Content Variety-Weapon Customization Personal and Ship

  • Weapon Customization, Personal and Ship – Many people want there to be more customization of our ships and character and I am for it and I think this works, and still falls into the realm of Rare’s vision of a level playing field. Do not make these purchasable items, they can be interchanged like we do with our personal weapons, but they can be made into cosmetic items that we can purchase from the appropriate vendors

    Ship Customization – this goes above the cosmetics we have available now
    Outfitting the ship – Cannons
    Short range – more damage up close, poor damage at range
    The cannons in game – balanced range/damage
    Long range – low damage up close, more damage at range

    Outfitting the ship – sails
    You can add more sails to your ship making if faster with the wind
    To add more sails you will need to lose 2 cannons, speed at the cost of firepower

    This will give people options to tailor their ship to their style of combat. You can set up each cannon on your ship individually so you can have a mix of cannon types or you can make them all they same type. You can make your ship faster but it will cost you 2 cannons.

    Personal Weapons – add other weapons like throwing knives, rapier, cutlass, broadsword, and rifles to our choices, keep the two slots, just more outfitting options
    Throwing knives – you get two and then need to go to an ammo box for two more, you can attack at very close range or throw the knife
    Knife would have an effective range between a sword and pistol when thrown
    Knife would have the ability to one shot if target hit in a vital area, head, chest, middle of back, otherwise it will do regular damage
    Throwing knives and getting a quick kill would take a lot of skill and I guess many people will spend a lot of time trying to develop this ability

    Other types of swords
    Rapier – fast but low damage
    Cutlass – about the speed and damage of the current swords
    Broadsword – slow but does high damage

    Rifle – better range and damage than a pistol but shorter range than a sniper
    Adding these will also allow for additional cosmetics to purchase too, but more importantly will allow players to tailor their weapons to the style of play they want to do.

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  • @mr-pontiac421ho

    Respectfully, I completely disagree with with virtually all the points you've made sir.
    These additions would not only unbalance the game completely but would very likely go against the core idea of the gameplay and would greatly cheapen the experience.

    Leave customization as cosmetics only thank you very much!

  • Long range guns with a fast ship, you basically become unstoppable. No

  • none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

  • @squallycircle7 counter my long range faster ship. Bring up any way you can to counter it.

  • @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 counter my long range faster ship. Bring up any way you can to counter it.

    that would be a job for someone smarter than me. bottom line if something was truly unbalanced, and being spammed by everyone, they would nerf or remove it.

  • I'll quip off in here as a buddy and I were talking about these sort of things last night just spitballing ideas.

    Basically what we felt would make the game more unique/interesting is that if you were allowed to swap out features of a weapon. IE: Longer barrel on the present sniper rifle to have higher accuracy at range, harder to wield. Tighter cone on the blunderbuss, or wider depending to cause either the grouping to be tighter or wider.

    But at the same time there would need to be a huge amount of balancing to be added to the game as in its present state everything is mostly neutral in terms.

    Pistols are good at medium range, blunderbuss is perfect at pointblank assuming you hit every single pellet into someone; and sniper... well.. its kind of a joke in my opinion, I've seen some people get some pretty lucky shots in high waves on myself when I was piloting a sloop with a buddy. But Sniper vs Blunderbuss damage wise is silly. I was nailed in the neck/lower head by a sniper and had about 1/8th of my HP left. If I was hit by a blunder at close/semi close range I'd be lucky to walk away.

    Also let me use the blunderbuss like it was meant to be; if I have no ammo let me scoop up rocks and fill it with black powder so I can just blast rocks at people if I need sudden ammo and am on an island. To quote the ever unreliable WikiGods:

    "Blunderbusses were also commonly carried by officers on naval warships, privateers and by pirates for use in close-quarters boarding actions.[11] The Portuguese marines used it widely in the 17th century. Many types of ammunition, including gravel and sand, could be shot in a pinch, but most of the time they were shot using traditional lead balls."

