Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.

  • Why force pve players into a pvp environment? Why make them grind extra? Let us have the full game to ourselves so we can relax and enjoy it without getting interrupted all the time. The risk vs reward becomes invalid anyway once a player amasses tens of millions in gold and maxes out all rep and goals. It becomes pvp for the sake of PvP at that point and some of us just do not want it. Should we be forced to log off or switch servers being interrupted repeatedly? Should we be forced to grind so much more for the same amount of gold? Some of us play this game for the sailing and atmosphere. It’s like experiencing pirates of the Caribbean first hand. Let us try our luck with npc where we have a chance to win. Everyone should be happy with this solution unless you just want to grief passive players that beg to be left alone.

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  • @magaburger said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    Why force pve players into a pvp environment? Why make them grind extra?

    You bought a PVEVP game, you are not forced to do anything. You are not forced to grind extra, risk scales with reward and people taking more risks are getting more. You can take the same risks and earn just as much.

    Let us have the full game to ourselves so we can relax and enjoy it without getting interrupted all the time.

    You won't be interrupted in safe seas, whats the problem?

    The risk vs reward becomes invalid anyway once a player amasses tens of millions in gold and maxes out all rep and goals. It becomes pvp for the sake of PvP at that point and some of us just do not want it.

    Whats even your point here? If you have millions and maxes everything, it becomes PVE for the sake of PVE too, whats the point anymore to do anything?

    Should we be forced to log off or switch servers being interrupted repeatedly? Should we be forced to grind so much more for the same amount of gold? Some of us play this game for the sailing and atmosphere. It’s like experiencing pirates of the Caribbean first hand.

    What does the gold have to do with anything if you just want to enjoy the game and chill? Seems like it's all about wanting all the rewards and no risks, that's not what the game is about.

    Let us try our luck with npc where we have a chance to win. Everyone should be happy with this solution unless you just want to grief passive players that beg to be left alone.

    Yeah no sorry bud, PVP is part of the game and trying to shame people won't work. If you want to be left alone, again, safer seas will be there. A good balance between both seas, the way it has been announced so far, should and will make everyone happy.

    If you want the same rewards as everybody, take the same risks as everybody. It's that simple.

  • @magaburger said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    Should we be forced to log off or switch servers being interrupted repeatedly?

    This isn't the negative thing that people try to spin it into.

    I do it when I feel like it if a situation is annoying to me. I didn't do it for years. For years I put up with literally everything that happened, whether I liked it or not. Part of the game and I went through with it.

    It was worth it in the end because now I can relay what I've learned through that process. Just grab a new server in situations where you are genuinely not enjoying a situation. There is nothing negative about it, it's just being efficient with your time in a way that will save you all sorts of frustrations over time, which makes it healthier in the end.

    The server isn't ours and we don't owe others anything and they owe us nothing.

    There are some situations I don't wanna put a lot of time into anymore so I don't. That's no different for anyone, no matter their preferences. Nothing wrong with grabbing a new server, nothing wrong with that being a part of the game as a tool for sustainability, there is nothing inherently wrong about it being a part of this game as a way to maintain a healthy relationship with the environment.

  • @magaburger

    I bough advertaised to me shared world pvppve pirate thamed game
    So I would love to see players grow on Seafer Seas to join High Seas and add to all it randomness not splited playerbase in pvp and pve servers.

    Multiple characters would kill of eny reason to migrate from SS to HS.

  • Your definition of 'the full game' differs from rares

    Also you will be grinding so much more for gold in safer seas with reduced gain and no emissaries. As it is if you actually cash loot in 1 in 3 (maybe less with emissary taken into account) times then you make the same or more gold on high seas.

