@caiosardella11
"IF WE RANK PLAYERS BY THEIR SKILL, WE CAN CHOSE BETTER THE PLAYERS TO MAKE A SERVER AND THEM, IT DOESN'T MATTER IF THE CHARACTER OR SHIP HAVE SKILLS OR NOT."
huh?
"Spliting players by level would put players with THE SAME AMOUNT of skills in the same server."
you didnt read what i said. about how this is bad. SOT is all about interactions, splitting them up by MMR would be terrible. if SOT was a compettitive pvp fps sure, then MMR would be cool, but no SOT is an adventure game that is literally all about your interactions with other players. making MMR matchmaking would mess with these player interactions, turn everyone to pvp, and would deminish player interactions. no longer will the skilled players find the poor solo sloop who just started the game to help them out, no longer will i find people who just started the game to talk to them about how they like it and stuff like that. no skill based matchmaking would be terrible for this kind of game, like i said high skill players vs high skilled players = pointless pvp = game being boring = players quiting.
"Leveling up or ranking up, makes you rise in to servers with people that have as much gameplay mechanics as you. This way, you never stop learning about the game because you are always playing with people that really challenges you."
if this is true then their is literally no point in abilities anyways, all they would be is a pointless mechanic that doesnt make sence for the game.
"If you think that's no problem to blow up noobs is just because you don't care about learning and be challenged, you just wanna keep being a coward, killing people again and again, making their experience worse, that are trying to learn new things."
i imagine you get blown up all the time and are the 1% that hasnt learned how to prevent that from happening. watch the water, if you are following them in a straight line, they are probs gonna keg you, watch for kegs in the tower, watch ladders, shoot their legs, right click on barrel to defuse it.
and like i said. you learn from experience. you know i too was a noob, and i now am not, i learned how to fight mechanics in the game by actually fighting them, how am i supposed to learn how to stop someone from kegging my ship if im just playing against a bunch of noobs that also have no clue what they are doing, how is anyone supposed to learn. if they do learn it would be a very very slow process. the fastest way to learn and adapt is to face them head on, like i said, i learned quickly how to stop keggers by actually facing them, getting kegged 10 times a day gets you thinking, hmmm what should i do next time to make sure this doesnt happen.
also some players like a challenge, if the game was super duper easy peasy, im sure alot of players would get bored.
just think of the really good players as high lvl AI
you didnt need to be more specific, i understood and i understand now. it doesnt matter though the idea is still not a good one.