My Gameplay experience. (Players who run away from a fight)

  • I do not know how to construct the topic but I will try my best and I feel like posting this topic will not get any intention towards the subject or any fixes or reactions, but I will give it a shot, at least I will feel stratified that I at least have done something.

    I love this game, I remember when I was a child I was dreaming of a game where I'm a pirate, sailing a ship and shooting other pirates with cannons and take whatever they have. To me this game is a dream coming to life as I'm playing it.

    My gameplay:

    My Experience in this game is been frustrating to the point where I get triggered and emotional for the simple reason of 9/10 of ships in this game are running away from a fight no matter if they have loot or not, I have loot or not, and whatever they are doing or I'm doing they just run, run and run, which leads into a very long chasing spree that takes approximately 2-3 hours to catch and many times after sinking them all they have is a simple loot or sometimes nothing at all.

    I'm not here to complain or share my bad experience in this game only, I came out with few suggestions to help improve the willingness of these cowards to fight.

    Suggestion #1 (front cannon):

    I know its a ridiculous suggestion before I wrote it but, realistically and historically speaking front cannons were used in real life even in the 18th century and were used to chain shot fleeing ships, so why not?

    suggestion #2 (A special emblem or reward for sinking a ship)

    A special type of loot that emerges after sinking a ship (Sort of like an emissary flag when you sink an emissary ship) which later you can sell it to the reapers for example:

    1- A captains mark.
    2- A ship's mark.
    3- Stealing the ship's skin after sinking it (But lose it when you exit the game)

    Put commendations for it as well so players will feel that they achieved something after sinking a ship even if it doesn't have any loot.

    Suggestion #3 (Speed and maneuverability buff)

    This is a simple one. give a simple 10% speed to a ship with a reapers flag but only when you are behind a ship and only when your reapers emissary flag is level 5 (as if you are hunting them) so players won't exploit it.

    Suggestion #4 (Commendations for fighting back a ship)

    This one is simple also you just get a commendation if a player ship shoots you first and you fight back and sink it so you get a special commendation for defending your ship instead of running like a coward which 90% of players in this game are, sadly.

    I know that some people will say if you want to fight you should go to arena.

    Arena has the point system which I think can be revised and improved because all I experience is ships farming ships by shooting them as much as they can without sinking them (This is not arena is about lol) and once they have enough points they just keep avoiding fights until the timer ends, but I will not go into too much into it because arena is not my concern although it needs some fixing and changing.

    In conclusion,

    I urge players in this game to play this game as it was intended to be right? Sea of thieves and you are a pirate. so what are you waiting for? fight! sink ships! take loot! you are a pirate! even if you are beaten and lose your loot, losing loot is a part of the game you need to experience and respect, I've lost many fights myself and won many.

    I also urge game developers to listen to me and other players and implement what other players want. I simply want to shoot my cannons to other player ship because 95% of my game experience is chasing, chasing, chasing and more chasing until the fleeing decides to go to the red sea and beyond to bug their ship and the ship disappears with the loot.

    I pulled out emotions and my heart to this thread, and this is only I love this game this much to do it.

    With regards,

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  • The game is risk/reward based

    They consent to being in a hostile environment but they have no obligation to fight

    Any attempt to take away from a runner to benefit a chaser is penalizing people for adapting to their environment.

    The burden of improvement is on you if they are escaping

  • @finalcut63

    I love the creativity and I’m sorry for your frustrations. I’m in the same boat as well.

    Honestly if they just opened up the servers to 8 ships instead of 5, activated the sea dogs island and Morrows as outposts you can spawn at (deactivate the volcano erupting), it would increase your chances of finding someone who’s willing to fight. Unfortunately I don’t see that happening since they went from 6 to 5 ships for a server :/

  • I read this and have to point out.

    • why even go past 10min of a chase, let alone...hours?
    • in you story/example you say after you sink them. They have nothing or little loot. Are you upset because they ran and had nothing or upset they had little after the chase??
    • not everyone runs. I’ve seen people complain about being sunk...for “no reason” and they don’t like it. Or they sink someone to find they had nothing of value

    Nothing I tell you is the running ship fault. It’s the chaser. You are expecting a fight every second. Not all ships will run and not all ships have reward (unless they are doing a commendation that requires it)

    What are you really upset about? The chasing (your fault) or the lack of loot gained for sinking.