    Using sand or gravel would definitely do half damage if not even less than that; but would be a pain in the a*s to code in. I have high hopes for the game, and I'm sure RARE will be busting their a***s to make this game a fun experience for everyone, we just need to give it time.

  • @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

  • @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 counter my long range faster ship. Bring up any way you can to counter it.

    that would be a job for someone smarter than me. bottom line if something was truly unbalanced, and being spammed by everyone, they would nerf or remove it.

    Or better yet, not even add it at all.

  • @squallycircle7 then it's not balanced if you can't figure out how to counter it.

  • I dislike the idea of custom ship load-outs but I totally think that there should be more ships. I also take affront with the claim that Rapier's are low damage, I'm a rapier fencer and most combat Rapiers slash just as efficiently as a cutlass against low armored opponents, while the thrust can punch through armor. Really the cutlass in the game right now seems to fight more like a rapier than any other style of side-sword.

  • @xxmizzlesxx said in Content Variety-Weapon Customization Personal and Ship:

    I dislike the idea of custom ship load-outs but I totally think that there should be more ships. I also take affront with the claim that Rapier's are low damage, I'm a rapier fencer and most combat Rapiers slash just as efficiently as a cutlass against low armored opponents, while the thrust can punch through armor. Really the cutlass in the game right now seems to fight more like a rapier than any other style of side-sword.

    Agreed. The only disadvantage of a Rapier vs a Cutlass is that if a hit is just right from a bigger sword it poses the risk of breaking a rapier. Where the Rapier has speed and agility on its side due to its narrower profile, it looses durability in essence. But that can be said about any sword really from dagger to claymore, type of metal, processes of being made; impurities, etc all affect the blade itself.

    I wouldn't mind having an actual rapier in game, as it is my favorite blade type to use, due to its agility. Cutlasses are fun and all but meh.

  • I like this, lots of good points made. Why would things be unbalanced? What is the difference of having 4 personal weapons and two weapon slots, so you can only use two. These weapons are basically limited by damage caused and range, and setting up a ship with cannons that can have varied range and damage? I am just employing what Rare has done with personal weapons and applied it to the ships. Since they are not purchaseable everybody has the ability to outfit to their combat tastes.

  • @lord-douchian

    The point on durability isn't completely invalid, but it's also not a real concern unless you block wrong. Rapier's are meant to be used to deflect, you never block edge on edge or any blade will deform, this includes broadswords and greatswords which really aren't significantly larger than the blade on a rapier. I think the rapier's I fight with are around 3 lbs, and are 42" - 44" long. Whereas greatswords are 6 - 8 lbs, and broadwords average around 3 -4. The thing that makes rapiers so deadly is the tip acceleration. Speed at 9x as much force as weight to an attack. I've gotten some bruises through a steel gorget that made my jaw ache for over a week. XD

  • @xxmizzlesxx Aye that is very true. Edge to Edge = Bad times for all involved. I used to do Kendo long ago and those will leave a lovely bruise for weeks if you are hit just right. Hurk.

    But back on topic:

    Personally I feel we should be able to name our vessels. We have the placard over the Captains Quarter, let us name it something. Of course have words blocked to prevent people from naming their ships something Racist/Discriminatory/etc. And maybe; just maybe, itty bitty teeny tiny maybe as I'm still on the fence for this one; allow us to pick a class if we are in a 4 man group.

