So whats with the hit detection?

  • @xultanis-dragon If this was performance issue on the host, than everybody in that session would be affected the same way and at the same time.
    But they are not. Hitreg issue is collision detection issue that rears ugly head in UE4.
    I play a lot of TDM matches and I follow the UE4 forums, I adjusted my video card drivers and I no longer have hitreg (atleast until Rare updates game again and everything resets)
    If this was host issue why adjusting video card drivers to overwrite game settings would fix issue ?

  • @jadescissors32 said in So whats with the hit detection?:

    @xultanis-dragon If this was performance issue on the host, than everybody in that session would be affected the same way and at the same time.
    But they are not. Hitreg issue is collision detection issue that rears ugly head in UE4.
    I play a lot of TDM matches and I follow the UE4 forums, I adjusted my video card drivers and I no longer have hitreg (atleast until Rare updates game again and everything resets)
    If this was host issue why adjusting video card drivers to overwrite game settings would fix issue ?

    No, if it was server side it would not effect everyone exactly the same because not everyone has the same exact ping. There is a lot to go into when it comes to server side and client side.

    A lot of games are having hit registration issues right now and not all of them use UE4. Hit registration is not exclusive to Sea of Thieves nor games that use the Unreal Engine. There is a serious problem with hit registration that a lot of companies are started to look into.

    Whats also strange is I believe you failed to mention this "fix" the last time you mentioned this. Please link source for fix and issue if you had such great success I'm wondering why you haven't posted it about it yet. Not saying anything against you, it could have just been oversight.

  • @xultanis-dragon A lot of games may have htreg issues but it does not mean its caused by the same issues.
    I posted on this forum, and many people did the same thing and had solved their hitregs. Problem is this is not a solution just work around. Solution is to fix client side so collision detection works correctly.
    Your theory of ping influencing host performance holds no water.
    This is not like its millions people connecting to the same system, and their sessions have to be held in memory.
    There is fixed amount of connections and none are terribly utilized. Also you can have people connecting from the same exact location (same apartment) and one will have hitreg issue and other will not, while playing on the same exact crew.

  • @jadescissors32 said in So whats with the hit detection?:

    @xultanis-dragon A lot of games may have htreg issues but it does not mean its caused by the same issues.
    I posted on this forum, and many people did the same thing and had solved their hitregs. Problem is this is not a solution just work around. Solution is to fix client side so collision detection works correctly.
    Your theory of ping influencing host performance holds no water.
    This is not like its millions people connecting to the same system, and their sessions have to be held in memory.
    There is fixed amount of connections and none are terribly utilized. Also you can have people connecting from the same exact location (same apartment) and one will have hitreg issue and other will not, while playing on the same exact crew.

    Dude post it in here then. A work around that helps is still something that helps. If you have a link then freaking post it so people can use it.

    Also its not a theory. Server has to send and receive. Even if there are issues depending on how the server is at any given moment could mean that not everyone experiences the same thing at the same time. Now does this mean for everything? No, but certain aspects are noticeable until a player engaging in something to where they would notice a problem.

    Also what the hell are you talking about the session being held in memory?? Their connection is held in memory, their session is not held in memory. The session is held server side. If the player leaves or gets disconnected with their loot still all present the game keeps the loot there until it despawns or it sinks. That is not the player session being held in memory, that is the server operating and being active.

    If you are talking about your stats that is held in a different part of the infrastructure which is why sometimes there are issues with the updates from players. The player is turning in loot but not getting credit because it is not updating portion of the infrastructure that holds the player stats. That portion is held in memory but not to be mistaken with something like session memory.

    Fixed amount of connection?? Broski you have to enlighten me what you are trying to get at.

    If both players are connecting from the same apartment they will BOTH have hit registration problems. No one is immune to the hit registration issue at the moment. Also just because both players are connecting from the same apartment doesn't mean all things are equal nor does it mean they will have the same ping. A little more involved in that.

  • @pithyrumble said in So whats with the hit detection?:

    Sweaties want super crisp fps action.

    That's not really this game...

    Combat is squishy.

    There's a lot of information heading back and forth to the servers and I don't have a problem with it.

    You want super crisp fps action? Play something that isn't keeping track of a huge map and everything on it.

    That shouldn't be an excuse games like warzone have larger maps and still better hit registration.

    Many people play this as a pirate game. And are primarily interested in pirating, and fighting.

    'super crisp fps action' if all a game needs to be 'super crisp fps action' is to have working hitreg than there has never been a bad fps game in history.

    This game is not an FPS. But thats not an excuse to not have patched game breaking bugs yet.

  • My point is hosts system running the server side of game are not having millions of connection that would require spikes of RAM or CPU due to latency issues from clients. So your latency does not really influence that.

