@realstyli a dit dans What about reducing all ships speed ? :
@genuine-heather said in What about reducing all ships speed ?:
@meurtrisseur I think I’m getting it now. You want to make it easier to catch and sink crews trying to avoid combat. You figure if you can get more cannonballs off, you have a better chance of sinking them before they can get away. Basically, you want to slow things down to compensate for your lack of skill.
Sorry, the answer is no.
And I'm guessing they want to fight ships that have no interest in fighting back?
There are legit reasons for not wanting a fight, besides being averse to it - maybe very low on supplies, clearly out-gunned, carrying cargo too valuable to lose.
If I player wants to fight, they won't run. Speed has nothing to do with it.
This is a ridiculous statement for if a ship have more time to shoot, the other will have the same time to shoot either. Ships willing to evade will be able to the very same way as currently : turning and going away which bytheway negates shots for they tend to all end as miss.
Actually reducing max speed would more likely facilitate escape since players would have less occasions to engage but engagements would last a bit longer, leaving more time for shooting.
@ghostpaw a dit dans What about reducing all ships speed ? :
@meurtrisseur said in What about reducing all ships speed ?:
@genuine-heather a dit dans What about reducing all ships speed ? :
@meurtrisseur I think I’m getting it now. You want to make it easier to catch and sink crews trying to avoid combat. You figure if you can get more cannonballs off, you have a better chance of sinking them before they can get away. Basically, you want to slow things down to compensate for your lack of skill.
Sorry, the answer is no.
The suggestion is still the same as my quite clear OP, you having the need of 2 pages of "debates" to eventually barely understand it is no one else fault but yours. Bytheway, you're saying no to this since your very first comment, so no need to come in again and again, especially with no more constructive comment than poor simplification just to add another... no, we get it.
This suggestion has always been about making sea battles more about canon firing rather than attempt to board, evasion, fire a few shots, evasion to repair and so on.
This is not about making sea battles easier but to change the current meta which is stupid.
And here I was just thinking you were doing well not to resort to insults (for a change) in your response to me. You are not being nearly as clear as you believe you are.
The community here is actually being quite patient with you. No one has pointed out any of the issues with your earlier example with ship speeds. Try reigning the attitude in a little. You will have better results.
Rofl, you're quite a clown aren't you ?
You're patronizing me with your elementary level maths knowledge, pretending like your quoted friend I understand nothing neither to maths nor to sailing ingame or for real, and yet you now come begging for explanations about very basic maths.
Who's insulting who, I'm not wondering personally. Next time, rather than trying to brag out about your blatantly low maths skills, meanwhile thinking others are mere idiots, maybe ask for more explanations instead.
@nabberwar a dit dans What about reducing all ships speed ? :
This will come off as blunt, but a kids inability to navigate, steer, and control sails isn't my problem. In fact, anyone who has difficulty with these actions, not just kids. Their is so much open water here, having to take longer to get from island to island sounds really dull. It already feels like a crawl when their is no wind.
This game already has the tools to control your own speed. If a ship is going to fast for oneself to control properly, then just raise the sail a bit. When our crew gets into a fight we raise certain sails, so we can maneuver better, and get cannons on them with a lot more ease. The complexity of having to raise sails for tighter turns, is awesome. Mastering these intricacies of sailing, defines the difference between the mediocre and the exceptional.
This is all about feelings for ships are currently strinking fast : I've estimated sloop's max speed at roughly 25-30 km/h, which is astonishing for such a ship.
I think devs should add sounds as some small animated ropes on sails for players to understand they are going really fast, for I understand in wide open sea one can't really tell his actual speed.