenient, especially if you're soloing in a galleon on an empty server. You’d think it’s cool and easy if your goal is to finish events fast, but if you value what the Sea of Thieves is truly about, you might feel like something’s off. It’s meant to be a challenge, right? Fighting for treasure, not just stumbling upon an open door. Put yourself in both situations—what feels more like the pirate’s life we signed up for?

    Yes, I understand the door’s been open from the start, but that’s why I’m bringing this up! Rare should spend more time fine-tuning these updates to make sure we don’t have these gaps that allow for "too easy" moments like this. I think there’s room to improve this experience for everyone. You even mentioned that "it implies developers wanted it that way." Maybe, but that’s why my post is here—to push for well-crafted updates. I even remember when Rare moved accessibility features from the in-game settings to the website, making things like dropping anchor from the ladder spot possible. That shows they can adapt things if they take time to study the game better.

    When you mentioned things like the Burning Blade in Hourglass or alliances not being intended, those are outright broken features that were removed. But exploits? Those are things that developers missed. Players take advantage of them until they’re fixed. For example, I’ve played over 1,800+ days across accounts, but on this account, it shows only 90 days, and on Xbox, it says 400 days—that’s not an exploit, that’s a broken system. An exploit is when players use something that clearly wasn’t meant to happen, like grabbing the chest through an open door without finishing the event.

    Just to be clear, I never said crates should be removed! I only suggested that the loot door should be closed until the Burning Blade is fully claimed. I’m not against stealing crates—that’s part of the game—but let’s make it more challenging by locking the door until it’s earned.

    Lastly, thank you for coming back and sharing your point of view. We’re all cool here, right? We’re not enemies. We should stand together to make the Sea of Thieves a better place for everyone.

  • some players board the ship earlier, grab the chest, and sell it before the event progresses. As a result, the chest de-spawns

    I think this is intentional, also wouldn't call it despawning, as it doesn't despawn, it just isn't there cuz someone took it

  • Where are the haters, both moderators and players, who always ruin my posts and cause them to be shut down?

    I remember something about the Burning Blade ships, and I just want to show that Rare's developers aren't getting enough time in the Insider Program.

    So, what if I'm working on my Pirate Milestone and I join an open crew, and they are on a claimed Burning Blade ship? I can't see the Captain's Log next to Flameheart's Captain's Log! How would I know I'm on a captain's ship, and whether the Pirate Milestone will be counted? Show yourselves, haters!

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