Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.

  • Let me preface by saying I would not disagree with the statement that the value of loot would need to be raised with this change.
    However Rare would need to be careful not to raise it too much, gotta find that happy medium.

    In any case, a given piece of loot; chest, skull, whatever; ought to have a given value.
    I'm not concerned whether it's a flat value (I.E. making all Captains chests worth the same amount) or having a value range for rng to draw from. My understanding is that the current system uses a variation of the rng range.
    When a piece of loot is turned in, that gold should be split to the crew, not shared.

    To clarify meaning because I probably should:
    If a given chest is valued at 100 gold, and I turn in it as a solo sloop, I should get 100 gold.
    If a second person joins, we should each only get 50.
    If I was on a 4-man galleon, we should each only get 25.}

    Loot should work this way in small part as an immersion thing, but the real reason is risk-reward balance.
    Higher difficulty = higher risk. This should = higher reward payout.
    Fact is it's much easier to get rewards (turn in more loot) with a larger crew. As such those rewards should be worth less.
    Likewise it's harder to do so with a smaller crew, and those rewards should be worth more.

    As I said above, I'm asking for this as a balance change.
    A nice side affect though, would be reduced grief/upset in the community.
    These forums are filled with threads that amount to "I got stuff stolen from me when I was a solo sloop by a larger crew and now I'm sad and angry."
    (Please don't apply my statement there to literally every anti-pvp thread, not all of them are making the complaint I just generalized.)

    Right now in this situation you know that 4 people just got the full payout for your work. They got a high reward for the minimal risk they took in stealing it from you.
    With my proposed change, you would know that they are only getting a quarter of they payout. They are getting a reduced reward for their minimal risk.
    People will presumably still be unhappy to have been stolen from, but the knowledge of the more balanced risk-reward system will leave them less unhappy than they would have been before.

    Edit: I would like to state/reiterate so I don't have to keep copy pasting it:

    While the change balances risk-reward for different size crews, the inherent increase in loot-per-time gained with larger crew and better ship, means that all 4 members of a galleon will STILL rank up faster than a solo sloop.

  • 38
    Gönderi
    21.7k
    Görüntüleme
  • @the-song42 the current system works perfectly fine. It takes a large crew just as much time to sail around digging up treasure or fighting skeletons or capturing animals as it does for a small crew, sometimes longer if they dont have the wind at their back. At worst this just turns the game into a grind fest for galleon crews while solo crews get a reward multiplier which is just unnecessary and in my opinion would break the spirit of the game which is meant to be played with a team, they added solo crew as an option because people asked for it, not because they built the game with it in mind.

  • @gem-pheenix
    Honestly I think of more as "crew of 2 vs of 3 vs of 4."
    Well I often/normally play solo and 100% support the option, I still don't see this as a solo game (that is to say it's not intended for people to play solo), which sort of makes solo less important for balance decisions.
    The principle still applies the same though, regardless of crew sizes.

    Your statement that "It takes a large crew just as much time to sail around digging up treasure or fighting skeletons or capturing animals as it does for a small crew" is inherently false.

    First off the galleon is faster than the sloop. Even going into the wind, it is possible for a galleon to overtake a sloop, the premise that the sloop is faster upwind comes from it being easier to work tacking properly and quickly. This being statement I've been seeing repeated throughout the forums. I myself haven't been in a sloop vs galleon chase, only battles.

    Secondly upon reaching an island, regardless of the objective more crew members means it will be done faster and easier.
    Skeletons will be taking more damage and have more targets, so they'll die faster and be less likely to kill anyone.
    Different chests can be dug up at the same time and carried back all at once instead of going back and forth a bunch of times.
    A second player can play the instrument walking with the first who's carrying a snake.
    Then on your way to turn in PvE acquired you still have the advantage of a larger crew if anybody tried to steal from you (or you steal from them).

    Also bear in mind I stated that with this change Rare would likely raise the value of things, hopefully finding the perfect happy medium.

    With this change, the 4 members of a Galleon crew will STILL rank up faster than a solo sloop player.

