Hello, I have an idea, it would be to leave the cache containing the relics which is under Port Merrick even after the "dark deception" adventure, it would be a way to remember this adventure as you did with the sea fortresses that were introduced in Adventure 2 and allowing RP players to have a great place to create fantasy stories. For the opening of the door of the cache there would be a lever or a button hidden in the mouth of the sewers in which the rat passed? I hope you like my idea, Have a nice day -Captain Téo