    • Navigator - Basically gets a breadcrumb trail that they can only see once they have marked a location on a map, so someone doesn't have to either run up and down stairs repeatedly to double, triple, octuple check the map to make sure they are still on the same course. So they would see these faint golden orbs in the water and be like hey turn left x amount of degrees, straight ahead; etc to keep the ship plotted decently enough. But again only they can see said trail.
    • Captain - Ability to raise crew moral under pressure; increasing the speed of say anchor raising/sail rotation/sail raise. As well as to steer the ship decent enough where; say on a galleon it takes one less rotation to ping full Starboard/Port, or even just a half less rotation to have the same effect as a full turn of the wheel to pegged one direction or the other. But this moral boost can only be activated say once every 30 minutes or so, to prevent folks from just spamming it in the middle of a battle. That would give you two moral boosts every hour, and would last 2 minutes; which would be enough time to say patch up/bail out water/reload cannons/raise anchor if you've made a sudden sharp turn/dead stop for that perfect shot. But once it ends bam 30min lockout of it.
    • Chef - Acquire more Bananas from certain situations/more apt to locate them. (Maybe eventually) add in other ingredients such as herbs/coconuts/etc and they can cook up a meal for their crew; helps prevent a malnourished state where the crew would become slightly disoriented, slow downed actions, inability to accurately read a map, and so forth. As in the present state some of the voyages we are taking it could be a few days between ports; and a pirate can't survive on just Grog and Bananas. (Well we could we would just be hungover and angry all the time yarrr!)
    • Cannoneer - Able to reload the cannon a fraction of a second faster/aim a smidgen bit further left/right, as in the present state our cannons are effectively using about 70% of their allotted cannon well. Meaning ships have massive blind spots where we should be able to aim, but presently can't. Maybe give them ability to overload the cannons with gunpowder to make those crazy long distant shots at the risk of potentially blowing themselves and their vessel to Davy Jones Locker.
    • Deck Crew - Excellent at moving sails/raising anchor, and general repair work of the vessel. Give them a slightly larger volume bucket so they can bail out water that fraction bit faster. Or repair in the heat of battle that fraction bit faster.

    Mind you that would all be for a full size crew of four people, and you could only pick one role and are locked to it unless you and a friend decide they want to swap. Limited to 1 of each in a group of 4. It'd give the game a bit more variety at least for Galleon fights. Or allow us to have 4 folks on a sloop with the same roles as well, as I vastly enjoy slooping over the Galleon due to its size/agility over the Gally in its present state.

    To counter act these 4 roles for say a Sloop crew if playing Solo you are all 4 classes at once and if 2 man slooping you and a buddy pick two roles and go with it to keep things balanced, as a Sloop vs a Galleon is going to be a tricky battle either way; and if a Captain is good enough to know when to use their Moral boost could be the difference between losing a battle/winning a battle/or safely fleeing. Since the Sloop only has the Port/Starboard cannons it would remain in essence balanced even with the minor speed boost from being a cannoneer + captains moral boost vs a Galleon as the Galleon has 4 cannons that could in essence be fired simultaneously or in pairs vs the Sloops single cannon.

    But this idea may just turn the game; as it currently is at times; into a massive battle of attrition, who runs out of resources first.

    /shrug.

  • When I was looking at sword types I was not looking at a 100% representation of the weapons. After all we can shoot ourselves out of cannons. I actually pulled these swords from the old NES Pirates game. The rapier may do comparable damage to a cutlass, but if the rapier is the fastest most agile weapon, you need to lessen the damage to balance it, otherwise why use a cutlass.

  • @Lord-Douchian I don't know how I feel about boosts for any player that are independent from skill. Mostly because part of the joy of SOT is from the random reassignment of tasks. Whenever I've played it's essentially a free for all to see who can complete a necessary task first. It also results in less minutia if people can just complete a task without needing to consider efficiency independent of crew placement. I've not been on a ship yet where people tried to restrict tasks to specific crew members and I think narrowing the play someone can engage in arbitrarily would overall make things less interesting for everyone. What also happens when certain bonuses are just necessary, or everyone wants the same ones. It seems like an option that increases complexity without making the game more fun for anybody.

    Naming though, I was talking to someone about that last night, why have a placard if we can't use it? XD

    @Mr-Pontiac421HO The problem I see with making swords anything but cosmetic is that in SOT damage is more important for a melee weapon than any other stat period. More often then not the sword is used as a finish or surprise attack so why bother with speed? The other issue is the way the sword actually plays, it's designed to punish whiffs, not attacks that hit. You also rarely stagger an opponent mid-strike anyway making speed irrelevant. If you did stagger on every hit the most valuable stat would be speed. I guess what I'm getting at is that SOT has no need of weapon alternatives like that. But I'd love me more weapon cosmetics, like axes, clubs, hammers, etc.