  • @ecaiiaw said in My Gameplay experience. (Players who run away from a fight):

    @finalcut63

    I love the creativity and I’m sorry for your frustrations. I’m in the same boat as well.

    Honestly if they just opened up the servers to 8 ships instead of 5, activated the sea dogs island and Morrows as outposts you can spawn at (deactivate the volcano erupting), it would increase your chances of finding someone who’s willing to fight. Unfortunately I don’t see that happening since they went from 6 to 5 ships for a server :/

    this leans into one gameplay preference at a sacrifice of balance for other preferences and skill levels

    Flooding a unchanged map with more players doesn't serve the environment as a whole it serves a specific group,

    The average passive player adapted enough to get away sometimes. That's exactly what they should have done. Any sort of change that leans into more pvp or easier hostilities against them is a slap in the face to a type of player that did what all pirates should do. They adapted and they figured out how to survive and they kept playing rather than giving up or trying to change the environment around them.

  • @finalcut63 said in My Gameplay experience. (Players who run away from a fight):

    My gameplay:

    My Experience in this game is been frustrating to the point where I get triggered and emotional for the simple reason of 9/10 of ships in this game are running away from a fight no matter if they have loot or not, I have loot or not, and whatever they are doing or I'm doing they just run, run and run, which leads into a very long chasing spree that takes approximately 2-3 hours to catch and many times after sinking them all they have is a simple loot or sometimes nothing at all.

    its simple sometimes the chase is not worth the reward and i think you are getting hung up over things you shouldn't to the point where its not really healthy

    and at this point i'd recommend changing course and doing something else be it voyages or looking for other ships or simply playing another game

    don't let gameplay turn into anger and frustration at that point it is no longer virtual entertainment its basically virtual frustration take a break it helps

    I'm not here to complain or share my bad experience in this game only, I came out with few suggestions to help improve the willingness of these cowards to fight.

    it isn't the fact people are cowards some people simply just dont want to fight and sometimes people don't even want to waste the time it takes to sink you

    Suggestion #1 (front cannon):

    I know its a ridiculous suggestion before I wrote it but, realistically and historically speaking front cannons were used in real life even in the 18th century and were used to chain shot fleeing ships, so why not?

    because this would put the runner in a disadvantage

    while initially there were no disadvantages or advantages to either side

    at this point the option to run is non existant and pointless and your simply removing an option from the table

    suggestion #2 (A special emblem or reward for sinking a ship)

    A special type of loot that emerges after sinking a ship (Sort of like an emissary flag when you sink an emissary ship) which later you can sell it to the reapers for example:

    1- A captains mark.
    2- A ship's mark.
    3- Stealing the ship's skin after sinking it (But lose it when you exit the game)

    Put commendations for it as well so players will feel that they achieved something after sinking a ship even if it doesn't have any loot.

    sinking someone is already an achievement

    i don't see why there must be some sort of physical reward everytime you sink someone

    because in reality by doing pvp you are willingly accepting that the prey you hunt may be loot starved this is how it is to be

    Suggestion #3 (Speed and maneuverability buff)

    This is a simple one. give a simple 10% speed to a ship with a reapers flag but only when you are behind a ship and only when your reapers emissary flag is level 5 (as if you are hunting them) so players won't exploit it.

    once again we shouldn't put runners in a disadvantage when there are no advantages to either side to begin with

    Suggestion #4 (Commendations for fighting back a ship)

    This one is simple also you just get a commendation if a player ship shoots you first and you fight back and sink it so you get a special commendation for defending your ship instead of running like a coward which 90% of players in this game are, sadly.

    running isn't always cowardice running is sometimes a simple means of saving time

    I know that some people will say if you want to fight you should go to arena.

