Inventory Buffering

  • Last night, I got disconnected while on a server. It doesn't happen to me often, but when it happens it can really put a dent in my supplies. This time, I lost 3 wraithballs, 2 ballastballs, 2 anchorballs, 2 wearyballs, 1 helmball, and the standard other stuff.
    When you get disconnected so that the game saves you a spot for 10 minutes, it should also hold your inventory until then. When you rejoin a game, you get your stuff back.
    In the past, some have had ideas that when you leave a game, you leave behind a bag of your supplies. That could work too.

    I don't think I should be inclined to leave my best supplies in the barrels for fear of it being destroyed by getting Rare'd. Especially for PvP, and especially for items like wraithballs that you don't want to get stolen.

    I'd assume that this wouldn't be very hard in terms of development, the game keeps track of your supplies during the whole session, an extra 10 minutes wouldn't hurt. At the very least, leaving a bag on the ground shouldn't be hard to make either.

  • 23
    帖子
    16.2k
    查看
  • only issue I'll ever have with this is the potential for duping

    not so much for supplies because that doesn't have long term effects, they eventually patch it and it stops at least for that time

    hunter's call is permanent so it would have to be something that doesn't run the risk of a dupe exploit so it doesn't kill the standard for hunter's

    but pretty much anything that involves a hard disconnect and keeping/moving supplies runs a risk of being exploited so I dunno

  • @wolfmanbush this very much depends on the method of implementation, really. If all that is being done is the game is tracking what is in your inventory, which starts empty on a normal spawn, and it places these items back in the player inventory on rejoin we shouldn't end up with potential for duplication. The server would hold this info, not the client, so there shouldn't be a way for people to try any kind of injection to force things into the inventory. It wouldn't apply to held items like Loot (which you would just drop like we do now) so no duping there.

    I'm confident this could be done, and done safely, so I personally don't have any issues with it at all.

  • @wolfmanbush
    That's something that would get easily figured out in Insider. Checking for dupes wouldn't be a huge undertaking, considering there's not much things to put supplies in (ship barrels, island barrels, crates, sea barrels, other pirates).
    But I understand the danger.

  • @grumpyw01f said in Inventory Buffering:

    @wolfmanbush
    That's something that would get easily figured out in Insider. Checking for dupes wouldn't be a huge undertaking, considering there's not much things to put supplies in (ship barrels, island barrels, crates, sea barrels).
    But I understand the danger.

    Exploits pop up on the regular and none of them are expected which is why they exist so I don't ever have confidence an exploit won't happen, it's more about what do we do if it does and how much damage can it do.

    Most of this game is based around the session so if stuff goes wrong people just wait it out and things go back to typical eventually after a patch

    When dealing with commendations, specifically one that is a very serious and respected grind there is no backsies with that. Once it's turned in there isn't going back.

    Yes they would work out any issues eventually (hopefully) but hunter's call cheesing is one of the few permanent damage outcomes that is possible in this game.

  • @wolfmanbush said in Inventory Buffering:

    @grumpyw01f said in Inventory Buffering:

    @wolfmanbush
    That's something that would get easily figured out in Insider. Checking for dupes wouldn't be a huge undertaking, considering there's not much things to put supplies in (ship barrels, island barrels, crates, sea barrels).
    But I understand the danger.

    Exploits pop up on the regular and none of them are expected which is why they exist so I don't ever have confidence an exploit won't happen, it's more about what do we do if it does and how much damage can it do.

    Most of this game is based around the session so if stuff goes wrong people just wait it out and things go back to typical eventually after a patch

    When dealing with commendations, specifically one that is a very serious and respected grind there is no backsies with that. Once it's turned in there isn't going back.

    Yes they would work out any issues eventually (hopefully) but hunter's call cheesing is one of the few permanent damage outcomes that is possible in this game.

