An idea for Allegiance Via PVE

  • So the general consensus of defending with loot is that even at grade 5 (faction tribute) the boosted rep is worthless considering the 20 minute wait and the risk of losing the treasure.

    Essentially, my idea is simply to convert the faction hauls themselves into the allegiance. Get to grade 5 treasure and turn in your hourglass and you get rep equivalent to 2-4 wins (since that seems to be where a majority of people drop it regardless). Grade 5 is kind of easy to attain though, so the value to get to 5 will probably have to be increased. After you drop the hourglass the treasure becomes worthless so you have to sell it and find more. Or even have the act of turning in consume to loot entirely, so that you’re trading progress for companies / emissaries for pvp progress. You can still obviously get invaded so it doesn’t subtract from the threat but it makes going out and getting loot somewhat worth it since you won’t just be doing nothing while waiting to get invaded after you hit 5. (Which is considering your going the defense route in the first place, because as it stands right now you’d be making infinitely more progress by just invading, in terms of time invested)

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  • @historicmold440

    Or even have the act of turning in consume to loot entirely, so that you’re trading progress for companies / emissaries for pvp progress.

    I think that is a very good compromise.

  • I get the idea but it'd be too easy to exploit on alliance servers. Big no no

  • There's already plenty of PvE only stuff plus stuff that's mostly PvE with a dash of pvp leave the new pvp system alone and keep it strictly pvp. Yes they may need to tweak some of the rewards for winning losing but making this into a PvE grind fest is absolutely the wrong way to go. You want PvE go play jack Sparrow that has no pvp in most of it. Leave this mode pvp. I vote no path for PvE players either you fight or you don't get it. I am all for loot amplifying the bonus but you need to at least defend it successfully once.

  • @tacksevader its already easy to exploit on an alliance server lol. There are like 20 posts about people invading and running into them

  • @slickwillywonka said in An idea for Allegiance Via PVE:

    There's already plenty of PvE only stuff plus stuff that's mostly PvE with a dash of pvp leave the new pvp system alone and keep it strictly pvp. Yes they may need to tweak some of the rewards for winning losing but making this into a PvE grind fest is absolutely the wrong way to go. You want PvE go play jack Sparrow that has no pvp in most of it. Leave this mode pvp. I vote no path for PvE players either you fight or you don't get it. I am all for loot amplifying the bonus but you need to at least defend it successfully once.

    I personally prefer PvE, but am happy to PvP my way to trough the allegiance system, providing I can get a match when I want it. Currently, Australian Servers, Solo Sloop, PC - I have hour long waits. When defending, I sailed yesterday for 6 hours and got invaded once. I have hit a wall - I cannot progress my allegiance anymore because it is too slow to get a match. Happy to PvP, but the PvP match making queues need to work, and, you know, actually make matches!

    If that isn't going to happen, let me PvE my way there. People can still come and invade me while I go. I'll look forward to the fight! This is essentially what I am doing now via hour glass treasure on board. Sucks and is slow, so give me a boost until the match making times get better at least! I feel like I'm being punished for living in a place with low population servers.

    Like, I literally want to do season 8 as intended but cannot!

  • @slickwillywonka said in An idea for Allegiance Via PVE:

    There's already plenty of PvE only stuff plus stuff that's mostly PvE with a dash of pvp leave the new pvp system alone and keep it strictly pvp. Yes they may need to tweak some of the rewards for winning losing but making this into a PvE grind fest is absolutely the wrong way to go. You want PvE go play jack Sparrow that has no pvp in most of it. Leave this mode pvp. I vote no path for PvE players either you fight or you don't get it. I am all for loot amplifying the bonus but you need to at least defend it successfully once.

    I dunno, I mean I know they're updating SBMM soon to cross-stamp and that will improve queue times, but I've sometimes defended for HOURS without being invaded. If I'm gonna wait for a match I may as well be getting faction treasury multiplier, right? But like, it came time for me to turn and and I didn't get invaded. That wasn't my fault the game never matched me... I feel kinda cheated that I spent time of increased risk for zero allegiance reward. You know? Just feels like wasted time...