    Also
    Yes people playing in the same apartment can have hitreg and not have hitreg.
    I tried that. I have multiple machines.
    Dont believe me, invite friends and play with them.
    Have your friends join the same server and do TDM with them and you will see.
    Have them start on closed crew, and you all will be put on same server after couple retries.

  • @klutchxking518 There is no way you dont see the hit reg problem happening to you lol. respectfully, you must be the only exception. It has gotten so bad over the past 2 years and has not gotten better. every update make the hit reg slightly worse i feel. If they make improvements, it only last for like the first couple days of an update. this is coming from someone who is maxed on every company, who is a LSD and still plays both game modes. im sure rare is working hard but i have not seen the improvement. I will die by these words, unless hit reg gets fixed, it will be the death of this game for both PvP and PvE players :(...i love this game and hope that never happens

  • @dont-x-speak said in So whats with the hit detection?:

    There is no way you dont see the hit reg problem happening to you lol. respectfully, you must be the only exception.

    Nope. You get the occasional hitreg but overall it's pretty good.

  • Q: Why is there not a megathread for hit-reg yet?

  • Hitreg isn't really a big problem, if you're good enough you can easily land a third/forth shot on them. I would obviously prefer it was fixed because it's a bit annoying sometimes but it isn't a major issue. People who whine about hitreg are often the ones who are bad at pvp so they blame it on reg. It can be frustrating sometimes but that's just how it is on the seas

  • @galactic-geek my money is on molly

  • @pithyrumble said in So whats with the hit detection?:

    Sweaties want super crisp fps action.

    That's not really this game...

    Combat is squishy.

    There's a lot of information heading back and forth to the servers and I don't have a problem with it.

    You want super crisp fps action? Play something that isn't keeping track of a huge map and everything on it.

    You are extremely ignorant. I’ve seen you make posts about just extracting yourself from any player encounters at all when you play so I really don’t think you would understand. If someone boards my ship or I board and we start fighting, what sense does it make that I’ll hit three shots and the enemy won’t take damage? Wanting my bullets to deal damage properly aren’t anything to do with any FPS shooter. Just want the game to actually work because dying or loosing treasure or whatever to poor hit registration is ridiculous. SoT is not the only game with a large map and yet is the only game I know of with such issue. You should actually try and understand why people want this fixed. Just because you don’t fight anyone in a pirate game, doesn’t automatically make everyone who does “Sweaties”.

  • @callmebackdraft said in So whats with the hit detection?:

    All of what @seamobboss said and more.

    I have shared this before but just to state that i actually know a thing or two about how code and networking works, i myself am a software engineer.

    Here are 2 reasons why hit registration isnt working as well as we all want:

    ————————————————
    Reason 1:
    the game is not hit scan, meaning an actual object travels from your weapon to an opposing player/ai

    The moment you fire a weapon in sot 2 main things happen, but behind the scenes there is more gruntwork:

    1 your client sends a command to the server stating you fired your weapon.

    2 your client itself calculates the path of the bullet

    So what gruntwork you mught ask? Well lets elaborate (1.* are server side actions, 2.* are client side actions):

    1.1 server receives the command
    1.2 server sends out an event to all players in range of you that you have fired a shot
    1.3 server calculates the path your projectile will travel based on the coordinates it has on record for you (x,y,z and view angles)
    1.4 server checks if during the bullet travel time a player is at any point colliding with your projectile (the actual projectile not just the path)
    1.5 IF the server thinks someone or something has collided with it it will remove health from your player instance on the server
    1.5.2 server sends out a command to the player that it feels has collided and says “yo you got hit with a bullet from weapon x” where x can be flintlock, EoR or blunderbuss, in the latter it will also state how many pellets.
    1.5.3 (not actually server side but on the other players client) client receives the command and it will show the resulting damage in the hud
    1.6 IF the server thinks nothing has been hit nothing important really happens

    2.1 client sends command to server
    2.2 client calculates and shows bullet traveling
    2.3 IF client thinks there is a collision between your projectile and a enemy it will show hitmarker
    2.4 IF client doesnt think there is a collision nothing of importance really happens

    Now these are the global and probably simplified events occuring when you click that button to shoot your weapon, and the issues start accuring at points 1.3/4 and 2.2/3.

    There is two different calculations going on, and the base data of these (player positions mainly) can have slight differences, they might only be slight but can have a big impact.

