This is going to be short because i cant do the heart of fire as you have 4 man galleons sitting on any of the key islands and they just wreck any crews trying for it. Id like to comment on any part past starting it but have tried in 4 separate servers and all of them have people camping and trolling. No point updating if only a handful of players get to do it. Any way we can implement a passive mode for people just trying to follow the story?
Tall tales need a passive mode
It just baffles me that other games that try to push for more than pvp all have some sort of passive mode or designated areas to pvp because not all players want to worry about murder monkeys.
Why tote this "pirate code" and "we sail together" nonsense when at any time someone can roll up and destroy 3+ hours of gameplay?And kudos on completing it 4 times. Have you assumed maybe instead of me being unlucky you just got lucky?
Its all good that you can support players who get their jollies on ruining other players work but there are some of us who would enjoy literally not seeing another soul while doing a tall tale.
I don't know if we can report player for doing that, but that's a shame.
People intentionnaly camping Tall Tales islands to ruin other's fun should be punished.
The problem is that Tall Tales feel to separate from the main game.
You are in a bubble when you are doing them ans as you said the last think you want is to encounter an other player.
Moreover you often spend 30 min in a cave so you can't really defend your ship.I am not for PVE servers but Tall Tales dosn't fit in a PVP world.
There is nothing to gain but frustration.Passive modes in this game are stupid, I wish people would stop suggesting it. This is why its stupid. We already have a limited amount of server space for players, the minute someone would go passive, they immediately take a spot on the server that could otherwise be better used for someone who actually wished to play this game socially, socially being this games intended purpose.
People need to realize that this game is designed around interaction, people who play this game with this idea that they should be left alone really need to face reality and realize that this game isn't meant for you. Passive mode players are effectively a waste of space. Now this isn't me calling them a waste of space as an insult, but essentially they occupy the space of someone who actually wishes to play this game in a normal fashion.
It boggles my mind people buy/play this multiplayer game and get upset when they have to deal with other players.
@rakan-le-rouge said in Tall tales need a passive mode:
People intentionnaly camping Tall Tales islands to ruin other's fun should be punished.
While I don't condone said action, you really can't fault them for looking for action where they know they'll find it. It's like if I board your vessel at an outpost and see your voyage table with a high profile voyage on it, as well as islands marked on the map table. If I wanted to be a pirate, I'd be crazy NOT to set up an ambush.
I agree with you on the ambush point but Tall Tale doesn't provide a lot of loot.
Ambushing a narative story is nonsense.
@rakan-le-rouge TTs now provide 8k in gold. I'd call that a lot. Best part? It can't be stolen. Besides, there's no telling what other kind of loot you might have picked up along the way - you can still do other voyages amidst a TT. I do it all of the time. That alone is reason enough to ambush you. It's simply about knowing where you are or will be going to. Everything else is just happenstance. What comes next is anybody's guess.
I love it. The people that are so against any notion of a PvE server.
Tall Tales are singleplayer. Got it? So your IF statements of maybe that TT ship is gathering loot isn't really relevant. When I did my TT's, I stuck to them because they can take awhile. So I didn't grab any loot other than the Tale loot.
Why, as a pirate, do I want to share server space with ships that are not gathering loot for me to pirate? I hate coming across empty ships. It makes the experience dull. But for some reason, the same names that are so against it come here and all the other threads.
Its really telling. You people are not opened to suggestions or criticisms about the game. You feed the trolls that say 'get gud' as their response to anyone that thinks PvE servers may benefit a TT player.
Some tall tales require you to go underground or in caves. So what fun is it to come out with your item only to see a ship there and yours sank? Just to keep the 'oh its the original game design notion'? Wow, big argument.....
Look at the suggestions, oh just wait a long time (to enjoy the singleplayer experience) for people to be done with it so you can enjoy it yourself. I've never heard that before in another game. That is just so silly to me.
@lord-szarvas said in Tall tales need a passive mode:
Tall Tales are singleplayer. Got it?
The whole game is a shared multiplayer world and was never advertised otherwise, got it?
When I did my TT's, I stuck to them because they can take awhile. So I didn't grab any loot other than the Tale loot.
Because you don't get any loot on your TT doesn't mean others don't either. My crew and I aren't afraid to collect stuff on the way to TTs, if it's still there when we come back cool, if not who cares.
The last 3 times my crew and I did Heart of fire, we got attacked only once while in the caves, and we didn't care since we had preemptively stashed our loot from a previous voyage on a neighbouring island. We grabbed a rowboat on the way out of the tale, went back for our things and we lived happily ever after. Not so hard to think outside the box and plan a little bit ahead.
