How to Know if Other Ship's are Friendly

  • I have run into the problem of people attacking me when I tried to show them that I'm friendly. If someone is playing an instrument on the bowsprit while heading towards you, if they shoot a firework or a white signal flare, if they are doing an emote like waving, making friends, or something like that, is they use the horn and say they're friendly, if they have a blue or white up, or if they have an offer alliance flag up, then they are most likely friendly. If you are fight a ship and they put up a white flag, shoot a white signal flare, or do a wave directly at your ship, then they most likely surrender and just want to discuss terms of surrender.

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  • @devtryak said in How to Know if Other Ship's are Friendly:

    I have run into the problem of people attacking me when I tried to show them that I'm friendly. If someone is playing an instrument on the bowsprit while heading towards you, if they shoot a firework or a white signal flare, if they are doing an emote like waving, making friends, or something like that, is they use the horn and say they're friendly, if they have a blue or white up, or if they have an offer alliance flag up, then they are most likely friendly. If you are fight a ship and they put up a white flag, shoot a white signal flare, or do a wave directly at your ship, then they most likely surrender and just want to discuss terms of surrender.

    You can never know if they are truly friendly or not until they either attack you or not. That is the nature of the game.

  • The biggest issue with any signs of "friendship" is that another player can use those same tactics to deceive and reel in gullible prey. That's why every crew these days are on guard, you can be a super skilled player on an alt account with no money trying to steal a FotD via "mercy and friendship", no one is ever going to know until it is too late. It's just the nature of a sandbox with no rules, and there really isn't a way to fix it without turning it into a function that takes away from the devs' vision of the game (i.e. Safe zones/PvE servers).

  • Only really 2 ways to be peaceful as a pirate

    Desmond Doss peaceful or Billy Jack peaceful

    You are never going to know what another will do so you can either approach that as a complete pacifist or you can prepare for combat and strengthen the skills required to fight when it's necessary to you.

    I would use communication verbal/text. If you don't intend to fight you can try all the different things people try but you will be making yourself more vulnerable to attack in an environment where you likely will be attacked in random encounters. Personal decision on how dedicated you are to peace.

  • Old golden rules

    • cannons pointed up and unloaded

    That use to be a good sign. Some people still do it. Others don’t or use it as a “heheh sucker” trap

    Other signs, white flare and or fireworks.

    A good old one is using your mic if you have one. You can sometimes tell what a player is up too by tone of voice.

  • @burnbacon
    Ironically, this was the original point of a 'gun salute', as you rendered yourselves unarmed afterwards....

  • Any visual cues of a ship being friendly or unfriendly are pretty much useless. Players are either new enough to not know what it means, or old enough to know its probably a trick. If you want to know if another ship is friendly, turn your broad to them while they're still far out and cannon over to them. If they're all shooting at you before you've even said hello and all you hear is that weird cursed warbling of a player hundreds of miles away, probably hostile.

    After that its up to you, yes they're likely hostile, the ones that seem friendly are likely just hostile with an egg timer. All you can do is try to be more pirate than they are.

  • I've had success with pointing my cannons up and loading them with fireballs - looks good too.

    That said, I've only done this at the end of sessions, when I'm approaching another ship to hand off my loot and/or supplies.

  • @tybald, this is true, but you never know when you see someone. They could be friendly and you have a good time together and become best friends. You can also you this as a way to make my strategy, friendly relations, better. Let me know if you want to know how my friendly relations strat works.

  • @potato-lemming

    Maybe they should give us something. Something completely voluntary that is time consuming to undo so that if the bilge does thrown into the wind, you'd be at a distinct disadvantage.

    For instance, we all know that if you raise the Reaper's Mark flag you are visible on the map. How about if you raise the white flag, or a new "parlay" flag, your cannons get plugged. (They had cannon caps and plugs to prevent things from getting in the cannon on a ship.) When you lower the flag, the cannon has to be "unplugged" and that takes the same time as it takes to load a cannonball. So when you approach a ship with the "parlay" flag, and they fire on you, you have to climb the mast, lower the flag, slide down, unplug the cannon, load ammunition, and fire.