    All that means is that they would add the feature early in Insiders and give it a few months for everything to be worked out. Sure, the nature of exploits is that they are unforeseen, but again, there are only 5 things that you can give supplies to. Doesn't seem so hard to test the easy things first and work your way out.
    Yes, an inventory dupe would be devastating to Hunter's Call, but with a good team of exploiters in Insider, I don't have any fear that an inventory buffer would end up with a dupe. Don't set the feature to a particular release date and all will be well.

  • @grumpyw01f said in Inventory Buffering:

    @wolfmanbush said in Inventory Buffering:

    @grumpyw01f said in Inventory Buffering:

    @wolfmanbush
    That's something that would get easily figured out in Insider. Checking for dupes wouldn't be a huge undertaking, considering there's not much things to put supplies in (ship barrels, island barrels, crates, sea barrels).
    But I understand the danger.

    Exploits pop up on the regular and none of them are expected which is why they exist so I don't ever have confidence an exploit won't happen, it's more about what do we do if it does and how much damage can it do.

    Most of this game is based around the session so if stuff goes wrong people just wait it out and things go back to typical eventually after a patch

    When dealing with commendations, specifically one that is a very serious and respected grind there is no backsies with that. Once it's turned in there isn't going back.

    Yes they would work out any issues eventually (hopefully) but hunter's call cheesing is one of the few permanent damage outcomes that is possible in this game.

    All that means is that they would add the feature early in Insiders and give it a few months for everything to be worked out. Sure, the nature of exploits is that they are unforeseen, but again, there are only 5 things that you can give supplies to. Doesn't seem so hard to test the easy things first and work your way out.
    Yes, an inventory dupe would be devastating to Hunter's Call, but with a good team of exploiters in Insider, I don't have any fear that an inventory buffer would end up with a dupe. Don't set the feature to a particular release date and all will be well.

    a lot of stuff makes it outside of insiders lol

    but it's just a concern and one that I won't have the majority on.

  • @GrumpyW01f @WolfManbush The best idea I've heard associated to this topic is that when you get DC'd or Alt+F4 or whatever happens that allows you to re-join your session, it would drop a supply pouch similar to the current ammo and coin pouches. Then this item could be recovered when you return, or recovered by your crewmates or whoever wants it.

    The trick to these would be ensuring that you have empty pockets when you go to collect the pouch. You get one shot, if you recover it and it turns out there was more in there than you could hold, those overage items are lost forever.

  • @sweetsandman
    A supply pouch would definitely work, but why would there have to be strings attached? Why lose overage supplies when you could leave the pouch there until fully looted?

  • @grumpyw01f Maybe. My concern would be people getting "creative" with their supplies and having a ship full of supply pouches instead of supplies in their barrels.

  • @grumpyw01f do I get this right? You don't want to leave that stuff in your barrels, because you don't want it to be stolen? How about watching better for other ships, then that stuff can't be stolen...

  • @schwammlgott
    No, I would prefer to be carrying things because my inventory is safer than barrels. If I get sunk or boarded and I'm keeping all the good stuff in the barrels, I'm asking for them to get deleted/stolen. It doesn't matter if there is a very low chance for my ship to sink or for a ship to attack me unnoticed. In the end there is a chance for the bad outcome to occur, hence the item hoarding. Disconnects remove the inherent safety of your own inventory, even if disconnects are a low chance, there is absolutely nothing I can do about that. And the situations that I can control, I control for. A couple times I get disconnected when portal hopping, so I always empty my inventory beforehand. But there's no way to control for a disconnect that could happen at any time in a session without removing the advantages of having the good supplies on you at any time. No one is perfect on spotting other ships, in the end I will get ambushed every now and then and I don't want to spend even 5 seconds gathering items for that encounter.

    Do I get this right? You don't want to reply to the actual point of my post? It looks like you just want to find something to be negative about...

    Saying that we shouldn't get some sort of protection for personal inventory because we should be doing a perfect job protecting what's in our barrels is a reach. Almost everyone carries items on them, and when they get lost because of something they can't control, the right answer is not "Should of had it all in barrels, lol." It should be to remove the penalty for a situation that is not in the players control.