@bloodybil
The kind of people who arguing things like he did like to ignore hard truths. The people he is arguing against ignore the fact that they are playing the same game. We are just as susceptible to the things we argue for. So that goes for saying, we are perfectly content being attacked while doing a Tall Tale. I don't expect someone to practice social distancing because I decided to take a particular voyage. I have no qualms getting attacked by a ship with not loot. For all I know they just made the smart decision to cash out to lower risk if they sink. Regardless, it shouldn't matter someones reason why they attacked, its irrelevant.These people act like they are unique and deserve special treatment, when in reality, they are not special and deserve nothing. The hard truth they need to face is that this game is a multiplayer, to expect a single-player experience is ludicrous.
There it is again. The big IF.
I know what the dev's have said. And they also said they want to design the game around our feedback. Well, I've seen lots of PvE server threads pop up. And I have seen them a lot more when Tall Tales were introduced. Why? Because its not designed properly for the world which we were told from Day 1.
It can work. It does work. But it doesn't work all the time. It doesn't work for some people that get attacked and griefed that have no loot. It becomes dull and boring for people looking to pirate only to find a ship on a TT with no loot.
Why were people so invested in streams of people tucking on Athena voyage ships? Could it be the fact that those ships are getting loot and valuable loot?
Case and point: Have you ever seen a stream soley around someone tucking on a crew doing a tall tale? Just because they are on the tall tale to steal from them?
@Nabberwar
They designed TT's for single-player. It is soley for the crew doing them. That's just the fact. And you can argue against PvE servers all you want. The fact of the matter is they already exist. Server takeovers circumvent the entire design of the game as people cooperate and gather loot peacefully. They already fooled people like you that want to argue to your hearts content.@lord-szarvas
They designed TT's for single-player.
They have not, and here is proof. In general, this game has given players the tools to share voyages regardless if its only your crew doing it. We can display maps to other players can we not? Alliance members gain a share of the Tall Tale reward do they not? Hell, players not within the crew can interact with almost everything the crew itself with small exceptions. If voyages weren't implied to be shared, or at least give us the option to, we could do none of this. Server hijacking is also irrelevant to this conversation, hell, it goes even extra against your argument, considering everyone shares in the rewards if they complete Tall Tales within that Alliance.
Hardly a single-player experience.
@lord-szarvas said in Tall tales need a passive mode:
I know what the dev's have said. And they also said they want to design the game around our feedback. Well, I've seen lots of PvE server threads pop up. And I have seen them a lot more when Tall Tales were introduced. Why? Because its not designed properly for the world which we were told from Day 1.
And I am sure they deal with feedback like they always do, compromising while keeping course on their vision of the game. At best expect QOL tweaks, save points mechanics or less turn-in tales that prevent people from completing the tales altogether, but surely not ripping out that content from the main world. The devs always had in mind the fact that other players could interfere in your adventures.
Why were people so invested in streams of people tucking on Athena voyage ships? Could it be the fact that those ships are getting loot and valuable loot?
I dunno, maybe people prefer to see high-stakes heists and skill plays between living players, where literally anything can happen, over watching people playing short scripted scenarios that always play out the same exact way?
A tall tale is triggered on progression solely by the crew that has the voyage 'on their table'. Another crew cannot go ahead and do the boss battles before the other crew goes there and initiates the process.
And, thats interesting, that Tall Tale rewards at the end get extended to other crews. Maybe when an item gets turned in for gold (like the skull at the end of 9). Do they get Tale completions? Do they get commendations completions? - Nope. At least the other things like Mega kills or Skelly ships sunk get added in alliance when other players do them.
As far as alliances are concerned soley for Tall Tales, I wouldn't know, because its such a Rare thing to happen that alliances are formed for Tall Tales. Most ships that I've encountered doing tall tales were never in an alliance. I've done them solo and never bother with an alliance. I've seen streams and never seen them in an alliance. So, maybe it can happen but it doesn't mean that it happens all the time.
I'm not saying others cannot and do not participate in a tall tale from another crew. Its possible, but I doubt that it explains away the fact of the design of the voyage. You're describing an exception but its not the purpose. And what does that have to do with the OP, he is clearly giving his feedback on his experience (like many others on this forum) and described being griefed. Why are you arguing for griefing?