  • @lordqulex
    If they fix the queue times that should fix most of your problems. The feeling of being cheated however I can't help you there. If you collect loot while waiting then you're not really wasting any time. Sure you don't get rep but if that's what you wanted perhaps you should have tried attacking to secure a win before you defend. That way if you don't ever get another match you at least have the one and can profit from that.

    Also you could change the composition of your crew. If say the solo queue isn't getting it try the duo or vise versa. Could even go bigger and jump on a brig or gally. Doing this has worked for me. If I'm not getting decent times I switch it up or even try to reset to help fix. It's a new system its going to have bugs gotta try different things to see if you weren't stuck in one sometimes.

  • @tacksevader said in An idea for Allegiance Via PVE:

    I get the idea but it'd be too easy to exploit on alliance servers. Big no no

    It’s not worth the risk on an alliance servers. If you loose your ship to a World Event such as a kraken your ship is migrated off the server. If an alliance server has all 5 ships then any hourglass activities would threaten the server alliance and open up a spot for a rogue ship. Any server alliance Forbid the use of the hourglass.

    The defender server alliances aren’t on any discord channels. That’s why they are hard to find. They are organized by LFG posts.

  • The first rule of pvp is to do it with no loot on board. Defenders getting such poor progression is either rookie mistake, or worse - another part of intentional toxic design of Season 8 against passive players. It needs rework.

  • @slickwillywonka said in An idea for Allegiance Via PVE:

    If they fix the queue times that should fix most of your problems. The feeling of being cheated however I can't help you there. If you collect loot while waiting then you're not really wasting any time. Sure you don't get rep but if that's what you wanted perhaps you should have tried attacking to secure a win before you defend. That way if you don't ever get another match you at least have the one and can profit from that.

    I would say "If they fix Unbalanced battles, Long Queue times, Long battles[...]".

    There's a plenty of problems that NEED to be solved. I would say that the first thing they need to solve is SOLUTION SPEED. Nowadays, we need to wait 2-3 months to get an update. It is frustating, boring and invites us to leave the game.

    Then, they have a snowball of problems to solve: hitreg, double tapping (very easy to use with macros, which is banishable, but hard to prove), the game should have anticheater (very easy to install, hard to prove, lots of videos on YT), many players still can't purchase ships (like me, waiting for more than 3 months for a solution...), ETC. For PvP, it is the feeling of wasting time compiled in, I would say, 3 main topics: Unbalanced battles, Long Queue times, Long battles.

    I have some ideas to reduce PVP problems, which also permeates PVE and all of these 3 main topics, but it is a long list. Maybe next time.

  • @kayokgs I totally agree. Look I want the curses, but after sufgering a loy trying to get them I really ask myself if it is worth the time.

    Unbalanced matchmaking puts expert PvPers against total rookies, diving underwater waiting for a match is too long, defending loot is not worth it, losses give very little reputation, lack of meaningful rewards until level 100, being sailed out of bounds give no xp, alliances ambushing a single ship, all of these problems make the PvP on demand mode less enjoyable.

    I tried to give it a shot, try to improve in PvP, but I felt horrible after so many losses that I decided to move to other activities. Right now I am looking for people who can teach me how to be better at PvP but the current state of the mode is driving me away from it and I can only wait for the developers to make some adjustments to make it more fun.

    I've seen this season has been quite controversial for the community, and while some players enjoy it, other don't and they go back to other content in the game or they leave the game until the next adventure/event occurs. I was navigating trhough Youtube and Reddit and see comments that are just like what we see here on the forums, some players are happy with it, other are halfway there but still struggle, and others already gave up and don't engage with the content of this season. I don't have exact numbers but if I had to guess I think two third of the players are not happy with the state of Sea of Bones and would like to see some changes.