    Here is where latency comes in and if the server thinks you, the enemy or both are in a different position then what you see on screen then the hitmarker and bullet path you see are off from what the server says it is. This then results in one of a couple situations:

    • False Positive: you saw a hitmarker, but the server said no hit occurred and thus no damage dealt.
    • False Negative: you didnt see a hitmarker, but the server did register a hit and thus damage got dealt

    Then there is the risk of packets getting lost underway, which could result in you seemingly dying from one hit, what happens here is that the server sent out a message that you received damage but it your client never receiving it. But the server still record the hit you took on health and thus server side your health is low(er) then another hit registers and server sends a message: “you’re dead” and your client says “ok” and you become a more ghostly version of yourself

    (There is more reasons instakills could happen but this post is already becoming massive already, just note, health is managed server side and thus not susceptible to any cheats/hacks or whatever)

    ————————————————

    Reason 2:
    The game has ALOT of fully physics enabled objects that are freely traversable which but a big amount of “stress” on the servers.

    The server has alot to keep track of:
    1 up to 6 ships per server and there inherent data like:
    1.1 the x/y/z coordinates, its pitch, yaw and roll
    1.2 the individual inventories on the ship
    1.3 angles and loaded state of cannons
    1.4 the players positions on the ship
    1.5 any loot hoarded on the ship
    1.6 sail angles, sail heights
    1.7 damage state of masts, capstan and wheel
    1.8 damage states of all hole positions and the size of any present holes
    1.9 water fill level
    1.10 the “being on fire” state of quite a few positions on the ship
    1.11 ships speed
    1.12 ships turning status (is it turning left/right and at what rate)

    All this information has to be stored, updated and communicated back and forth between client and server. So in the case of 2 duo sloops fighting the server has to keep 4 clients updated. Have you never noticed that when you come back from the ferry and your ship still has a damaged mast or capstan for instance you hear the sound que that an object just got damaged ? This is basicly your client getting the information from the server and updating the states for your “viewing pleasure” accordingly. Because your client is blissfully unaware of what your ship is doing when you are on the ferry since you are not in range anymore.

    Throw in the fact that there are multiple interactables on the ship (cannons,barrels, capstan, wheel, loot etc etc etc) and that especially in fights alot of projectiles get thrown about (cannonballs and bullets) this can stress a server pretty badly.

    (There is probably more things to keep track of, this was just some that i know for sure that have to be)

    ————————————————

    Then i hear a quite a few people
    saying:

    but what about game xyz, they dont have the same issues. This means Rare Devs must be bad at their jobs

    Well no, every implementation of code/communication will have its own challenges. And also i dont know many or even any at all that have a combination of the above (non hit scan + big physics enabled moving objects that are freely traversable)

    TL;DR: its a REALLY complex subject

    You should apply for a job are rare dude lol. Maybe you can fix the issue.

  • @soyabean566 said in So whats with the hit detection?:

    Hitreg is only a big problem if you're bad at the game, if you're good enough you can easily land a third/forth shot on them. I would obviously prefer it was fixed because it's a bit annoying sometimes but it isn't a major issue. People who whine about hitreg are often the ones who are bad at pvp so they blame it on reg. It can be frustrating sometimes but that's just how it is on the seas

    Not necessarily dude. It’s generally just annoying to have to shoot someone more than twice for a kill when your hitting the shots.

  • Whats funny is when people heare hitreg they immediately assume its double gun problem. Well no, sword gets affected too, but because performs so many hits you often get lucky more quickly.

  • @illbushido305 I know but it's not a huge problem like some people say it is

  • @soyabean566 It depends. Some people have it worse than others. In my case I’ll have days where everything works fine but others it’s just atrocious.

  • @galactic-geek I see what you're doing... Smart idea.

    The megathread for PvE servers so the mods can redirect all posts that way...

    A megathread for Hitreg so the mods can redirect those posts that way...

    Smart. I like it.

  • @pithyrumble said in So whats with the hit detection?:

    Sweaties want super crisp fps action.

    That's not really this game...

    Combat is squishy.

    There's a lot of information heading back and forth to the servers and I don't have a problem with it.

    You want super crisp fps action? Play something that isn't keeping track of a huge map and everything on it.

    This game has pvp, get over it. Hit reg issues are fine, but when it's so bad it even affects pve? Give me a break lol

  • @conceitedox8550 said in So whats with the hit detection?:

    @jusey1z That would assume the problem only comes up in pvp. A few nights ago, I fought against a chicken that took four flintlock shots to kill!

    dear lord they're evolving...

  • @galactic-geek said in So whats with the hit detection?:

    Q: Why is there not a megathread for hit-reg yet?

    Give this man a grog

  • @soyabean566 said in So whats with the hit detection?:

    Hitreg is only a big problem if you're bad at the game, if you're good enough you can easily land a third/forth shot on them. I would obviously prefer it was fixed because it's a bit annoying sometimes but it isn't a major issue. People who whine about hitreg are often the ones who are bad at pvp so they blame it on reg. It can be frustrating sometimes but that's just how it is on the seas

    So because the game doesn't work correctly, I'm bad? lol ok bud. I don't think you really understand how bad hit reg is.

