Queue time

  • Rare, u promised us PVP on DEMAND. Now, we are still waiting for the actual combat, just in a different environment. Please, do something about the matchmaing time its unbearable. Here's a couple of ideas:

    1. remove your skill/ranking-matching system. Nobody cares about skill level if there is no actual fight to fight.
    2. Allow matchmaking between all people, not jus opposite factions. All u gotta do is replace the visual sign for the other team, so that it appears as opposite faction. As I said, NOBODY will care about the lore n all if we dont have an actual game to play. And currently, we arent getting it.
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  • Tried playing last night. Was told a 4-6 minute queue for the whole night. We started at 3 PM and finally gave up at 1 AM after only finding 3 ships in the water. It sucks because we can't find PVP on open seas anymore because everyone who doesn't want to PVP will instantly run and people who do want to PVP are already in a queue trying to find a game.

  • Nobody cares about skill level if there is no actual fight to fight.

    So you want to be paired with someone who has mastered the art of landing there shots all the time?

  • @burnbacon Yes, that's how you get better. You learn to fight them. I would much rather sink and lose my ship in 30 minutes and instantly queue again and find another ship 10 minutes later, than sit in water simulator for 2 1/2 hours at a time.

  • I care about both points. 1) Is needed because the whole progression is toxic and requires forced 50% win rate to work. 2) The factions create room for cooperation.

    What Rare has to do is make the mode fun and player friendly, so that more players would want to enjoy it, making the queue times shorter. Right now it's purgatory holding by the thread of desire to get the curses.

  • @arch-ideall They either need to get rid of SBMM or rework it. It is not fair to make some people wait over an hour just because they have higher skills. If this is the case, don't advertise on-demand PVP. Just introduce some system that rewards players of lower skill where they still get experience for the faction if their ship sinks.

  • @capt-revolution said in Queue time:

    @arch-ideall They either need to get rid of SBMM or rework it. It is not fair to make some people wait over an hour just because they have higher skills. If this is the case, don't advertise on-demand PVP. Just introduce some system that rewards players of lower skill where they still get experience for the faction if their ship sinks.

    My first question is what ships are you using and what faction are you playing for?
    Cause I have been having back to back matches playing as a solo sloop and what me and others have been noticing is that it's very likely you will see the same players frequently.
    I was sunk by a ship in a match and in another match the same day I sank them.
    To me this new gamemode has a different big issue and it's spread along the whole game and it's the ability to resupply and then having to force the opposing player out of the map cause it's impossible to make holes on their ship.

  • @burnbacon oh yeah, Id definitely prefer that no simply sitting on the ship underwater doing nothing

  • Queue times are not taking so long due to a hidden MMR.

    It's region based with your win totals. But it also bugs and you'll sit there FOREVER!

    Leave queue and queue again or new boat/server. Don't waste time in queue.

  • Hopefully it will improve and just a temp lull while majority of players get the new adventure done. It seems to have flipped last couple days from quickest queues being servants to now guardians dunno if that will persist. Maybe it's mostly guardian players doing adventure who knows

  • @arch-ideall dont get me wrong, on paper the ideas are good. But if they lead to the game mode being nearly inplayable they should be gone for good

  • @guyrza

    The skill based matchmaking isn't the problem. They have already said that the system prioritizes relative skill levels, but will search a wider pool of players if it can't find a perfect match. Theoretically, unless you are literally the only crew queueing up for battles, you should be getting matched with someone even if there is a massive disparity in skill level.

    All signs point to the matchmaking system just not functioning properly. Unfortunately, critical pieces of the experience simply not functioning properly has been par for the course with most Sea of Thieves updates.

  • @chronodusk said in Queue time:

    @guyrza

    The skill based matchmaking isn't the problem. They have already said that the system prioritizes relative skill levels, but will search a wider pool of players if it can't find a perfect match. Theoretically, unless you are literally the only crew queueing up for battles, you should be getting matched with someone even if there is a massive disparity in skill level.

    All signs point to the matchmaking system just not functioning properly. Unfortunately, critical pieces of the experience simply not functioning properly has been par for the course with most Sea of Thieves updates.

    Man I really really really really hope that’s the case.
    I wonder if it’s some kind of cascading issue - when people jump (dip) and cancel, their ship seems to pop right back up in the same spot. Does that mean that they are taking up space in the server the entire time? When I jump from the battle grounds in the top north west, am I taking up that battle area for 40 mins if I can’t find a match.
    Making games looks hard.
    I hope they fix this stuff asap.

  • @hiradc said in Queue time:

    Hopefully it will improve and just a temp lull while majority of players get the new adventure done. It seems to have flipped last couple days from quickest queues being servants to now guardians dunno if that will persist. Maybe it's mostly guardian players doing adventure who knows

    I have seen a ton more Reapers on map though since the adventure started most likely because most adventure treasures can only be sold at Reaper's hideout.

  • @mostexpendable said in Queue time:

    @chronodusk said in Queue time:

    @guyrza

    The skill based matchmaking isn't the problem. They have already said that the system prioritizes relative skill levels, but will search a wider pool of players if it can't find a perfect match. Theoretically, unless you are literally the only crew queueing up for battles, you should be getting matched with someone even if there is a massive disparity in skill level.

    All signs point to the matchmaking system just not functioning properly. Unfortunately, critical pieces of the experience simply not functioning properly has been par for the course with most Sea of Thieves updates.

    Man I really really really really hope that’s the case.
    I wonder if it’s some kind of cascading issue - when people jump (dip) and cancel, their ship seems to pop right back up in the same spot. Does that mean that they are taking up space in the server the entire time? When I jump from the battle grounds in the top north west, am I taking up that battle area for 40 mins if I can’t find a match.
    Making games looks hard.
    I hope they fix this stuff asap.

    Making games isn't easy and if you add network code multiply that difficulty by at least 10.

  • @mostexpendable said in Queue time:

    @chronodusk said in Queue time:

    @guyrza

    The skill based matchmaking isn't the problem. They have already said that the system prioritizes relative skill levels, but will search a wider pool of players if it can't find a perfect match. Theoretically, unless you are literally the only crew queueing up for battles, you should be getting matched with someone even if there is a massive disparity in skill level.

    All signs point to the matchmaking system just not functioning properly. Unfortunately, critical pieces of the experience simply not functioning properly has been par for the course with most Sea of Thieves updates.

    Man I really really really really hope that’s the case.
    I wonder if it’s some kind of cascading issue - when people jump (dip) and cancel, their ship seems to pop right back up in the same spot. Does that mean that they are taking up space in the server the entire time? When I jump from the battle grounds in the top north west, am I taking up that battle area for 40 mins if I can’t find a match.
    Making games looks hard.
    I hope they fix this stuff asap.

    That is correct. You are taking up 1 of the 5 slots on a server before it moves you to an open server with 2 slots available for you to fight or brings a boat to your server.

    99% of the time it moves you off the server once you lose. But I've had 2-3 games out of 800 total keep me on the same server.

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