    I have a little bit of hope that things can be changed for better in the future. My current fear is that while the mode may stay here forever as a permanent addition, the interest for it would be drastically reduced and no one engages in the content making it unplayable in the future. I can't say for sure if ecerything will be alright or not, I was conviced Arena would be a permanent addition, Flameheart event with the ghost ships also is gone, and even Merrick has been moved from his seapost without a replacement.
    But I think there is a bit of a light of hope, perhaps the developers will make some changes to all of this, perhaps they will address some or all of the previously mentioned problems. Who knows? Maybe there will be a PvE method for gaining allegiance in Season 9 while PvP gets more rewards?

    I guess all we can do now is keep providing feedback in a respectful manner and wait.

  • @dragotech123 said in An idea for Allegiance Via PVE:

    @kayokgs I totally agree. Look I want the curses, but after sufgering a loy trying to get them I really ask myself if it is worth the time.

    I understand you completely! I think "someone" assumes we have 12 hours a day to play when, in fact, based on the SoT players I know, a fair amount of players play a very few hours a day, which enhances the feeling of "wasting time". Almost 100% of my friends quit the game, unfortunately.

    But I think there is a bit of a light of hope, perhaps the developers will make some changes to all of this, perhaps they will address some or all of the previously mentioned problems. Who knows? Maybe there will be a PvE method for gaining allegiance in Season 9 while PvP gets more rewards?

    Unfortunately, I no longer expect serious and drastic changes to the game. I used to be like you. After having bad experiences and waiting for real and quick changes, I was forced to face the game differently, I would say "lighter". Do the same. Relax and enjoy the game while it gives you pleasure.

  • Only proper carrot for HG mode are curses i think that highly end game content should required versatile skills from Player so for me griding it in soley on pve way (with full alliance server there is no room to invade) is strong nope.

    Buuut puting yourself at risk should be rewarded accordlingy so maybe just loss reward should be pumped up accrodlingy to loot grade you have on ship.

    And lets say loot 5 grade on delivery would grant you allways half of lvl. But no gold.

  • @dragotech123

    I've seen this season has been quite controversial for the community, and while some players enjoy it, other don't and they go back to other content in the game or they leave the game until the next adventure/event occurs. I was navigating trhough Youtube and Reddit and see comments that are just like what we see here on the forums, some players are happy with it, other are halfway there but still struggle, and others already gave up and don't engage with the content of this season. I don't have exact numbers but if I had to guess I think two third of the players are not happy with the state of Sea of Bones and would like to see some changes.

    Honestly I'd say it's between 80-100% are not happy with it—miffing the PVE and PVEVP'ers aside by lack of variety, even the PVP'ers are miffed at the long queue times, lopsided matches, and the combination of the two. People who spend time collecting sups, buying sups, then 30 minutes in queue hate being matched with some solo brig who immediately anchors and lights their ship on fire to farm losses. They want a battle not a gimme! I'm glad they're hurrying out the cross-stamp fix, it should make a lot of improvements.

    @SlickWillyWonka

    If they fix the queue times that should fix most of your problems. The feeling of being cheated however I can't help you there.

    Agreed and fair enough.

    If you collect loot while waiting then you're not really wasting any time. Sure you don't get rep but if that's what you wanted perhaps you should have tried attacking to secure a win before you defend. That way if you don't ever get another match you at least have the one and can profit from that.

    See your comments above. The queue times are driving me away from diving by forcing me to choose between running around my boat for ages, or by participating in an activity that does not offer the rewards of the new play mode claims. It's not the profit I care about it's the allegiance, the xp. And when given the choice to play the game to earn allegiance, or slowly run around a submerged boat for an indeterminate amount of time... not a hard choice.

    I like the idea of lowering the hourglass consuming the treasure to earn allegiance. It's win/win/win. I spent what would normally be my queue time actually playing the game instead of waiting in an infuriating tunnel, then I either get a match, or I get allegiance for the treasure collecting while risking PVP. It's an elegant solution to the queue time problem, especially for the pirates in OCE who cross-stamp match-making may not actually fix their problem.