  • @dont-x-speak said in So whats with the hit detection?:

    @klutchxking518 There is no way you dont see the hit reg problem happening to you lol. respectfully, you must be the only exception. It has gotten so bad over the past 2 years and has not gotten better. every update make the hit reg slightly worse i feel. If they make improvements, it only last for like the first couple days of an update. this is coming from someone who is maxed on every company, who is a LSD and still plays both game modes. im sure rare is working hard but i have not seen the improvement. I will die by these words, unless hit reg gets fixed, it will be the death of this game for both PvP and PvE players :(...i love this game and hope that never happens

    Ironically, the only people who don't seem to have a problem with hit reg are blunder/sword users :/

  • @jollyolsteamed said in So whats with the hit detection?:

    @boogyghost101 said in So whats with the hit detection?:

    @pithyrumble What your saying is understandable but it still doesn’t explain why over the last year we’ve witnessed hit-registration be seen as nothing but a “known issue” and we’ve been lied to countless times by the developers who state that they are working hard fixing the problem when in reality, they haven’t made any improvement to it at all.

    But it’s ok right? As long as people are feeding Rare their hard earned cash, the devs are satisfied and have no reason to actually spend time fixing their game.

    things take time to do

    and hitreg is much better now than what it was back when i started

    hitting people in the water is now actually possible and hitting people standing still interacting with something registers most of the time as opposed to almost never

    so infact they are working on it and you fail to give credit where credit is due

    but hey it needs to be fixed when you want it to be fixed damn rare cant do magic who'da thunk

    It has gotten worse over the course of three years lol what are you talking about? Rare can't do magic, but they can certainly do better at the job they're being paid to do

  • @jollyolsteamed said in So whats with the hit detection?:

    @doomscorp said in So whats with the hit detection?:

    its always been like that from the very beggining and with every update it gets a little worse. rare said they dont know how to fix it. i say they should get someone from outside of rare to try and fix it.

    When did rare say this??? Whats your source?

    I've heard the opposite that they are working hard to fix it

    Various SoT Developer Updates, not to mention they literally reduced the server size to 5 ships instead of 6 because hit reg and server stability as a whole has gotten so bad.

  • @pithyrumble said in So whats with the hit detection?:

    @uzugijin said in So whats with the hit detection?:

    @boogyghost101 that doesn't mean they are not working hard!
    and you make it look like you have to feed rare with money. It's not WoW with monthly subscription lol. but yeah, Rare is sooooooo greedy, sure.

    Feedback is that hit reg is awful.... And the suggestion on how to fix it? Where is it? I can't see your insights and suggestions about how to fix it. Usually I only see "FIX HITREG" "ITS EZ TO FIX", yet no-one gives a helping hand, just complains about it.

    👆 this...

    Join Insider. Learn how to code. Go to England. Work for Rare for pay? Fix hitreg. Become an ACTUAL PIRATE LEGEND

    Countless, and I mean COUNTLESS clips all over various social medias showing where and when hit reg is happening along with backtracks, combo-breaking, and everything else under the sun that is wrong with this game? Insiders? You're joking right? They DO NOT LISTEN to us on there, period. Quit being so ignorant to a problem that is killing this game.

  • @jollyolsteamed said in So whats with the hit detection?:

    @comrade-molly said in So whats with the hit detection?:

    @pithyrumble said in So whats with the hit detection?:

    @uzugijin said in So whats with the hit detection?:

    @boogyghost101 that doesn't mean they are not working hard!
    and you make it look like you have to feed rare with money. It's not WoW with monthly subscription lol. but yeah, Rare is sooooooo greedy, sure.

    Feedback is that hit reg is awful.... And the suggestion on how to fix it? Where is it? I can't see your insights and suggestions about how to fix it. Usually I only see "FIX HITREG" "ITS EZ TO FIX", yet no-one gives a helping hand, just complains about it.

    👆 this...

    Join Insider. Learn how to code. Go to England. Work for Rare for pay? Fix hitreg. Become an ACTUAL PIRATE LEGEND

    What a stupid post. "JuSt LiTeRaLlY fIx It YoUrSeLf"

    because people like yourself are delusional and pretend like they are developers and know how easy these things are to fix

    so why not fix it yourself?

    And so if you dont know how to fix it you lose the ability to tell them how quick it would be to fix it

    OR, Rare could fix the game that we paid them for, you know, because it's literally their job already.

    and they said they were working on it like i told the other guy

    stop believing in magic because rare cant throw spells and suddenly hitreg is fixed

    if you ever paid any attention at all (if you know how to pay attention that is)

    rare has stated it will be fixed but it wont be a quick fix so deal with it

    or come back when it has been fixed :)

    do some patience practice

    But once again you are a developer who knows how to fix this and how long it takes to fix so them saying it wont be a quick fix is them lying right?

