Sloop vs Galleon

  • I feel like if you are playing solo, you lose 95% of the time against galleons.

    Give the sloop an extra cannon/side.

    If any other suggestions are commented I will update this post.

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  • I think that is one of the points with sloop vs Galleon that it's supposed to be terrifying

  • I feel like if you are playing solo, you lose 95% of the time against galleons.

    Unless you go against the wind, and they'll never get to you. Don't try to fight, just turn away and sail for your life.
    If you pass near an output, make sure your sloop can live on its own for a while (e.g. straight wheel and no rocks too close ahead), and quickly turn in your most valuable thing at the outpost, then mermaid back to your ship, repeat of the next outpost.

  • I agree, it’s meant to be hard for you to sink a Galleon as a Sloop.

    You’re never going to match them in firepower, especially solo.

    In my experience, playing as a duo, it is totally possible to defeat some of the less organised Galleon crews.

    Using your manouverability to your advantage is key, position your sloop at ALL times in such a way that you can fire upon the enemies while not being shot yourself. (Behind being best here, as they turn to try and shoot you you can also turn / move / shoot.)

    Boarding is also an option, I’ve successfully killed an entire Galleon crew and escaped with loot before they respawn, my friend waiting on the ship for us to escape.

    You have to play it smart, as I said, good luck matching them in firepower - because that’s never going to happen. :/

    I honestly wouldn’t even mess with a Galleon solo, it’s only because I have my trusty duo buddy that we can pull off such crazy plans.

  • @andreas5524 how would having an extra cannon help if you're solo? You would still only be able to shoot one at a time -_-

  • @zylune
    You can load one and have one unloaded if you want to shot yourself. And I know even two player sloop have the problem, can fix it for them.

  • @rav1lan said in Sloop vs Galleon:

    I feel like if you are playing solo, you lose 95% of the time against galleons.

    Unless you go against the wind, and they'll never get to you. Don't try to fight, just turn away and sail for your life.
    If you pass near an output, make sure your sloop can live on its own for a while (e.g. straight wheel and no rocks too close ahead), and quickly turn in your most valuable thing at the outpost, then mermaid back to your ship, repeat of the next outpost.

    Works, sometimes...
    And if they keep chasing you for about 45min you can't do any quests.

  • The best thing a solo sloop can do is pick an island on the map with some caves or passages and shallow waters. IE:

    I was being hunted by a galleon. I sailed South to Thieves Haven and circled the island and made a sharp turn to go inside the island while out of sight. Waited a bit and came out and the galleon was already a good distance away because he didn't realize where I went in time. Unfortunately he found me again a while later... So what do I do now? Well I was still South of Snake Island and I remember being on a galleon that tried to pass through there and it not fitting. So off I go! As I get closer I let him catch up to me so he's not far enough to try and go around the island, and then I slip through one of the gaps full speed, cut the wheel, drop the anchor, and start firing like crazy! They slam into the shallows coming to an almost complete stop lifting the bow up completely exposing their underbelly which I promptly turn to swiss cheese. As soon as they get over the shallows they sink and I'm anchoring up and on my merry way.

    It's all about navigation when you're solo.

  • @ellundel-psn
    Not matching them in firepower, getting closer.

  • And if they keep chasing you for about 45min you can't do any quests.

    Neither can they though.
    Anyway, the drop and cash in option should work well enough, since it'd require maybe 3 to 4 drops top (unless you like to live dangerously and have more 5 treasures at a time as a solo sloop).

  • I feel like WaterWorld when you play solo.

    I play solo and i don't see any problem versus galleon. I'm alone, it's normal that i have disadvantage versus galleon. But thanks to the sloop, i'm faster then them when i go against the wind.

    So i see no problem.

  • @andreas5524 Why would you fight a galleon solo? Even with two people fighting a galleon as a sloop is inherently more risky, and of course it should be, they are a larger ship. You can easily evade and escape. Fight other sloops by all means but fighting larger ships is like the small dog who yelps and barks at the bigger dog then whimpers when the large dog barks once. You're asking for trouble.

    On a serious note: Are sloops faster with or against the wind, compared to galleons? I've heard both.. has anyone found an accurate resource with this information? When escaping a galleon should you sail WITH or AGAINST the wind? I'm aware sloops can manoeveur a lot easier but I have no clue with the speed. Thanks.

  • @angrycoconut16
    It happends when I am turning in my stuff at outposts, then I have no choise.

  • @andreas5524 Find a different outpost without enemies, and make sure you don't have so much loot that you have treasure waiting on the ship for 5 minutes so it's an obvious target for pirates.

  • @andreas5524
    Multiple possibilites - there can be:

    • front chaser cannon for sloop
    • slow down ships and/or acceleration if damaged/high water level. It would be self-balancing mechanism cause sloop can gain water in smaller amount but is going to be filled much faster then galleon.

    Like let's say max speed limit before sunk would be 60% of max speed. That is the way to improve quality of fights/chasing galleon with sloop. Right now, if you caught galleon of guard, damaged it and it's starting to run away - no chance to outrun, get him with sloop. The same goes for defence and run tactics. Galleon will always outrun you, even if you're shooting and sailing better.

    Had multiple situations like that that we were MUCH better then galleon crew but they were constantly able to catch us.

