ship repairs may be game breaking...

  • what happens a lot wich i find questionable is the amount of repairs you can do.
    if a ship gets hit 5 times in quick successions, it can just promptly withdraw, repay and turn around to fight back. So far its not a very troublesome thing, but on big dedicated groups it might be very exploitable.

    If you have 1 guy steering the wheel, 2-3 guys on cannons, and 2 guys fixxing the ship beneath, there is no way for smaller crews to fin without going over there or hitting them inside the ship, at all. Impossible.

    and people already went on youtube with more then 5+ people on the beta.

    Possible solutions would be a very limited amount of boards to store, or upping the repair timer.

    Im certain that this is exploitable game breaking, what do you think?

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  • @eam-samaraka I've posted before about how OP the planks are. One shot will sink an afk ship (looking for treasure on an island for example). But if anyone is on board you can hit the ship 8 times and do no damage. Usually we run out of cannonballs before the fight is over. This needs to be fixed. Running and repairing are way too strong but if they nerf them too much griefing players will be a huge problem.

  • You can hold 100 more cannonballs than planks so if you hit more than half of your shots they will eventually sink

  • @explosiveboby eventually does not feel like a good solution, i watched a youtube clip of shroud play right now and they hit the enemy ship more then 12+ times and they got hit around 8+ times, and they go on about their pirate life like nothing happened.

  • Why is that game breaking? Even if both ships are repairing well and make no mistakes, they will eventually run out of boards.

    If you have 1 guy steering the wheel, 2-3 guys on cannons, and 2 guys fixxing the ship beneath

    But that can only happen if two crews decide on a whim to join up. A normal crew is going to have only 4 people, and when they start to die, they can't repair the ship.

  • It's a war of resources, which draws out combat (which in this case is good, because it's fun). You either have to hit them a bunch of times very quickly so they don't have enough time to repair, or make sure you have at least 51% hit rate, so they run out of planks and have at least at least one hole.

    Luckily, combat is extremely fun, so the fact that a ship battle can last up to an hour (which is the longest I've ever had) only makes each battle seem much more important and intense.

  • @eam-samaraka boarding is key to sinking ships. Otherwise, yes, you might have to wait until the other ship is out of planks. You have to get onboard and camp the holes below deck. When I’m solo, I just turn the wheel all the way, then I let my sloop ghost ride in circles while I board the other ship, kill the crew, and crash the boat. Then I’ll camp the holes that are leaking. As long as you have a little open water and your sloop is not damaged, it will safely go in circles.

  • Drive a straight line and drop the powder in the water. You’ll see how fast a ship can go down. Hope your accuracy is up to the shot.

  • @explosiveboby @daftPirate @FireTadpole7469

    Unfortunately your assumption is false. Shooting a ship in the same place twice leaves only one hole. You cannot tell from the outside which holes have been patched and therefore don't know which places to shoot again. Unless you wait several minutes between each volley it is quite possible to run out of cannonballs before they run out of planks. Even with a 51%+ hit rate. Additionally I believe there are some hits that won't create a hole. Like the top of the captain's cabin. Not to mention the entire middle deck of a galleon could be full of holes without any effect if the bottom deck is patched.

  • @quixoticfolly I have been in multiple situations where an enemy hit the same spot twice (only after it had been patched the first time) and a hole being created, as if the plank had been torn off.

  • @firetadpole7469

    @quixoticfolly said in ship repairs may be game breaking...:

    You cannot tell from the outside which holes have been patched and therefore don't know which places to shoot again.

  • I normally max my Cannon ball storage (300) have all cannons loaded (8) and each crew member carries (10) cannon balls each. I've never run out of ammo in a ship fight. Micro managing storage is really crucial in the ship combat, but you're right it's resource wars not an actual fight.

  • Maybe to repair a hole it'll need 3 planks (you have to "repair" the same hole three times
    but it takes as much time to repair as in beta) what do you think? It would make that there are 3 times less planks than cannon balls and make repairing more intresting and satysfying than repairing one hole for a long time and watch the circle slowly fill up. :)

  • @Eam-Samaraka I think game maybe wants to force you into boarding enemy ship rather than just sinking with pure cannon fire.

