PvP Fix Suggestions

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  • While something like an area mode (cough cough Sea Dogs) would help,
    Arena/pvp mode (in the game at one point, but removed (I don't know why))

    Arena was removed because less than 3% of total global playtime was in it, yet more than 50% of toxicity reports came from it.
    In short; it was barely used and everyone using it was toxic.

    I think there is a better option in the form of skill based servers.

    Given the drop-in/drop-out nature of the game; segmenting people off into servers based on some sort of ELO would not work.

    To prevent people from going on lower level servers you could implement a trophy system like other games have. Basically the trophy system could work like trophy systems in any other game that has them.

    Meaning what? All you've said here is 'Do what other games do. But I won't tell you what that is.'

  • @car5876

    Locked post soon bc it includes the word “arena.”

  • I love all these PvP suggestions but reality is, these ''ideas'' quickly sink in the water faster then a open crew swabbie galleon...

    They barely update Hourglass OUTSIDE of cosmetics, they haven't touched how HG works or improving upon it.

    Arena/pvp mode (in the game at one point, but removed (I don't know why))

    Making a separate gamemode outside of Adventure answers your question in why Arena was removed, RARE stance is just not enough players played it to support it's upkeep/ server costs.

    A more logical and in depth argument that isn't the bootlick is they simply didn't bother to update Arena and fix bugs after the Arena V2.0 once they removed the Chest digs/maps quests from it. They just called it a day, bugs came in and they let it ride to die. People slowly left out of frustration. Doesn't help also it fostered a toxic TDM community out of it. Albeit there was a flourishing competitive community that were genuinely nice and accepting. But that's a whole ranty topic on it's own...
    No wonder it suffered the fate of that it did...

    Trophy system

    A trophy system imo would just be horrible for queue times, there just isn't a lot of players playing to merit such system, people think HG doesn't have an MMR system when it does, which proves my point even more.

    I also don't have much faith in RARE implementing such system that isn't filled with bugs and the such.

    To conclude: I just think RARE do the bare minimum when it comes to that 1% of the vocal PvP community. They have shown this year after year.

  • However in SoT almost every time you do get attacked, the enemy players are insanely good at pvp

    Unless your doing the attacking, so they arent all that great.

    and by that I mean spawn camping) so there is nothing you can do

    Rule of thumb. If they are spawn camping, Screen/record it and Report. Also, if you cant defend your ship, Scuttle.

    To prevent people from going on lower level servers you could implement a trophy system like other games have.

    "Haha, I have the Trophy, so that means I am better than you" Not very equal on the seas. :/

    Arena/pvp mode (in the game at one point, but removed (I don't know why))

    We can tell you, but that start an argument.

    Trophy system (would need A LOT of work)

    Explain.

    Friends can join safer seas on their own ship (Most likely)

    What does this fix? You fighting against players you know, and know how they fight. The unpredictable players are the most dangerous, which you cant prepare for.

    No matter how different the skill levels are there should always be some risk to boarding another ship

    Yeah, Snakes in basket and Bear Traps with blunderbomb instant death.

    I would like to remind any players reading this that not everyone is at the same skill level or plays the same as you

    Correct, so why should we change things?

    I’ve soloed a fort of fortune

    Not even a challenge anymore.

    I can beat fort of the damned in under an hour,

    Been nerf so much, average player can do it 30-45min

    skeleton and ashen lords aren’t a challenge

    Never were.

    Basically the trophy system could work like trophy systems in any other game that has them.

    and not a single game I can think of has this..."Trophy system" that explains it. But I can guess...those games are straight up pvp games.

  • @car5876 said in PvP Fix Suggestions:

    However in SoT almost every time you do get attacked, the enemy players are insanely good at pvp (and by that I mean spawn camping) so there is nothing you can do (unless you can fire the blunderbuss faster which I [wouldn't] exactly call PvP).

    Spawn camping is usually beaten in 2 ways: you defeat them before they sink you, or you scuttle (either on the same server or to new seas). If you cannot break a spawn camp, you will have to understand that you may not be skilled enough to handle that crew, as they have seized your entire vessel very consistently and without much failure.

    I have just over 250 hours of playtime in SoT and the other day I finally killed my first players (only because they weren’t spawn camping us). I’m not even bad at combat, I’ve soloed a fort of fortune and beat it deathless on my first try, I can beat fort of the damned in under an hour, skeleton and ashen lords aren’t a challenge.

    Skeletons aren't a challenge, often they stand there, sponging up your sword hits and gun shots and wait multiple seconds before they actually do something to attack you.