And you're confusing the point of my argument about PvE servers already exist. They exist so people can gather loot. I've rarely ever seen a server do tall tales. And people do tall tales for the story (which is what Rare designed them for). Spoiler, The Pirate Lord at the end says its not about the gold.. (which is why rewards are so low if any at all. You don't do tall tales to fill up your pockets, if you do then you're not gathering gold efficiently).
PvE servers for Tall tales - I approve.
PvE servers that disable everything else (commendations/voyages/rewards) I approve - so me and my friends can do things like racing, or events. - I approve.
When they added Maiden Voyage, why is that not part of our shared world experience then? Why arent you making a thread combating the notion that someone can learn game mechanics without the threat of being attacked? Why can't I post in that thread and say what you say (just wait for them to leave the maiden voyage area before you can begin to learn the game). Why can't I as a pirate go and steal the treasure they earn in the maiden voyage?
@lord-szarvas said in Tall tales need a passive mode:
Case and point: Have you ever seen a stream soley around someone tucking on a crew doing a tall tale? Just because they are on the tall tale to steal from them?
Yes, many times. That Gold Hoarder skull is worth 10k!
I've never seen that before. I've seen people steal them but I've never seen a stream where someone tucked on a ship that started TT9, went there with them, sat on their ship until they stole the skull at the end.
Sounds like a boring stream. 10k? Thats it? All that sneaking for 10.. haha. 1 item, huh.. okay.
And I recall that problem. That the tale wouldn't complete until the skull was sold. So, Rare changed that. Why would they go and doooo something like that? haha Oh right.. Griefing, just like the OP here.
@Lord-Szarvas
I'm not saying others cannot and do not participate in a tall tale from another crew.
This is pretty much what you are saying, single-player is quite a specific term. It has implied meaning that no one else can be involved. Rare has given us the tools to not be limited by this. Single-player games do not offer tools like this.
You're describing an exception but its not the purpose.
This game has a design philosophy of tools not rules, very few things in this very few have an actual purpose. Tall Tales aren't much different than any other voyage, yet, you wouldn't call them singleplayer?
And what does that have to do with the OP, he is clearly giving his feedback on his experience (like many others on this forum) and described being griefed. Why are you arguing for griefing?
This is a forum, specifically a feed back forum. Let me remind you what defines a forum. A place, meeting, or medium where ideas and views on a particular issue can be exchanged. Us discussing the merits and expressing our disagreement comes with the territory of a forum. Our feedback in disagreement is just as valuable. If someone can't handle their idea being discussed and disagreed with, people shouldn't post it in a forum.
I've also never once argued for griefing people. Attacking ships in this game isn't griefing. No where in the rules does it state I can't attack other ships regardless of reason.
And you're confusing the point of my argument about PvE servers already exist.
You are the only one confused here, let me remind you the subject of this topic, passive mode. You were the first person to bring of Hijacked PvE servers. If people wish to do a server take over, I could care less. My problem is people expecting special treatment on the server because they chose a particular voyage type. No one deserves special protections in this game.
Ask yourself this, what stops me from dropping a Tall Tale with passive mode, only to start doing regular voyages as well? You are aware people can do more than just a Tall Tale right? If you aren't aware, people can vote a Tall Tale, while also having say an Athena voyage down as well.
When they added Maiden Voyage, why is that not part of our shared world experience then? Why arent you making a thread combating the notion that someone can learn game mechanics without the threat of being attacked?
This is irrelevant to the topic, we are discussing Tall Tales and a passive mode that protects those who do that voyage. A tutorial is something completely different than a voyage type in Adventure mode.
@nabberwar said in Tall tales need a passive mode:
@Lord-Szarvas
I'm not saying others cannot and do not participate in a tall tale from another crew.
This is pretty much what you are saying, single-player is quite a specific term. It has implied meaning that no one else can be involved. Rare has given us the tools to not be limited by this. Single-player games do not offer tools like this.
As the game is designed it is still a multiplayer experience as a whole (minus the Maiden Voyage). I am saying that Tall Tales themselves are a single-player based on similar games that I can draw comparisons from.
-They have voice acting and a storyline like many other games.
-They can be done solo.
-They have rewards tied only to the person doing them. (Though someone can sell TT9 skull and get 10k, they will not get a Tale completion for it).
-Tall Tales are like a co-op game mode in other games. Though they have multiplayer characteristics, it is still a singleplayer adventure.You're describing an exception but its not the purpose.
This game has a design philosophy of tools not rules, very few things in this very few have an actual purpose. Tall Tales aren't much different than any other voyage, yet, you wouldn't call them singleplayer?
^^ Refer to point above for an explanation.