  • @bloodybil what does it matter if the characters aren’t allowed to cross over? It’s about being alone having full gold full rep and being separate from high seas. In the case of a new player they can play safe seas with full benefits until they are ready to experience high seas. Everyone keeps throwing the risk reward card seemingly missing the point that high seas will still be there and it will contain high seas characters why hold a tyrannical grasp on pve players? Give them their own realm and do not cut percentages give them 100 percent and it is exclusive to that character that cannot be used in high seas. Preserving the integrity of high seas entirely. Anyone arguing against this just wants to get free points on passive players. How is it different than playing high seas all day long and not encountering a single aggressive player? It’s not a problem at all until one aggressive player comes along and interrupts gameplay. Safer seas is already happening in high seas until it isn’t. Some days it’s safe the entire day. So what’s so wrong with giving that pve person a safe server with full rewards that are separated and exclusive to the safe server again it preserves the integrity of high seas

  • @wolfmanbush I’m aware no one owes anyone anything but the severe backlash against independent safe seas full rewards doesn’t make sense when the integrity of high seas would be preserved entirely. The people who want high seas are still going to be able to access high seas. This is just a suggestion and people are bringing out knives over this figuratively speaking. it’s not a big deal to give safer seas its own character slot and full percentages. It doesn’t make high seas disappear and it would draw more players to the game. I know people that won’t play a game at all if there is no protected pve and it’s a shame they don’t get to experience the amazing environment and atmosphere that game offers. If I developed a game I would want as many people as possible to experience the in game world and have control over their game experience by allowing them to set the rules for their private instance that effects no one else

  • @hiradc this all boils down to forcing people to endure one set of conditions when they already have the capability to have multiple secluded instances apart from other servers. Allow people to tweak their own game rules in that instance and it has no effect on the main high seas servers. It’s like allowing custom games in halo or how Fortnite is implementing fully customized game variants. It’s not gonna hurt the main high seas because it will be quarantined to its own instance

  • @ghutar it wouldn’t kill every reason to migrate. People enjoy PvP they will play in a pvp server people who don’t enjoy it are being alienated by crippling their income to force them into pvp. So many games out there have pve exclusive realms and even pve role play. It has no effect on their pvp realms the pvp realms will always be there full of consenting participants

  • This game is all about RiskVsReward.
    They are gonna take off the game all Risk, so the Reward must be lower.

    Think about this game as an extraction looter like Tarkov or Hunt Showdown. You have ways to receive rewards the risky way (world events, emissaries, reapers...) or the safe way (not using emissaries, doing easy quests...)

    If you want to hoard valuable treasures you are gonna understand the risk is higher.

  • @magaburger said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @wolfmanbush I’m aware no one owes anyone anything but the severe backlash against independent safe seas full rewards doesn’t make sense when the integrity of high seas would be preserved entirely. The people who want high seas are still going to be able to access high seas. This is just a suggestion and people are bringing out knives over this figuratively speaking. it’s not a big deal to give safer seas its own character slot and full percentages. It doesn’t make high seas disappear and it would draw more players to the game. I know people that won’t play a game at all if there is no protected pve and it’s a shame they don’t get to experience the amazing environment and atmosphere that game offers. If I developed a game I would want as many people as possible to experience the in game world and have control over their game experience by allowing them to set the rules for their private instance that effects no one else

    I look at it like this,

    This is my first live service gaming experience. I'm not really a gamer, I don't really dig parts of what has been normalized online, in online gaming, and generally just online interaction, but I love adventure and this was a right time, right experience kind of adventure for me, even though there are a lot of things around this experience that aren't really for me.

    Rather than request that things be catered to me I just acknowledge that there are things that are a part of this deal and I work around them, because they are free to maintain their intent and others are free to do things that I may not agree with or enjoy.

    As I don't feel I am owed an experience or a design I just do what I can to create experiences that are compatible for me in an online space during an online experience.

  • Hard no and I’m glad Rare stand firm in their stance on not splitting the player base.

  • @magaburger You don't seem to quite grasp the concept of the ecosystem of the game and the balance of players within. Having all kinds of players is what makes encounters diverse and unexpected. As a chill player myself, I like that I can meet other people that won't necessarily be bloodthirsty, and polarizing types of players in separate servers will hurt that. So yes, IMO high seas would be affected by allowing eeeeverything to be done in both modes.