    But heres a news flash you whining and childishly throwing around insults to people wont fix the problem any faster so calm down no need to throw random tantrums

    Combat not working properly isn't some cute quirk, it's a bug that's been getting worse over the last year. @JollyOlsteamed is a known concern troll who comes into all of these threads to simp for Rare and pretend like hitreg has been getting better, but he doesn't know what he's talking about. Hitreg worked much better in anniversary update, and has steadily gotten worse.

    on the contrary i think i know a little more about this than you do bud

    i been part of this experience for a better part of 3 years and if you think i got the patience to sit around a forum for 3 years to troll people then you are a very sad individual

    sadly for you theres a difference between knowing and exaggerating and you are always exaggerating quit being such a hyperbole

    and simping for rare? what would that get me? and simping really? do we have to use such a childish term???

    i get it you hate my guts and i quite frankly don't care about your opinions of me but i did not know you were such a grudge keeper i know we've had our diffrences in the past but for you to still be hung up over it to the point where you are willing to lable me is truly sad

    also refrain from name calling now i decided to be nice and not make you pay back for that name calling but not alot of people will be so nice because its quite pathetic resorting to name calling in a forum because you cant act civilized

    RARE FIX YOUR STUPID GAME NOW THIS INSTANCE EXACTLY WHEN I WANT IT -CHILDISH SCREECH-

    People don't want hit reg fixed right this instance, they wanted it three years ago. Kinda weird how a triple A, full release, game with a battle pass has only managed to sully up hit reg more, and more, and more. You want to defend it? Alright, fair enough, we'll see how long that lasts in the long game but the major issue here is that loads of people are encountering it, and plenty of them are at a point where they're just going to leave. The "just go play something else" excuse doesn't really work either as that does nothing good for Rare nor their game, nor their community. The game's already empty enough, best not lose loads of their players too eh? Now go back to slashing skellies since you clearly don't know how pvp works ;)

  • @hurricanegriz The Sea is full of fish - moreso than ever before, actually, and is in no danger of losing them, even with the pollution that permeates it.

  • @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @boogyghost101 said in So whats with the hit detection?:

    @pithyrumble What your saying is understandable but it still doesn’t explain why over the last year we’ve witnessed hit-registration be seen as nothing but a “known issue” and we’ve been lied to countless times by the developers who state that they are working hard fixing the problem when in reality, they haven’t made any improvement to it at all.

    But it’s ok right? As long as people are feeding Rare their hard earned cash, the devs are satisfied and have no reason to actually spend time fixing their game.

    things take time to do

    and hitreg is much better now than what it was back when i started

    hitting people in the water is now actually possible and hitting people standing still interacting with something registers most of the time as opposed to almost never

    so infact they are working on it and you fail to give credit where credit is due

    but hey it needs to be fixed when you want it to be fixed damn rare cant do magic who'da thunk

    It has gotten worse over the course of three years lol what are you talking about? Rare can't do magic, but they can certainly do better at the job they're being paid to do

    How would you know?

    Are you a developer? Do you know how to fix it?

    Do you know how easy or hard it is to fix it?

    They said it wouldn't be a quick fix why are you expecting more than what they've promised?

    like a developer once told me "its better to underpromise and overdeliver rather than overpromise and underdeliver"

  • @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @doomscorp said in So whats with the hit detection?:

    its always been like that from the very beggining and with every update it gets a little worse. rare said they dont know how to fix it. i say they should get someone from outside of rare to try and fix it.

    When did rare say this??? Whats your source?

    I've heard the opposite that they are working hard to fix it

    Various SoT Developer Updates, not to mention they literally reduced the server size to 5 ships instead of 6 because hit reg and server stability as a whole has gotten so bad.

    Mind sharing the specific part where they did?

  • @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @comrade-molly said in So whats with the hit detection?:

    @pithyrumble said in So whats with the hit detection?:

    @uzugijin said in So whats with the hit detection?:

    @boogyghost101 that doesn't mean they are not working hard!
    and you make it look like you have to feed rare with money. It's not WoW with monthly subscription lol. but yeah, Rare is sooooooo greedy, sure.

    Feedback is that hit reg is awful.... And the suggestion on how to fix it? Where is it? I can't see your insights and suggestions about how to fix it. Usually I only see "FIX HITREG" "ITS EZ TO FIX", yet no-one gives a helping hand, just complains about it.

    👆 this...

