@sombermako said in Safer Sea, Going Forward?:
@habiki
Every thread that's a promotion of Safer Seas and a plea for improvement is locked almost as fast as it's up.
If that's not aggressive retaliation, idk what is...
Rare is just another AAA studio who is trying to force gamers into their narrow-minded niche vision of how their game should be played. And while it's their game and that's fine, there's a MASSIVE number of gamers maligned by the PvEvP design.
Like I said before, I ONLY believe Safer Seas exists because of third party market researchers from Microsoft. SoT devs most definitely do not desire long term piracy (or success) in the game-mode. That is beyond obvious given the limitations and narrow opportunities it offers.
These PVE gamers who aren't going to stay because of SS's limitations are potential profits, and Rare can either continue to ignore them, or invest in them. Feedback from these individuals shouldn't be aggressively tuned out and shut down by the devs, yet it has been thus far.
As a returning player who's waited 4 years for 'PVE Only' it's incredibly disheartening to observe the aggressively negative and borderline hostile interactions Devs have had with Safer Seas proponents. They can continue tooting the horn of "Our intended design..." but that isn't going to create player retention.
Safer Seas is bad. It's a bad segway to High Seas, and it's incredibly disrespectful to the time and effort players input to the game. At it's best it's a place to complete Tall Tales and their associated commendations. Beyond that it serves no purpose and is a waste of any gamer's time. Which is honestly a shame given the potential this franchise has always had.
It doesn't seem like we're going to find any common ground here. I explained why certain threads being locked isn't "aggressive retaliation", but you chose to completely ignore what I said and simply restated your original position like we hadn't already swapped thoughts on it........
Your argument seems to boil down to this: there's money being left on the table, and if Rare would only compromise on their tentpole design tenets, they could reap some additional profits. This compromise would involve developing a completely separate gamemode a la Arena, but it would cater to specifically to gamers who want a 1:1 PvE SoT experience. You argue that this would bring back players like you who, for the past four years, have boycotted the game.
This line of thinking willfully ignores the fact that implementing such a mode runs counter to the entire objective of SoT. It doesn't address the potential cost of alienating existing players who have stuck around and supported this game for the last six years, all to chase a potential audience that left along ago.
It doesn't address how this would be a complete about-face and betrayal from the devs to their core audience, breaking years of trust.
Since Arena's retirement, pretty much everything Rare's implemented has been in service of Adventure mode (what we're now calling the High Seas experience). Even hourglass, as odd as that sounds. Just last night my crew and I were on High Seas as a reaper 5 and crashed an hourglass battle happening next to the repairs hideout. We voted up Servants of the Flame, jumped in, and left with three or four flags for our trouble. Then right as we sold the flags, we got invaded and won that fight too.
Similarly, Safer Seas ultimately exists in service of High Seas as well.
I suppose in summary my stance on your position is this.......
chasing an expanded audience isn't always worth it if it forces you to compromise too far on your artistic vision.
Respectfully, if you can't find a way to enjoy SoT without a pure PvE mode then this just may not be the game for you.