Take treasure between servers

  • I was thinking about the game one day, and I thought about how it sucks that you can't take items between servers. So I came up with a idea, why cant you bury your own treasure? It makes sense for a pirate game. This would solve the problem of people not being able to play the game for long periods of time, not having time to sell their loot they gathered, and loose the progress they had. They could just bury their treasure and pick it up a later day. You could be able to bury storage crates between servers, having supplies whenever you need them. There would have to be a downside of burying like having a temporary map that if you got killed before you could give to a npc to hold for you, it would drop the map on the ground. That could be a use for gold other than cosmetics. Its something interesting that could be cool in the game but probably wont.

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  • @remissgeoduck11

    I always thought it would be a cool feature for Pirate Legends to be able to create and give out voyages to other Pirates. It would really give a new dimension to Pirate Legend gameplay, but it's not power progression so it remains balanced in terms of being able to gate the feature behind Legend status.

  • If you have time to dig a hole in the ground for every piece of loot on your ship, do you not have time to just sail to an outpost and press a single button on an npc to turn in your loot?

  • @trendyemperor83 said in Take treasure between servers:

    If you have time to dig a hole in the ground for every piece of loot on your ship, do you not have time to just sail to an outpost and press a single button on an npc to turn in your loot?

    Expensive items, Athena chests

  • @remissgeoduck11 So you see another ship coming, bury the Athena on the island and leave the game. Open up a new server, go back to the island and dig it up? Sounds a bit game breaking to me.

  • @jimzir
    Like I said their would have to be a punishment if you died by them, probably dropping the map on the spot

  • @remissgeoduck11 But I said, bury and leave server, so they haven't killed me and I didn't drop a map?

  • @jimzir
    I also said giving a map to a npc

  • @remissgeoduck11 So why not just give the athena chest to the npc instead and not have to deal with the whole digging thing?

    It seems a bit pointless to me.

  • @d3adst1ck
    Idk In my opinion it just makes sense in a pirate game to be able to bury treasure

  • @remissgeoduck11 said in Take treasure between servers:

    @jimzir
    I also said giving a map to a npc

    Ah right my bad, but then I'm having the same question as D3ADSTICK hahaha

  • @remissgeoduck11 said in Take treasure between servers:

    I was thinking about the game one day, and I thought about how it sucks that you can't take items between servers. So I came up with a idea, why cant you bury your own treasure? It makes sense for a pirate game. This would solve the problem of people not being able to play the game for long periods of time, not having time to sell their loot they gathered, and loose the progress they had. They could just bury their treasure and pick it up a later day. You could be able to bury storage crates between servers, having supplies whenever you need them. There would have to be a downside of burying like having a temporary map that if you got killed before you could give to a npc to hold for you, it would drop the map on the ground. That could be a use for gold other than cosmetics. Its something interesting that could be cool in the game but probably wont.

    This is absolutely game-breaking. Nobody would ever get robbed, because nobody would ever carry loot until they're ready to turn in. They would simply dig it up and immediately rebury it, which in of itself seems awfully inconvenient, a bit backwards, and a waste of time IMO. Furthermore, this would allow you to horde supplies across servers.

    If you have to die for others to find your loot, it would also incentivize others to attack and kill you even if you didn't have loot on board just to see if you had a map to your stash. Negative interactions would grow ten-fold.

    There's also the issue of whether you'll even have the same crew from 1 session to the next. Who is entitled to the loot? What if you jump back on and they don't? Do they lose out on it? Does it grow if you pick it up and then rejoin him later as he picks it up too, giving you 2x the loot?

    There's a reason this game is session-based. It helps facilitate encounters. Don't be so afraid to lose your loot and supplies. It WILL happen. So don't worry so much about it - there will always be more!

    Besides, if you're really dead set on this burying thing, it's far easier and faster to just hide it behind a rock, in a crevice, up high where it's hard to reach, inside a bush, etc. I do it all of the time, but you still lose it if you get server-merged, quit, etc. That's what we have to deal with. This is not a bank, so bank it as soon as you possibly can.