    Join Insider. Learn how to code. Go to England. Work for Rare for pay? Fix hitreg. Become an ACTUAL PIRATE LEGEND

    What a stupid post. "JuSt LiTeRaLlY fIx It YoUrSeLf"

    because people like yourself are delusional and pretend like they are developers and know how easy these things are to fix

    so why not fix it yourself?

    And so if you dont know how to fix it you lose the ability to tell them how quick it would be to fix it

    OR, Rare could fix the game that we paid them for, you know, because it's literally their job already.

    and they said they were working on it like i told the other guy

    stop believing in magic because rare cant throw spells and suddenly hitreg is fixed

    if you ever paid any attention at all (if you know how to pay attention that is)

    rare has stated it will be fixed but it wont be a quick fix so deal with it

    or come back when it has been fixed :)

    do some patience practice

    But once again you are a developer who knows how to fix this and how long it takes to fix so them saying it wont be a quick fix is them lying right?

    But heres a news flash you whining and childishly throwing around insults to people wont fix the problem any faster so calm down no need to throw random tantrums

    Combat not working properly isn't some cute quirk, it's a bug that's been getting worse over the last year. @JollyOlsteamed is a known concern troll who comes into all of these threads to simp for Rare and pretend like hitreg has been getting better, but he doesn't know what he's talking about. Hitreg worked much better in anniversary update, and has steadily gotten worse.

    on the contrary i think i know a little more about this than you do bud

    i been part of this experience for a better part of 3 years and if you think i got the patience to sit around a forum for 3 years to troll people then you are a very sad individual

    sadly for you theres a difference between knowing and exaggerating and you are always exaggerating quit being such a hyperbole

    and simping for rare? what would that get me? and simping really? do we have to use such a childish term???

    i get it you hate my guts and i quite frankly don't care about your opinions of me but i did not know you were such a grudge keeper i know we've had our diffrences in the past but for you to still be hung up over it to the point where you are willing to lable me is truly sad

    also refrain from name calling now i decided to be nice and not make you pay back for that name calling but not alot of people will be so nice because its quite pathetic resorting to name calling in a forum because you cant act civilized

    RARE FIX YOUR STUPID GAME NOW THIS INSTANCE EXACTLY WHEN I WANT IT -CHILDISH SCREECH-

    People don't want hit reg fixed right this instance, they wanted it three years ago. Kinda weird how a triple A, full release, game with a battle pass has only managed to sully up hit reg more, and more, and more. You want to defend it? Alright, fair enough, we'll see how long that lasts in the long game but the major issue here is that loads of people are encountering it, and plenty of them are at a point where they're just going to leave. The "just go play something else" excuse doesn't really work either as that does nothing good for Rare nor their game, nor their community. The game's already empty enough, best not lose loads of their players too eh? Now go back to slashing skellies since you clearly don't know how pvp works ;)

    me defending hitreg? you are the incarnation of people who read the first line and spastically scroll down to find the comment button and instantly throw a baby tantrum in the comment section keep reading and you'll literally see me saying "im not saying hitreg isn't a problem by all means it is a problem that needs to be fixed" i don't know what delusional commentry this is but man do you need a pair of reading glasses

    furthermore they've already stated it wont be a quick fix literally letting you know that it will take time but i guess you are going to ignore that fact "i only want to hear what i want to hear" right?

    or is it "it needs to be done now when i want it to be done" or is it both??? im going with both

    you want results well you making up delusional ideas about me wont really fix it any faster sooo try again bud ;)

  • The hit detection for the sword seems especially bad. I see why so many people just use double gun. You only seem to hit a bunny hopper maybe half the time.

  • @jollyolsteamed said in So whats with the hit detection?:

    @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @comrade-molly said in So whats with the hit detection?:

    @pithyrumble said in So whats with the hit detection?:

    @uzugijin said in So whats with the hit detection?:

    @boogyghost101 that doesn't mean they are not working hard!
    and you make it look like you have to feed rare with money. It's not WoW with monthly subscription lol. but yeah, Rare is sooooooo greedy, sure.

    Feedback is that hit reg is awful.... And the suggestion on how to fix it? Where is it? I can't see your insights and suggestions about how to fix it. Usually I only see "FIX HITREG" "ITS EZ TO FIX", yet no-one gives a helping hand, just complains about it.

    👆 this...

    Join Insider. Learn how to code. Go to England. Work for Rare for pay? Fix hitreg. Become an ACTUAL PIRATE LEGEND

    What a stupid post. "JuSt LiTeRaLlY fIx It YoUrSeLf"

    because people like yourself are delusional and pretend like they are developers and know how easy these things are to fix

    so why not fix it yourself?