And what does that have to do with the OP, he is clearly giving his feedback on his experience (like many others on this forum) and described being griefed. Why are you arguing for griefing?
This is a forum, specifically a feed back forum. Let me remind you what defines a forum. A place, meeting, or medium where ideas and views on a particular issue can be exchanged. Us discussing the merits and expressing our disagreement comes with the territory of a forum. Our feedback in disagreement is just as valuable. If someone can't handle their idea being discussed and disagreed with, people shouldn't post it in a forum.
Yes, I know what an open forum is. Though it can be opened, people ought to have a sense of welcoming when they have something to say that people might disagree with. What you and others do (directly or indirectly) support the far negatives of this community and its feedback.
I've also never once argued for griefing people. Attacking ships in this game isn't griefing. No where in the rules does it state I can't attack other ships regardless of reason.
And you're confusing the point of my argument about PvE servers already exist.
You are the only one confused here, let me remind you the subject of this topic, passive mode. You were the first person to bring of Hijacked PvE servers. If people wish to do a server take over, I could care less. My problem is people expecting special treatment on the server because they chose a particular voyage type. No one deserves special protections in this game.
That point was in response to how it 'boggles your mind' that people get upset when they have do deal with other players. Well, the OP is identifying a small section of the game, Tall Tales. I am bringing it to your attention that no matter what you argue against, it already exists (just not in the sense of Rare supporting or creating a mode around it). So, might as well have a PvE server for certain things. Reason being are already explained.
Ask yourself this, what stops me from dropping a Tall Tale with passive mode, only to start doing regular voyages as well? You are aware people can do more than just a Tall Tale right? If you aren't aware, people can vote a Tall Tale, while also having say an Athena voyage down as well.
When they added Maiden Voyage, why is that not part of our shared world experience then? Why arent you making a thread combating the notion that someone can learn game mechanics without the threat of being attacked?
This is irrelevant to the topic, we are discussing Tall Tales and a passive mode that protects those who do that voyage. A tutorial is something completely different than a voyage type in Adventure mode.
Wow, do you even play the game? This is totally relevent. Where in the game do you find The Maiden Voyage? Under what reputation tab? What commendations do you get that are identical to the commendations for other Tales? Exactly. You find journals like other Tales. It is voice acted like a Tall Tale. It plays like a Tall Tale. It is under the reputation tab 'Tall Tale'. So, maybe it is the first PvE content that exists that is a tall tale. But, you and the others here have never made a thread bashing such a thing.
Case and point #2: I've done it and I'm sure all the other veterans did it. Why? Not because we need a tutorial. We did it because it can be fun, part of the story, and you get rewards for it..like a tall tale...
Don't you see, it goes against exactly what your arguing against! Wow.. HaHa
@lord-szarvas said in Tall tales need a passive mode:
@nabberwar said in Tall tales need a passive mode:
@Lord-Szarvas
I'm not saying others cannot and do not participate in a tall tale from another crew.
This is pretty much what you are saying, single-player is quite a specific term. It has implied meaning that no one else can be involved. Rare has given us the tools to not be limited by this. Single-player games do not offer tools like this.
As the game is designed it is still a multiplayer experience as a whole (minus the Maiden Voyage). I am saying that Tall Tales themselves are a single-player based on similar games that I can draw comparisons from.
-They have voice acting and a storyline like many other games.
-They can be done solo.
-They have rewards tied only to the person doing them. (Though someone can sell TT9 skull and get 10k, they will not get a Tale completion for it).
-Tall Tales are like a co-op game mode in other games. Though they have multiplayer characteristics, it is still a singleplayer adventure........what? You do realize that voice acting and story lines is not something that is only based in single player games. You understand this right? MMO's have had story telling and voice acting as long as single player games so what are you talking about?
They stories in multiplayer games can also be done solo or with another player.
So again what??
You're describing an exception but its not the purpose.
This game has a design philosophy of tools not rules, very few things in this very few have an actual purpose. Tall Tales aren't much different than any other voyage, yet, you wouldn't call them singleplayer?
^^ Refer to point above for an explanation.
Yeah again, what? Your above explanation is nonsense.
And what does that have to do with the OP, he is clearly giving his feedback on his experience (like many others on this forum) and described being griefed. Why are you arguing for griefing?
This is a forum, specifically a feed back forum. Let me remind you what defines a forum. A place, meeting, or medium where ideas and views on a particular issue can be exchanged. Us discussing the merits and expressing our disagreement comes with the territory of a forum. Our feedback in disagreement is just as valuable. If someone can't handle their idea being discussed and disagreed with, people shouldn't post it in a forum.
