@cotu42 said in Remove the crew game tag label visibility option:
@red0demon0
Therefore you are telling me that:
- You play with open crews?
- You use ingame communication only?
The point of this tool is to even out the communication between the crews that are steady, which still have the advantage and those using external communication channels with those that use the ingame mechanics.
I am not telling you how to play, I am stating that it is a huge improvement for those that do use open crews. It is easy to judge as a steady crew, while everyone rocks a microphone in discord. Feel free to correct me and explain why if you open crew and only hot mic it up. Why still believe that it is a bad addition?
I had not stated how i played, but in order to clear it up, I play both, mostly open crew, so yes I have lots of experience to back up my subject. I also use both, but mostly in game communications. Sometimes when someone sends an invite I'll join, but I mostly prefer using in game.
My comment about telling people how to play was directed at you telling me to join open crew, which was an assumption on ur part that I don't.
Since it's initiation I disliked the idea of the floating username mechanic. Way i se it whether ur on discord or not, if u have a mic, then u are able to direct yourself to other crew members through simple speech communication. If one doesn't have mic then they would need to use chat, yes it's a small disadvantage but I'm not asking to remove the crew locator mechanic, only asking that it be reworked.
Even as I play with others, I find the name label distracting and annoying. Where the game really provides depth is in discovering and marking the island. This includes knowing the direction of land marks and where the ship anchored. Things that players before needed to pay attention to. Now these challenges have been simplified with the crew name tag locator. For example, if a crew member decides to stay on the ship, All players are able to know at all times where the ship is located. If a crew member engages in combat, all members know immediately the location where the fight is taking place. So my main problems with it:
It breaks immersion and simplifies exploring and charting these land masses.
I feel like it provides too much info, being able to tell not only the location of your crew but if they're dead, fighting, holding the ship wheel, on sails, digging, etc...
Communication is vital to the game, so why not make it a reward and a consequence for using a strong tool like the crew locator?
As it stands, I really disliked how much easier this made the game. I no longer had to wait for a player to write out "I need help" or to tell me if they were in trouble because I already new the moment something was wrong.
The same goes for digging, no longer was it challenging to find where a crew member needded help digging for something, immediately knowing the location they were digging in. And all this with no drawback or challenge to it.
I don't use external communications most of game time. I'd say about 80% exp contributes to in game chat and communication mechanics. And i'm also not asking to completely remove the crew locator mechanic. What I am asking for is for a remade, or different crew locator tool. I proposed a flair gun because it could be used to gather fellow crew members at the cost of giving away your location to enemy players as well.