  • @jimzir
    I get what both of you mean it just makes sense for me that you would be able to bury things in a pirate game + something I didn’t bring up in the original post, it would also be really cool to take those maps that you placed treasure into the ground and take it to a npc that would turn those maps into a quest that you could put down on your voyage table.

  • @remissgeoduck11 said in Take treasure between servers:

    @jimzir
    I get what both of you mean it just makes sense for me that you would be able to bury things in a pirate game + something I didn’t bring up in the original post, it would also be really cool to take those maps that you placed treasure into the ground and take it to a npc that would turn those maps into a quest that you could put down on your voyage table.

    Yeah I would love for Pirate legends to be able to bury treasure and hand out quests themselves. Would be great for RPing but reburying treasure is tricky.

    A possible way for this to be implemented :
    You have to bring it to for example a gold hoarder NPC and then select an option to not sell but "invest" it, where he gives the treasure back to you (without pay) and you can bury it. This makes you go trough the effort you normally would and would add the burying part afterward.

    I'm afraid it won't be implemented though because the server would constantly need to track all the buried treasure a pirate has (and this times X for every pirate on the server).

  • @galactic-geek
    Im gonna break it down from my opinion

    This is absolutely game-breaking. Nobody would ever get robbed, because nobody would ever carry loot until they're ready to turn in. They would simply dig it up and immediately rebury it, which in of itself seems awfully inconvenient, a bit backwards, and a waste of time IMO.

    ^ I can see where you are coming from here, I had the same idea in mind when I was creating the post.

    Furthermore, this would allow you to horde supplies across servers.

    ^ Everyone would have the ability todo so, or would not save supplies between servers and just the crate itself.

    If you have to die for others to find your loot, it would also incentivize others to attack and kill you even if you didn't have loot on board just to see if you had a map to your stash. Negative interactions would grow ten-fold.

    ^ I can also see where you are coming from here. It does make sense maybe a visual "map" on the side of your pirate

    There's also the issue of whether you'll even have the same crew from 1 session to the next. Who is entitled to the loot? What if you jump back on and they don't? Do they lose out on it? Does it grow if you pick it up and then rejoin him later as he picks it up too, giving you 2x the loot?

    ^ The "npc" would take care of this problem, your entire crew would have to talk to the npc, and the npc would prompt you whom gets the map and if the entire crew agrees, they get the map

    There's a reason this game is session-based. It helps facilitate encounters. Don't be so afraid to lose your loot and supplies. It WILL happen. So don't worry so much about it - there will always be more!
    Besides, if you're really dead set on this burying thing, it's far easier and faster to just hide it behind a rock, in a crevice, up high where it's hard to reach, inside a bush, etc. I do it all of the time, but you still lose it if you get server-merged, quit, etc. That's what we have to deal with. This is not a bank, so bank it as soon as you possibly can.

    ^ I again feel you here, but this could encourage a new type of play style in the game, like a hoarder that takes all the best loot and digs it up at one time, its 100% risky, but yes, you will loose your loot in this game. You could balance it by making the loot less worth it, and if it does get implemented, rare will definitely find a solution, they always do.

  • @jimzir

    A possible way for this to be implemented :
    You have to bring it to for example a gold hoarder NPC and then select an option to not sell but "invest" it, where he gives the treasure back to you (without pay) and you can bury it. This makes you go trough the effort you normally would and would add the burying part afterward.

    Great Point of view I love it!

    I'm afraid it won't be implemented though because the server would constantly need to track all the buried treasure a pirate has (and this times X for every pirate on the server).

    Its not accually that hard for a game to track items like that, tbh they probably get set to a value when you get out of render distance

  • @remissgeoduck11 If you want to break things down into quotes, simply use the less than symbol on your keyboard (looks like a sideways "v" or arrow, pointing to the right) in front of the quote and then separate that from non-quotes by spacing out your paragraphs. If done right it will look like this:

    Quote

    Non-quote


    Try editing your post so it'll be easier for me to read.

  • Thanks man

  • Sounds like a terrible idea that's has been brought up 100s of times before

  • @captainstab1n
    Why? Explain?

  • If you have a opinion please share it! I want to hear it!