    It's all about balance and incentive to play both, and the risk vs reward factors will simply reflects this, whether you agree or not.

  • @magaburger said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @ghutar it wouldn’t kill every reason to migrate. People enjoy PvP they will play in a pvp server people who don’t enjoy it are being alienated by crippling their income to force them into pvp. So many games out there have pve exclusive realms and even pve role play. It has no effect on their pvp realms the pvp realms will always be there full of consenting participants

    Nobody is forced or alienated, you limit yourself and the rewards you can earn by choosing to eliminate the risks of meeting others. It's simply the opposite of emissaries.

  • @magaburger got a lot of experience in managing gaming communities to make these claims with such confidence?

    As it is they have designed safer seas as a starting platform with the intention of players moving onto higher seas.
    Your suggestion would give players no incentive to move on. I get why you want it but just don't see the point in making claims that it wouldn't affect the high seas playerbase.

    The reason you're asking for changes is because it's not worth staying on safer seas, they don't want it to be.

  • Why on Earth Rare think’s people want to play Sea of Thieves without other crews in the world and without the ability to use open crew to fill their own crew so they can use larger ships is beyond me.

    People don’t mind the social aspect of the game.

    Some people do not enjoy PvP or being attacked by other crews. That’s the part of the equation that’s supposed to be turned off in safer seas.

    If progression is shared I understand the gold and rep penalties but if the progression between modes wasn’t shared then there would be no reason to nerf the rewards. A better option if you ask me.

    The incentive to play on the high seas is more valuable treasure and the ability to fight other crews and sink their ship and steal their treasure.

    The incentive to play on safer seas is if you don’t want PvP but still enjoy doing PvE with just your crew or with other crews. PvP is disabled.

    Freedom of choice now exists. Players can now choose their experience and thus the toxicity levels from both sides of the extreme ends of the player base will massively decrease because everybody has access to do what they want.

  • @magaburger You know, speaking of other games and PVP vs PVE realms makes me think of World of Warcraft. Many people brought this game up as an example of games that sustains both.

    For a while now, they removed that restriction and created War Mode instead, where you can opt in or out of world PVP.

    Guess what? People who enable it gets more gold, XP, currencies and faction progress. Again, people who don't aren't being punished, it's the ones who do that gets more reward for putting themselves at risk.

    War Mode allows players on any realm to participate in open-world PvP with like-minded players in the ongoing battle between the Horde and the Alliance. Turning on War Mode applies the "Enlisted buff" and provides incentives to compensate for the perceived risk of being targettable by the opposing faction.

    This is so well put. Perceived risk of being targettable. Meaning it can happen, but not necessarily. But you still get more for simply putting yourself at risk.

    With War Mode enabled, a +10% bonus applies to experience from quests and mob kills, and to gold, currency from world quests. If a faction is outnumbered, a War Mode: Call to Arms adds up to a further +20% bonus. If the participation is overwhelmingly one-sided, then the opposing faction will be offered highly paying quests as even further incentive to participate. Additionally, activating War Mode enables PvP talents in the open world. In the Dragon Isles, world PvP activities can reward extra currencies, that can be exchanged for gear.

    Don't blame others because you don't want to take as much risk, they will simply get more reward alongside the risk they take, not the other way around.

  • @magaburger but I don't want pvp server or pve ones. I want pvppve one for witch I payed.

    If your progress in SS and the progression is locked then you will never move so we end again with splintered playerbase and shallower experience in High Sea.

  • The high seas will always be PvEvP.

    Nobody forces you to just PvP in the high seas it’s just something that is enabled and encouraged. Any crew sailing the high seas is also equally encouraged to do voyages and world events.

    So the people arguing oh you’re splitting the player base well they forget the player base is already split because not all people like or are good at PvP.

    Basically they are worried that the high seas will become to sweaty for them to enjoy even though there will literally be safer seas a place anyone can go to if they want a chill, PvP free pirate experience with other crews against PvE.

