First Rate Ship of the Line, Pirate Legend Captaincy Etc.

  • This was a post I originally replied to in a post about a 6-8 player Man O' War but i think this is better to combine two ideas.

    Pirate Legends need something to work toward that's more than just cosmetic. Why not make the Pirate Legend ship be the man o' war/ship of the line? (I also recommend 5-6 player cap)

    Hear me out. This is a big defensive ship that is hard to take down but not equipped to chase a smaller ship. It's built to be a force to be reckoned with, take on long voyages and fend off attacks. (ahem Athena grind)

    The privilege of captaining a large ship needs the commitment to achieve legend status and you know that ship has at least one PL on it. Maybe even have a stupid expensive unlock fee so that they are rare and a wonder to see on the sea.

    Have a Pirate legend be able to select this ship and captain it (naming optional) and maybe limit one per server (unless they up the map/player limit sizes). Also Athena quests give top rate loot so it's almost guaranteed that a ship of the line will be a worthy target for a few smaller ships (even more so than a fort) as it should be. It will be hard to sink but risk = reward.

    Balance:
    A man o'war or ship of the line class needs to have lots of firepower but slow acceleration. A sloop should be able to outrun it even with the wind. That way it's a more defensive opponent rather than offensive, luring ships to team up on them rather then them hunting down smaller vessels.

    Having more firepower and crew to protect it means big ships would go longer without turn ins, making them prime loot targets for other ships on the server.

    This gives a real reward of notoriety in achieving PL status and historically accurate (Blackbeard and his man o' war The Queen Anne's Revenge) as well as giving regular players another reason to team up for a reward as no one in their right mind would attempt to solo one unless they had a death wish.

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  • Plate it in gold and let it shine in the sun! XD

  • @m1sterpunch I like your idea about pirate legends having access to a larger and stronger ship with more man power. Even if they made if so you can only lay down Athena voyages on this ship. Also allowing 6 people would give extra people to complete the harder quests and harder to defeat skullies. Plus I don't think there is enough incentive to become pirate legend. It's becoming slightly boring now and I'm worried what there will be to do when my Athena level is topped out.

  • @awdx111 I think it would be overkill for this fortress ship to attack a skull fort so maybe have the draft be so much that water around a fort is too shallow and this ship would have to be anchored a little far away making the crew have to clear the towers.

    But also another tier of Athena like voyages that are just an amalgam of lesser quests would be in order. Something that involves travelling long distances but gives huge rewards.

    Pickup crates from one outpost to deliver to another for example for Merchant Alliance
    Or a map finds an empty chest with a riddle in it that takes you to another island and has a chest worth 5000g for Gold Hoarders
    Or you take the skull of a fort Captain into the OoS lady for a special map for a sunken ship (that has no seagulls marking it)

    This ship should be made to carry lots of booty. And be a legendary reward if other players sink it.

  • @m1sterpunch I wouldn't argue that it may be unfair at a skull fort but a galleon at a skull fort is unfair to sloops also. I wouldn't mind having to park the beast of a ship a little farther away as a way to even the playing fields a little.
    Even if you add these things to the Athena quests. Still when we have leveled up our Athena what are we going to do. Many more are getting to this level and soon everyone will be legend with nothing to do. When is more going to come? I hope it's before too many get bored and quit the game.

  • @awdx111 said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @m1sterpunch I wouldn't argue that it may be unfair at a skull fort but a galleon at a skull fort is unfair to sloops also. I wouldn't mind having to park the beast of a ship a little farther away as a way to even the playing fields a little.
    Even if you add these things to the Athena quests. Still when we have leveled up our Athena what are we going to do. Many more are getting to this level and soon everyone will be legend with nothing to do. When is more going to come? I hope it's before too many get bored and quit the game.

    My guess is Mythical Pirates? ¯_(ツ)_/¯

  • @m1sterpunch actually... I don't hate this idea. And does kind make sense to limit bigger crews to experienced players. With the disadvantage of not being able to chase anyone down this could work

  • I hope that post-forsaken shores carries this idea high. I would love to have a boat that suits the pirate legend status..

    Adequate balance would assure that there is no step up on new players beyond player experience, with it being highly avoidable if nessasary. (Ie its sluggish.) The multi crew take down/ anti-bully body guard if they are a friendly ferry,.. magic.

    I support this idea 1000%
    If i was dev this would be straight into testing.

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @m1sterpunch actually... I don't hate this idea. And does kind make sense to limit bigger crews to experienced players. With the disadvantage of not being able to chase anyone down this could work

    That was key for me. You wouldn't want to random crew this thing so this would basically be a player controlled raid boss that you don't have to engage. Chances are it will be crewed by friends in their attempt to get massive loot and reach PL or Athena 10 themselves so a well oiled machine. It would definitely give shock and awe when spotted on the horizon as well.

    Main thing though it gives a real reward for end game that is a progression but not necessarily an advantage.

    WITNESS ME RARE!

  • @m1sterpunch WITNESS HIM RARE!

    Player controlled raid boss i mean C'MON. If thats not effin awesome im an astronaut

  • I wonder how this would change the dynamic of the Skull Forts though?

  • @dekeita being pirate legends on board in the majority, a fort is little to no value.
    It would take a nasty group to hog the fort and this in turn would (hopfully) promote taking it down with multi crews even further, tho after all its ment to fill with loot and pay out big if sunk...

    so why not let it have a fort and then take the athena stuff along with it yer?

