Im usually not one to complain but as someone who plays and enjoys this game a lot i am getting to a point where im genuinely frustrated.
Hitreg, rubberbanding and general issues aside, all the recent patches brought new, honestly gamebreaking, problems.
Wanted to grind during legends week? Endless pve spawns everywhere you go
Wanted to grind during community weekend? Mouse and keyboard on xbox dont work, you cant shoot out of cannons reliably and no skull of destiny
Now you want to just casually play the game? Open crew is broken
I dont know how many people besides me even play open crew regularly, but i would guess most casuals do so
- The workaround gave me one open crew member over the course of hours
Rare cares about accessibility, yet everything thats happening makes it incredibly difficult to enjoy or even play the game at all.
With all issues present, rare decides to remove quickswap, what, if the intention behind it is actually just to level the field between veterans and new players, will literally not change anything.
Most new players sink without even getting boarded.
The biggest skill in this game is awareness and knowing what to do in which situation, if you are good with that your weapon loadout almost doesnt matter. New players will always struggle with that sort of decision making and loose because of that not because they got two tapped twice.
The time to kill argument also doesnt make sense as one blunders are a thing which leave an unaware player with even less reaction time than having to hit two shots in succession with the risk of the other person randomly moving.
Rare is trying to listen to their casual player base with that removal.
Yet they tried everything they could to force pvpers and pvers into the same servers.
Remove arena, remove custom servers on insiders, integrate hourglass into the open world.
We take all the spaces where pvpers were grouped together and then act surprised that the new players are loosing to them?
Which ok its a sandbox and having skillbased servers would be boring, as the interaction with players of different skilllevels is a big part of the experience.
And i personally learned most in the beginning by running into random more experienced crews.
Yes i also got absolutely destroyed (still do) but the game is not even close to as toxic as everyone is saying, if you yourself dont get angry at everyone obviously.
Watch stream highlights of any game and the way those streamers/players talk to each other would get you banned on sot.
- Ive heard a lot of newer players complain about the skillbased matchmaking, which seems to be a big factor of frustration and i get it, fighting someone whos clearly better isnt fun. For both sides, sweaty players, at least the majority, prefer sweaty fights and dont enjoy sinking players with 2 days played. But blaming the good players for that doesnt seem like a solution and argueing that the newer players would stand a chance in these fights if the others couldnt quickswap is just ridiculous.
Anyways i am not even trying to convince anyone to leave quickswap in, all im saying is it wont have any of the effects they are aiming for but instead mess with og players and the competitive scene once again and for no reason.
It also just decreases the amount of time people can/have to put into the game, trying to improve their mechanics and skillset (double gunning is a skill, but so is knowing how to fight it, baiting blunders before engaging and so on)
Having a skill ceiling in form of different combatscenarios you are required to learn is a good thing, it adds to the longevity of a game, which in an environment that doesnt change much, like sot, is very important and the reason why there are people with 100-350 days played.
If you are an experienced player and refuse to learn quickswitch/how to fight it you are putting in less effort and thought and it is absolutely justified tht someone who puts that in will beat you.
And nothing will change about that fact after the removal, if you dont try to improve/adjust you will keep loosing against players that do so and you will keep blaming game mechanics for it instead of figuring out what you couldve done differently.
And people who claim double gunning wouldnt take skill, im excited to see their reaction when combat turns into nothing but getting one blundered and blunderbomb spammed (where for some reason, it is completely fine to just spam 5 of them).
The biggest irony of it all, we nerf a core pvp mechanic the moment we introduce pve servers.
The players that have such a big problem with dying in a pirate videogame dont have to do so anymore, but we still need to protect them from those who actually enjoy playing the game?