  • @the-song42 Galleons don't rank up any faster than solo sloop players. They can't if they're getting the same amount and types of skulls, chests as anyone else. As someone who has both chased sloops in a galleon an ran from galleons in a sloop since beta i can tell you for a fact the galleon can be a lot slower to get from A-B if the wind isn't with you so it CAN and most times will take you longer to get to an outpost to hand items in. Adding more advantages to playing solo like this would see people stop playing with friends just so they can make a bit of gold and rare probably don't want to split the community any further than it already is.

  • @sgt-thumbless
    Galleons (larger crews) don't get the same amount of skulls/chests as anyone else, they get more.

    If you are getting the same amounts of loot and xp/time on a Galleon as you do on a Sloop, then, well, the problem there isn't the ship or size of the crew. It's either you or the people you play with (or both).

    If you are on a galleon, you absolutely should on average get more loot and rank up faster, even after this change.

    I'm not exactly a PvP pro.
    In fact I usually force friendliness at people no matter how hard they try to kill me, and if I'm on a galleon I get my crew to follow suit (that is I talk them out of hostility).
    Even despite that, even I still get more loot and rank up faster on a galleon, without stealing from anyone, due to the inherent increase in PvE speed.

  • I was a bit bummed when I realised solo sailing didn't get me more gold per chest.

  • @the-song42 I've gotten a 6 map rank 25 Gold Hoarders quest as solo, and a 3 map 25 gold hoarders on a galleon, I've gotten a 12 captain skulls bounty solo, and a 3 captain skulls bounty galleon. It's all RNG man. You don't get more for a galleon or less for a sloop.

  • @the-song42 I get what you are putting down. Idk why some people here can't see that a 4 man crew can do one quest easier than a solo player. However, I don't think splitting the loot would be fun. I'd rather have the reward itself increase as quests increase. The game isn't in a challenging state that would stop people from just soloing and getting 100% to themselves. It takes longer, but it would be more lucrative in it's current difficulty.

  • I'm not a fan of the idea. I don't mind Solo sloops getting an extra 10% or something, but to cut into crew rewards deincentivizes crew play.

  • i almost always get more loots as a decent 2-man sloop, but then again, when I galleon i almost always rando galleon, whereas i only sloop with trusted friends.

    i don't think they should change it so drastically. if anything, something small like 5% extra for each crew member less than 4 or whatever.

    otherwise i think brig abuse will get worse

  • @gem-pheenix
    You misunderstand.
    The ship (crew size) doesn't change how many chests are going to be on a map or something.
    It changes how much you're going to successfully turn in per unit time.
    A galleon crew could dig up that 6 chest map in less than half the time as a sloop, turn it in while the sloops still digging, and be on their way to next voyage. Conversely they could head straight to the next voyage, with a lower chance of loosing that loot to someone than a sloop would have.

  • @xx-roobydoo-xx
    The thing is, even after this change, doing it solo to get 100% of the reward would take so much longer that the 4 members of a galleon crew will STILL rank up faster than a solo player.

  • @personalc0ffee

    I didn't speak against the rng.
    As it is I don't have much of a personal opinion as to whether loot value should be flat or rng in a range. Either works.

  • @the-song42 so you're reply is to basically insult not only my intelligence but also my ability to play the game? That's real smooth.

    Galleons do not get any more chests or skulls than a sloop can i know because I've cashed in over 19 chests and 15 skulls on a sloop in one run solo and it took me more time to do roughly the same in a galleon so your assumption that a galleon has some sort of benefit to questing over you is completely unfounded as i have spent many hours on both a galleon and a sloop and its quite clear that neither has nor should have an advantage over the other in terms of gaining rep or gold and to try and change the game just to suit your playstyle is pretty selfish imho. Anyway you've had my opinion on the matter, I'm out.

  • @sgt-thumbless
    Apparently you missed the part where I did NOT just assume you were the problem.
    I specifically noted that it may have been the people you matched with, which is what your response implies.

    If you are turning in 34 things at once on solo sloop you should be turning even more than that on a galleon, or turning in that same amount in less time.
    If your crewmates are preventing that, the only advice I can offer to to find crewmates more on par with yourself.