    Is that time consuming enough such that if a ship were coming toward you with the "parlay" flag you wouldn't fire on it immediately?

  • @lordqulex I don't do Reaper's, so they won't find me on the map,l. I do Order of Souls and once in a blue moon Athena.

  • @devtryak said in How to Know if Other Ship's are Friendly:

    this is true, but you never know when you see someone. They could be friendly and you have a good time together and become best friends. You can also you this as a way to make my strategy, friendly relations, better. Let me know if you want to know how my friendly relations strat works.

    only way to have a lot of positive encounters is to have a lot of encounters in general and a lot of encounters in general is going to lead to a lot of combat, with or without your participation

    Just minimize your losses and say howdy to a bunch of people

    if they sink you that's just how the cookie crumbles

    a large part of encounters is compatibility and communication so just be you and some of it will work out.

    If you try too much to cater to others it's starting the encounter with a weaker foundation. Chill crews and players will pick up on your vibe out there, you won't have much trouble when you find one.

    If I see you I'm not firing until you establish yourself as a threat/that you want to fight.

    If you leave yourself defenseless you're just setting yourself up to get robbed or to be used as a content pawn if they don't just outright sink you.

  • There is no guaranteed way to know or show friendliness. This is a game of lying thieving pirates, and the person playing music with cannons to the sky shooting fireworks could be friendly like they are trying to express. But they can do all of that then try to betray you the second they see you have loot, and some times people do.

    A white flag or flair can just be some one trying to lull you into a false sense of safety in this game, and many people have probably experienced just that. There is no sure fire signal that proves you are friendly, because as long as you have a weapon, you are a danger.

  • You don't.

    In the words of Din Djarin, The Mandalorian, "Kid,... never trust a pirate".

  • Cannons up, approach into their broadside.

    Expect to be sunk.

  • @devtryak

    the threat of deception can often be a heavy burden. communication can be halting on top of this, so efficient crews could often find the smallest existance of players to be a possible annoyance. as mentioned above, new crews is probabily not aware of frendly signs aswell, so the frendliest of crews is probabily rare.

    recommended choice here would be to do quests related to progression, but no emmisary or athena, as it would likely put value on the line and provoke easily. then just let crews come to you. also look for people doing things that doesnt seem to relate to any important mission. for example a ship anchored close to an island like lookout point. that island is not related to anything important most of the time. keep your distance, crews will usualy stay hostile until they hear your voice, so hotmic is great here.

    parrot costumed musicians is also percieved as frendly very often, but dont wear the dark parrot one. bring pets aswell.

    some PvPers are frendly, but they perfer to talk about something contested, and are often not friendly imidately. they could be friendly when many boats are present to not create too many enemies.

    dont be afraid to use your own style of cosmetics aswell. anything that isnt stigmatised can be something unexpected like friendlies. white sails or glitterbeard can often be red herrings. that being said, something like Dark Adventurers are usualy brutal honesty.

    people also seem more open to be friendly if there is a situation going on. being friendly about nothing can be confusing or annoying, so you should perhaps ask for alliance for mutual profit or something.

    aside this, there will always be those who are either never or forever friendly.

  • In this game, trust no one. You'll meet folks who want to be peaceful. You'll meet folks who live to betray you. And you'll meet folks who are peaceful for a while, get bored, then betray you. No way around this.

  • @lordqulex i would probably give it a shot. But second sea wolf inside me says "put that parley flag on, hind undership with keg, boom".

    I understand your idea but i think if you want give space and reason for peacefull interactions for all players there need to be something to gain in it not quasi usefull tool to do it.

  • If you want to know the real intentions of a ship the best thing is to open your mic, keep a safe distance between your ship and theirs and try to board them.

    If they attack you and don't open their mics, you know they are not friendly. If they don't attack you, they talk to you on voice chat and you don't see signs of betrayal, you are good to go. However, if you want to be friendly with anyone, make sure you don't have anything valuable on board, as this will lead to betrayal and instant sinking.

  • This is my single biggest issue with this game.

