Servants level 1000 future update/correction.

  • My proposal, to a future change in the level 1000 reward, would be a simple one, change golden bones, for ashen lord bones, with crystals or the colors. This, lorewise, would make the most sense, as the most loyal to flameheart would be the ashen lords, not a golden skeleton. The Golden skelly could be moved to a shores of gold related commendation, if you still want to make it difficult, make it to complete all 9 tall tales while wearing skelly curse, or more simple, defeat the gold hoarder while wearing the skeleton curse. What do you think? Could this be a more accurate change? Feedback would be very appreciated¡

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  • You want the golden bones/ghost rewards? Put in the work instead of trying to move it to easy PvE commendations. Hard no.

  • @tesiccl said in Servants level 1000 future update/correction.:

    You want the golden bones/ghost rewards? Put in the work instead of trying to move it to easy PvE commendations. Hard no.

    If you read his post properly he said to make the Servants LV 1000 curse look more like an Ashen Lord.

    As it stands now, the golden ghost curse looks way better than the golden skeleton bone color. Personally, I feel the LV 1000 bone color should be something dealing with fire. Essentially make the skeleton curse look like the “Ghost Rider” where the head or the entire skeleton is on fire.

    Once the better version of the LV 1000 skeleton curse is released move the golden version to a different commendation. Something that makes sense.

  • Better, put ashen lord bones as a level 1500 reward... It's an additional objective for people who left pvp at lv 1000 to return. (Maybe a golden eyed legend curse for lv 1500 on athena)
    (I emphasize, lv 1500 Rare, don't put another 1000lv without rewards between the player and a new thing)

    @Tesiccl There is no problem with PVE rewards for things related to the hourglass, as long as it is necessary to use the standard ghost curse and skeleton curse while doing PVE, there are already commendations and items that are released like this currently.
    (And in my opinion it's cooler to have PVE commendas requiring the use of the curse to release specific things)

  • @lleorb said in Servants level 1000 future update/correction.:

    Better, put ashen lord bones as a level 1500 reward... It's an additional objective for people who left pvp at lv 1000 to return. (Maybe a golden eyed legend curse for lv 1500 on athena)
    (I emphasize, lv 1500 Rare, don't put another 1000lv without rewards between the player and a new thing)

    Yea because then streamers and the cheaters need another reward that only they will every achieve? You know most players will never see the base curses, right? Why should Rare put any effort at all into a reward 0.001% of their active players will ever earn?

  • @lordqulex Okay, so they should just ignore that they already got lv 1000? the maximum level of the factions is 9999

    From the way the pvp mode was launched it is obvious that they intend to add rewards over time, and there is no point in filling the gap between lv 200 and 100 without providing something for those who have already reached lv 1000.

    It's just ONE skin, it's not like those who don't get it will miss out on much.

  • @lordqulex said in Servants level 1000 future update/correction.:

    @lleorb said in Servants level 1000 future update/correction.:

    Better, put ashen lord bones as a level 1500 reward... It's an additional objective for people who left pvp at lv 1000 to return. (Maybe a golden eyed legend curse for lv 1500 on athena)
    (I emphasize, lv 1500 Rare, don't put another 1000lv without rewards between the player and a new thing)

    Yea because then streamers and the cheaters need another reward that only they will every achieve? You know most players will never see the base curses, right? Why should Rare put any effort at all into a reward 0.001% of their active players will ever earn?

    positive side effect

    the more appealing HG is to skilled players the more pvp stays competitive while keeping some pressure off pve

    HG (consent based competitive content) is one of the missing pieces that the organic environment needed. It mixed up the hopping meta and added a variety of scenarios outside of just hopping for targets.

    The more random and varied the better. Maxed guild flags being marked and this new upcoming pvp content will have so much random stuff going on it helps the majority significantly.

    It is in everyone's best interest that HG stays appealing to at least some pvpers. Pretty much everyone benefits from that activity happening, including those that avoid all pvp.

  • @lleorb said in Servants level 1000 future update/correction.:

    @lordqulex Okay, so they should just ignore that they already got lv 1000?

    Yea, absolutely. Remember, Rare is a corporation who's sole purpose in existence is to extract money from their clients/customers. Remember that they are owned by Microsoft, so as long as they maintain a certain level of playership then Uncle Bill pays all the bills. Remember that Arena was retired because it received a total of 3% of play time. Do you invest your time and manpower into a game mode that replaced Arena, or the content that brings in the bulk of the players? The biggest bump of players the game ever saw was the Pirate's Life tall tales. The player base just doesn't give two shakes about hourglass. Rare swore up and down there'd never be PVE servers et voila, Safer Seas. Give the people what they want.

    I'm not saying they should ignore it. I'm saying they should ignore it with extreme prejudice.

