The question:
How difficult would it be to load servers based on experience?
The reason:
To advance the growth of the community and to enhance the challenges while adventuring.
The plan:
There will be three levels of crews based on the crews average experience of time invested in the game.
The rules:
In no way will a players style of play dictate what server they adventure in.
Novice- Crew averages of 100 hours or less
Amateur- Crew averages of 101 -500 hours.
Expert- Crew averages over 500 hours.
*** Expert players hours will "cap" at 500 hours to ensure that they are placed in an amateur server when paired with amateur players.
(Help me adjust this number)!
The premise: To create a more balanced experience for alk players involved! New players get to grow into the game without being dominated by crews like mine.
Amateur players continue their growth in a more vested environment. Expert players will hold their opposition in higher regard than usual knowing that one mistake could be fatal.
Some will align some we sail on and some will fall but all will at minimum enjoy their experiences.
Foreseen issues:
Expert players create new accounts to trash newbies (sad thought).
Why I posted this:
Our flagship crew sunk 62 ships this past week and got sunk once by a fort barrel in our own hands! The seas need to get more competitive.