    All of this is just fear of the unknown too like nobody actually knows how much adding the restricted safer seas we are supposedly getting in December or if they give us a proper safer seas with swag and open crew how much either of those will affect the high seas.

    I think either of these options is going to make the high seas better for people who are at the point in their SoT career that they genuinely enjoy fighting other crews and are at the point where being sunk and losing loot isn’t a major frustration anymore.

    The issue is if you want safer seas to succeed don’t set it up to fail by stripping all the fun and social aspect out of it.

  • It's a PvP game, Safer Seas is just a glorified Maiden Voyage.

    The only problem is experienced players that now want to spend all their time in the kiddie pool.

  • @foambreaker said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    It's a PvP game, Safer Seas is just a glorified Maiden Voyage.

    The only problem is experienced players that now want to spend all their time in the kiddie pool.

    People of any level can enjoy any difficulty they like, as long as they accept and understand the cap and limitations it entails.
    Scaling rewards with difficulty is nothing new in gaming, especially with PVE.

    I was playing Deep Rock Galactic the other day, you can do a mission on 5 difficulty levels, each upping the % of currency and xp you finish the mission with. Even within a level, you can encounter optional events that will drastically increase the difficulty but also yields extra reward.
    If you fail the mission you lose the invested time and you get scraps from what you could have earned.

    One night I felt like doing a quick mission at a lower difficulty, not having much time before something else and don't wanting to bother. I didn't cry that I am punished for wanting to chill, I simply told myself bah, I'll earn more next time I play in regular difficulty levels.

    Safer seas are to chill, to alternate between High sea and Safe. There will always be reasons, incentives and prizes to play both. If the devs wanted to implement a pure PVE mode they would have, and clearly it's not heading that way.

    On a game design standpoint, I can't imagine any sensible reason to propose wildly different difficulty modes to people, and awarding the very same prizes without taking in account the difference in both challenges and extra risk taken.

  • Why force pve players into a pvp environment?

    Where is the pvp enviroment? I never heard or seen HS labeled as "Pvp envirorment" its just pvpve

    Why make them grind extra?

    At this point, nobody is forcing them too grind extra

    Let us have the full game to ourselves so we can relax and enjoy it without getting interrupted all the time.

    So remove 99% of the whole game? the core part of the game, because Online is a crime.

    The risk vs reward becomes invalid anyway once a player amasses tens of millions in gold and maxes out all rep and goals.

    Then it shouldnt bother you when you sink :P

    Should we be forced to log off or switch servers being interrupted repeatedly?

    Your not forced. You choose the outcome and reaction is yours.

    Should we be forced to grind so much more for the same amount of gold?

    I hear an echo...Its not being Forced. You the player are in control on what You do.

    Some of us play this game for the sailing and atmosphere.

    So you spend your time...just sailing on a ship, looking around...doing nothing else...but enjoying the sites and run away from conflict. If it be player or npc? Might I suggest you..I hate to say, try Sailing simulator? Seems you dont wanna play at all, but sail. BUT that is what SS is for :P

    Let us try our luck with npc where we have a chance to win.

    Npc or player, you have a chance to win. Its all equal footing.

    Everyone should be happy with this solution unless you just want to grief passive players that beg to be left alone.

    Sea of Thieves, is an Open-World-Adventure. Where you will encounter both Npc threats and 'maybe' players. The outcome is never the same.

  • People keep posting this is the game I bought, this is a pvpve game, this is the game Rare intended it to be.

    Games like SOT evolve over time, no live service game is the same as it was 5, 10, 15 years ago they change based on feedback and data.

    The feedback and data clearly show the game some of you are demanding never change needs to change to keep sot a float. Rare obviously feels adding a PVE aspect will help the game no matter how much you think you bought X game.

    The great thing is you can still play the game you bought, but now those who want to play SOT different from you will have that opportunity and clearly some are disappointed in how it's being implemented.

  • Dislike. I put a lot of time into my pirate. I'd be pretty peeved if I had to start over and wasn't able to get my legend curse when I play with my wife. Not to mention she has about a million already from heloing me unload sometines so she'd lose all that.

