Spawn campers suck the fun out of arena matches and make it less welcoming to players. This results in longer queues and frequent matches with less than 5 crews. It's not uncommon to see a match with only 3 crews. And although this makes getting the Captain of Silvered Waters commendation inevitable, it makes the arena less competitive and less fun.
Currently, the only way to deal with campers is to scuttle or "get better." But it's hard to get better when blundered 0.5 seconds after spawning, and scuttling comes with a 1000 point penalty. Note: I've personally been successful in dealing with campers, but few of my friends are willing to play arena anymore because of them. And although I see campers in less than 10% of matches, it only takes 1 to poison the experience for a lot of people. Again, this all boils down to a less rewarding arena experience (camped or not).
With this in mind, here are my suggestions to reduce spawn camping (arena only):
- Players killed on their own ship by a boarder get a significantly reduced respawn timer.
- The ammo box and weapons locker should be inaccessible to opposing crew members.
- Killing a player within 5 seconds of spawning causes "blood-rage." As blood-rage increases, visibility is reduced. Blood-rage decreases over time but can be immediately cleared by returning to your ship.
- Alternate idea to 1-3. Killing an opponent within 5 seconds of spawning results in a penalty. First three offenses don't count as a kill towards score or commendations. The fourth offense counts as a negative mark against score and commendations (or ejection from the arena). Warnings should be clearly displayed to players so they know why they are being penalized.
The last idea strikes at the reason players camp: because they are working towards the Glorious and/or Triumphant Sea Dog weapons. I don't really like the idea of penalties, but the first three suggestions are just mitigating ideas. Addressing the root should eliminate it, but penalties may be a bridge too far.