  • @nayfe-pacewell I know groups of legends that still just server hop for forts for fun. Most of the time they're gonna end up with the fort no matter what the circumstances are, but I don't think Id want to give them more of an advntage.

    What if you had to pay gold to spawn this thing though. And when the ship is sunk(but not scuttled) it spawns a sellable item.

    It's kinda funny because this includes now multiple ideas that I didn't think were good for the game, but combined, and limited to just this one thing, could be awesome.

    So it's say 5k gold for the captain to spawn this ship and it's something that not everyone can get. It's slow and all but you got a big crew with a big ship and A lot firepower and it's hard to sink. But in addition to the 5k ship item, other players pretty much know the only reason you spawned this thing is for a epic voyage of big loot.

    Edit: ok better idea, sellable item only spawns if another crew is nearby, so that they can't scuttle just to prevent someone else from getting extra loot. But after an hour you can go to the shipwright and turn the ship back in to get refunded the money, and it'd log you off.

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    I wonder how this would change the dynamic of the Skull Forts though?

    Ideally the voyages you could access with it would be far greater than the rewards of a fort. Also this ship would sit lower in the water and perhaps couldn't be easily anchored close to a fort without clearing the towers, making it easier to approach by other ships.

  • @m1sterpunch greater rewards alone wouldn't be enough to prevent people who just want to PvP for fun. I can pretty much guarantee that without some reason not to, people would server hop with this thing and be at advnatge.

    Ok maybe if there's some reason why it's not great to fight forts but, I wouldn't want to create excessive reasons why you shouldn't be able to go to skull fort on one, while legitimately on server and doing a voyage.

  • @dekeita not limited that would be terrible rare would not waste development and remove it

  • @roughleech03117 I don't mean you can only do this X number of times, just that only legends could, and these mechanics we're talking about, ie something not everyone can get, pay to spawn ship, encouragement to PvP it, would only apply to this ship, not in other areas of the game.

  • @dekeita I thin there should be no limit to what you can do with this ship it is with the same ship selection be only for legends yes

  • @roughleech03117 so you don't think legends server hopping with a crew of 6 people on a heavily armed ship, that not everyone can get is maybe a bad idea?

  • @m1sterpunch
    Needs to have 2 Row Boats

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @roughleech03117 so you don't think legends server hopping with a crew of 6 people on a heavily armed ship, that not everyone can get is maybe a bad idea?

    I think Legends deserve some form of bragging rights and the ship you sail is basically the way you express yourself best in this game. This ship would be a huge target for everyone else on the server so it would be a risk to take a fort in one hence why it needs a Legend to spawn it.

    I say let them fort hop if they want and it's all the more fun battles and strategies to come up with. A full Brig and a couple 2 man sloops would have to come together to attack and coordinate and it's really what Rare wants lately. This is a way to cater to both sides of the Co-op/PvP argument.

    "New and interesting ways..."

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @roughleech03117 so you don't think legends server hopping with a crew of 6 people on a heavily armed ship, that not everyone can get is maybe a bad idea?

    Yeah I have to agree, give experienced players something like this, where the only thing to really do at that level is PvP, is not going to end well with 5-6 PL which I can guarantee if there is skull fort they will camp no matter what downsides it has. Also kinda goes against Rare saying they're not giving any advantages for leveling up.

  • @m1sterpunch believe me I get what you're saying here and it sounds awesome. I'm worried about the reality of what will actually happen. And I feel like trying to encourage people to use this thing more for extend Voyages, then to troll people at forts would promote better chances of that stuff happening and less complaints about not having a chance at a skull fort anymore because they're not a PL.

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @m1sterpunch believe me I get what you're saying here and it sounds awesome. I'm worried about the reality of what will actually happen. And I feel like trying to encourage people to use this thing more for extend Voyages, then to troll people at forts would promote better chances of that stuff happening and less complaints about not having a chance at a skull fort anymore because they're not a PL.

    Remember we will be getting Ghost ships (moving forts) and ideally this ship would be paired with more interesting complex voyages at endgame that offer more rewards than a fort. All aspects of the game will be boiled down to how they can be exploited by a certain playerbase. But I sincerely hope there's a way to implement it in this way. I think just throwing in an option for a 6-8 man ship is a worse idea by far. A ship like this should be a rarity.

  • @m1sterpunch Yah and I think the only thing they need to do is make it cost 5k for it not to he abused to heavily. I just don't want people server hopping. If your whole crew had to pay 5k to login to a server to check for the fort, and do it multiple times, that'd be an excessive amount of gold. A one time refundable 5k after an hour is no big deal, hell even non refundable to a PL doing big Voyages.

  • @m1sterpunch encouraging a Brig and Galleon to team up to take this thing down is great. I don't want that to be the only way non-PLs can get Forts now, because there's often a 6 player team at every one.

  • @dekeita said in First Rate Ship of the Line, Pirate Legend Captaincy Etc.:

    @m1sterpunch encouraging a Brig and Galleon to team up to take this thing down is great. I don't want that to be the only way non-PLs can get Forts now, because there's often a 6 player team at every one.

    Somehow make fort hopping with this thing tedious. Like it has to be paid for in game and there's a cooldown on it like the faction voyages.

    And make every step of the legend or mythical voyages be too nice to pass up. If one leg of the voyage had almost the amount of loot as a fort, for example. And the final goal was enough to make every member of the crew filthy rich, the PvP would come to them rather then them having to look for it.

  • @m1sterpunch I dunno about that excessively rewarding but yah exactly it costs some money and there's a cooldown. Just something to make hopping with it a no go.

    Let the PvP come to them, as you said!

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