    And so if you dont know how to fix it you lose the ability to tell them how quick it would be to fix it

    OR, Rare could fix the game that we paid them for, you know, because it's literally their job already.

    and they said they were working on it like i told the other guy

    stop believing in magic because rare cant throw spells and suddenly hitreg is fixed

    if you ever paid any attention at all (if you know how to pay attention that is)

    rare has stated it will be fixed but it wont be a quick fix so deal with it

    or come back when it has been fixed :)

    do some patience practice

    But once again you are a developer who knows how to fix this and how long it takes to fix so them saying it wont be a quick fix is them lying right?

    But heres a news flash you whining and childishly throwing around insults to people wont fix the problem any faster so calm down no need to throw random tantrums

    Combat not working properly isn't some cute quirk, it's a bug that's been getting worse over the last year. @JollyOlsteamed is a known concern troll who comes into all of these threads to simp for Rare and pretend like hitreg has been getting better, but he doesn't know what he's talking about. Hitreg worked much better in anniversary update, and has steadily gotten worse.

    on the contrary i think i know a little more about this than you do bud

    i been part of this experience for a better part of 3 years and if you think i got the patience to sit around a forum for 3 years to troll people then you are a very sad individual

    sadly for you theres a difference between knowing and exaggerating and you are always exaggerating quit being such a hyperbole

    and simping for rare? what would that get me? and simping really? do we have to use such a childish term???

    i get it you hate my guts and i quite frankly don't care about your opinions of me but i did not know you were such a grudge keeper i know we've had our diffrences in the past but for you to still be hung up over it to the point where you are willing to lable me is truly sad

    also refrain from name calling now i decided to be nice and not make you pay back for that name calling but not alot of people will be so nice because its quite pathetic resorting to name calling in a forum because you cant act civilized

    RARE FIX YOUR STUPID GAME NOW THIS INSTANCE EXACTLY WHEN I WANT IT -CHILDISH SCREECH-

    People don't want hit reg fixed right this instance, they wanted it three years ago. Kinda weird how a triple A, full release, game with a battle pass has only managed to sully up hit reg more, and more, and more. You want to defend it? Alright, fair enough, we'll see how long that lasts in the long game but the major issue here is that loads of people are encountering it, and plenty of them are at a point where they're just going to leave. The "just go play something else" excuse doesn't really work either as that does nothing good for Rare nor their game, nor their community. The game's already empty enough, best not lose loads of their players too eh? Now go back to slashing skellies since you clearly don't know how pvp works ;)

    me defending hitreg? you are the incarnation of people who read the first line and spastically scroll down to find the comment button and instantly throw a baby tantrum in the comment section keep reading and you'll literally see me saying "im not saying hitreg isn't a problem by all means it is a problem that needs to be fixed" i don't know what delusional commentry this is but man do you need a pair of reading glasses

    furthermore they've already stated it wont be a quick fix literally letting you know that it will take time but i guess you are going to ignore that fact "i only want to hear what i want to hear" right?

    or is it "it needs to be done now when i want it to be done" or is it both??? im going with both

    you want results well you making up delusional ideas about me wont really fix it any faster sooo try again bud ;)

    The only one here in need of reading glasses is you lol. I've stated that hit reg has been a continuous mess for three years and has only managed to get worse. Yes, it takes time no one is denying that. But three years with two of them being spent spitting out the same repeat content from year one and adding a battle pass over fixing a major problem killing the game? That's pathetic. Now, go back to slaying skellies since both pvp and reading clearly aren't your strong suit ;)

  • @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @hurricanegriz said in So whats with the hit detection?:

    @jollyolsteamed said in So whats with the hit detection?:

    @comrade-molly said in So whats with the hit detection?:

    @pithyrumble said in So whats with the hit detection?:

    @uzugijin said in So whats with the hit detection?:

    @boogyghost101 that doesn't mean they are not working hard!
    and you make it look like you have to feed rare with money. It's not WoW with monthly subscription lol. but yeah, Rare is sooooooo greedy, sure.

    Feedback is that hit reg is awful.... And the suggestion on how to fix it? Where is it? I can't see your insights and suggestions about how to fix it. Usually I only see "FIX HITREG" "ITS EZ TO FIX", yet no-one gives a helping hand, just complains about it.

    👆 this...

    Join Insider. Learn how to code. Go to England. Work for Rare for pay? Fix hitreg. Become an ACTUAL PIRATE LEGEND

    What a stupid post. "JuSt LiTeRaLlY fIx It YoUrSeLf"

    because people like yourself are delusional and pretend like they are developers and know how easy these things are to fix

    so why not fix it yourself?