  • @the-song42 said in [Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.]>

    First off the galleon is faster than the sloop. Even going into the wind, it is possible for a galleon to overtake a sloop,

    This statement is completely false. A sloop is always faster going directly into the wind. The galley is only faster with the wind or with even a slight wind.

  • @dewradley And yet, I have overtaken sloops going upwind on a galleon.
    And sailed right past them waving.

    Not in long enough scenarios to call them chases mind you.
    At least I wouldn't consider them chases, anyhow.
    Sloopbros didn't exactly decide to race when they realized they weren't outrunning.
    Still think I'm out to kill them while standing on the bow waving. So paranoid, but perhaps justly.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @dewradley And yet, I have overtaken sloops going upwind on a galleon.
    And sailed right past them waving.

    There is no chance you've passed a sloop going directly into the wind. Unless they anchored or had the sails up.

    Edit: let's see some video proof to back up your claim then.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    Let me preface by saying I would not disagree with the statement that the value of loot would need to be raised with this change.
    However Rare would need to be careful not to raise it too much, gotta find that happy medium.

    In any case, a given piece of loot; chest, skull, whatever; ought to have a given value.
    I'm not concerned whether it's a flat value (I.E. making all Captains chests worth the same amount) or having a value range for rng to draw from. My understanding is that the current system uses a variation of the rng range.
    When a piece of loot is turned in, that gold should be split to the crew, not shared.

    To clarify meaning because I probably should:
    If a given chest is valued at 100 gold, and I turn in it as a solo sloop, I should get 100 gold.
    If a second person joins, we should each only get 50.
    If I was on a 4-man galleon, we should each only get 25.}

    Loot should work this way in small part as an immersion thing, but the real reason is risk-reward balance.
    Higher difficulty = higher risk. This should = higher reward payout.
    Fact is it's much easier to get rewards (turn in more loot) with a larger crew. As such those rewards should be worth less.
    Likewise it's harder to do so with a smaller crew, and those rewards should be worth more.

    As I said above, I'm asking for this as a balance change.
    A nice side affect though, would be reduced grief/upset in the community.
    These forums are filled with threads that amount to "I got stuff stolen from me when I was a solo sloop by a larger crew and now I'm sad and angry."
    (Please don't apply my statement there to literally every anti-pvp thread, not all of them are making the complaint I just generalized.)

    Right now in this situation you know that 4 people just got the full payout for your work. They got a high reward for the minimal risk they took in stealing it from you.
    With my proposed change, you would know that they are only getting a quarter of they payout. They are getting a reduced reward for their minimal risk.
    People will presumably still be unhappy to have been stolen from, but the knowledge of the more balanced risk-reward system will leave them less unhappy than they would have been before.

    So you want less of a reward. I am not game. If you get a captians chest, you would rather get a cut of the 1000, so 250, rather than the 1000 right? That's what split means. Shared means we all get the 1000.

    I like shared. If they do decide to split, I will just keep doing solo so I can split with myself.

    What you are saying will destroy any teamwork and make everyone go solo if they wish to make any money. Or is that the goal here?

    And no, that will not reduce griefing, in fact it will most likely increase since the pay outs are smaller.....more incentive to sink you and take what you have. In fact, maybe since you are only getting a quarter of it you won't fight so hard since you have less to lose. As a solo, I am finding a much larger incentive to grief as much as possible at this point.

  • @dewradley
    Right. Let me just hop in my time machine to go film the past.
    Or find another sloop crew that will let me try instead of turning to fight or instantly scuttle when they see me.

    First options probably the easier of the two :p.

    Also, don't partially quote people like that.
    I know the rest of my comment doesn't contain any arguments or anything, but it still feels wrong to me to see a snipped quote.

  • @dewradley said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @dewradley And yet, I have overtaken sloops going upwind on a galleon.
    And sailed right past them waving.

    There is no chance you've passed a sloop going directly into the wind. Unless they anchored or had the sails up.

    Edit: let's see some video proof to back up your claim then.

    There is no proof of this because it didn't happen unless their sails weren't all the way down. I have yet to have a galleon catch me upwind....since the beta. I play every night, never happens. I have however left galleon after galleon in the dust going upwind.

