@burnbacon
Black screen can be easy as, server bug or better yet your machine is aging?
True. Someone's machine could be aging, but almost every other videogame out there doesn't have this bad of a problem with spawning you back into the game after dying or respawning. To say that the person making this post just shouldn't be complaining as this is THEIR problem, is stupid because the problem is Rare. Obviously just like with every other game having better specs will make for better load times. But for Sea of Thieves it's not just a matter of a couple seconds of difference between different computers, but the fact that you can be blackscreened for upwards of 30+ seconds just because there's a lot of loot on someone's boat is ridiculous.
Hitreg will always be a issue with any video game. I have yet to play a game where hitreg isn’t a problem.
You say this as if every single game is just like Sea of Thieves where it's a literal 50/50 on whether you're going to do damage to someone or not. Yes, hitreg is a problem in other games, but to say something is idiotic as: Hitreg is an issue with every videogame, therefore Sea of Thieves is completely fine and you just need to suck it up! is completely ignoring the problem that Sea of Thieves hitreg is 100x worse than every other game out there. Sure, there is hitreg in games like Ovewatch, Rust, CSGO, Valorant, etc. But the hitregistration problems in those games are FEW AND FAR between. Hitreg on Sea of Thieves happens every other shot taken. So to say something as baseline as: WELL... every game HAS hitreg, therefore Sea of Thieves is completely justified in the fact that it's a 50/50 on whether you do damage or not is COMPLETELY acceptable. is moronic.
DG exploit, explain?
Pressing X twice after firing a weapon so you can skip the shooting animation and go straight to reloading. Allows for a couple tenths of a second of faster shooting.
Shooting a weapon, pulling out your second weapon, and sprinting for a tenth of a second will allow you to skip the pullout animation and you can go straight to ADSing and you can fire the MOMENT the 1 second hardcoded lock is up. If you don't do the sprint to remove the animation, then you will only be able to fire at like 1.3 seconds. But using this exploit allows you to fire at exactly 1.0 seconds, the moment the hardcoded lock is up.
Ah yes. The cannon fired me someplace else…not my aim could been off?
If you are on a galleon and try to fire out of 4th cannon while aiming all the way towards the plank, then you'll hit the plank and all your momentum will be lost. There are also times where you can be on 2nd or 3rd cannon and the game will shoot you straight up into the air because of the waves. So yes, your aim COULD be off in some cases, but I think he's talking more so about when the game will just fire you straight up for no reason.