Double Gun and Sprint / animation canceling

  • Since they removed Double bucketing, double shoveling, and X canceling the sword way back when Do you all think this will eventually be removed? I mean didn't they "remove" it already yet its still here?

    For those of you that do not know you can get your second shot off faster by springing after you swap weapons and before you ADS on the second weapon. To most people like me, this is essentially muscle memory.

    Obviously when we tested this out with two players standing still the one using the sprint cancel will typically always win unless they do not do the animation cancel correctly. This was kinda the thing with double bucketing in order to super bilge your ship until they removed it. It kind of seems these types of mechanics are unintended hence my question.

    What do you guys think? Is this here to stay or will it soon see the same fate as double bucketing? and if so would you continue double gunning? Would it still be viable? or would you switch to the sword?

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  • Yeah it was def listed as patched at one point. Even just double tapping the put away button to cancel part of reload animation is still a thing

  • It's still very much a thing but I'm wondering if it would make combat seem very awkward if they actually tried to fix it.

    A lot of folks accidentally do this animation cancel without even meaning to just buy jumping around the ship and moving.

    Hopefully they can patch it out like they've done with most exploits, but maybe not.

    The other one that they should work on is the sword lunge fail cancel by grabbing something if you miss.

  • What a lot of people don't realise is that it is fixed. If you quick swap and try to shoot too fast, your gun just won't fire because there's a hardcoded delay. Maybe you want that hardcoded delay increased, but if anything I think the animations should be sped up to match the hardcoded delay, then the entire thing would be a non issue.

  • @sweetsandman said in Double Gun and Sprint / animation canceling:

    The other one that they should work on is the sword lunge fail cancel by grabbing something if you miss.

    Nope, I'd let that one stay. If you miss a sword lunge, game over. This helps keep players on their toes, and many don't even know about this in the first place. Coming from someone who doubleguns, btw.

  • @wsurftvveeds Exactly! The same can’t be said for quick pull-out, but that’s not too helpful to begin with, especially on sloops!

  • I would hope so, I'm against minor exploits like that that give metagamers an edge.

    Also the two I've used:

    1. Cancelling out of the pistol reload animation early without double-gunning (game just lets you shoot before the animation ends)
    2. Jumping during a sword lunge to lunge 2 or 3 times as far
  • @animeowl0807 said in Double Gun and Sprint / animation canceling:

    @sweetsandman said in Double Gun and Sprint / animation canceling:

    The other one that they should work on is the sword lunge fail cancel by grabbing something if you miss.

    Nope, I'd let that one stay. If you miss a sword lunge, game over. This helps keep players on their toes, and many don't even know about this in the first place. Coming from someone who doubleguns, btw.

    Most people don't know about sprint cancelling either, and I'd bet there's a very small number of us controller players that can even execute sprint cancelling...and most players probably didn't know how to X-cancel buckets and shovels either...doesn't mean that an animation cancel exploit shouldn't be removed.

  • @wsurftvveeds said in Double Gun and Sprint / animation canceling:

    What a lot of people don't realise is that it is fixed. If you quick swap and try to shoot too fast, your gun just won't fire because there's a hardcoded delay. Maybe you want that hardcoded delay increased, but if anything I think the animations should be sped up to match the hardcoded delay, then the entire thing would be a non issue.

    You're talking about a completely different, ages old balancing issue. Sprint cancelling is an exploit that was never fixed and it does provide a big advantage by increasing your fire rate.

  • @alienmagi I am talking about sprint cancelling/quick swap, whatever you want to call it. They fixed it the same way they fixed x bucket. You can still cancel the bucket animation, you just can't throw the water until the timer is up. Same with this, you can cancel the weapon switch, you just can't shoot until the timer is up.

    If you're talking about cancelling pistol reload, then sure I am indifferent to that getting changed.

  • @wsurftvveeds If you time it just right you can still get your second shot off faster than not sprint canceling. However, you're right if you perform the cancel too fast you will experience a delay. So their half baked "fix" just made the cancel a little harder to perform.

  • The animation for pulling out you weapon and aiming to shoot is a far worse experience than a hand full of people who might cheese animation canceling in this way. Like when the double gun nerf first came into play running away from a skeleton with a keg to then turn and painfully slowly draw your weapon to try and shoot either the keg or the skeletons legs if you wished to keep the keg was just too much. So they fixed it that running wont reset the animation on drawing your weapon. Because i've never been a double gunner I am not sure how this sprinting would impact you drawing a second gun and firing faster. so basically if you draw your weapon then sprint for 1 ms that animation cancels? seems tedious or like people would do some kind of macro to do it fast. Honest double gunning was something that was always in the game from day1 and i was fine with it. If you ran into someone doing it then you had to change your tactic. It wasn't till everyone saw Summit doing it that oh now its the cool thing to do and now it needs nerfing. Ironically when my brother first started the game he went for 2 guns just because it felt more natural to him. But cutlass all day baby. I only double gunned on large islands vs gold skeletons and now there's so many alternatives to deal with them than needing a gun anyways.