  • @remissgeoduck11 said in Take treasure between servers:

    @galactic-geek
    Im gonna break it down from my opinion

    This is absolutely game-breaking. Nobody would ever get robbed, because nobody would ever carry loot until they're ready to turn in. They would simply dig it up and immediately rebury it, which in of itself seems awfully inconvenient, a bit backwards, and a waste of time IMO.

    ^ I can see where you are coming from here, I had the same idea in mind when I was creating the post.

    Furthermore, this would allow you to horde supplies across servers.

    ^ Everyone would have the ability todo so, or would not save supplies between servers and just the crate itself.

    Everyone having the ability to do it doesn't necessarily make a game balanced - a good example of this is the double-gun exploit. Everybody had access to it, but it still broke the game (specifically, through its time-to-kill ratio when compared to other setups).

    Having the storage crate at the beginning would significantly reduce stocking times, which reduces the chance of having encounters or surprise attacks at outposts and other areas where you could resupply. Furthermore, if you find more than 1 and start a new session with 1 the issue becomes compounded with crew size. I find that on average, solo, it'll take anywhere between 5 and 10 minutes to empty an outpost. With a single storage crate? 3 minutes. More than 1 crate and multiple crew mates? Only 1 minute. You'd never catch anyone docked for long.

    Finally, having those crates allows you to dictate where you place your supplies - for example, having faster cannon reload times because you placed them next to the cannons with stacks of cannonballs.

    If you have to die for others to find your loot, it would also incentivize others to attack and kill you even if you didn't have loot on board just to see if you had a map to your stash. Negative interactions would grow ten-fold.

    ^ I can also see where you are coming from here. It does make sense maybe a visual "map" on the side of your pirate

    I'm not sure I understand what you mean here - could you rephrase?

    There's also the issue of whether you'll even have the same crew from 1 session to the next. Who is entitled to the loot? What if you jump back on and they don't? Do they lose out on it? Does it grow if you pick it up and then rejoin him later as he picks it up too, giving you 2x the loot?

    ^ The "npc" would take care of this problem, your entire crew would have to talk to the npc, and the npc would prompt you whom gets the map and if the entire crew agrees, they get the map

    Again, what if it's a different crew from the last crew you sailed with? You're not always going to be a part of the same crew!

    There's a reason this game is session-based. It helps facilitate encounters. Don't be so afraid to lose your loot and supplies. It WILL happen. So don't worry so much about it - there will always be more!
    Besides, if you're really dead set on this burying thing, it's far easier and faster to just hide it behind a rock, in a crevice, up high where it's hard to reach, inside a bush, etc. I do it all of the time, but you still lose it if you get server-merged, quit, etc. That's what we have to deal with. This is not a bank, so bank it as soon as you possibly can.

    ^ I again feel you here, but this could encourage a new type of play style in the game, like a hoarder that takes all the best loot and digs it up at one time, its 100% risky, but yes, you will loose your loot in this game. You could balance it by making the loot less worth it, and if it does get implemented, rare will definitely find a solution, they always do.

    I hid all of my Gilded Athena's voyage worth of loot in a crevice at Shipwreck Bay. Once it was clear, we started to load it onto the ship. Sadly, there was so much of it at the time, we neglected to keep our heads on a swivel. Another ship rolled up, saw us near our hiding spot, killed and sank us, and stole all of our loot. So, this style of play is already in the game.

    As for loot value, Rare has been steadily increasing its value and quantity, so giving it less value would be a step backwards in the wrong direction - it would also promote grinding, which is seen as rather boring by many.

  • Everyone having the ability to do it doesn't necessarily make a game balanced - a good example of this is the double-gun exploit. Everybody had access to it, but it still broke the game (specifically, through its time-to-kill ratio when compared to other setups).
    Having the storage crate at the beginning would significantly reduce stocking times, which reduces the chance of having encounters or surprise attacks at outposts and other areas where you could resupply. Furthermore, if you find more than 1 and start a new session with 1 the issue becomes compounded with crew size. I find that on average, solo, it'll take anywhere between 5 and 10 minutes to empty an outpost. With a single storage crate? 3 minutes. More than 1 crate and multiple crew mates? Only 1 minute. You'd never catch anyone docked for long.
    Finally, having those crates allows you to dictate where you place your supplies - for example, having faster cannon reload times because you placed them next to the cannons with stacks of cannonballs.