Yes, I know what an open forum is. Though it can be opened, people ought to have a sense of welcoming when they have something to say that people might disagree with. What you and others do (directly or indirectly) support the far negatives of this community and its feedback.
Pot calling the kettle black? You assume that the other side doesn't also do this in the opening statements of most of their forum posts "PvP players are toxic greifers and blah blah blah blah"
Just because someone disagrees with you strongly doesn't mean they are being negative. Just because someone is saying something I disagree with doesn't mean I need to be "welcoming" either. If I have to protect someones emotions in a discussion by being super nice then maybe that is just an indicator that they need to grow up. Debates and arguments can get heated. Why lots of players think that every discussion needs to be calm and full of love and peace is nonsense to me.
You can get angry in a discussion, you can get frustrated in a discussion.
I've also never once argued for griefing people. Attacking ships in this game isn't griefing. No where in the rules does it state I can't attack other ships regardless of reason.
And you're confusing the point of my argument about PvE servers already exist.
You are the only one confused here, let me remind you the subject of this topic, passive mode. You were the first person to bring of Hijacked PvE servers. If people wish to do a server take over, I could care less. My problem is people expecting special treatment on the server because they chose a particular voyage type. No one deserves special protections in this game.
That point was in response to how it 'boggles your mind' that people get upset when they have do deal with other players. Well, the OP is identifying a small section of the game, Tall Tales. I am bringing it to your attention that no matter what you argue against, it already exists (just not in the sense of Rare supporting or creating a mode around it). So, might as well have a PvE server for certain things. Reason being are already explained.
No. I don't think you actual understand the reasons at play here. If someone does a server wide take over then they are using the tools available to them to take over a server. They have to put in the work if they want to do that.
PvE servers are not supported since a server being taken over is not strictly a PvE server. A ship can get disconnected and the next ship that loads in can be a PvP ship. Its always going to be a what if. Players that join in and take over a ship could be planning a huge betrayal.
A PvE server for certain things is just that, a guaranteed PvE Server.
So no.
Ask yourself this, what stops me from dropping a Tall Tale with passive mode, only to start doing regular voyages as well? You are aware people can do more than just a Tall Tale right? If you aren't aware, people can vote a Tall Tale, while also having say an Athena voyage down as well.
When they added Maiden Voyage, why is that not part of our shared world experience then? Why arent you making a thread combating the notion that someone can learn game mechanics without the threat of being attacked?
This is irrelevant to the topic, we are discussing Tall Tales and a passive mode that protects those who do that voyage. A tutorial is something completely different than a voyage type in Adventure mode.
Wow, do you even play the game? This is totally relevent. Where in the game do you find The Maiden Voyage? Under what reputation tab? What commendations do you get that are identical to the commendations for other Tales? Exactly. You find journals like other Tales. It is voice acted like a Tall Tale. It plays like a Tall Tale. It is under the reputation tab 'Tall Tale'. So, maybe it is the first PvE content that exists that is a tall tale. But, you and the others here have never made a thread bashing such a thing.
Wow, do you even play this game? That is totally irrelevant. The maiden voyage was created for the sole purpose of players complaining that starting the game was too difficult and wanted a way to teach newer players how to play the game. Apparently the standard for gaming now is to have your hand held as you play a game. Its apparently against the rules for players to have to figure things out themselves, I mean why figure stuff out when you can just complain until someone holds your hand am I right?
So no. The Maiden Voyage is not a PvE Server Tall Tale. Its a freaking tutorial. Thats it.
Do you play this game even?
Case and point #2: I've done it and I'm sure all the other veterans did it. Why? Not because we need a tutorial. We did it because it can be fun, part of the story, and you get rewards for it..like a tall tale...
Everyone did it because it gave you doubloons and commendations. I think they also had cosmetics tied to it as well. I mean why wouldn't older players do the Maiden Voyage for that stuff? You make no sense at all.
So broski what the hell or high heaven are you talking about?
Don't you see, it goes against exactly what your arguing against! Wow.. HaHa
No it really doesn't. He proved his point and you for some reason don't understand how games work at all.
@lord-szarvas
As the game is designed it is still a multiplayer experience as a whole (minus the Maiden Voyage). I am saying that Tall Tales themselves are a single-player based on similar games that I can draw comparisons from.
-They have voice acting and a storyline like many other games.
Voice acting is hardly unique to single-player experiences. Plenty of voice acting that isn't relevant to Tall Tales. Story-line maybe, but that makes this only 1 of 4 that you mentioned
-They can be done solo.