  • @lordqulex You're talking like Rare's going to dedicate months to creating a Skin... like they doesn't have plans for an hourglass because this mode failed or something.

    Hourglass is not the arena, it doesn't suffer from dedicated server costs like the arena, the only job it has now is to create skins and that doesn't even need to be done massively.

    The arena was made with 9999 levels to be worked on in the long term, precisely to add rewards over time... they don't need nor will they give up PVE content to work on the hourglass, they are just skins that will be added gradually.

    The question is not if they will make rewards beyond level 1000, but when.

  • @lleorb said in Servants level 1000 future update/correction.:

    @lordqulex You're talking like Rare's going to dedicate months to creating a Skin... like they doesn't have plans for an hourglass because this mode failed or something.

    No, it's just already done it's job. They retired arena and all the supporting assets while reclaiming the servers for adventure mode. They attracted the arena fans back with hourglass. It's not dead, it's simply served its purpose. There's no reason to add more to it.

    If the when is never, if is moot.

  • @coffeelight5545 I’m afraid it’s you who’s misread this one. My reply stands true to what OP said.

  • @tesiccl im afraid my intention was more redirected to a true worthy level 1000 servant reward, it was more than i felt like golden bones was not fit for the greatest "Servants of flameheart", and ashen lord bones would fit perfectly in his spot, and would make the most sense, and also, from my personal opinion, i feel like it would showcase much more, it would feel much more powerful in a showcasing sense. A golden skeleton does not sell the servant faction like an ashen lord skeleton would, of course, this is all my interpretation, and you are free to disagree, my friend.

  • @cptsagasta that’s fair. I do disagree, mostly because I’ve spent enough time down in the servants hideout to see they clearly value gold as a commodity highly, so from a lore perspective, it makes sense only their most loyal would be adorned skull to toe in gold once reaching a milestone like lvl 1000.

    What I would like to see is variants in metals and ores as skin colour options to be rewarded in between 100 - 1000. Possibly bronze, silver, maybe even a crystallised variant as suggested.

  • @tesiccl i though that given the golden skeletons's weakness in water, a reward such as that would feel like a poisoned gift, more than a reward, and an ashen lord is like the top tier than a servant of flameheart would aspire to, but i understand your point, wich, i admit, is pretty good.

  • @cptsagasta that’s why it’s called the Skeleton Curse ;)

    I also think they want to keep our identities as pirates separate from NPCs in the game, so it makes sense why we can’t look like them exactly.

  • @lordqulex As I said, Arena is not the same as Hourglass, its only similarity is being focused on PvP.

    The hourglass was clearly intended to be something working for the long term, as have several other Rare implementations since the captaincy. It didn't "fulfill its purpose", as the purpose is to be a long-lasting PvP mode, but it can't be long-lasting without new periodic rewards.

    The mode, the structure, has already been created, now they just need to keep it alive with skins, this won't require so much work that they have to choose between PVP and PVE content, they are just skins... What it sounds like to me is that you don't like pvp and don't want rewards tied to it. As said in another comment, the hourglass is good even for those who do not intend to use it.

  • @cptsagasta I think we're gonna be learning something about the gold from Reaper's Hideout soon making the gold curse more relevant. Alternatively, they should add an Ashen Skelly curse that is PVE oriented. The activity should have both Reaper and Athena options and give people the option to unlock PL curse that way.

  • @lleorb

    I enjoy PVP well enough, I just don't really consider hourglass PVP. SBMM is non-existent because the participation in most regions is so shallow that the skill gap in a majority of matches is ridiculously wide. It's streak based allegiance system is completed at odds with how SBMM is intended to work, which is getting you matches close to 1:1 odds. The static boundaries create a breed of griefers that just sail around to waste the other crew's time. Loss farming during boosted events demonstrate how the rewards are more desirable than the game mode itself for the wider SoT player base. Hourglass is a gestalt entity of a few good ideas that don't really work together very well, just like how Frankenstein's monster was constructed using only the best and most beautiful parts yet somehow formed a monstrosity.

    Hourglass was clearly designed to be something invested in if the numbers supported the investment is expected to have returns. It's been a year and we haven't seen a single addition. We've seen a rebalance in allegiance gain, we've seen changes to supplies to support rapid redeployment, but honestly those are all one line changes in a configuration file and nothing that takes real work. Nothing that would take concerted creative energy has been added to hourglass. Not even a re-color which, if Twitch Drops are any indication, are super simple. Heck we got a new rainbow selection of headbands and you know what hourglass got? Nada. They've had ample opportunity to do something to hourglass and have chosen to do nothing. If past experience is any indication of future expectations, I'm just saying don't expect much...