  • @ca2or
    You have to realize, due to the inherent increase in loot-per-time, you will STILL earn money and rep faster on a 4 man galleon than on a solo sloops, so grouping up will still be the way to go.
    Plus I mentioned that with this change Rare would likely increase the value that everything has.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @dewradley And yet, I have overtaken sloops going upwind on a galleon.
    And sailed right past them waving.

    Not in long enough scenarios to call them chases mind you.
    At least I wouldn't consider them chases, anyhow.
    Sloopbros didn't exactly decide to race when they realized they weren't outrunning.
    Still think I'm out to kill them while standing on the bow waving. So paranoid, but perhaps justly.

    totally possible....if their sails were up. However, if they were down, not a chance.

    If you didn't record it, it's fine. Fire up the game, get into your sloop. Fire on the nearest galleon and wait for him to raise anchor. Once he turns to fight, drop your sails and head directly into the wind. Record it.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @dewradley
    Right. Let me just hop in my time machine to go film the past.
    Or find another sloop crew that will let me try instead of turning to fight or instantly scuttle when they see me.

    First options probably the easier of the two :p.

    Also, don't partially quote people like that.
    I know the rest of my comment doesn't contain any arguments or anything, but it still feels wrong to me to see a snipped quote.

    Don't say false game information in your posts then. A sloop is faster directly into the wind always. Test it out even. Travel 6 squares directly into the wind in a galley and time it. Then do the same in a sloop. The sloop will do it in less time.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @ca2or
    You have to realize, due to the inherent increase in loot-per-time, you will STILL earn money and rep faster on a 4 man galleon than on a solo sloops, so grouping up will still be the way to go.
    Plus I mentioned that with this change Rare would likely increase the value that everything has.

    Sorry man, I just don't agree. You and your 3 buddies spend the next 2 hours gathering all your loot. I will spend the following 20 minutes sinking and killing you by myself in my solo sloop. At the end....you spent 2 hours for nothing, I spent 20 minutes and got all your stash.

    I made 35k in under 2 hours last night running solo. Never happens when I used to join galleons.

  • @ca2or
    Saw your edit.

    I didn't say it would reduce griefing, I said it would reduce grief. Meaning the emotion felt.

    Sinking another player and taking their loot isn't griefing.

    The only thing in this game that constitutes griefing is when you stay on someone else's ship endlessly spawn-killing them without ever trying to sink it.

  • @ca2or
    Congrats on finding a galleon full of people you were much better than, and being an outlier?

    Not sure what you want me to say about that happening to you, but balance needs to be done around the averages, not the outliers.

  • @dewradley
    Look man, as I said in the comment about ship speed, I was quoting what others have repeated on these forums, and I haven't partcipated in legit chases myself.

    Could the many people I took that quote about ship speed and tacking have all been wrong?
    Maybe. Plausibly really, since I would see the game as more balanced with the smaller ship with the smaller crew being faster. (When I first started playing, I expected it to be faster both with and against the wind.)
    Right now I have the word of you and CA2OR vs the word of all those people.
    I'm inclined to believe the claim from more people, since that's more indicative of a recurring trend (the norm)

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @ca2or
    Saw your edit.

    I didn't say it would reduce griefing, I said it would reduce grief. Meaning the emotion felt.

    Sinking another player and taking their loot isn't griefing.

    The only thing in this game that constitutes griefing is when you stay on someone else's ship endlessly spawn-killing them without ever trying to sink it.

    oh....I misread. My apologies.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @ca2or
    Congrats on finding a galleon full of people you were much better than, and being an outlier?

    Not sure what you want me to say about that happening to you, but balance needs to be done around the averages, not the outliers.

    oh I am not a boss in this game by any means. I am accurate and familiar with my ship. That is my perk....but I have sunk over 60 galleons by now and only a handful of sloops. I target galleons when I am on solo. I have nothing at all to lose and whatever they have to gain if I win.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    @dewradley
    Look man, as I said in the comment about ship speed, I was quoting what others have repeated on these forums, and I haven't partcipated in legit chases myself.