    I cant say anything more about this bc I wouldn't be the one putting it into the game, if rare decided to put it into the game(which is probably not gonna happen :| ), they would find some sort of balance for it.

    I can also see where you are coming from here. It does make sense maybe visual "map" on the side of your pirate
    I'm not sure I understand what you mean here - could you rephrase?

    I sure can :) I ment to put a period after, It does make sense. I was refering to "it would also incentivize others to attack and kill you even if you didn't have loot on board just to see if you had a map to your stash. Negative interactions would grow ten-fold." People would be able to see that you have a visual map on your pirate.

    Again, what if it's a different crew from the last crew you sailed with? You're not always going to be a part of the same crew!

    See the crew would choose who gets the map, so if your best friends, you probably will play again with eachother. Everyone has to accept that this one person is getting the map/quest/item.

    I hid all of my Gilded Athena's voyage worth of loot in a crevice at Shipwreck Bay. Once it was clear, we started to load it onto the ship. Sadly, there was so much of it at the time, we neglected to keep our heads on a swivel. Another ship rolled up, saw us near our hiding spot, killed and sank us, and stole all of our loot. So, this style of play is already in the game.

    f

    As for loot value, Rare has been steadily increasing its value and quantity, so giving it less value would be a step backwards in the wrong direction - it would also promote grinding, which is seen as rather boring by many.

    Rare would probably find a solution if this would be released.

  • @remissgeoduck11 I’m not sure, this could be heavily exploited by people-cough sea of flees cough. If someone buried their treasure, how would the enemy be able to dig it back up? If this were implemented, myself and many others wouldn’t be too happy because there would be no way to dig it back up. Maybe a certain distance from hostile ships and after they have left the radius, you could bury. In short: it wouldn’t be smart to add this in without putting a bunch of restrictions of what you can do with it.

  • @scurvywoof

    cough sea of flees cough

    Thats another one to write down.

    If this were implemented, myself and many others wouldn’t be too happy because there would be no way to dig it back up.

    If anything I could assure you that rare would probably put something in to fix that
    This is what I think
    There could be some sort of "cursed item" that could seek out near player buried treasure, and the player buried treasure would have some sort of visual representation on the ground that someone has dug there and put something into the ground. After awhile yes it would disappear, but for a certain amount of time it would be there.

    Maybe a certain distance from hostile ships and after they have left the radius

    I think that would be a harsh punishment, yes it does make sense, but that would be really harsh. Maybe like a certain time to dig the "item" into the ground. And, if there are people nearby on the island, the digging noises would be really loud. There will always be sea of fleers lol

    It wouldn’t be smart to add this in without putting a bunch of restrictions of what you can do with it.

    I know I have brought this up many times, but if it were to get implemented, rare would find a solution.

  • @remissgeoduck11 said:

    People would be able to see that you have a visual map on your pirate.

    How? We can't even put our weapons or pets on us due to the wide variety of body sizes and outfit styles as is!

    ...and don't say that Rare will figure it out - that's not a proper answer.

    See the crew would choose who gets the map, so if your best friends, you probably will play again with eachother. Everyone has to accept that this one person is getting the map/quest/item.

    What about your friend that started the voyage with you, but then isn't there with your second crew? He can't vote on it, but isn't he or she still entitled to it too?

    This is why I think it's too much trouble to carry voyages across multiple sessions...

    f

    This response made me chuckle. 😏

  • @galactic-geek

    How? We can't even put our weapons or pets on us due to the wide variety of body sizes and outfit styles as is!

    I ment it as a addition to the game, like a visual that would represent a pirate holding a map or not, but being able to put a parrot along your shoulder would be really cool.

    ...and don't say that Rare will figure it out - that's not a proper answer.

    Ik ive been saying that alot, I know this most likely will never become a feature, its just somthing that has been brewing in my mind lately and I just needed to share it.

    What about your friend that started the voyage with you, but then isn't there with your second crew? He can't vote on it, but isn't he or she still entitled to it too?