    Arena has the point system which I think can be revised and improved because all I experience is ships farming ships by shooting them as much as they can without sinking them (This is not arena is about lol) and once they have enough points they just keep avoiding fights until the timer ends, but I will not go into too much into it because arena is not my concern although it needs some fixing and changing.

    don't worry i won't give such a simple answer

    In conclusion,

    I urge players in this game to play this game as it was intended to be right? Sea of thieves and you are a pirate. so what are you waiting for? fight! sink ships! take loot! you are a pirate! even if you are beaten and lose your loot, losing loot is a part of the game you need to experience and respect, I've lost many fights myself and won many.

    the game is by no means intended to be played the way you think it is

    the game is a sandbox game and what can you do in a sandbox? i can build castles and i can destroy them and i can simply do nothing and i can also choose not to even take part of the sandbox i can also choose to leave the sandbox when there are other kids playing in the sandbox

    what you are trying to do is to tell people to play the way you want them to play

    the answer isn't black and white and in this scenario the answer isn't fight or die or pvp or pve

    everyone has a choice of action

    i simply do not agree with forcing people into playing a way they do not want to play because there is no "intended" way of playing

    you play however you want to

    I also urge game developers to listen to me and other players and implement what other players want. I simply want to shoot my cannons to other player ship because 95% of my game experience is chasing, chasing, chasing and more chasing until the fleeing decides to go to the red sea and beyond to bug their ship and the ship disappears with the loot.

    it is 95% of your gameplay because you dont give up chase or fail catching

    if you fail catching you simply move on and find someone else to fight

    as you are wasting your own time by chasing someone who simply doesn't want to fight

    I pulled out emotions and my heart to this thread, and this is only I love this game this much to do it.

    With regards,

    we all love this game for different reasons and neither is wrong but i cannot stress this enough

    your way isn't the wrong way of playing neither is the way people who run away so lets not start trying to revoke other peoples playstyles

    everyone is playing the game as they want to and no reason to force people into it

  • @finalcut63 said in My Gameplay experience. (Players who run away from a fight):

    I do not know how to construct the topic but I will try my best and I feel like posting this topic will not get any intention towards the subject or any fixes or reactions, but I will give it a shot, at least I will feel satisfied that I at least have done something.

    I love this game, I remember when I was a child I was dreaming of a game where I'm a pirate, sailing a ship and shooting other pirates with cannons and take whatever they have. To me this game is a dream coming to life as I'm playing it.

    My gameplay:

    My Experience in this game is been frustrating to the point where I get triggered and emotional for the simple reason of 9/10 of ships in this game are running away from a fight no matter if they have loot or not, I have loot or not, and whatever they are doing or I'm doing they just run, run and run, which leads into a very long chasing spree that takes approximately 2-3 hours to catch and many times after sinking them all they have is a simple loot or sometimes nothing at all.

    I'm not here to complain or share my bad experience in this game only, I came out with few suggestions to help improve the willingness of these cowards to fight.

    Suggestion #1 (front cannon):

    I know its a ridiculous suggestion before I wrote it but, realistically and historically speaking front cannons were used in real life even in the 18th century and were used to chain shot fleeing ships, so why not?

    suggestion #2 (A special emblem or reward for sinking a ship)

    A special type of loot that emerges after sinking a ship (Sort of like an emissary flag when you sink an emissary ship) which later you can sell it to the reapers for example:

    1- A captains mark.
    2- A ship's mark.
    3- Stealing the ship's skin after sinking it (But lose it when you exit the game)

    Put commendations for it as well so players will feel that they achieved something after sinking a ship even if it doesn't have any loot.

    Suggestion #3 (Speed and maneuverability buff)

    This is a simple one. give a simple 10% speed to a ship with a reapers flag but only when you are behind a ship and only when your reapers emissary flag is level 5 (as if you are hunting them) so players won't exploit it.

    Suggestion #4 (Commendations for fighting back a ship)

    This one is simple also you just get a commendation if a player ship shoots you first and you fight back and sink it so you get a special commendation for defending your ship instead of running like a coward which 90% of players in this game are, sadly.

    I know that some people will say if you want to fight you should go to arena.

    Arena has the point system which I think can be revised and improved because all I experience is ships farming ships by shooting them as much as they can without sinking them (This is not arena is about lol) and once they have enough points they just keep avoiding fights until the timer ends, but I will not go into too much into it because arena is not my concern although it needs some fixing and changing.