As can every voyage type in this game.
-They have rewards tied only to the person doing them.
Incorrect, as mentioned earlier Alliances get the reward regardless of their involvement. They might or might not have contributed, however, the fact remains that they still get the reward without being apart of the crew. This can be said about every other voyage type that isn't a Tall Tale. You have also admitted that TT9 can be sold by others.
-Tall Tales are like a co-op game mode in other games.
In other words, multiplayer, the antitheses of single-player.
Three out of the four is not unique in any way when you compare it to a normal voyage in this game.
That point was in response to how it 'boggles your mind' that people get upset when they have do deal with other players. Well, the OP is identifying a small section of the game, Tall Tales.
You seem lost when what I mean by "boggles my mind." When you or anyone buys a game, their is an expectation that comes with it depending on the description or the main theme of the game. If lets say its about Assassins, it would be reasonable to expect that the player will kill someone. If its about pirates, stealing is most likely involved. The boggling part comes from people with unreasonable expectations. The example that comes to mind is Rust. This game is Base building open world pvp, its unreasonable to expect your bases to remain safe and to expect players to not attack you. Now lets bring this full swing back to Sea of Thieves, this game is a online multiplayer game with players given the ability to attack and steal from each other. Its unreasonable to expect safety from players and your loot to be un-stealable. To expect someone to be given the ability to remain safe on a voyage goes against that main theme.
Wow, do you even play the game? This is totally relevent. Where in the game do you find The Maiden Voyage? Under what reputation tab? What commendations do you get that are identical to the commendations for other Tales? Exactly. You find journals like other Tales. It is voice acted like a Tall Tale. It plays like a Tall Tale. It is under the reputation tab 'Tall Tale'. So, maybe it is the first PvE content that exists that is a tall tale. But, you and the others here have never made a thread bashing such a thing.
Not relevant, I don't see a way to convince you, you are straying from the main point. The topic is passive mode for tall tales. Commendations, tutorials, and what tabs they fall under aren't relevant.
What commendations do you get that are identical to the commendations for other Tales? Exactly.
Bilge Rats can be similar, to name specifics, reference the ones related to The Hungering Deep and the release of the Forsaken Shores.
So you haven't really argued the point of the OP for why tall tales shouldn't get their own PvE server other than the fact that you may not get the chance to steal that 10k skull at the end of 9. I don't agree with why that bothers you, that this mode of gameplay requires the same style of being attacked for the sake of being attacked.
Tall Tale Maiden Voyage has its own separate instance. It has the ability for players to earn rewards that no other player can interfere with. Its a tutorial, yes, and it is also part of the story (why is the Pirate Lord there).
I'm not going to argue the semantics of game design because that can be subjective. Single-player/Coop experiences get bunched into the same categories all the time and share many of the same characteristics that I have described. This game calls itself a sandbox but to those that play deep sandbox games like Eve Online, would laugh at this game calling it as such.
If you want to nitpick and suggest that my examples are exclusive to only singleplayer, I disagree entirely. I think its reasonable to draw comparisons to what singleplayer experiences traditionally meant. And right now, I don't see anything exclusive to the Tall Tale experience that makes it much more than a single-player/coop experience at best.
I can choose to play this game single-player when I choose to do the maiden voyage tall tale.
I can choose to play this game solo and not see any ships on the horizon (which has happened many times). Is it a multiplayer experience because I am connected to the internet? That maybe there is somebody out there? Maybe there was a server bug and I was really the only person in the server, who knows. Point is, it is subjective.
And I see all the time that you are tired of people 'whining' 'complaining' what ever word you want to use. Maybe a lot of these threads would stop if some of their ideas/changes would happen.
@lord-szarvas
So you haven't really argued the point of the OP for why tall tales shouldn't get their own PvE server other than the fact that you may not get the chance to steal that 10k skull at the end of 9. I don't agree with why that bothers you, that this mode of gameplay requires the same style of being attacked for the sake of being attacked.
Highly suggest you re-read what OP has suggested, its quite clear you seem confused. He asked for passive mode, not a private server. I never argued PvE servers to begin with. There is a giant difference between passive mode and a PvE server.
Edit: Xul can speak for himself, but I've been arguing passive mode this entire time, you are the only one arguing PvE servers.
@lord-szarvas said in Tall tales need a passive mode:
So you haven't really argued the point of the OP for why tall tales shouldn't get their own PvE server other than the fact that you may not get the chance to steal that 10k skull at the end of 9. I don't agree with why that bothers you, that this mode of gameplay requires the same style of being attacked for the sake of being attacked.