  • @xxmizzlesxx

    Actually I like your weapon idea better, ax, mace, club cosmetics. With the combat system we have in place currently, what I suggested would not work.

  • Naw.

    Put all that balancing time into more varied content and activities please! =)

  • I wish I could edit and add that movement speed might be an interesting stat to adjust vs damage. Since it creates more opportunities to attack with a lower damage weapon. It also wouldn't affect to many other activities since you'd only gain the benefit with it out and you'd still want sprinting to be way faster.

  • The basic concept of being able to swap out equipment is a good one, just as previously pointed out it can easily lead to some balancing issues, but that's part of providing deeper gameplay options and will be on RARE to monitor. Imagine if the game only had the pistol, no blunderbuss or sniper. That would make personal combat even more dull, right?

    They could easily add another two melee weapons to provide the same scope of variety as currently exists for firearms. As far as ship equipment, I wouldn't touch the sailing characteristics as those are delicately balanced betwen the two classes of ship. Being able to swap around gun types would be problematic for the sloop as they have significantly less guns to spare for mounting highly specialized equipment, whereas the galleon has plenty of extras.

    Ultimately, Guns of Icarus did a good job of using ship loadouts to make ship-to-ship combat more interesting, and I'd like to see something like that implemented in SoT in an intelligent way that doesn't favor a particular ship or crew size.

  • @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

  • @gunnarrsen

    How did Guns of Icarus do ship weapon customization? I am not familiar that game.

  • Each ship in GoI had several hardpoints which could be outfitted with a variety of guns. Not every ship could mount every gun type, and not every hardpoint could mount every gun type available to the ship, thereby providing game balance. Some ship types were good at short-range combat, others as long-range, etc. However, all crews in GoI were four players so the sloop vs galleon issue wasn't a balancing concern.

  • @sir-rhavi

    I think the concern is strategy and tactics would become much more important and a concern. If you allowed this ship customization and you engaged another player, you really would not know if they were set up to fight at a distance or up close. If they are set up to fight close but you are set to fight at range and they get close to you, you are at a disadvantage as they could do more damage than you. This game already employs a lot of strategy and tactics. We have 4 personal weapons but can only load 2. Chosing the right 2 can be the difference in winning or losing s confrontation.

  • How about NPC's that help you sail the big ship which you can issue orders or assign to a specific task that way you can play solo without struggling.
    More ship variety and perhaps more things to do on the actual ship like capturing npc's to lock up in the cell, having the captain's room be more than just a fancy room, perhaps the captain can only send out specific orders to npc's from in there?

  • @mr-pontiac421ho said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi

    I think the concern is strategy and tactics would become much more important and a concern. If you allowed this ship customization and you engaged another player, you really would not know if they were set up to fight at a distance or up close. If they are set up to fight close but you are set to fight at range and they get close to you, you are at a disadvantage as they could do more damage than you. This game already employs a lot of strategy and tactics. We have 4 personal weapons but can only load 2. Chosing the right 2 can be the difference in winning or losing s confrontation.

    how is having strategy and tactics a PROBLEM?
    if your ship is tailored for long distance you shouldn't be letting anyone get close anyway, how is this a problem?
    the game has very little tactics and strategy right now as it is, combat is stale as all hell, fun sure, but very stale and very samey. Sure, we have 4 personal weapons, why can't the ship have 4 weapons and equip only 2 as well?
    not to mention, sure, we have 4 weapons, out of which the sword is basically mandatory (unless you're using the pistol+blunderbuss macro) because you only carry 5 shots, the sniper has terrible aim speed so it's basically useless on deck as the waves can bob you faster than you can compensate, and the blunderbuss is the only one of them with a 1 shot capability, so why the hell isn't everyone using sword+buss combo? oh wait, everyone is.