    And the funny thing is, they don't need to do anything. Much like Chicago Bears season tickets, it doesn't matter how much the game stinks because it has a dedicated fan base. Discord servers dedicated to playing submarine, diving over and over again even though there's nothing to gain, do exist. I enjoy playing adventure mode and still do even though I have maxed out every trading company, and I'm sure there are analogue players for hourglass that will continue to play it for enjoyment even after they've unlocked everything. But such a miniscule percentage of players have gotten level 1000 in even one faction, Rare has literal years before a significant amount of hourglass fanatics have maxed out both. What you are asking for affects such a microscopic number of players that Rare frankly has no real reason to consider adding more rewards to hourglass for a long, long time.

  • At this point, one year later, I would happy to see ANY G***AMN additions to HG at all.

    Mode has been completely abandoned since implementation bar a patch or two back in January.

    Something, anything, please.

  • @lordqulex Well, I didn't expect them to add more things within a year, Rare takes a while to do these things. Even for PVE, Flameheart was resurrected a year ago and we didn't have anything... it doesn't mean that she abandoned these things, there are signs that they intend to continue, in my opinion next year we will certainly have something, be it in season 11, 12 or 13

  • @lleorb You're kidding, right? Flameheart "returned" October/November of '22 depending on when you think he returned, during Herald of the Flame or Return of the Damned. Since then, PVE has received two new seasons with full Plunder Pass, two adventures with prize support, new ledger rewards, and a whole new trio of tall tales. Granted I too hope upon hope, now that Monkey Island is released, Rare will spend some time developing their proprietary plot rather than tying in other IPs (please no One Piece crossover... please), but again that is what you are calling "PVE content" not hourglass prize support.

    Looking at everything they've added for "PVE," I agree with @Soulstinger2k20: they've essentially abandoned hourglass. Unless there is a massive update in insiders that I don't know about (but Soulstinger2k20 and you are insiders and I don't read any 😉😉 subtext in your posts.) Like I said, loss farming during G&G/Community days suggest that the cosmetic rewards for hourglass are more appealing to this player base than the actual game mode; if the game mode were fun for the majority of pirates you'd see more good faith participation and no loss farming or flee griefing.

    Adventure mode is their bread and butter, that is the game. Hourglass is an after thought for pirates that want PVP now, which is not enough to justify adding much to it.

  • @lordqulex I wanted to say that we haven't shared anything about Flameheart since his return, which was a year ago... the Monkey Island tall tales didn't advance the main story of SOT at all, literally if they hadn't happened Sea of ​​Thieves would be the same way (Pendragon's corrupted sword would remain in the vault)

    Seasons and Plunder pass? again, you are talking as if the creation of this content invalidates the creation of hourglass skins, or signals that this will not happen, given that new seasons with plunder pass will never end regardless of what they are developing.

    They're waiting to bring Flameheart at a special time, they're waiting to release HG skins when it's convenient... I never expected that in a few months or even a year there would be new content for HG, but unless there is information that changes everything we know about the future plans, it will inevitably happen that they will bring skins to HG.

  • @lleorb said in Servants level 1000 future update/correction.:

    Seasons and Plunder pass? again, you are talking as if the creation of this content invalidates the creation of hourglass skins, or signals that this will not happen, given that new seasons with plunder pass will never end regardless of what they are developing.

    You are talking as though Rare can wave a magic wand and content just creates itself magically. All the things I listed take time and work from Rare staff, both of which are a limited resources in the context of a business year. There is a basal cost to producing cosmetics and content for a plunder pass. They invested a lot of time and energy to Monkey Island. On guilds, on chest of fortune, on colored rowboats.

    Let that sink in: someone spent time on coloring rowboats that they could have spent time making cosmetics for hourglass. Show me the thread in this forum where the community was clamoring for colored rowboats. Don't you think if Rare were going to invest in hourglass at all perhaps something as low interest, frivolous, and unnecessary as colored rowboats would have perhaps not been worked on at all?

  • @lordqulex Everything takes time to be done, but some things take longer than others, creating skins is an infinitely easier job than doing tall tales, guilds, captaincy... creating skins is treated as something extra, like the clothes that eventually come out in the store, ship skins, these cosmetics are not and do not need to be the focus of a season, I'm not saying that there will be a second type of season 8 focused on pvp, they will release skins for the hourglass, yes, but as something secondary.

    They didn't have work coloring rowing boats for this season, they had work getting them saved on captained ships... the colored rowing boats are from the arena, the commendations for finding them were just an extra.

  • @lleorb I wouldn't hold my breath. Like I said, most hourglassers aren't even level 1000 yet. Most aren't even 500 or 200. So to ask for more levels for the 0.001% is a bit silly if you ask me.

