Forgotten NPCs - Ideas board

  • So I've had this idea to give improvements to the somewhat untouched cargo run NPCs littered around the islands, initially to give each of them a jetty similar to the actual mechant alliance or small hut to shelter from skeltons, snakes, thunder, volcanoes etc. I hope these ideas could improve the static and "forgotten" NPCs of SoT

    My current ideas are:


    Deadshot Charlotte - Bounty Hunter Contract:

    -Bounty Contract selects a random (unknowing) player in the server as the victim. The bounty hunter is rewards upon killing this player or returning an item of theirs (how that would work idk)

    -Shooting range with a timer, shoot the targets in time to earn rewards like duck hunt at a fairground


    -Lootin' Penelope - Thieves Reward

    -Pays double for all items stolen from rival crewmates


    Grogsoaked Ed - Liqour Connoisseur

    -Pays Double for 'Chest of a Thousand Grog'

    -All deliveres to Ed are purely Rum, he is also lenient with the conditon
    What a lad eh?

    -Challenge Ed to a Grog Off - whoever pukes first pays


    Wild Henry - Wild Card
    You never know what will happen;

    -Sit round and Watch a Fire
    (animated story explaining some lore within the flames as you watch)

    -Eating Competition, similar to the mobile game fruit ninja, frantically scoff down fruit and meat given to you by henry whilst avoiding eating the occasional bait, raw meat and bone, you dont want to eat them believe me


    Please let me know what you think so far, theres much more to flesh out and ive many more ideas to create before this is done. I welcome your opinions and mabe your own ideas as to what could be added to the "forgotten" NPCs, it is not limited to cargo run NPCs however id reccomend sticking to the "less used" NPCs. Or brand new ones altogether

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  • Burning Tony is tricky because he's a "reformed" arsonist which means he's done burning things. Maybe he just giving out contracts to burn instead?

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