    Could the many people I took that quote about ship speed and tacking have all been wrong?
    Maybe. Plausibly really, since I would see the game as more balanced with the smaller ship with the smaller crew being faster. (When I first started playing, I expected it to be faster both with and against the wind.)
    Right now I have the word of you and CA2OR vs the word of all those people.
    I'm inclined to believe the claim from more people, since that's more indicative of a recurring trend (the norm)

    The community wide tactic for running from a galley in a sloop is to sail into the wind. It's a common suggestion to people sailing solo sloop. I don't know what drugs you may be on. You're the only person I've ever seen say the galley can catch a sloop even into the wind. I've got my experience as well telling me you are completely wrong.

    When you show me a video of a galley over taking a sloop while chasing it into the wind I'll believe you.

    I know you won't have such a video though since it isn't possible.

  • @the-song42
    I don't wany any more nerfs to reputation or gold.
    Already a grind to reach pirate legend.

    The game is more enjoyable working together with a crew.
    Don't punish players that hate playing the boring solo mode.

  • @ghostwolfviking
    While the change balances risk-reward for different size crews, the inherent increase in loot-per-time gained with larger crew and better ship, means that all 4 members of a galleon will STILL rank up faster than a solo sloop.

    Grouping up will still be better, you would not be being punished for it.

  • @the-song42 I respectfully disagree for a few reasons. 1: you don't get all the money from the chest you get, it would be way more otherwise. You get a share for your work finding and digging up a treasure. The gold hoarders get the rest for having the skeleton keys that can open the chests. Now think of it like a normal job. You don't get paid less for a job just because you have co-workers. The merchants and mystics pay you for your work in the same way. 2: This is meant to be a multiplayer game where cooperation can take you farther than you can get on your own. If you can progress at the same rate by yourself then why would team up with others? Now I think that sloops should have more cannons on each side so a two man crew can have a fair fight with a galleon but that's a separate issue. 3: People would start trying to get others to leave for bigger shares of the profit and reputation gain by locking them in the brig and waiting for them to leave to turn in the loot.

  • @the-song42 said in Loot should have a given value (whether flat or an rng range like it is now) that gets SPLIT among the crew.:

    Let me preface by saying I would not disagree with the statement that the value of loot would need to be raised with this change.
    However Rare would need to be careful not to raise it too much, gotta find that happy medium.

    In any case, a given piece of loot; chest, skull, whatever; ought to have a given value.
    I'm not concerned whether it's a flat value (I.E. making all Captains chests worth the same amount) or having a value range for rng to draw from. My understanding is that the current system uses a variation of the rng range.
    When a piece of loot is turned in, that gold should be split to the crew, not shared.

    To clarify meaning because I probably should:
    If a given chest is valued at 100 gold, and I turn in it as a solo sloop, I should get 100 gold.
    If a second person joins, we should each only get 50.
    If I was on a 4-man galleon, we should each only get 25.}

    Loot should work this way in small part as an immersion thing, but the real reason is risk-reward balance.
    Higher difficulty = higher risk. This should = higher reward payout.
    Fact is it's much easier to get rewards (turn in more loot) with a larger crew. As such those rewards should be worth less.
    Likewise it's harder to do so with a smaller crew, and those rewards should be worth more.

    As I said above, I'm asking for this as a balance change.
    A nice side affect though, would be reduced grief/upset in the community.
    These forums are filled with threads that amount to "I got stuff stolen from me when I was a solo sloop by a larger crew and now I'm sad and angry."
    (Please don't apply my statement there to literally every anti-pvp thread, not all of them are making the complaint I just generalized.)

    Right now in this situation you know that 4 people just got the full payout for your work. They got a high reward for the minimal risk they took in stealing it from you.
    With my proposed change, you would know that they are only getting a quarter of they payout. They are getting a reduced reward for their minimal risk.
    People will presumably still be unhappy to have been stolen from, but the knowledge of the more balanced risk-reward system will leave them less unhappy than they would have been before.

    Edit: I would like to state/reiterate so I don't have to keep copy pasting it:

    While the change balances risk-reward for different size crews, the inherent increase in loot-per-time gained with larger crew and better ship, means that all 4 members of a galleon will STILL rank up faster than a solo sloop.

    God no. The grind is already an uphill battle as it is.

38
Gönderi
21.7k
Görüntüleme
5 / 38