Remove the audio cue when looking at a skelly ship through the telescope

  • If you look at a skelly ship through a telescope you will now get a specific sound play when you first view it.

    Adding this audio cue limits our game play options and represents a dumbing down of the game.

    Prior to this my crew had dressed our ship with tattered sails and blue and green lights to impersonate a skelly ship. This was a legitimate tactic for avoiding the attentions of other ships, and it has worked for us on numerous occasions.

    Please remove this audio cue so we can go back to being sneaky so and so's

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  • Nah, I say keep it, its a cool new feature that should've been in the game far earlier.

    For the impersonating a skelly ship, I feel like its already way too easy to tell a difference between Player Galleon and Skelly ship just by looking at the masts and sails that are almost always visible no matter the distance, any sligthly experienced player can tell a difference and If the player for example needs to secure horizon while doing fort it'll keep an eye on you anyway, so I don't think it would be wise to remove this feature just because 0.001% of the players use it as a tiny disguise.

  • @phantaxus

    The people that fall for your ruse will still do so with the audio. Any experienced pirate is able to see the difference between pirates and skeletons regardless of your cosmetics.

  • Well first of all being disguise as skelly ship I don't know how much will avoid combat... Honestly I always chase and sink them...

    Anyway I don't think is a problem at all, cool feature imo

  • @phantaxus sagte in Remove the audio cue when looking at a skelly ship through the telescope:

    Prior to this my crew had dressed our ship with tattered sails and blue and green lights to impersonate a skelly ship. This was a legitimate tactic for avoiding the attentions of other ships

    You probably just got lucky and friendly servers all the time, because every crew, except completely beginners maybe, know the difference between a skellie and a player ship

  • The audio cue doesn't even play for me most of the time. I've only heard it a handful of times since it was introduced (might be related to the bug where skelly bounty music keeps playing for me constantly). I don't need it though, I'm experienced enough to tell the difference by looking.

  • I just feel this is dumbing the game down by removing one of our options and despite peoples assertions that players wont fall for that, I can say that they do. Stop forcing us to play a certain way

    Something else that would improve gameplay options and player interaction is to have harpooned Chests of Sorrow, not flood the ship.
    i) It's over the edge of the ship
    ii) It removes a harpoon from play
    iii) Another player could snatch it from your harpoon with their harpoon.

  • @phantaxus I have to ask, how do you ascertain that another crew has mistook you for a skelly ship, and because of that left you alone?

    I highly doubt this is a tactic that really works, it's more likely that particular crew just had no interest in you at the time. I know i've never been fooled after more than a glance through a spyglass at another ship.

  • @luciansanchez82 Extensive play testing.

  • @phantaxus Cool, that answers... nothing.

    Thanks.

  • @luciansanchez82 My crew has experienced less hostile interactions with other crews while impersonating a skelly ship. We have successfully used this technique to evade previously hostile crews on a server, so it does appear to work in some capacity.

  • @phantaxus How did you confirm that the opponents didn't bother attacking you because of your cosmetics or the simple fact that they were just out doing their own thing? How did you check your results?

    I am more than capable of not being attacked during an Athena's voyage with normal lights on, a beautiful decked out ship cosmetically in the brightest colors, with all my loot on the top deck glinstering and inviting for others. Does that mean that the more shiney the ship the less people attack? I doubt it.

    Nobody is preventing you to dress up like a skeleton ship, if you think it helps go all for it. To be honest I haven't even noticed the sound yet, as I rarely identify skellie with a spyglass.

  • @phantaxus said in Remove the audio cue when looking at a skelly ship through the telescope:

    @luciansanchez82 My crew has experienced less hostile interactions with other crews while impersonating a skelly ship. We have successfully used this technique to evade previously hostile crews on a server, so it does appear to work in some capacity.

    I'm still not convinced. Unless you could somehow survey each ship on a server to ask if they thought you were a skelly ship or player ship, you have no actual way of knowing if that ship even saw you or not. Only the newest of players might be fooled by this, other wise the difference is day and night between the two.

  • no matter what light scheme or sails you have on, you can tell the difference between a skelly ship and a player ship. You do not have green lights up on an exaggerated forecastle on a galleon. The sterncastle is smaller galleon or sloop. You may have an argument at an extreme distance that someone could be fooled by lights if they were not looking too hard but even then it would be hard to say an interaction would occur anyways. The sails would not matter at that distance.

  • this post reminds me of the days i used to mistake fort towers for sloops how stupid it makes me feel today ahhh good times

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