    And so if you dont know how to fix it you lose the ability to tell them how quick it would be to fix it

    OR, Rare could fix the game that we paid them for, you know, because it's literally their job already.

    and they said they were working on it like i told the other guy

    stop believing in magic because rare cant throw spells and suddenly hitreg is fixed

    if you ever paid any attention at all (if you know how to pay attention that is)

    rare has stated it will be fixed but it wont be a quick fix so deal with it

    or come back when it has been fixed :)

    do some patience practice

    But once again you are a developer who knows how to fix this and how long it takes to fix so them saying it wont be a quick fix is them lying right?

    But heres a news flash you whining and childishly throwing around insults to people wont fix the problem any faster so calm down no need to throw random tantrums

    Combat not working properly isn't some cute quirk, it's a bug that's been getting worse over the last year. @JollyOlsteamed is a known concern troll who comes into all of these threads to simp for Rare and pretend like hitreg has been getting better, but he doesn't know what he's talking about. Hitreg worked much better in anniversary update, and has steadily gotten worse.

    on the contrary i think i know a little more about this than you do bud

    i been part of this experience for a better part of 3 years and if you think i got the patience to sit around a forum for 3 years to troll people then you are a very sad individual

    sadly for you theres a difference between knowing and exaggerating and you are always exaggerating quit being such a hyperbole

    and simping for rare? what would that get me? and simping really? do we have to use such a childish term???

    i get it you hate my guts and i quite frankly don't care about your opinions of me but i did not know you were such a grudge keeper i know we've had our diffrences in the past but for you to still be hung up over it to the point where you are willing to lable me is truly sad

    also refrain from name calling now i decided to be nice and not make you pay back for that name calling but not alot of people will be so nice because its quite pathetic resorting to name calling in a forum because you cant act civilized

    RARE FIX YOUR STUPID GAME NOW THIS INSTANCE EXACTLY WHEN I WANT IT -CHILDISH SCREECH-

    People don't want hit reg fixed right this instance, they wanted it three years ago. Kinda weird how a triple A, full release, game with a battle pass has only managed to sully up hit reg more, and more, and more. You want to defend it? Alright, fair enough, we'll see how long that lasts in the long game but the major issue here is that loads of people are encountering it, and plenty of them are at a point where they're just going to leave. The "just go play something else" excuse doesn't really work either as that does nothing good for Rare nor their game, nor their community. The game's already empty enough, best not lose loads of their players too eh? Now go back to slashing skellies since you clearly don't know how pvp works ;)

    me defending hitreg? you are the incarnation of people who read the first line and spastically scroll down to find the comment button and instantly throw a baby tantrum in the comment section keep reading and you'll literally see me saying "im not saying hitreg isn't a problem by all means it is a problem that needs to be fixed" i don't know what delusional commentry this is but man do you need a pair of reading glasses

    furthermore they've already stated it wont be a quick fix literally letting you know that it will take time but i guess you are going to ignore that fact "i only want to hear what i want to hear" right?

    or is it "it needs to be done now when i want it to be done" or is it both??? im going with both

    you want results well you making up delusional ideas about me wont really fix it any faster sooo try again bud ;)

    The only one here in need of reading glasses is you lol. I've stated that hit reg has been a continuous mess for three years and has only managed to get worse. Yes, it takes time no one is denying that. But three years with two of them being spent spitting out the same repeat content from year one and adding a battle pass over fixing a major problem killing the game? That's pathetic. Now, go back to slaying skellies since both pvp and reading clearly aren't your strong suit ;)

    you contradict yourself sooooo hard hitreg being a major problem for 3 years thats been killing the game? yet it has only seen a steady growth and a huge massive growth spurt upon its steam release "its killing the game" loool sure buddy :)

    i get it hitreg is a problem it needs to be fixed but its not killing the game someones being a little hyperbolic and thats not really a strong arguement sorry ¯_(ツ)_/¯

    besides what does the time it takes for them to fix hitreg got with my reading ability? im not the one who literally failed to read comments and instantly started to salt on the forums spouting childish doomsaying speeches xD

    then if you aren't denying it takes time you cant judge how long it would take to fix it do yourself a favor quit playing come back when its fixed

    the dumbest choice the developers could do is exactly what you are suggesting they should do which is quit making content and solely focus on fixing hitreg because god knows how long they could be spending fixing it

    they could be spending so long on it that we might not have content in a year maybe two who knows thats a risk i dont think they're willing to take

    i would definently not take the words of a salty forum user who came here to rage because he died in a video game booohooo for you i guess ¯_(ツ)_/¯

    anyway you just killed half my brain due to your intense contradiction i had an aneurysm and im going to sleep now goodnight

    come back when you actually got an arguement becuase the "hurdur the game is dying because of this reason" is not factual and is a lie and has been seen through out this forums entire existence and the game hasn't died and its only getting stronger so try harder my friend

    because honestly nobody is going to listen to a doomsayer becuase 99% of the time they're actually just sad they died in a video game lel

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