    But basically running doesn't trigger the animation to play again so you can quickly turn and fire when running. More from Keg skeletons and I guess other players. The PvE combat has already suffered enough from nerfs from summits time playing the game and from arena. While I understand the nerfs for the sake of PvP I have never been in favor of any game nerfing the PvE experience for the sake of PvP. Because most companies don't go rebalance the PvE to compensate. None of the PvE health was scaled back to compensate for the reduction to weapon damage for example. So when a shark used to take 2 eye of reach shots to kill now it takes 3. A blue mermaid statue 3 shots, now 4. The sword canceling when you would hit an object IE the door frame at forts not triggering the missed swing delay was great for sword spamming down waves of skeletons. Forts just haven't felt the same since. I also find myself still missing sword swings because 3 years of your brain knowing your swings reach X distance and having the distance reduced I haven't been able to reset how my brain expects the game to respond to my actions.

  • @sweetsandman said in Double Gun and Sprint / animation canceling:

    @animeowl0807 said in Double Gun and Sprint / animation canceling:

    @sweetsandman said in Double Gun and Sprint / animation canceling:

    The other one that they should work on is the sword lunge fail cancel by grabbing something if you miss.

    Nope, I'd let that one stay. If you miss a sword lunge, game over. This helps keep players on their toes, and many don't even know about this in the first place. Coming from someone who doubleguns, btw.

    Most people don't know about sprint cancelling either, and I'd bet there's a very small number of us controller players that can even execute sprint cancelling...and most players probably didn't know how to X-cancel buckets and shovels either...doesn't mean that an animation cancel exploit shouldn't be removed.

    You're right, but the minority of people who know this sort of stuff make PvP much more interesting. Rare would make sword too predictable by removing this.

  • @animeowl0807 said in Double Gun and Sprint / animation canceling:

    You're right, but the minority of people who know this sort of stuff make PvP much more interesting. Rare would make sword too predictable by removing this.

    Or they could get rid of it while simultaneously adding some variety to the sword lunge...

    Create a Heavy and Light lunge attack...

    Light = Block+Lunge
    -Enhanced mobility (like today)
    -Drastically Reduced Cooldown penalty for missing target (maybe 25% of the current penalty)
    -Lower Damage to 45

    Heavy = Lunge (no block)
    -Reduced mobility (like today)
    -Standard Cooldown penalty (like today)
    -Increased Damage to 75

    Maybe some additional tweaks, but I think that would add some super fun variety and risk/reward to the sword mechanics.

  • @sweetsandman said in Double Gun and Sprint / animation canceling:

    @animeowl0807 said in Double Gun and Sprint / animation canceling:

    You're right, but the minority of people who know this sort of stuff make PvP much more interesting. Rare would make sword too predictable by removing this.

    Or they could get rid of it while simultaneously adding some variety to the sword lunge...

    Create a Heavy and Light lunge attack...

    Light = Block+Lunge
    -Enhanced mobility (like today)
    -Drastically Reduced Cooldown penalty for missing target (maybe 25% of the current penalty)
    -Lower Damage to 45

    Heavy = Lunge (no block)
    -Reduced mobility (like today)
    -Standard Cooldown penalty (like today)
    -Increased Damage to 75

    Maybe some additional tweaks, but I think that would add some super fun variety and risk/reward to the sword mechanics.

    That's really smart, actually. I like it.

  • @sweetsandman Pretty interesting idea

  • @wsurftvveeds said in Double Gun and Sprint / animation canceling:

    @alienmagi I am talking about sprint cancelling/quick swap, whatever you want to call it. They fixed it the same way they fixed x bucket. You can still cancel the bucket animation, you just can't throw the water until the timer is up. Same with this, you can cancel the weapon switch, you just can't shoot until the timer is up.

    If you're talking about cancelling pistol reload, then sure I am indifferent to that getting changed.

    Sprint cancelling was never fixed like x bucketing and x digging was. I dont know why youre claiming it was when you can literally just go in the game and try it yourself right now.

  • @alienmagi The animation and the timer don't match. But the fact the timer is there means rare have looked at it and "fixed it". Maybe you want the timer increasing or the animation sped up, but the fix is there.