  • @rav1lan thats not...fun though...game needs more balance with ships.. AKA more ships

  • @ghotel good idea but 90% of people on hear cringe when anyone mentions stats or non cosmetic changes

  • @angrycoconut16
    They find me

  • BTW - chaser canon would be also nice for Galleon. But not as an additional canon, but e.x that you have 2 additional slots for cannon in front of galleon and you can move up to 2 cannons from sides to front for example in a shipyard.

    Or chaser canons with less dmg + shooting range.

  • @angrycoconut16 I'm not exactly sure if a sloop outruns a galleon in a straight line into the wind or not, but I have had success going slightly off to one side to where your sails catch just a little wind. When the galleon matches me, I turn slightly to the other side and adjust my sails all the way around. It takes a galleon forever to turn their sails and they always lose a lot of ground everytime that happens.

  • @ghotel I think this is a good idea especially the frontal cannons but I don't know the galleon should be the ship to have these.. perhaps a larger ship which is actually designed to have cannons at front/back?

  • @angrycoconut16
    I'm not really a fan of bigger ship concept. World is too small right now and the quests are too tight-packed. It would be mess to handle this size of ship with current quests flow. But hopefully in the future :)

    For the current mechanics and balance in between ship (let's call it brig) would be perfect. With 3-4 man crew, 4 cannons at all, 2 masts, one bigger deck (flat bottom).
    In that case with good crew on both sides:

    • brig can compete with galleon
    • sloop can compete with brig

    This would show the real skill-play not just man amount advantage.
    Right now even when you totally outskill other crew (with shooting and sailing, not talking about hand to hand fight) you're nearly unable to sunk galleon :)

  • @ghotel Sloops can still sink galleons though, I've seen it done, but yes if you have two equally competent crews on a sloop and galleon the galleon is unlikely to be sunk, but I think that's fair enough personally.

    I agree, but hopefully in the future.. it would be super interesting to see some larger enemies with a massive health pool which require a larger ship too, with greater offensive capability (and cannons!).. but yea world is probably a bit small now :)

    If a brig was added 2-3 people would be fairer, not 4 people as galleons can have 4. Unless galleons went to 5 people, then 4 max on a brig would be fine.

    I see your point and that isn't a bad idea actually :) I like it, sloops should not have an easy time vs a galleon, and that is how it is currently. Perhaps a sloop can be 1-2 people, brig 3 people, galleons 4? Too many people on the brig and you lose the sloop vs brig capacity... Having that extra person to repair while the rest of the crew does other things can easily be the deciding factor in a fight..

  • If you're trying to fight a Galleon when solo that's kinda the problem..

    I avoid all Galleons like the plague when playing solo.

  • @angrycoconut16

    Totally agree. I really like the current balance between sloop vs galleon.

    Additional concept for sloop vs galleon could be more shallow water areas where you can loose galleon or slow down and dgm leading it on this kind of near island shallow waters :) In a fierce of battle - sloop vs galleon would be not only the sail-shoot skill but also knowledge of waters and remembering that not only over-water things are a danger to your ship :)

  • I with the sloop I won against the galleons, it all depends on how you move and who you have as an opponent

  • @vapingbad93 Obviously! I don't want to compete with galleon with equal skilled players. That is not the point. But I still want to have some defence possibilities using pros and cons of both ships.

    Slow down of acceleration/max speed of dmg-ed ship, shallow waters etc. are these pros and cons examples that can be more or less easy to introduce. Especially this max speed/acceleration issues.

  • @ghotel Oh wow, how about shallow reef beds! Sloops can sail over them ok but larger ships (galleon and future ships) receive some damage to their hull and a slighty speed penalty for going over them. That's a pretty good idea. large reef beds could be present on the world map too just like we know where the great barrier reef is.

  • @andreas5524 What I do in this situation is to put my sloop on a non collision course and then jump off. Wait there in the water for the Galleon, board it, drop their anchor and then try to kill as many of those filthy pirates as I can. If I die, no problem, I respawn on my ship with the Galleon gone. If I kill them all I set their ship up on a collision course with the nearest rock, jump off and mermaid! :)

  • @andreas5524 It really is just based skill, if you know how to use the Sloop properly then you can easily defeat the galleons.

  • @andreas5524 I think it's just a skill thing, i myself still struggle with evading galleons when playing solo.
    But that is part of the fun, to be vigilant, to use your faster turning speeds and smaller size to your advantage.
    I find that shipwreck bay can make galleons back away if you carefully navigate your way through and around the island (But this also works for other islands with rocky waters).

    Perhaps a 3rd class of ship would be beneficial, one designed more for evasion (personally i feel like that is the sloops job though).

  • @porkin5
    I try to

  • @realjayyy
    Hard without a ship

  • Never take a knife to a gun fight.

    Solo Sloop is supposed to be difficult against a Galleon. Too many things you have to do in a fight for 1 person to be able to effectively fight and manage. The thing to do is use your head. Outwit the Galleon.

    Sail into the wind.
    Make smart turns (Zig and Zags)
    Powder Kegs (if you have them) drop in water in path of Galleon/Set Sloop on safe course/drop in water and blow up under Gally/Mermaid back

  • It is extremely difficult to do anything when you’re a sloop being attacked by a galleon in my experience. It’s extremely unfair and honestly it makes it hard to really enjoy the game when I’m constantly getting sunken by galleons while trying to do voyages. Most of the time I don’t even have anything of value, nor do they check if I do, they’re just interested in sinking my ship because they’re griefers and they enjoy ruining the game for other people. And I personally think the game devs should come up with a solution for this problem.

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