  • @lumi35345 Simply cutting plank storage by 80% would achieve the same thing. Personally I'd prefer "repair kit storage" and a different animation. Galleon carries 20 repair kits, small ship only 10 repair kits. Each repair kit looks the same in hand as currently, but the application animation is changed to stuffing sailcloth into the hole while holding the plank one handed, then hammering the plank on, and finally brushing it with tar. Maybe make the full process 30% longer than the current patching.

  • @cann0n-f0dder13 you don't even have to shoot it they detonate when hit by ships

  • Things we did-Ramming them and running a gun powder barrel to the lower deck suicide barrel. Boarding and dropping anchor works well. Leading them into water with sharp rocks.We even made one ship beach itself on a very small island. Creatively is key. Shoot low does work well if you shoot same spot it blows board up during repair. We sank many and got sunk. . Work a con job say wanna be friends next steal other teams boards/cannon balls b4 attacking. Or see if they will let you help them on mission and sink as they treasure hunt.

  • So what would happen if you run into a storm
    If we did what the OP wants we would be screwed every time a storm comes around

    It’s fine as it is

  • @grandmasterlynx I've sailed through a lot of storms and rarely get hit by the lightning. Probably one lightning hit per storm I've sailed through on average.

  • @quixoticfolly your ide is really good :D but watching this boring slow circle even longer... i dunno :)

  • @quixoticfolly said in ship repairs may be game breaking...:

    @grandmasterlynx I've sailed through a lot of storms and rarely get hit by the lightning. Probably one lightning hit per storm I've sailed through on average.

    That may be true for you but not for everybody

  • @eam-samaraka

    I can see both sides of this discussion. I think it would be interesting to have structural integrity come into play. I feel eventually a ship shouldn't be able to be boarded up anymore as there would only be so much a board could hold together and the ships structure as a whole would be weakened. So maybe ships can only take so much damage and be repaired so many times before the whole thing becomes entirely broken. Permanent repairs could occur at an outpost for a price. I think this was similar to what they did in "Black Flag".

  • This wouldnt be the case if the destruction was more realistic. If you shoot a wooden boat with a cannon that big it wont make a hole that small, it wouldnt even make a circular hole. Repairing should be a thing but it should be like maybe you need 3 pieces of wood to repair one hole, well if its a swivel gun just one wood.

  • Funny, I see ships sinking ALL THE TIME.

    Yes, of the crews are both well-coordinated and stocked up it can take a while. While repairing, that person can not fire cannons. If you are landing shots well, you can easily get enough holes in a ship that they'll need a couple people repairing and then also bailing. More than 5 holes in a side? They need to go back and restock planks before they can continue, while the water rushes in. And hey, if you happen to hit the same place that is being repaired, or anywhere else that a crew member happens to be, you can send them to the Ferry for a little bit while their ship is taking on water. Let's hope they don't hit any rocks because the sails are down and no one is looking.

    Planks aren't OP because we ALL have access to them. They are just part of the game. Although I do think this is a good argument for Rare sticking with 4 person crews.

  • @eyesodd I like your idea. Another person in another thread commented that perhaps after one hole being repaired three times it could not be repaired again, so you'd have to bail water and run for the outpost.

  • @erikinthebakery you missed the part where i said "may be". it depends on how you treat them. right now itll be hard to micro manage everything with 4 members and thus you see them sink all the time, dedicated groups will go over 4 man especially on release.

    instead of giving sarcastic undertones, you need to think about the possibilities first.

  • @eam-samaraka Maybe i'm just missing a part but how are people going to get more then 4 man when you can not pick a server?

    Maybe 2 groups of 4 will parley and join up .. but we all know how fast that can go south... especially when there are treasures at stake :D

  • I put about 20 cannon balls into the stern of a galley in quick succession.. The thing barely went down in the water and all 4 of them just repaired it. I find it's only OP on the galley. Imo galley plank repair should take longer just like everything else on a galley already does.

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