    While most will hide behind "but its sea of THIEVES" and then carry on about all is fair in love and war, it's still mean, unpleasant and often the way it is done, vindictive and cruel.

    Having hours of PvE work removed after trying to be nice to somebody is just not cool.

    Regardless of people ranting about "git gud" which is a rubbish statement as how on earth do you expect everybody to be on the same level, have a look outside the window....nobody is equal...

    ...regardless the bottom line here is the devs have been clear in their statements that PvP is a core mechanic, so simply put you have 2 options:

    • Fight everybody
    • Run away from everybody

    Now personally, I love helping people, and I love the experience of making new friends in online games.

    I have a current post proposing matchmaking using a very basic PvP Kill count system, which would ease the process of entering PvP in this game which can be shocking and off-putting to most.

    There is no system I can think of, including debuffing loot sales stolen from a sunken alliance member, that would actually work.

    Devs and many players for some reason don't like "alliance servers", where everybody joins together for fun. The prevailing opinion is this belittles achievements attained while under the threat of player attack.

    Honestly, life is short and so is my time. I would love to have fun my way and this is the only sea game of its sort, but it seems the attitude primarily biased to forced PvP.

    My tips:

    • If they approach your vessel and attempt to board without any communication, hostile
    • If they say only "hi" or "friendly", hostile
    • If they set up broadside instead of bow on, hostile
    • If they chat a lot before offering alliance, boarding or even approaching, friendly
    • If they have no skins, usually friendly
    • If they suggest splitting loot based on Emmisary Flag, friendly

    Very broadly of course, and there are nuances to all that.

  • @wujuwarrior1375, I'm actually trying to get a pet as of now, but still need 40 more ancient coins. I also do wear the parrot jacket and pants, and do have the parrot banjo too.

  • @ghutar What else can they do though? Short of alliances getting full treasure value instead of 50%, what else?

    Maybe some commendations and cosmetics will convince people to be friendlier on the seas, but only until the commendation collectors get them and go back to being bored and attacking ships.

    The ability to see your alliance partner on the map is more commonly used to backstab them, not help them (though I did chase off a reaper that was sailing toward my alliance partner last week, it was a blast using the alliance system positively).

  • Getting weird mixed signals on Xbox.

    Players keep inviting me to a party then shooting up red flares when I approach with an offer alliance flag. They may or may not chase when I turn off.

    Meanwhile when the last one chased me, I made a rowboat play off with my loot, landed on thieves haven, noticed an Athena sloop was anchored in the middle, started burying my loot, had the captain run up with reaper pj's on, say nothing, run away, and then sail away.

  • @lordqulex i think that cosmetic attached to that kind of interactions would work best.

    Cloths, trinkets, ship cosmetic and titles.
    As long as they look good there will be intrest in geting them.

    Antoher thing cloud be add it to deeds for season pass.

    And of course good new content that require 2 diffrent ships cooperation like Hungering Deeps summon of megalodon.

  • @devtryak they're not friendly, next question 😅

  • @huggydeathbunny

    This is my single biggest issue with this game.

    While most will hide behind "but its sea of THIEVES" and then carry on about all is fair in love and war, it's still mean, unpleasant and often the way it is done, vindictive and cruel.

    Sadly all is fair in love and war. You’ve closed your mind off from allowing others to play the game they want, doing what the game encourages. If you can’t see the bigger picture, then you’re stuck complaining about PvP forever and frankly, helpless.

  • @nex-stargaze said in How to Know if Other Ship's are Friendly:

    The biggest issue with any signs of "friendship" is that another player can use those same tactics to deceive and reel in gullible prey. That's why every crew these days are on guard, you can be a super skilled player on an alt account with no money trying to steal a FotD via "mercy and friendship", no one is ever going to know until it is too late. It's just the nature of a sandbox with no rules, and there really isn't a way to fix it without turning it into a function that takes away from the devs' vision of the game (i.e. Safe zones/PvE servers).

    I 100% run merchant and a white flag with offer alliance flag up always! It allows me to get close enough to cannon over or demast

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