    It would be like a normal voyage after the "npc" took all of the crews vote, so even if they did leave, probably no they wouldnt be entitled to. There would probably be a disclamer saying that once this vote goes through, the person that was voted for would get the voyage and you would not be entitled to a spot on the quest.

  • @remissgeoduck11 Here's a thought - 2 pirates crew up on a duo sloop. They both vote and activate a voyage. But then 1 pirate leaves with the voyage still active on the table and starts up a new game and crew. Does he still get to do the voyage, even though it's still active on his former crewmate's quest table?

    Regardless of whether your answer is yes or no, you're still talking about sharing information across multiple servers...

  • @galactic-geek

    Here's a thought - 2 pirates crew up on a duo sloop. They both vote and activate a voyage. But then 1 pirate leaves with the voyage still active on the table and starts up a new game and crew. Does he still get to do the voyage, even though it's still active on his former crewmate's quest table

    No bc since they voted for the voyage, it becomes a activated voyage on the ship, regardless if you leave it will still be there before your ship has no one on it

    Regardless of whether your answer is yes or no, you're still talking about sharing information across multiple servers

    What do you mean? Information in the code?

  • I'm against burying treasure to pick up at a later day due to this reason. It can be used to avoid getting high valued items from getting stolen if you suspect someone is planning a heist. The items in question are Athena Chests. Theses bad boys are highly desired and are really tricky to steal compared to the other loot.

    Lets create a hypothetical, I am doing an Athena Emissary Voyage. I am getting nearer to that prized reward from my Emissary, but wait, I see in the distance this boat that has been following me for the past few islands. Its quite clear these guys are counting my islands and are planning something the minute I dig up this chest. So rather then risk hauling such prized cargo, I will just re-bury it, log out, and rejoin a brand new server where no one is the wiser. Its hard to steal my chest when no one knows what I am doing. I've essentially cheated the system by combat logging a high prized item just to avoid getting it stolen.

    One of the games primary pillars is about theft, the game shouldn't make such easy ways to prevent theft. It goes against the spirit of things. Sometimes my loot will get stolen, sometimes I am doing the stealing. All in all, its all apart of the fun. To detract from that is detracting from one of the main features of the game.

    Burying treasure to pick up at a later day is a nay from me, it breaks too much for what little it brings to the table.

  • @Nabberwar
    Did you read the entire post, there's a bunch more information we worked out.

  • @remissgeoduck11
    Regardless of any nuanced added, its somewhat pointless and tedious. There is no practical reason to bury treasure even if you have to drop it off at a vender or on death you drop a map. If you have to take it to a vendor to re-bury then you might as well just hand it in, and dropping a map is pointless if I swap servers.

    If we want to argue realism, Pirates didn't even bury treasure. This is something purely crafted for fiction. Pirates didn't bury treasure, if anything, they treated their wages and rewards similar to sailors. Pretty much blowing it all at port, because banks were non-existent for them. You either spent it or risked it getting stolen by holding all that money.

    Besides for a fantasy RP element, this idea is pointless and not practical.

  • @remissgeoduck11 said in Take treasure between servers:

    @galactic-geek

    Here's a thought - 2 pirates crew up on a duo sloop. They both vote and activate a voyage. But then 1 pirate leaves with the voyage still active on the table and starts up a new game and crew. Does he still get to do the voyage, even though it's still active on his former crewmate's quest table

    No bc since they voted for the voyage, it becomes a activated voyage on the ship, regardless if you leave it will still be there before your ship has no one on it

    Regardless of whether your answer is yes or no, you're still talking about sharing information across multiple servers

    What do you mean? Information in the code?

    Currently, the servers don't communicate with each other in any real sense that's noticeable by pirates. This is basically that, which means that the servers are taking in an even bigger load than they already are, which could be potentially disastrous, especially considering how fickle they already are.

  • @remissgeoduck11

    If you are referring to a server merge, your treasure follows you in the new server. If you manually log out and log in, then you loose your treasure.

    If Rare gave us the option to bury treasure (which isn’t historically accurate BTW) you wouldn’t keep the treasure in a new session. Furthermore, Rare would most likely put a random bottle quest in the server so other crews can dig up your treasure. It may be safe because other players don’t go out of their way to complete bottle quests but nothing in this game is guaranteed.

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