  • If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

  • @targasbr I don't have any problem with that.

  • @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

  • @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

  • @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    Ok, so you can do pvp. The whole crux of the proposition is that people who don’t want to pvp for dozens of hours can get the most requested cosmetics ever too.

  • @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I think it is exacly the opposite of what you say. I think that PvE players don't care if you can earn PvE rewards by doing PvP. In any case, PvE rewards by doing PvP is partially fulfilled because those ones who defend can give you items, like we had yesterday.

    In any case, it is a PvPvE game, so it doesn't matter if you can earn rewards from PvP and PvE. IMHO, what matters, if approved by Rare, is that PvP rewards are a little harder to get from PvE (in terms of time or some other metric), and VICE VERSA.

  • @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I like the idea of using cosmetics to display what you've done on your journey, i.e. exclusive PVE and PVP cosmetics. Other than the Tall Tales, most commendations and cosmetics are unlockable by PVP like @HistoricMold440 said. Heck, there are a lot of commendations exclusively for turning in stolen loot! Those deserve unique cosmetics!

    I will adamantly defend my position that the two curses in hourglass were a remarkably poor choice of cosmetics to make PVP exclusive. Pirates from all walks of life want these curses and Rare knew locking them behind PVP would be contentious and cause strife. That argument aside, I love the idea of the gold curses being at level 1000, more cosmetic rewards on the Faction track (let's be honest, the titles and figureheads up to level 100 are blah at best), and an improvement to Faction treasury defense allegiance gain as a PVE way to earn the curses.

    BUT

    Faction treasure defense allegiance gain should only work up to level 100. After that, it's PVP exclusive.

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.

  • @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I think it is exacly the opposite of what you say. I think that PvE players don't care if you can earn PvE rewards by doing PvP. In any case, PvE rewards by doing PvP is partially fulfilled because those ones who defend can give you items, like we had yesterday.

    In any case, it is a PvPvE game, so it doesn't matter if you can earn rewards from PvP and PvE. IMHO, what matters, if approved by Rare, is that PvP rewards are a little harder to get from PvE (in terms of time or some other metric), and VICE VERSA.

    The only difficulty is finding matches, because even losing we still gain allegiance.

  • @lordqulex said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I like the idea of using cosmetics to display what you've done on your journey, i.e. exclusive PVE and PVP cosmetics. Other than the Tall Tales, most commendations and cosmetics are unlockable by PVP like @HistoricMold440 said. Heck, there are a lot of commendations exclusively for turning in stolen loot! Those deserve unique cosmetics!

    I will adamantly defend my position that the two curses in hourglass were a remarkably poor choice of cosmetics to make PVP exclusive. Pirates from all walks of life want these curses and Rare knew locking them behind PVP would be contentious and cause strife. That argument aside, I love the idea of the gold curses being at level 1000, more cosmetic rewards on the Faction track (let's be honest, the titles and figureheads up to level 100 are blah at best), and an improvement to Faction treasury defense allegiance gain as a PVE way to earn the curses.

    BUT

    Faction treasure defense allegiance gain should only work up to level 100. After that, it's PVP exclusive.

    I personally think it should stay as it is. Some of the coolest items in the game need to be behind something that might be a little harder for players to acquire. Unfortunately Server Alliances made it too easy to get anything in the game.

  • @targasbr dijo en An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.

    Sure, if you want to have a PvP method of obtaining the ancient cutlass, blunderbuss, pistol and the servants hat then go and ask for it. I have no problem with having a PvP method of obtaining those. I totally wouldn't mind if you had to get the commendation or do a PvP activity for it.

    (I don't know why you would like to have legendary lung capacity because I can't find what it unlocks)

  • @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    Nice troll.

  • @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr dijo en An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.