  • I feel like people overestimate the amount of people which will transfer over to High Seas. Rare knows exactly what kind of audience they're bringing by adding this mode. We are talking about a soon-to-be 6 years old game, if someone actually intended to eventually move to High Seas, they have probably played the game by now already.

    I would love to see the data a few months from now, but unfortunately I doubt that's ever going to happen.

  • @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    People keep posting this is the game I bought, this is a pvpve game, this is the game Rare intended it to be.

    Games like SOT evolve over time, no live service game is the same as it was 5, 10, 15 years ago they change based on feedback and data.

    The feedback and data clearly show the game some of you are demanding never change needs to change to keep sot a float. Rare obviously feels adding a PVE aspect will help the game no matter how much you think you bought X game.

    The great thing is you can still play the game you bought, but now those who want to play SOT different from you will have that opportunity and clearly some are disappointed in how it's being implemented.

    Big difference between minor changes over time and changing the main core of the game. Many games spelled their own doom by listening to players who did not understand what made a game popular to begin with. Players do not always know what is best for the game due to their own self-centered desires.

  • @linowx said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    I feel like people overestimate the amount of people which will transfer over to High Seas. Rare knows exactly what kind of audience they're bringing by adding this mode. We are talking about a soon-to-be 6 years old game, if someone actually intended to eventually move to High Seas, they probably have already played the game by now.

    I would love to see the data a few months from now, but unfortunately I doubt that's going to happen.

    And if they enabled the pure cheese mode as requested in this thread and others, they never would at all - that is the problem you fail to acknowledge. At least with the current planned implementation there is an incentive for people to move up to the real game to try other features not available in the kiddie pool.

  • @dlchief58 said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    People keep posting this is the game I bought, this is a pvpve game, this is the game Rare intended it to be.

    Games like SOT evolve over time, no live service game is the same as it was 5, 10, 15 years ago they change based on feedback and data.

    The feedback and data clearly show the game some of you are demanding never change needs to change to keep sot a float. Rare obviously feels adding a PVE aspect will help the game no matter how much you think you bought X game.

    The great thing is you can still play the game you bought, but now those who want to play SOT different from you will have that opportunity and clearly some are disappointed in how it's being implemented.

    Big difference between minor changes over time and changing the main core of the game. Many games spelled their own doom by listening to players who did not understand what made a game popular to begin with. Players do not always know what is best for the game due to their own self-centered desires.

    Hey since this was a legit response to my post I'll bite.

    I agree that gamers can doom a game but it goes both ways.

    Those that are dug in and will not budge that a game they bought must stay the same even if data shows its going down hill ( im not saying data shows that for SOT).

    Those that want a game to fundamentally change for reason x or y.

    Both can have a detrimental impact to the game.

    Making adjustments to the current form of Safer Seas is not a fundamental change since high seas will remain in place as it has since day one.

  • @dlchief58 i wasn't argumenting for or against it, lol. Actually I do agree with you. Let's say 2 out of 10 players move from High Seas to Safer Seas, then if only 3 out of 10 new players eventually move to High Seas for better rewards, overall it's a net positive. I meant to say I don't believe something crazy like 60% will convert into High Seas players.

  • @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @dlchief58 said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    People keep posting this is the game I bought, this is a pvpve game, this is the game Rare intended it to be.

    Games like SOT evolve over time, no live service game is the same as it was 5, 10, 15 years ago they change based on feedback and data.

    The feedback and data clearly show the game some of you are demanding never change needs to change to keep sot a float. Rare obviously feels adding a PVE aspect will help the game no matter how much you think you bought X game.

    The great thing is you can still play the game you bought, but now those who want to play SOT different from you will have that opportunity and clearly some are disappointed in how it's being implemented.

    Big difference between minor changes over time and changing the main core of the game. Many games spelled their own doom by listening to players who did not understand what made a game popular to begin with. Players do not always know what is best for the game due to their own self-centered desires.

    Hey since this was a legit response to my post I'll bite.