  • @gunnarrsen

    I see your point, the only way what I suggested would work then is if the galleon does not have individual cannon options. It would need to be all set for close combat, long range, or balanced. They could not swap them individually. Otherwise you could make the galleon OP to a sloop with individual different cannon loadouts.

  • @sir-rhavi

    Hey, I agree with you. Just pointing what I think is that persons issue is and they are not thinking it through. I applied our personal weapon options to having those same options on the ships.

  • @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

  • @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

    right, because a game company like Rare has no idea how to balance combat.
    also, a fast ship with close-range guns would wreck a long range gun fast ship if it got close, so it would come down to the skill of the crew. BALANCED.

  • @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

    right, because a game company like Rare has no idea how to balance combat.
    also, a fast ship with close-range guns would wreck a long range gun fast ship if it got close, so it would come down to the skill of the crew. BALANCED.

    Not that you'd care because there's nothing you like better than your own voice and the image in the mirror but the game is already really well balanced and there's a remarkable amount of skill involved in the ship to ship combat. Right now its all down to the skill of the crew verbatim. case closed.

  • @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

    right, because a game company like Rare has no idea how to balance combat.
    also, a fast ship with close-range guns would wreck a long range gun fast ship if it got close, so it would come down to the skill of the crew. BALANCED.

    Not that you'd care because there's nothing you like better than your own voice and the image in the mirror but the game is already really well balanced and there's a remarkable amount of skill involved in the ship to ship combat. Right now its all down to the skill of the crew verbatim. case closed.

    Right, the game currently is balanced (not really, sloops are no match for a well-crewed galleon, but then again its 4x2, so fair enough), and you're saying they can't add anything and still balance the game, so much for your credit of rare.

    if you think this game is fine, and you ignore every review and plea on the forum, fine. This game will die in a month if the devs dont say anything, especially when they're only "planned content" is MICROTRANSACTIONS in 3 months.

  • @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

    right, because a game company like Rare has no idea how to balance combat.
    also, a fast ship with close-range guns would wreck a long range gun fast ship if it got close, so it would come down to the skill of the crew. BALANCED.

    Not that you'd care because there's nothing you like better than your own voice and the image in the mirror but the game is already really well balanced and there's a remarkable amount of skill involved in the ship to ship combat. Right now its all down to the skill of the crew verbatim. case closed.

    Right, the game currently is balanced (not really, sloops are no match for a well-crewed galleon, but then again its 4x2, so fair enough), and you're saying they can't add anything and still balance the game, so much for your credit of rare.

    if you think this game is fine, and you ignore every review and plea on the forum, fine. This game will die in a month if the devs dont say anything, especially when they're only "planned content" is MICROTRANSACTIONS in 3 months.

    Having sunk 3-4 fully crewed galleons in a row with a sloop crewed by myself and a trusted friend with not much difficulty I can't really say I'd agree in even the slightest degree. If anything having realized the sloop for the gem that it is and using it properly we've grown ever more overconfident due to our considerable series of successes. Its all down to preparation, tactics, using the environment and understanding each ship's strengths and weaknesses and a crewman who is at least half competent.

    Far more accurately now that you mention it, I have long stated that there are plenty of additions that would make the game better but since these additions are completely in line with how the game works and how it is balanced so I doubt you'd be interested.

    • 3 man Brig (that's a ship class) with two cannons on each side and two masts, speed and maneuverability right between the sloop and gelleon.
    • The ability to purchase crates of cannonballs, bananas and planks from merchants with gold.
    • Means of communication between ships, possibly using lanterns for signaling and spyglasses for decoding, would add a lot to the game.
    • More cosmetic options for ship customization such as interior decoration.
    • Challenging NPC Merchant ships.
    • Bounty hunting contracts for infamous pirates.
    • Larger world with greater distances between islands and more islands that are further away.