    Sure, if you want to have a PvP method of obtaining the ancient cutlass, blunderbuss, pistol and the servants hat then go and ask for it. I have no problem with having a PvP method of obtaining those. I totally wouldn't mind if you had to get the commendation or do a PvP activity for it.

    I think you misunderstood the irony...

    (I don't know why you would like to have legendary lung capacity because I can't find what it unlocks)

    This is just one of the Commendations you earn in the game, not all of which unlock cosmetics.

  • @targasbr said in An idea for Allegiance Via PVE:

    I personally think it should stay as it is. Some of the coolest items in the game need to be behind something that might be a little harder for players to acquire. Unfortunately Server Alliances made it too easy to get anything in the game.

    The problem is nothing in the game is "hard." For all intents and purposes, you have infinite lives. You can just pick up where you left off many times and just keep on truckin'. This even is true for hourglass. Good crew, bad crew, it doesn't matter. As long as allegiance is being awarded for losses, everything is measured in time and not difficulty. Getting the curses isn't hard, it will merely take longer to get when loss farming.

    This is why I want to find a way to encourage good-faith play of hourglass—loss farming is a plague on hourglass that needs to be eradicated. The curses aren't hard to get, they just take variable amounts of time. When I'm on business calls I solo sloop hourglass. Honestly I just ram the other ship baiting the board, and the number of times the other player will jump off their ship with holes just to try and ferry lock me is embarrassingly hilarious. I grab a few buckets before they kill me, and they sink first. All I'm doing is getting in as many matches in a little time as possible, and I fare anywhere between a 30-60% win rate any given day. Not difficult at all, just time commitment.

    That's why the idea of hourglass and the curses being "hard" is laughable. People are loss farming. That's not hard, that's not even an achievement. That's just people finding the loophole in the rules to get the cosmetics they want. Wouldn't it be better if we had a PVE way to get the curses they want and encouraged them to participate in hourglass via a good-faith mechanism instead of a loophole that dilutes the experience for everyone involved?

  • @lordqulex said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    I personally think it should stay as it is. Some of the coolest items in the game need to be behind something that might be a little harder for players to acquire. Unfortunately Server Alliances made it too easy to get anything in the game.

    The problem is nothing in the game is "hard." For all intents and purposes, you have infinite lives. You can just pick up where you left off many times and just keep on truckin'. This even is true for hourglass. Good crew, bad crew, it doesn't matter. As long as allegiance is being awarded for losses, everything is measured in time and not difficulty. Getting the curses isn't hard, it will merely take longer to get when loss farming.

    I'll remember this in a few years when I finally finish catching all the fish...

    This is why I want to find a way to encourage good-faith play of hourglass—loss farming is a plague on hourglass that needs to be eradicated. The curses aren't hard to get, they just take variable amounts of time. When I'm on business calls I solo sloop hourglass. Honestly I just ram the other ship baiting the board, and the number of times the other player will jump off their ship with holes just to try and ferry lock me is embarrassingly hilarious. I grab a few buckets before they kill me, and they sink first. All I'm doing is getting in as many matches in a little time as possible, and I fare anywhere between a 30-60% win rate any given day. Not difficult at all, just time commitment.

    That's why the idea of hourglass and the curses being "hard" is laughable. People are loss farming. That's not hard, that's not even an achievement. That's just people finding the loophole in the rules to get the cosmetics they want. Wouldn't it be better if we had a PVE way to get the curses they want and encouraged them to participate in hourglass via a good-faith mechanism instead of a loophole that dilutes the experience for everyone involved?

    The best way to encourage was just putting cool stuff for people to vote for the hourglass and do PvP. And I completely agree that losing shouldn't give ANY allegiance, but even if the person loses, he is still in PvP, so in the end he is helping even if in a wrong way.

  • @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.
    That's why i said "partially", not "completely". The same idea applies to many achievements from Reaper, where you can't do it by PvE.