  • @sweetsandman
    All I mean is that you shouldn't design a system to be annoying and unintuitive. Because realizing that you forgot to empty your inventory before grabbing the bag is annoying.

    Putting bags all over your ship wouldn't hurt anything. People grind for gunpowder barrels on their ship all the time, no one cares about that. Bags on your ship would take a lot of work, too much work for it to be a viable PvP option for hiding items. Who cares if people do it? It's not hurting anything.
    Plus, I would prefer a inventory buffer to a bag system, that was just an idea that I've heard before, so I made mention to it.

  • @grumpyw01f said in Inventory Buffering:

    @sweetsandman
    All I mean is that you shouldn't design a system to be annoying and unintuitive. Putting bags all over your ship wouldn't really hurt anything. People grind for gunpowder barrels on their ship all the time, no one cares about that. Bags on your ship would take a lot of work, too much work for it to be a viable PvP option for hiding items. Who cares if people do it? It's not hurting anything.
    Plus, I would prefer a inventory buffer to a bag system, that was just an idea that I've heard before, so I made mention to it.

    Yeah there's a lot of ways to address it. The open crew world would be grateful for the supply pouch system. The number of people that join an open crew, grab the most premium supplies, and then leave the crew, is absolutely comical. Reason #485 that open crew is an absolute joke.

  • @sweetsandman
    Yeah, agreed. Any system that works is fine to me.

  • @sweetsandman
    Thinking about it a bit more, I think a pouch would be better than my idea. Like you said, it would help open crews if the items weren't lost forever. If you got disconnected in the middle of a fight, maybe you've got a cursed cannonball in there that your crew needs to use. Plus, I think it would lower the chance of there being a dupe, because all the game is doing is moving all your supplies to a bag whenever you leave or disconnect.

  • @grumpyw01f sagte in Inventory Buffering:

    @schwammlgott
    Do I get this right? You don't want to reply to the actual point of my post? It looks like you just want to find something to be negative about...

    I just think, does this really happen that often to justify a feature, that probably affects server stability even more by putting another "item" somewhere in the world...and because of how many people I see leaving by closing the game (not leaving it through ingame option "leave game") this would definitly affect stability...we have now again just 5 ships on the servers because of stability...

  • @schwammlgott
    We would lose server stability because there is one more storage vessel on the seas? Considering what you get from Flameheart fleets/skeleton fleets, that ship has already sailed, finished a voyage and got sunk by a Reaper.

  • @schwammlgott What about if the pouches have a despawn timer of say 5-10 minutes?

  • J@sweetsandman sagte in Inventory Buffering:

    @schwammlgott What about if the pouches have a despawn timer of say 5-10 minutes?

    The same time as it's possible to join again...ok
    But I still think, now it's even easier, than it already was before supply transfer to get a lot of supplies (had so many ccb!), that this isn't needed...
    Sure, it's not nice if we lose good stuff with this...If it would happen that often, ok...but does it really? My sessions are all 5+hours and in the last 2 years this happened maybe 2 or 3 times...

  • @schwammlgott
    Just because you personally don't have disconnect problems doesn't mean that there shouldn't be a fix for them. I have a friend who used to have bad internet, and they would disconnect frequently.
    Sure, you can get a lot of supplies. Basic supplies. Cursed cannonballs are easy enough to find, but I still end a session with less than 20, and that's counting the ones I don't want to use. Wraithballs require you to finish a Flameheart first. Monster meat isn't the easiest item to find, either. All of those things are what gets deleted if, say, I'm in the middle of PvP and am keeping everything I need on me. It's not going to be easy to replace those things.

  • @grumpyw01f sounds like your friend should talk to his internet provider...

  • @schwammlgott
    Yeah, let's continue to cast blame on things out of people's control instead of agreeing that disconnects shouldn't penalize players.
    Not every place in the world has good internet.

23
帖子
16.2k
查看
页数 1/23