@kittelsen Thanks for link. IS that whole list things for PC version or both. Some of them were also already in the Scale test. Also doesn't really talk about let players have the option of where they want the slider just that they plan to balance it better.
ADS Sensitivity on PC
@getschmiton // I think the sensitivity should be the same across all platforms, as well removing the ability for PC to pull out any weapon they like instead of cycling though them like console players; also I just want it noted I play on both platforms and prefer my PC to my Xbox. Cross Platform Games should be completely Equal.
@getschmiton Look at it this way, low sensitivity helps you be more accurate. I'm at 400dpi, imho the ADS sensitivity was perfect. We're the PC overlords, we don't need something like a sensitivity slider, it's like you said, all our mice have profiles for every game and app we own.
@brandonblk said in ADS Sensitivity on PC:
@cpt-peach-beard now thats not nice, not everone can fork out the 20k needed for a decent pc theese days (blooming bc miners) so they buy a console because they know that their games are going to run without having to worry about specs, plus a controller for some games is a tonn easier
wot?I think you've confused me with someone else.
@kittelsen Thanks for this, I watched the video yesterday but I guess I didn't pay too much attention to what was on screen. I'm glad they're fixing it.
Stop spreading the myth that this is some kind of PC-XBOX balance mechanism. It isn't.
The game itself lets you change the sensitivity in the settings menu to compensate for the slower speed. If this were a purposeful balance implementation, there would be a hard upper limit on how fast you could move around while aiming down sights no matter what sensitivity settings you have.
There was already an improvement between the Closed Beta and the Scale Test, so Rare is obviously tinkering with it. A separate adjustment slider wouldn't be out of the question.