You haven't or the OP haven't made any valid point as to why the Tall Tale needs to be on a PvE Server other than you got attacked. Defend yourself or get help. Plain and simple.
The game was created around the fact that other players are involved in everything you may or may not do. That is part of the game. Don't like it then tough, get help or learn to defend yourself.
Lots of other players have done Tall Tales under being attacked and being completely left alone. I've done them solo and they didn't take nearly as long as players complaining it takes them.
Tall Tales is also more or less an end game type of event. You have to know the game and the islands and the markings. Its not our job to protect rookie players that just want an easy mode to the game. LEARN THE GAME.
Tall Tale Maiden Voyage has its own separate instance. It has the ability for players to earn rewards that no other player can interfere with. Its a tutorial, yes, and it is also part of the story (why is the Pirate Lord there).
Its a tutorial and no its not part of the story just because the pirate lord is there. Sorry to bust your bubble. You really need to get off it man. Seriously. They could put mickey mouse into the Tutorial and you would sit here telling me its part of Disney Lore.
Its just a tutorial. If they added stuff from the story then its to help players become more familiar with Sea of Thieves.
I'm not going to argue the semantics of game design because that can be subjective. Single-player/Coop experiences get bunched into the same categories all the time and share many of the same characteristics that I have described. This game calls itself a sandbox but to those that play deep sandbox games like Eve Online, would laugh at this game calling it as such.
Its not subjective or semantics. The game design was talked about from the developers. You know the people who created and envisioned the game. This is their world. The game was designed to be a multiplayer experience where you have to be on your toes about any and all ships in the server with you.
Did you ever play EvE Online? Even in high sec you were never protected. Goons run a hulkageddon every year to control the market which screws over every single PvE manufacturer in High sec.
I played EvE Online from almost the start for a very long time and was involved in some of the big name Wars in low and 0 sec back in the day. I was there when BoB finally got infiltrated by Goons and taken down. They even lost their alliance name.
I played EvE Online. I'm not laughing at this game. I'm laughing at players like you trying to suggest that this game needs PvE servers because certain parts of the game need to be separated because of feelings. How are you going to use EvE Online for your argument when EvE Online is all about players having to handle player their own problems.
If you want to nitpick and suggest that my examples are exclusive to only singleplayer, I disagree entirely. I think its reasonable to draw comparisons to what singleplayer experiences traditionally meant. And right now, I don't see anything exclusive to the Tall Tale experience that makes it much more than a single-player/coop experience at best.
Coop is not single player. Every time you use Coop that is not single player. You do know what "single"player means right? Sorry broski, your argument is just flawed.
I can choose to play this game single-player when I choose to do the maiden voyage tall tale.
No you are choosing the play the tutorial because the Maiden voyage is just the tutorial.
I can choose to play this game solo and not see any ships on the horizon (which has happened many times). Is it a multiplayer experience because I am connected to the internet? That maybe there is somebody out there? Maybe there was a server bug and I was really the only person in the server, who knows. Point is, it is subjective.
You can choose the play the game solo is not synonymous with playing the game single player.
Which leads me to ask, if you have played the game BY YOURSELF without anyone being around MANY times. Why the need for PvE Servers? You completely negated everything players are complaining about when doing Tall Tales.
You just completely contradicted the whole reason to have PvE Servers. Congratulations. You just played yourself. I can choose to play this game solo and not see any ships on the horizon (which has happened many times) -- the text in bold just in case you missed it.
Seriously. At this point I can't figure out if you are trolling or not with all these holes in your argument.
And I see all the time that you are tired of people 'whining' 'complaining' what ever word you want to use. Maybe a lot of these threads would stop if some of their ideas/changes would happen.
Yeah no, because the ideas and changes would ultimately lead to a completely different game. So no. They would not stop because the whiners and complainers will still whine and complain until they get a Sea of Thieves game completely devoid of any and all PvP.
Sorry broski. Bad ideas are bad.
@nabberwar
Right so, no argument from you. Other than what the OP which is a Passive mode. Sounded like PvE server to me, and it sounded like that to others here. Its a post similar to the other ones that popped up but yeah.
You haven't addressed the fact that the Maiden Voyage Tall Tale (cause its in with Tall Tales) already has its own private instance with rewards that cannot be challenged. It has its own 'passive mode' and is safe from outside players.You talked about this game being design around player interaction. I dont see the merit when the Tall Tales were created for an open world sandbox experience. Other than the fact that you can steal maybe 1 or 2 items and kill them, I don't see the purpose that benefits both players. You talked about, alliances. Well, in a passive mode (pve server, semantics, whatever you want to call it), whos to say people can't form alliances and do the same tall tale together? Wow.