    In conclusion,

    I urge players in this game to play this game *as it was intended to be( right? Sea of thieves and you are a pirate. so what are you waiting for? fight! sink ships! take loot! you are a pirate! even if you are beaten and lose your loot, losing loot is a part of the game you need to experience and respect, I've lost many fights myself and won many.

    I also urge game developers to listen to me and other players and implement what other players want. I simply want to shoot my cannons to other player ship because 95% of my game experience is chasing, chasing, chasing and more chasing until the fleeing decides to go to the red sea and beyond to bug their ship and the ship disappears with the loot.

    I pulled out emotions and my heart to this thread, and this is only I love this game this much to do it.

    With regards,

    Signs of an emotionally fuelled irrational post, highlighted in bold above, for your convenience. 😉


    Now to address your ideas:

    1. No, because it would break the balance of the game.
    2. Would encourage pirates to fight and sink everyone they see, removing all positive social aspects of the game outside of your own crew. Alliances? Who needs those, am I right? 🙄
    3. Game has horizontal progression; advantages only come from earning them. Simply getting it for being a Reaper means everyone will be a Reaper.
    4. Who fires 1st shouldn'tmatter - only the end result.
    5. Arena - not many pirates care about Arena due to large wait times and their desire to complete their cosmetic and commendation collections. Rare has already stated that they are effectively going to be abandoning the mode to obscurity, so don't expect any meaningful updates for it.
  • @wolfmanbush

    You know many how many times I find nothing out there? Literally sailing for a couple of hours and nothing to engage. Back out and find a new server? If not 8 ships, then fix the server migration. Either way, the game has definitely leaned more towards PVE then PvP for the sake of... what exactly? Did they do a poll recently to the community that I must have missed that showed less ships over more ships in a server? What are you basing this on besides the devs changing the ship count?

  • @ecaiiaw said in My Gameplay experience. (Players who run away from a fight):

    @wolfmanbush

    You know many how many times I find nothing out there? Literally sailing for a couple of hours and nothing to engage. Back out and find a new server? If not 8 ships, then fix the server migration. Either way, the game has definitely leaned more towards PVE then PvP for the sake of... what exactly? Did they do a poll recently to the community that I must have missed that showed less ships over more ships in a server? What are you basing this on besides the devs changing the ship count?

    They changed servers size from 6 to 5 to increase performance you can look things up you know

    This is likely going to increase in the future

  • @jollyolsteamed

    You can read my previous comment and notice I said they went from 6 to 5, “you know”

  • @ecaiiaw said in My Gameplay experience. (Players who run away from a fight):

    @jollyolsteamed

    You can read my previous comment and notice I said they went from 6 to 5, “you know”

    i'll do that when you manage to read simple comments and acknowledge the fact i said "to increase performance" obviously they wouldn't increase it to 8 if it would cause strain on the server..duuuuuuuuh...

  • This game is equally designed to be friendly or unfriendly. Pirates can be allies or enemies (or neither) and the realm of pirate fantasy does not dictate attacking each other. It is, indeed, an option though.

    However, since you are having trouble with those ships that do not stay for a fight...

    Suggestion #5

    Do not chase other ships if you do not enjoy the results of chasing ships.

    :)

    Cheers! And glad you are, otherwise, enjoying the game!

  • @jollyolsteamed

    I understand WHY they did it, doesn’t take a rocket science degree to figure out going from more ships to less ships as a sign of ‘balance’. My point is I’m not asking for 10,12, or 14 ships... a few more (if you say they’re considering it) is all I’m asking. It’s not going to kill the map that is already huge.

  • @ecaiiaw said in My Gameplay experience. (Players who run away from a fight):

    @jollyolsteamed

    I understand WHY they did it, doesn’t take a rocket science degree to figure out going from more ships to less ships as a sign of ‘balance’. My point is I’m not asking for 10,12, or 14 ships... a few more (if you say they’re considering it) is all I’m asking. It’s not going to kill the map that is already huge.

    i think whatever your asking for is irrelevant aslong as it is more than 6 its obviously not going to happen since they decreased from 6 to 5 why in the hell would they add more than what they decreased from?????????

    simple if 6 ships caused performance issues why would they make the server size up to 8 and cause even further havoc?? makes no sense to me..

    you are simply asking and demanding but you aren't really thinking about why things happen and why they don't.. as usual

    but like i said this might happen in the future when the servers gotten an upgrade its simply not possible right now

  • @wolfmanbush

    Hey thanks for reading.

