@betsill said in Add Value to Tall Tale Items (A Specific Idea for How it Would Work):
@sweltering-nick said in Add Value to Tall Tale Items (A Specific Idea for How it Would Work):
@betsill said in Add Value to Tall Tale Items (A Specific Idea for How it Would Work):
This is a terrible idea IMO. If anything the Tall tales need to be protected more from player interference. Tall Tales are a chance for SoT to show what it can do as a game and actually provide an experience itself rather than just rely on other players to do all the work.
Disagreed.
Under no circumstances should games protect the player from failure, that would defeat the entire purpose of games, in general... You might not be aware of this, but you are asking for an interactive movie, not a game... Winning and losing is literally the key component of games.
I say the TT items should get a value.
Your subjective ideas of who did the work and who deserves to benefit from said work are not relevant, this is a pirate game, piracy is the entire point.
Reading comprehension? That's not what I at all.
That is exactly what you said though... Everyone can see that. o_.
And your replies to other people in this thread, perfectly reflect that too.
Idk what you mean by "provide....battle." but I definitely agree that Tall Tales don't fit very well with the shared world and i've said as much since they were announced in the insider build. That's why I say that they should be protected or separated from the shared world(such as loading a separate instance for heavily interactive and story sections) so that they can really be fleshed out.
Right here... You said again it right here... Like... Who you trying to fool?
This is a shared world game...
You want to, not just remove the shared world aspect... you also want to remove the game aspect. And you are somehow, blissfully unaware of these facts about yourself... Blissfully unaware that these are the things you are asking for. :P
How is that possible?! xD
No lol. Imo people messing up other peoples tall tales is a problem. Giving players incentive to cause problems makes the problem worse not better obviously?
Third time's the charm... Looks like my reading comprehension, is spot on, dude... xD
I just think that Tall Tales have been forced into the shared world to their detriment. The entire idea of Tall tales which is a curated and immersive experience that is provided by the game itself. That is compromised by the shared world it exists in.
Wrong... The TT are designed to be a part of the shared world, it was made FOR adventure mode, it was not designed to be separate from adventure mode.
That is misconception on your part, bro... Part of the immersion of adventure mode, and by extension, Tall Tales, is the threat of pirates and other things in the sea... Because this is the sea of thieves.
This includes PvP just as much as it includes PvE... Not one or the other, BOTH.
Encouraging players to involve themselves in other players Tall Tales is completely counter to the point of Tall Tales which is that it's supposed to provide a reliable and quality designed experience; in contrast with the RNG based voyages that give virtually no enjoyment without player intervention.
What makes you think player involvement are somehow excluded from the TT's? Your entire argument is based on your subjective opinion which is then based on a logical fallacy(Emotional bias, basically)... At no point in time has Rare said that PvP was never meant to occur during a TT, in fact, the devs themselves have said they've been thinking about adding a value to the TT items to encourage MORE PvP.
This means PvP, was most definitely intended to be a part of the TT experience... If it wasn't, they never would've added it to adventure mode to begin with... Like... How did you end up with the misconception that PvP wasn't intended for it? There's literally no evidence even remotely suggesting that, and tons of evidence suggesting the opposite...
I literally don't understand how you came to this conclusion out of thin air... o_.
Tall Tales are a chance for the game to provide inherent enjoyment and challenge.
Except you want to remove the challenge of PvP, based on... emotional bias, i guess. : /
Not depend on the incredibly unreliable and unbalanced interaction of other players.
In what context does this make sense in any way, shape or form? ._.
Everyone has access to all the same tools as their disposal, the only difference between players is experience and skill, and everyone had to start at the beginning...
It's arguably one of the most balanced games in the gaming industry... Sure not all players communicate with you, but you are free to treat every ship you see as hostile if that's your style.
Therefore, you're not making any sense.
It 100% does though. As the "maiden voyage" mission shows.
Oh my god... Okay, allow me to burst your bubble, bro.
The maiden voyage is a perfect demonstration that the Tall Tales can indeed be instanced, separate from the Adventure mode...
So ask yourself, why they aren't... Maiden Voyage is a tutorial, and that is the only reason it's an exception to the shared open world rule.
Because you are wrong about Rare's intentions for the Tall Tales... And so your argument of "They should be instanced" IS NOT RELEVANT... What YOU want them to be, is not relevant... Your time is better spent looking at how well the TT's achieve Rare's vision for it, and then suggest improvements.
Rare intended for TT's to be an immersive story mode, Rare also intended for PvP to be a factor while doing TT's, that is why the TT's are part of adventure mode... You want more immersion? I'm on board with that, let's cook up some suggestions to increase immersion.
You want a PvP-free TT experience? You've got the wrong game, go play a game that has what you want.
This is a PvEvP game, get with the program.