    You do not counter arguments on the rest of my text. In the end, as you said earlier, you want PvP. I'm here for PvP too, but I'm reasonable enough to know that many players of this community doesn't want something as exclusive as you want. I'm sure you and me would have it the same way with or without PvE modes for some achievements or levels of this PvP mode! The middle way!!!!

    When I read the PvE ideas for PvP, usually is not about very specific rewards (like have to do something 1000x to get this or that curse/reward), but for levels in general, which you can get a few rewards, not all of them. The middle way AGAIN!!!

    Like I said, it is a PvEvP game and it should be nice if we could choose our destiny, even more so with the serious problems we face in PvP mode nowadays.

    It is up to Rare to decide it. I just hope that, if so, they are reasonable with their choices.

  • @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.
    That's why i said "partially", not "completely". The same idea applies to many achievements from Reaper, where you can't do it by PvE.

    You do not counter arguments on the rest of my text. In the end, as you said earlier, you want PvP. I'm here for PvP too, but I'm reasonable enough to know that many players of this community doesn't want something as exclusive as you want. I'm sure you and me would have it the same way with or without PvE modes for some achievements or levels of this PvP mode! The middle way!!!!

    When I read the PvE ideas for PvP, usually is not about very specific rewards (like have to do something 1000x to get this or that curse/reward), but for levels in general, which you can get a few rewards, not all of them. The middle way AGAIN!!!

    Like I said, it is a PvEvP game and it should be nice if we could choose our destiny, even more so with the serious problems we face in PvP mode nowadays.

    It is up to Rare to decide it. I just hope that, if so, they are reasonable with their choices.

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

  • @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I think it is exacly the opposite of what you say. I think that PvE players don't care if you can earn PvE rewards by doing PvP. In any case, PvE rewards by doing PvP is partially fulfilled because those ones who defend can give you items, like we had yesterday.

    In any case, it is a PvPvE game, so it doesn't matter if you can earn rewards from PvP and PvE. IMHO, what matters, if approved by Rare, is that PvP rewards are a little harder to get from PvE (in terms of time or some other metric), and VICE VERSA.

    The only difficulty is finding matches, because even losing we still gain allegiance.

    That's I agree "partially" with you, but I don't think "forbid PvE players from enjoying the game" is a good solution in this case. It should have good another solutions for this purpose. I have some ideas, but it is hard to dialogue in the forum. There are many people without solid arguments in this community. They just "don't care".

  • @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @dragotech123 said in An idea for Allegiance Via PVE:

    @targasbr I don't have any problem with that.

    But I guarantee a lot of PvE players wouldn't like it. Unfortunately, I just want to do PvP.

    I think it is exacly the opposite of what you say. I think that PvE players don't care if you can earn PvE rewards by doing PvP. In any case, PvE rewards by doing PvP is partially fulfilled because those ones who defend can give you items, like we had yesterday.

    In any case, it is a PvPvE game, so it doesn't matter if you can earn rewards from PvP and PvE. IMHO, what matters, if approved by Rare, is that PvP rewards are a little harder to get from PvE (in terms of time or some other metric), and VICE VERSA.

    The only difficulty is finding matches, because even losing we still gain allegiance.

    That's I agree "partially" with you, but I don't think "forbid PvE players from enjoying the game" is a good solution in this case. It should have good another solutions for this purpose. I have some ideas, but it is hard to dialogue in the forum. There are many people without solid arguments in this community. They just "don't care".

    Nobody is forbidding, they can still do PvE with the hourglass active, the difference is they will be invaded by other players, so nothing has changed, other players will go after you anyway. This way of leveling only affected the Server Alliances, and even then not so much, because they already found a way to cheese it.

    The forum is the best place to talk about anything, because here is a part of the real game community, who understand the game, and know that a PvP rewards must be got with PvP and a PvE rewards must be got with PvE. I don't see anyone asking to earn rewards from Adventures sinking players here, and do you know why? Because it doesn't make any sense, just like asking for PvP rewards doing PvE.

  • @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

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