    There is no burden nor people are escaping me.

    It is just the fact that most players run that's all to it :)

  • @burnbacon said in My Gameplay experience. (Players who run away from a fight):

    I read this and have to point out.

    • why even go past 10min of a chase, let alone...hours?
    • in you story/example you say after you sink them. They have nothing or little loot. Are you upset because they ran and had nothing or upset they had little after the chase??
    • not everyone runs. I’ve seen people complain about being sunk...for “no reason” and they don’t like it. Or they sink someone to find they had nothing of value

    Nothing I tell you is the running ship fault. It’s the chaser. You are expecting a fight every second. Not all ships will run and not all ships have reward (unless they are doing a commendation that requires it)

    What are you really upset about? The chasing (your fault) or the lack of loot gained for sinking.

    Hey thanks for reading and sharing your thoughts.

    1- why even go past 10min of a chase, let alone...hours?
    (I'm a PVPER I'm not interested in doing PVE so I chase ships and sink them, they will run. It might take them 10 mins or 3 hours)

    2- in you story/example you say after you sink them. They have nothing or little loot. Are you upset because they ran and had nothing or upset they had little after the chase??
    (I'm not "upset" I'm frustrated that most players run away regardless if they have loot or not)

    3- What are you really upset about? The chasing (your fault) or the lack of loot gained for sinking.
    (Again I'm not upset I'm frustrated because most of players run)

    Apology if I seemed confusing, to make it short my experience in this game is just chasing ships who are running all the time.

  • Other players aren't obligated to fight or engage you, so I fail to see the point of the complaint.

    Change your own tactics: run a brig since it's a lot faster, bait enemy ships into coming after you with emissary flags, park at islands near other ships and play dumb until they come at you.

    Plenty of options that don't involve altering the game to make it easier for you to force other players to play on your terms. Your suggestions are no different than others saying they want advantages to avoid fights. It's the same response to them too.

  • @walperr

    Hey thanks for taking the time to reply.

    I've tried many tactics, sitting as reaper 5 so players will now I have loot, Raising my sails and pretending to be afk or digging up a chest. it doesn't work they just avoid fighting xD

  • @galactic-geek

    gns of an emotionally fuelled irrational post, highlighted in bold above, for your convenience. 😉

    (I just sunk a stacked galleon with a lot of loot after 3 hours of chasing xD so yeh I was a bit upset.

    Thanks for addressing my ideas you have a point.

  • @finalcut63 a dit dans My Gameplay experience. (Players who run away from a fight) :

    I've tried many tactics, sitting as reaper 5 so players will now I have loot, Raising my sails and pretending to be afk or digging up a chest. it doesn't work they just avoid fighting xD

    You must be unlucky (or I am lucky idk) but when I'm flying Reaper 5 I always attract at least 1 or 2 server hoppers. Overall I would say that I get around 1 fight each hour of play when I'm not actively looking for it and maybe twice the number when I'm flying Reaper.
    I never chase passed the 10 minutes mark tho, that's usually a waste of time. ^^

  • I’ve been on both sides of this but at the end of the day, the game is there to be played however an individual wants it to be played.

    I recently got chased by a 3 man brig as a 1 man sloop, with no loot. They started messaging me telling me to stop at which point I made it my mission to waste as much of their time as possible. Took them 90 minutes before they gave up!

  • Stop stop stop just stop!! hey! "cowards" That is where you reveal where you are really coming from. Not everyone is in the mood to contribute to your fun. Everyone has the right to decide how to play a session. It doesn't mean that they are cowards. Yeah, sure, maybe there are "cowards" out there on the seas, because however you try to say that SoT is just a game, emotions are still there and an approaching enemy vessel can pretty much trigger someone's social anxiety. Not everyone is a party-face and has a charisma or confidence of a streamer who only sees people as content and likes to brag about how awesome they are in pvp.