    A real player with excellent mechanical and technical skills, will try to shoot you in mid air, shoot you mid-sword swing, maybe even sword swipe you mid-sword swing. With players you have to play much faster than the game's PvE is asking you to, and often, it's because of that speed that makes PvE easier/non-challenging.

    But at the end of the day PvE can only prepare you so much for PvP. While something like an area mode (cough cough Sea Dogs) would help, I think there is a better option in the form of skill based servers.

    Skill-based matchmaking for regular sailing is practically impossible for these reasons:

    • Open Crew
    • Veterans inviting new friends to the game years after the vet joined
    • Looking for Group/Crew on Xbox/Discord

    To prevent people from going on lower level servers you could implement a trophy system like other games have. Basically the trophy system could work like trophy systems in any other game that has them. I understand that there would be several problems that would affect this such as player numbers, trophy dropping, balancing, glitches/bugs, etc.

    This is mainly flawed due to the over complication of a system that honestly has very questionable achievement tracking. Even so, you ultimately crushed the potential of this idea by making this statement:

    A quicker solution to this would be to allow friends to join friendly sea’s servers on their own ship. After all, safer seas, in its current state, only helps players learn game mechanics and PvE.

    Safer Seas is primarily meant for learning the game, you cannot make much progress on there, and you're intended to be a single crew on an non-captained borrowed ship. On top of that, the developers and moderators on these forums have stated multiple times that nothing can be done to safer seas to make it stand out uniquely (as they are essentially just regular servers with several features turned off for Safer Seas).

    Over all my suggestions are:

    1. Arena/pvp mode (in the game at one point, but removed (I don't know why))

    Arena was removed as it was a sunk cost fallacy for the developers; low playtime numbers over Adventure mode, arena was a set of third party servers that Rare likely had to pay for to upkeep (that wasn't great upkeep because any major changes to the Adventure world would negatively affect Arena games as they weren't patched at the same time), and the ridiculous amount of toxicity reports that came directly from the mode (to the point that comms towards other crews were disabled for the remainder of Arena's time).

    1. Trophy system (would need A LOT of work)

    Already noted its possible flaws earlier

    1. Friends can join safer seas on their own ship (Most likely)

    Most unlikely, as this would significantly modify how safer seas works, which is by default a no-no with the dev team.

    I know this is a very long suggestion and I hope you understand where I and many other players are coming from when we complain about pvp being too unbalanced.

    The lack of balance comes from numbers and skill, if you do not have the numbers nor the skill, this game becomes very nightmarish to want to pay for and own after your first month of game pass (which is usually $1) expires.

    This game requires its players to be much more aware, able to hold their ground, and able to learn from each of their losses. If that doesn't sound like something that interests you, you may want to consider a different, less skill-based type of game.

    It isn’t that we are bad at the game, it is that entire crews are being spawn camped by a single person. No matter how different the skill levels are there should always be some risk to boarding another ship, besides a blunderbuss to the face when climbing the ladder or being knocked off by blunderbombs.

    Currently there are many more items introduced to the game that help combat boarding in unique ways, such as:

    • The Horn of Fair Winds (Literally blows players off the boat easily and does no damage to them)
    • The Obsidian Ashen Winds Skull (same as the horn, but does fire damage)
    • Traps (loaded with blunderbombs for greater damage)
    • Blowdarts (Black Powder darts are great for setting players on fire, doing decent knockback, and doing decent damage)
    • Throwing Knife (Position yourself right and you can scare an enemy player from climbing by tossing the 80/100 damage projectile down the ladder onto the enemy boarder climbing it)
    • Sword Lunge (been in the game since launch and this attack, when timed right can launch a boarder clean off the top of the ladder)
    • Bone Caller (turn your 1v1 into a 1v4 with these distracting skeletons at your side)

    I would appreciate any balance change to PvP that isn’t adding in new items and hope that they become relevant to the meta (I haven’t seen any weapons, mechanics, food, etc added after season 11 being used much).

    Playing by the meta in a sandbox adventure game is insanely boring. These new items breed creativity in a world where you should be getting some neat tools for sailing and exploring the world, tackling its challenges. That's why I listed those items that were introduced, because you can do stuff with them that prevent super easy spawncamping.

    You'll have to excuse a lot of the criticism you may get, these suggestions are being made around a time the game most likely doesn't need them (the devs hardly look at/respond to them anyways, and their management of the game has been under a lot of fire in the last year).

  • @burnbacon said in PvP Fix Suggestions:

    I can beat fort of the damned in under an hour,

    Been nerf so much, average player can do it 30-45min

    Less than that, even as a solo, it's possible to do in under 10 minutes if you don't die, time your sword lunges well, and set up kegs in a good location that the boss loses most/all of their HP.

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