    A few of these additions would improve the game for what it is and now and wouldn't break balancing in the slightest, but sorry no ego-stroking leaderboards.

    I am however vehemently opposed to micro-transactions as a rule so i think adding them is a huge mistake, I can however be far more forgiving if it is limited to cosmetic additions exclusively.

  • @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @sir-rhavi said in Content Variety-Weapon Customization Personal and Ship:

    @tarosd said in Content Variety-Weapon Customization Personal and Ship:

    @squallycircle7 said in Content Variety-Weapon Customization Personal and Ship:

    none of these things would unbalance the game, if the devs put in the ceaseless effort required to keep it balanced. adding in variety is good, and ultimately needed if they truly plan to grow this game to the size they have envisioned.

    This would 100% unbalance the game. The ship combat balance if just fine the way it is except for maybe re-spawn times and whatnot. The type of content that needs to be introduced is more ships, a larger world and more verity of islands and things on them. Implicit exploration and such, much as there already is with the uncharted islands right now.

    No thank you, I don't want you unbalanced completionist gaming sir.

    Explain to me how it would unbalance the game if everyone has the choices?

    I'll gladly explain it first and foremost using a post by @crash4654

    @crash4654 said in Content Variety-Weapon Customization Personal and Ship:

    Long range guns with a fast ship, you basically become unstoppable. No

    At which he is spot on. The game currently has a great balance for ship combat. This is a casual social game in which you can fire yourself out of a cannon and drink grog until you spew. !!!!This is not a competitive PVP game with leaderboards like GoI!!!! maybe try and get that through your head. If that is what you are looking for go check out skull and bones, its a pirate themed game that is seriously made just for you!

    right, because a game company like Rare has no idea how to balance combat.
    also, a fast ship with close-range guns would wreck a long range gun fast ship if it got close, so it would come down to the skill of the crew. BALANCED.

    Not that you'd care because there's nothing you like better than your own voice and the image in the mirror but the game is already really well balanced and there's a remarkable amount of skill involved in the ship to ship combat. Right now its all down to the skill of the crew verbatim. case closed.

    Right, the game currently is balanced (not really, sloops are no match for a well-crewed galleon, but then again its 4x2, so fair enough), and you're saying they can't add anything and still balance the game, so much for your credit of rare.

    if you think this game is fine, and you ignore every review and plea on the forum, fine. This game will die in a month if the devs dont say anything, especially when they're only "planned content" is MICROTRANSACTIONS in 3 months.

    Having sunk 3-4 fully crewed galleons in a row with a sloop crewed by myself and a trusted friend with not much difficulty I can't really say I'd agree in even the slightest degree. If anything having realized the sloop for the gem that it is and using it properly we've grown ever more overconfident due to our considerable series of successes. Its all down to preparation, tactics, using the environment and understanding each ship's strengths and weaknesses and a crewman who is at least half competent.

    Far more accurately now that you mention it, I have long stated that there are plenty of additions that would make the game better but since these additions are completely in line with how the game works and how it is balanced so I doubt you'd be interested.

    • 3 man Brig (that's a ship class) with two cannons on each side and two masts, speed and maneuverability right between the sloop and gelleon.
    • The ability to purchase crates of cannonballs, bananas and planks from merchants with gold.
    • Means of communication between ships, possibly using lanterns for signaling and spyglasses for decoding, would add a lot to the game.
    • More cosmetic options for ship customization such as interior decoration.
    • Challenging NPC Merchant ships.
    • Bounty hunting contracts for infamous pirates.
    • Larger world with greater distances between islands and more islands that are further away.

    A few of these additions would improve the game for what it is and now and wouldn't break balancing in the slightest, but sorry no ego-stroking leaderboards.

    I am however vehemently opposed to micro-transactions as a rule so i think adding them is a huge mistake, I can however be far more forgiving if it is limited to cosmetic additions exclusively.

    adding different types of ships would break the game balance, but adding a new 3 man ship wouldn't? i'm done here.

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