    Btw, this game is called Sea of THIEVES as far as I know... and running is indeed part of being a thief, no? You interpret the game wrong.

    Overall, your suggestion is purely selfish, to begin with, so...

  • For some, combat is like loveplay.

    They may not be in the mood.

    Keep chasing people, loverboy.

  • @finalcut63 Throw up Athena, raise to level 5, all the PVP in SoT's will come to you !!! No chasing needed, as you will have skin in the game. You could level up reapers flag and fire up FotD, PVP will come to you !!!! No chasing needed, but you would have to work for it.

  • As everyone has said, no one owes you a fight

    That said, it sounds like your real issue is that you're not encountering players like you on the seas; my recommendation would be to get a VPN and try some different servers rather than ask the whole game be changed over your preferences.
    I know from personal experience that the EU servers often have less PvP than the North American servers, so I'd start with that.

  • @Finalcut63

    sorry, but it reads very much biased and very much as if you are unable to change your PoV and explain it to yourself why others may run.

    They Just dont want to fight and there is many reasons for that, to reduce that to cowardice and indirectly insult Others beeing cowards is your problem.

    Maybe they arent cowards but 10 times smarter than you to run.

    Is that a possibility you are willing to consider?

    Many answers gave you already hints and opinions of what i think you dont see until.
    Or just dont want to accept maybe idk.

    Your "problem" is a self inflicted problem to focus on PvP and refuse to participate in PvE and all other aspects of the game when the game is a PvEvP Pirate Adventure social experience game that includes both, PvE , PvP , Alliances , socializing, funstuff ...

    And you make it a battlefield only.
    And complain about people who aproach the game in all its aspects!

    Imho PvE is the main aspect and the PvP makes it contested all the time and is a side aspect. To some it is important, to some it is a thing they cannot bear and to many it doesnt matter that much.
    Great concept if you are willing to aproach into all aspects in a balanced way or lets say treat the open PvP as an opportunity or a neccesity when you get attacked.
    Make it the main and only content for you and not wanting to play Arena is a self inflicted problem nobody can solve for you.

  • This is no different than asking for it to lean towards passive mode more. The game is finely balanced as it is now, you can go low key for a session if you want to just potter about or you can go get some action depending on mood, nine times out of ten. Have you ever noticed running gets you more action than chasing before?

    It can cater for everybody who puts in the time to learn it, just as described. Everybody finds their own way to play.

  • @finalcut63 said:

    I get triggered and emotional for the simple reason of 9/10 of ships in this game are running away from a fight... which leads into a very long chasing spree that takes approximately 2-3 hours to catch and many times... all they have is a simple loot or... nothing at all.

    Bruh lol.

    I'm going to tell you what I tell every other post like this. Have more respect for your time.

    I understand your appreciation for PvP, stealing, sinking, etc. That's the sort of stuff I do in Adventure too; but I don't allow 9/10 of my targets to escape. And when they do, I'm not spending 2-3 hours chasing them.

    People will run in the game. They will run whether or not they have loot; out of fear or out of the fun they get from being chased, or a sort of schadenfreude joy from wasting so much of your time.

    Knowing this, try to plan ways to prevent them from running. Go ghost reapers; send a rowboat; use the positioning of your ship to corner or misdirect them; use your social skills to lull them into a sense of security. Be sneaky and treacherous. Be more pirate.

    I, like you, wish that people felt more of an incentive to fight. But I don't think you're going to motivate everyone even with commendations. Not to mention that some people are only motivated up to the point they achieve the commendation.

    Some people can't be bothered at all. I'm probably never going to have all my wood crates or chickens turned in. I'll live without the titles. Likewise some people still won't PvP, or will still run for the reasons I mentioned earlier.

    My advice to you is to ghost reapers & look for emissary ships. If you can't find them or if they escape, head to an event. They're incredibly easy to finish & help turn your ghost reaper into a grade 5 in no time. Then, you become the event and bring all the server-hopping sweats to you lol. I've found this a better use of my time than I probably would if I chased the same ship for several hours, only to find a castaway chest.

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