I'm still fine with never having PVE servers and just an option to swap a server after I have been messed with excessively, without having to exit the game in full.
But now you all have me really curious with how you are all talking about PVE servers, how this game would die, etc. So I want to know what is rattling in your skulls. In exchange, here is what is rattling in my skull:
When we're talking about PVE servers here, are we talking about how they exist now, of players hijacking whole servers to do alliance rushes and get their gold and rep up fast? I don't personally agree with that, even though I have considered it -- but I would rather get my rep the "intended" way, on a PVPVE server.
I think, if PVE servers became an option, I would want them to be set up very precisely. Damage from players/player ships cannot harm any boat or player. Gunpowder barrels and gunpowder skellies would really have to be looked at through a careful lens for this. But other than those, I don't see how griefing would be possible (outside the griefing you get when you open crew). On PVE only servers as well, I would expect a game to slow down progression, or take away certain things one might get rewarded for in PVPVE (obviously, no allowing Reaper's Run on PVE servers, and maybe take away the bonuses from alliances on PVE servers because... why?). I definitely would not want to see them as the Alliance servers that currently constitute what we "have" for PVE.
I guess one of my last thoughts on all of this PVP talk in general is, the fact that Sea of Thieves is, afaik, the ONLY pirate/1700s-ish ship-based multiplayer game that exists that even has a PVE feature. There are quite a few PVP ship/crew battle games on Steam, though. I like SoT more than the other games because it contains PVE. That makes it less of a novelty, to me at least.
