Fixing the Seaposts / A Hunter's Call Proposal

  • Love this game, but as it's evolved, there are some elements that feel like they've been left behind, and I think the seaposts are one of them. A few related observations:

    • Seapost stores don't really serve any purpose - they don't sell or buy anything unique and there's no real reason to visit them, except for when you're selling fish to Merrick and the gang.
    • Hunter's call is the trading company that you work on while working on other voyages for other companies. It's focused on finding and cooking food.
    • Merchants currently has four ways to grow rep: resource/commodity trading, finding lost ships, cargo runs, and animal transport.

    I think you can guess where this is going. Here's the idea:

    Turn the seaposts from generic stores to basically something more supportive of hunter's call. Move the animal trading/transporting to the seaposts and remove it from the merchants. Make the seapost store owners a second Hunter's Call representative who accept the snakes/pigs/chickens. Instead of issuing quests to find certain types of chickens or pigs, instead do something similar to the resource/commodity trading list that shows which outposts have goods in demand or in surplus. Have a list of high priority animals for each week - e.g., an all black pig, a white chicken, a purple snake - and have the seaposts sell the animal crates (one of each type, per in game day) to players. Add a found chicken/snake/pig commendation that parallels the splashtails and the other fish.

    With this setup, players can do the same thing they do now with fishing. They'll be clowning around on crescent isle, see a snake they know is in high demand, and grab it to deliver it later in the voyage. Hunter's call rep inches up, just as slow as normal, lol, but with a few more ways to add to the pile.

    As an added bonus, let the seapost stores sell a very expensive crate of raw meat (think like a fruit crate, but with a smaller storage capacity - maybe 10 items, with the items randomized between snake meat/pork/chicken).

    Doing this allows the merchants to focus on their shipped teas and coffees and gems and stones and bone dust, and let's hunter's call focus on food. It makes the world of Sea of Thieves make more sense. And it's an easy fix.

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  • Personally, I am actually for swapping the Animal Acquisition over to the Hunters and have been for some time. Does it complicate some stuff, sure, but I think it is all stuff that can be reasonably worked out and would make things make more sense. I would still have you deliver them to the Hunters though, not the Vendors on them.

    I think the idea of "in demand" deliveries could also be a good angle to apply to the Hunters, though I would also include Fish in the range of things they are looking for alongside the Animals. Namely, because as you say, it better encourages players to engage with those things a little more than the present setup (and I wager that method is also a little less aggravating).

    I disagree that the Vendors have no purpose. They maintain a limited stock of things, but those things are sold for a lower price than on the Outposts. They are a limited supply discount option. I do think that it might help to have this stock rotate a bit (as it may be static), so that you have a reason to stop by and see if you can nab something you like on a bit of a discount.

    I also disagree on them selling Meat. We do not need to make the high tier healing item be a purchase option. I'm ok with Bananas from the Merchants, as this is the low tier version. What I would be open to is them selling Bait on the Seaposts. Since those are less about tiers and all about equally as common, it could be a container say 15 of each Bait type.

    That is my two cents anyways.

  • I'd be keen to see the hunter call offer the merchants livestock runs, and maybe weekly or a daily chalange of ' Merricks after X amount of X type fish today, Go and fill your bag for bonus rep and Gold '

    Don't forget you can sell your Gems to the hunters call which boost your rep with them aolt more then just standard meats.

    I like the idea of buying worm crates although it's easy to just dig and fill a storage crate it would add to the immersion of the faction.

    I wouldn't want to see premium meats available for purchase though.

    I managed to get my hunter call rep up to 50 but it was a massive grind. It was at times a chore however the hunters call events added much needed content to the faction for a very limited time.

  • @hankfourteen said in Fixing the Seaposts / A Hunter's Call Proposal:

    […] * Seapost stores don't really serve any purpose - they don't sell or buy anything unique and there's no real reason to visit them, except for when you're selling fish to Merrick and the gang. […]

    Delivering and fetching cargo
    Delivering Rag & Bone crates
    Selling Meat and Treacherous Plunder (though you probably implied that with selling fish)
    Selling Mermaid and Siren Gems
    Selling Breath of the Sea
    Tall Tales
    Barrels full of supplies
    Posting and getting maps at the Quest Board.

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