    I agree that gamers can doom a game but it goes both ways.

    Those that are dug in and will not budge that a game they bought must stay the same even if data shows its going down hill ( im not saying data shows that for SOT).

    Those that want a game to fundamentally change for reason x or y.

    Both can have a detrimental impact to the game.

    Making adjustments to the current form of Safer Seas is not a fundamental change since high seas will remain in place as it has since day one.

    No it would be detrimental to High Seas as you continue to ignore the shift of balance that would occur if Safer Seas was just a clone of the main game but without the threat of players. Friendly interactions would be less likely if people could grind away with no threat of losing loot to players. Many players will seek out the path of least resistance, especially OCD achievement and commendation hunters - that is just human nature. As I said before I have no interest in the main game becoming a continual shoot first instead of how it is now where I can get a friendly interaction about 1/2 the time by proper communication. Many others have also brought up this same concern - this was the game we bought because of the way it played.

    BTW every one of my responses was legit - you just didn't like the fact you could not back up a single one of your claims.

  • @dlchief58 said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @dlchief58 said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    @cp-felons said in Multiple character slots. Safer seas characters can only access safer seas and high seas characters can only access high seas servers.:

    People keep posting this is the game I bought, this is a pvpve game, this is the game Rare intended it to be.

    Games like SOT evolve over time, no live service game is the same as it was 5, 10, 15 years ago they change based on feedback and data.

    The feedback and data clearly show the game some of you are demanding never change needs to change to keep sot a float. Rare obviously feels adding a PVE aspect will help the game no matter how much you think you bought X game.

    The great thing is you can still play the game you bought, but now those who want to play SOT different from you will have that opportunity and clearly some are disappointed in how it's being implemented.

    Big difference between minor changes over time and changing the main core of the game. Many games spelled their own doom by listening to players who did not understand what made a game popular to begin with. Players do not always know what is best for the game due to their own self-centered desires.

    Hey since this was a legit response to my post I'll bite.

    I agree that gamers can doom a game but it goes both ways.

    Those that are dug in and will not budge that a game they bought must stay the same even if data shows its going down hill ( im not saying data shows that for SOT).

    Those that want a game to fundamentally change for reason x or y.

    Both can have a detrimental impact to the game.

    Making adjustments to the current form of Safer Seas is not a fundamental change since high seas will remain in place as it has since day one.

    No it would be detrimental to High Seas as you continue to ignore the shift of balance that would occur if Safer Seas was just a clone of the main game but without the threat of players. Friendly interactions would be less likely if people could grind away with no threat of losing loot to players. Many players will seek out the path of least resistance, especially OCD achievement and commendation hunters - that is just human nature. As I said before I have no interest in the main game becoming a continual shoot first instead of how it is now where I can get a friendly interaction about 1/2 the time by proper communication. Many others have also brought up this same concern - this was the game we bought because of the way it played.

    BTW every one of my responses was legit - you just didn't like the fact you could not back up a single one of your claims.

    Haha no they weren't, man thought you were making progress on how conversations are supposed to work. I guess not, good luck hanging on to the game you bought. Won't make the same mistake twice.

  • @cp-felons And once again you cannot defend a single one of your ideas when brought under proper scrutiny. I'll just leave it at that as you continue to prove my points.

  • Rare should release safe seas as planned with current rates, and after analysis and feedback maybe they can tweak it in the following months or year if they see the need!

  • I totally agree, i just like to sail and mind my own business. Glad Safer Seas is coming, it is a shame that you can't achieve everything in Safer Seas so you will end up being forced into the PVP world. i just hope the PVP world (high seas) die out just like arena eventually did but guess time will tell and may take a year or two, might even have to lose part of the player base for them to finally let people start achieving everything in Safer Seas.

  • If you only have one day a weekend to play a game why would want to waste it getting loot just to be sunk by a full galleon or brig because you don't get to play with friends. Solo players want to get cosmetics just a much as full crew players do. Safer Sea's should absolutely be the exact same game just without pvp, the gold grind will still consume the same amount of time.

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