  • @lordqulex But that's not what I'm asking for, nor what I think will happen. The most logical thing is to add rewards between level 200 and 1000, probably fill up to level 300 or add 1 every 100 levels... and at the same time a reward at level 1500 or 2000

    Most players who don't want a thousand stop at 100 or 200 precisely because there is a void in rewards until 1000

  • @lleorb It's not because of a void in rewards, it's because there is no greater reward. The curses have been the most requested cosmetic since the inception of the game. And overwhelming majority of players will stop at level 100 because the curse is all they way. The mysterious stranger set and some random skeleton bits isn't convincing people to advance past 100. What could you possible put between levels 200 and 300 to get people to play in hourglass again?

  • @lordqulex Only players who don't like pvp and wouldn't play hourglass if curses weren't something they wanted... these are the ones who stop at 100, for this audience any reward is irrelevant.

    Now for the group that likes hourglass, but doesn't want to or doesn't feel skilled enough for lv 1000, they will return to playing if new things were introduced... these usually stop at 200. And in fact these are the majority, given the people I met... no one is going to take the skeleton's curse and play with it without any customization.

    About what could be added....
    Reapers: Clothes for skeletons are what we need most in fact, the ability to customize the curse should be good enough so that skeletons are not always the same thing. In my opinion, mainly worn-out "human" clothes, in the same style that the NPCs wear, since the first wave of skins were a bit "too random"

    See this art that is in one of the forum posts in the arts section:
    alt text

    Arhena: Besides one or two shiny curses, a golden legendary eye for lv 1500 maybe... They should continue to include costumes from game characters, DeMarco, Belle, costumes from the first crew of the Magpie Wing (Rathbone, Shaun, Mercia)

  • @lleorb Ok, but like, this isn't a trivial amount of work. What I'm suggesting is that it doesn't appear to me that there are enough pirates "that like hourglass, but don't want to or don't feel skilled enough for lv 1000." There just aren't enough of pirates like that to bother with anything you've listed above.

  • @lleorb if they add these on the way or past lv 1000 I reckon it is definitely worth it but also agree that no major change is worth it from a business perspective for the top 0.01

  • @lordqulex It's not trivial, but it's nothing that needs to be prioritized instead of making main content, it's something that fits perfectly as secondary in a season.

    As I said, there are and are the majority of hourglass players, most pass lv 100 but don't reach 1000... But even if the majority stopped at 100 currently, the hourglass mode is long-lasting, it doesn't have the problems of the arena and so it won't be removed, if it will last for years then these people will have years to level up, this in addition to the new players who in the future will join pvp, there are enough reasons to add rewards.

    But what remains is to wait.

  • @lleorb Yes, indeed, more rewards should work as an incentive to work those past 200 level. 800 levels without a single reward is what i think makes the grind so boring and long, had it been filled with small cosmetics to go on the way, it would have seen a much more appealing grind.

  • @cptsagasta This is probably the strategy they will adopt, making around 10 items to place from level 200 to 300, or 7 items to place from 200 to 1000... and one item above 1000

    One item for those who have already reached 1000 to continue playing, several items for those who stopped at 200.

  • It is obvious that more rewards are needed between levels 200-1,000.

    Probably, once you reach level 250-300 you will already have all the commendations earned, except the miles.

    After the problem with guild boosting exploits using HG, the golden curse has lost absolutely all its value.

    First, Rare has not done anything against these people, they are supposedly going to monitor and reset the GUILD levels of all those people who have abused the exploit (It should be Redbeard, no resets)
    Second, I am very sure that they are not going to reset the levels obtained in the PvP factions for any of these players, so those who have obtained the curse unfairly will keep it.

    Right now, unless Rare surprises us all and restarts the HG levels as well (I highly doubt it), playing this mode has lost all meaning, at least for me.

    Cheaters, Runners, Loose Farmers and now exploiters. There are more absurd and stupid games than normal games.
    Removing The Arena to give us this cr4p in exchange, which has only brought negative things to the game and many problems (Does anyone remember a time with more cheaters than after the release of HG?) is something that I will never be able to understand or forgive Rare.

  • I thought from HG's outset that they would add perhaps one new reward to the vast empty void of allegiance levels each season. Now, granted, season 9 ended up lasting the better part of an entire YEAR, but also S10 dkdnt see any either.

    I dont think 1 skelly cosmetic per season would be too exhausting, despite knowing each 1 cosmetic is actually something like 15 given they have to be designed for each body size.

    I know many of us only suggest things for Skellies, but the fact that the ghost curse allows the use of every cosmetic in the game means EVERY new regular cosmetic that comes out is ghost-useable, whereas skellies continue to get nothing new in a lineup of relativly stale and oddly designed pieces.

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