Where to begin with you? The bottom line of your argument is 'learn the game' or 'get good'. Instead of being open to ideas and suggestions like the OP has, you need to bash people. I already completed my TT's most of which were good experiences (other than grinding the same stories 5 times). But I sympathize with new players that may just want to do the Tall Tales in peace and it doesn't harm me as a pirate to support their idea that gives them an instance to do so.
Why do you think Rare made the tutorial a private instance? Cause imagine if players were to camp them while they were learning the game mechanics. Then they would come here, put their idea for a tutorial private instance, then you and others like you basically taunt them to 'get good' or 'learn the game'. Lol.
Technically, in Eve, you can do your tutorial mission, get scanned down and blown up from a veteran with all the $$ in the world. You can't do that in our Tall Tale. Just a simple comparison, but its semantics. I know that Eve is a totally different game and its a lot closer to a sandbox experience than our game is. I know that for a fact.
@lord-szarvas
This conversation isn't going anywhere, I can't help someone who struggles to differentiate a tutorial mode, a tool designed to introduce game mechanics in a control environment, from a PvE Server/Passive mode a tool designed to prevent players from attacking them.These are different, its unfortunate you struggle to understand. With that I bid you, adéu.
Again, it teaches game mechanics, which is good. But it is a Tall Tale. Its in the reputation tab. Maybe you missed that?
It has lore related journals in it.
It has the Pirate Lord talking to you.
Its a 'passive mode' that gives you more gold/doubloons versus the same amount of time you would take sailing around collecting treasures in the multiplayer server.
And yep, you're right. The conversation isn't going anywhere because you and your friends have nothing to say to address what is going on. Other than it 'boggles your mind'. No wonder. Think outside the box.
@lord-szarvas
I'm open to ideas and suggestions, you should be open to people telling you that your ideas are bad. Same with the OP and everyone else. Just because you have an idea doesn't mean you automatically get a pass and every one tell you your ideas are good.
No. If you idea is bad its bad. Private PvE servers to run Tall Tales. Bad idea.
Judging from your response to EvE you probably didn't like that game or PvP'd in it. I could be mistaken but lots of players who liked and played that game have a more realistic view on players and the game.
Lots of OG players started this game when it first came out and even before. There was no tutorial back then and the seas were even more blood thirsty. We survived and had fun. You learn as you play. You get sunk right as you start the game? So what. Dust yourself off, get back on your ship and keep sailing.
For some reason you and a lots of others players believe that everyone needs to have their hands held whenever you start a game. No you don't. You've definitely gotten used to it though and even expect it now.
Tall Tales is practically an end game add on. At least it should be. Knowledge you need to have of maps and everything only really work when you have played the game and actually learned it. This is another problem with the game is you want us to coddle players who jump the gun. They played the game maybe 1 to 2 weeks and complain that they can't complete a Tall Tale without being attacked and that they lost 4 to 6 hours of work.
I started EvE right during launch. There wasnt much of a tutorial :). You kinda just had to learn and that was exciting to me. Instead of having a game hold my hand and telling me everything, I got to discover things on my own. This game did the same thing and it was part of the world and immersion. Learning as you go, discovering the game as you played.
Lots of players do Tall Tales solo, you yourself just said that you have played MANY TIMES without seeing another ship. So again a bad idea is a bad idea. I'm sorry if this hurts your feelings but just because you have an idea doesn't mean I need to handle you with kiddie gloves.
Haha buddy..
I was in the second Alliance tournament. Didn't do well but had a lot fun doing it. In an alliance that came second to Bob that won the first alliance tourney.
But Eve Online aside
Why do you want to share server space in an online open world with people that have no interest in filling their ship up with loot and only want to do the Tall Tale stories?
Is that somehow a bad idea? Is giving new players a private PVE server or 'passive mode' a bad idea? Did the game sink because they added the Maiden voyage? Will the game sink if they added the same system for all the other Tall Tales? No, no, and no.
So tell me, what is so bad about it? Other than it makes you mad that you could have sunk an empty ship? (Or did you really want that 10k skull, haha.. jeeze).
Maybe I got lucky those times playing by myself. Who knows. It doesn't change the fact that in our open forum that people are not having that same luck. That they would like to be able to do the Tall Tale without any other ships at sea. OOooooOO Ahhh the horror...
Wow, grow up..