  • @wsurftvveeds said in Double Gun and Sprint / animation canceling:

    @alienmagi The animation and the timer don't match. But the fact the timer is there means rare have looked at it and "fixed it". Maybe you want the timer increasing or the animation sped up, but the fix is there.

    Using sprint cancel lets you fire faster than if you're not using it, that should mean it's not fixed since it still provides an advantage.

    What I want is besides the point, but yes, I would like to see exploits that provide a PvP advantage (like sprint cancel and water spinning) to be removed.

  • Sword is already OP to a silly extent. The sword lunge through water is one of the biggest advantages in the game, and wasn't an intended mechanic. Then factoring in the wildly inconsistent hit reg issues, do we really need to nerf double-gunning?

  • @unleet1

    It's not a nerf...it's eliminating an exploit. I'm typically a double-gunner (in PvP) and I agree this exploit needs to go along with the sword lunge cancel exploit.

  • @sweetsandman Agreed, I think both exploits should be removed.

  • @ssolutionss No I highly doubt they would remove it as it currently exists. There is already a hardcoded cap on how fast you can fire. The only thing the sprint cancel does is skip the unstow animation and/or the post-firing animation, if they tried to "fix" it everyone would realize how clunky that would feel and it would get in the way of even players who aren't intentionally sprint canceling.

  • @moogbeard you're right nonetheless, if you perform it correctly you will still shoot faster than not performing the exploit. So, its still an advantage.

  • @ssolutionss All they need to do is speed up the unstow animation so that it finishes before or at the same time that the hardcap on firing is over.

  • Maybe it's just me, but I always like these things. You have to practice it for a bit and kinda adds on to your skill level. I would say double gunning would feel very bland without it.
    Double gunning with this hitreg puts you in a disadvantage anyway.

  • @mintharp184509 this would make the game feel extremely clunky. Not just for DG.

  • I think the game will always have this issue with double gunning (because of the simple fact it will always have better damage output at any range) and it 100% of the time makes the combat feel less fun. I have never been in a scenario where I feel carrying 2 guns is more fun than using a gun and a sword is more enjoyable content. And never is combat less fun than when I'm fighting a crew and the only thing they're doing is shooting, then swapping to shoot again and walking backwards. In my opinion as a person who beta tested this game, and has played it for a good 2 years, not including the time I put the game down when it became pvp and a really boring version of pvp centric centric gameplay. Everytime I come back it's for friends who are playing and I'll play a solid month and see that people are still cheesing combat and the game is no longer in any way about fun roleplay scenarios or working together with other crews to combat the normal enemy, we're now in a 2 player factions versus one another version of the game. In my brutal opinion, we need to completely remove the ability to equip 2 guns. The sword needs to be a required equip and then you can choose between 1 of the 3 guns. Because otherwise people will always use double gun. And I think the only reason we will never see this fix or any other is that SoT wants the game to be this now, because it brings new people who want a more battle royal style or at the very least pvp centric game. In all honesty I wish this game had died the way it first seemed like it would. Not to say it's not fairly dead now, but to say I wish it had died exactly the same as Fallout 76 had, which now has it's only players creating and extremely wholesome and fun community that use actual creativity to make their fun. Something that was the core idea and feature in SoT and the reason that the game dropped with essentially no features. I think I'm just rambling at this point but I'd just like to say what I miss most of all is joining up with other crews, and maybe 1 pirate legend between all of us, to grab merricks shanty from Shark Bait Cove, and sail across the map while chatting and sharing stories so we can fight the Meg. I miss when the devs would look for cool player interactions to immortalize with an in game easter egg. And the most fun I've had in this game in all this time was playing Umbras missions the last 3 days just to look for those and passively complete Order Of Souls quests. I miss bumping into sloops playing music and starting the interaction with "I'm friendly" and they just wanting to show me some goofy quest their on. And I miss the short bursts of pvp around forts that ended after because I was allied to that crew anyway and I'd get a little share of the loot no matter what. I hope someday there's another game like sea of thieves, but I don't think I'll ever see SoT like that again. Anyway if you read all of this ramble thank you and feel free to comment and if I see it I'll be sure to check it out ")

  • @ssolutionss thank you for being honest enough to say if they fix the double gunning they need to fix the sword. I DG I can’t, or rather don’t do the exploit, just never really to the time out to figure it out, buuuut the sword is definitely OP. Please do get rid of the sword dash/hop. Maybe be nerf damage but in terms of mobility it’s one of the best ways to get around in adventure mode.

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